refactor(srp): bind managed fullscreen auxiliary inputs through render graph

This commit is contained in:
2026-04-22 00:43:25 +08:00
parent b40eeb32b8
commit 4dda59a510
10 changed files with 976 additions and 213 deletions

View File

@@ -2,10 +2,11 @@
#include "Core/Asset/ResourceManager.h"
#include "Debug/Logger.h"
#include <XCEngine/Rendering/RenderPassGraphContract.h>
#include "Rendering/Builtin/BuiltinPassLayoutUtils.h"
#include "Rendering/Internal/RenderSurfacePipelineUtils.h"
#include "Rendering/Internal/ShaderVariantUtils.h"
#include "Rendering/RenderSurface.h"
#include <XCEngine/Rendering/RenderPassGraphContract.h>
#include "Resources/BuiltinResources.h"
#include "RHI/RHICommandList.h"
#include "RHI/RHIDescriptorPool.h"
@@ -16,7 +17,9 @@
#include "RHI/RHIResourceView.h"
#include "RHI/RHISampler.h"
#include <algorithm>
#include <utility>
#include <vector>
namespace XCEngine {
namespace Rendering {
@@ -45,7 +48,8 @@ const Resources::ShaderPass* FindCompatiblePass(
return nullptr;
}
const Resources::ShaderPass* colorScalePass = shader.FindPass("ColorScale");
const Resources::ShaderPass* colorScalePass =
shader.FindPass("ColorScale");
if (colorScalePass != nullptr &&
::XCEngine::Rendering::Internal::ShaderPassHasGraphicsVariants(
shader,
@@ -55,13 +59,87 @@ const Resources::ShaderPass* FindCompatiblePass(
}
if (shader.GetPassCount() > 0 &&
::XCEngine::Rendering::Internal::ShaderPassHasGraphicsVariants(shader, shader.GetPasses()[0].name, backend)) {
::XCEngine::Rendering::Internal::ShaderPassHasGraphicsVariants(
shader,
shader.GetPasses()[0].name,
backend)) {
return &shader.GetPasses()[0];
}
return nullptr;
}
bool UsesContiguousDescriptorSets(
const BuiltinPassResourceBindingPlan& bindingPlan) {
if (bindingPlan.bindings.Empty()) {
return true;
}
std::vector<bool> usedSets(
static_cast<size_t>(bindingPlan.maxSetIndex) + 1u,
false);
Core::uint32 minSet = UINT32_MAX;
Core::uint32 maxSet = 0u;
for (const BuiltinPassResourceBindingDesc& binding :
bindingPlan.bindings) {
usedSets[binding.location.set] = true;
minSet = std::min(minSet, binding.location.set);
maxSet = std::max(maxSet, binding.location.set);
}
for (Core::uint32 setIndex = minSet;
setIndex <= maxSet;
++setIndex) {
if (!usedSets[setIndex]) {
return false;
}
}
return true;
}
bool IsSupportedFullscreenBindingPlan(
const BuiltinPassResourceBindingPlan& bindingPlan) {
if (!UsesContiguousDescriptorSets(bindingPlan)) {
return false;
}
for (const BuiltinPassResourceBindingDesc& binding :
bindingPlan.bindings) {
switch (binding.semantic) {
case BuiltinPassResourceSemantic::PassConstants:
case BuiltinPassResourceSemantic::SourceColorTexture:
case BuiltinPassResourceSemantic::MaterialTexture:
case BuiltinPassResourceSemantic::LinearClampSampler:
break;
default:
return false;
}
}
return true;
}
const RenderPassContext::TextureBindingView* FindTextureBindingView(
const RenderPassContext& context,
const BuiltinPassResourceBindingDesc& bindingDesc) {
auto matchesName =
[&bindingDesc](
const RenderPassContext::TextureBindingView& bindingView) {
return bindingView.resourceName ==
bindingDesc.name;
};
const auto it =
std::find_if(
context.textureBindings.begin(),
context.textureBindings.end(),
matchesName);
return it != context.textureBindings.end()
? &(*it)
: nullptr;
}
RHI::GraphicsPipelineDesc CreatePipelineDesc(
RHI::RHIType backendType,
RHI::RHIPipelineLayout* pipelineLayout,
@@ -70,34 +148,54 @@ RHI::GraphicsPipelineDesc CreatePipelineDesc(
const RenderSurface& surface) {
RHI::GraphicsPipelineDesc pipelineDesc = {};
pipelineDesc.pipelineLayout = pipelineLayout;
pipelineDesc.topologyType = static_cast<uint32_t>(RHI::PrimitiveTopologyType::Triangle);
::XCEngine::Rendering::Internal::ApplySingleColorAttachmentPropertiesToGraphicsPipelineDesc(
surface,
pipelineDesc);
pipelineDesc.depthStencilFormat = static_cast<uint32_t>(RHI::Format::Unknown);
pipelineDesc.topologyType = static_cast<uint32_t>(
RHI::PrimitiveTopologyType::Triangle);
::XCEngine::Rendering::Internal::
ApplySingleColorAttachmentPropertiesToGraphicsPipelineDesc(
surface,
pipelineDesc);
pipelineDesc.depthStencilFormat = static_cast<uint32_t>(
RHI::Format::Unknown);
pipelineDesc.rasterizerState.fillMode = static_cast<uint32_t>(RHI::FillMode::Solid);
pipelineDesc.rasterizerState.cullMode = static_cast<uint32_t>(RHI::CullMode::None);
pipelineDesc.rasterizerState.frontFace = static_cast<uint32_t>(RHI::FrontFace::CounterClockwise);
pipelineDesc.rasterizerState.fillMode = static_cast<uint32_t>(
RHI::FillMode::Solid);
pipelineDesc.rasterizerState.cullMode = static_cast<uint32_t>(
RHI::CullMode::None);
pipelineDesc.rasterizerState.frontFace =
static_cast<uint32_t>(RHI::FrontFace::CounterClockwise);
pipelineDesc.rasterizerState.depthClipEnable = true;
pipelineDesc.blendState.blendEnable = false;
pipelineDesc.blendState.srcBlend = static_cast<uint32_t>(RHI::BlendFactor::One);
pipelineDesc.blendState.dstBlend = static_cast<uint32_t>(RHI::BlendFactor::Zero);
pipelineDesc.blendState.srcBlendAlpha = static_cast<uint32_t>(RHI::BlendFactor::One);
pipelineDesc.blendState.dstBlendAlpha = static_cast<uint32_t>(RHI::BlendFactor::Zero);
pipelineDesc.blendState.blendOp = static_cast<uint32_t>(RHI::BlendOp::Add);
pipelineDesc.blendState.blendOpAlpha = static_cast<uint32_t>(RHI::BlendOp::Add);
pipelineDesc.blendState.colorWriteMask = static_cast<uint8_t>(RHI::ColorWriteMask::All);
pipelineDesc.blendState.srcBlend = static_cast<uint32_t>(
RHI::BlendFactor::One);
pipelineDesc.blendState.dstBlend = static_cast<uint32_t>(
RHI::BlendFactor::Zero);
pipelineDesc.blendState.srcBlendAlpha =
static_cast<uint32_t>(RHI::BlendFactor::One);
pipelineDesc.blendState.dstBlendAlpha =
static_cast<uint32_t>(RHI::BlendFactor::Zero);
pipelineDesc.blendState.blendOp = static_cast<uint32_t>(
RHI::BlendOp::Add);
pipelineDesc.blendState.blendOpAlpha = static_cast<uint32_t>(
RHI::BlendOp::Add);
pipelineDesc.blendState.colorWriteMask =
static_cast<uint8_t>(RHI::ColorWriteMask::All);
pipelineDesc.depthStencilState.depthTestEnable = false;
pipelineDesc.depthStencilState.depthWriteEnable = false;
pipelineDesc.depthStencilState.depthFunc = static_cast<uint32_t>(RHI::ComparisonFunc::Always);
pipelineDesc.depthStencilState.depthFunc = static_cast<uint32_t>(
RHI::ComparisonFunc::Always);
const Resources::ShaderPass* shaderPass = shader.FindPass(passName);
const Resources::ShaderBackend backend = ::XCEngine::Rendering::Internal::ToShaderBackend(backendType);
const Resources::ShaderPass* shaderPass =
shader.FindPass(passName);
const Resources::ShaderBackend backend =
::XCEngine::Rendering::Internal::ToShaderBackend(
backendType);
if (const Resources::ShaderStageVariant* vertexVariant =
shader.FindVariant(passName, Resources::ShaderType::Vertex, backend)) {
shader.FindVariant(
passName,
Resources::ShaderType::Vertex,
backend)) {
if (shaderPass != nullptr) {
::XCEngine::Rendering::Internal::ApplyShaderStageVariant(
shader.GetPath(),
@@ -108,7 +206,10 @@ RHI::GraphicsPipelineDesc CreatePipelineDesc(
}
}
if (const Resources::ShaderStageVariant* fragmentVariant =
shader.FindVariant(passName, Resources::ShaderType::Fragment, backend)) {
shader.FindVariant(
passName,
Resources::ShaderType::Fragment,
backend)) {
if (shaderPass != nullptr) {
::XCEngine::Rendering::Internal::ApplyShaderStageVariant(
shader.GetPath(),
@@ -132,7 +233,8 @@ BuiltinVectorFullscreenPass::BuiltinVectorFullscreenPass(
, m_preferredPassName(std::move(preferredPassName))
, m_vectorPayload(vectorPayload) {
if (m_shaderPath.Empty()) {
m_shaderPath = Resources::GetBuiltinColorScalePostProcessShaderPath();
m_shaderPath =
Resources::GetBuiltinColorScalePostProcessShaderPath();
}
}
@@ -155,44 +257,56 @@ bool BuiltinVectorFullscreenPass::RecordRenderGraph(
context);
}
bool BuiltinVectorFullscreenPass::Execute(const RenderPassContext& context) {
bool BuiltinVectorFullscreenPass::Execute(
const RenderPassContext& context) {
if (!context.renderContext.IsValid() ||
context.sourceSurface == nullptr ||
context.sourceColorView == nullptr) {
return false;
}
if (!::XCEngine::Rendering::Internal::HasSingleColorAttachment(*context.sourceSurface)) {
!::XCEngine::Rendering::Internal::HasSingleColorAttachment(
context.surface)) {
return false;
}
const std::vector<RHI::RHIResourceView*>& colorAttachments = context.surface.GetColorAttachments();
if (!::XCEngine::Rendering::Internal::HasSingleColorAttachment(context.surface) ||
colorAttachments.empty() ||
const std::vector<RHI::RHIResourceView*>& colorAttachments =
context.surface.GetColorAttachments();
if (colorAttachments.empty() ||
colorAttachments[0] == nullptr) {
return false;
}
const Math::RectInt renderArea = context.surface.GetRenderArea();
if (renderArea.width <= 0 || renderArea.height <= 0) {
const Math::RectInt renderArea =
context.surface.GetRenderArea();
if (renderArea.width <= 0 ||
renderArea.height <= 0) {
return false;
}
if (!EnsureInitialized(context.renderContext, context.surface)) {
if (!EnsureInitialized(
context.renderContext,
context.surface)) {
return false;
}
PostProcessConstants constants = {};
constants.vectorPayload = m_vectorPayload;
m_constantsSet.set->WriteConstant(0, &constants, sizeof(constants));
if (m_boundSourceColorView != context.sourceColorView) {
m_textureSet.set->Update(0, context.sourceColorView);
m_boundSourceColorView = context.sourceColorView;
if (m_passLayout.sourceColorTexture.IsValid() &&
(context.sourceSurface == nullptr ||
context.sourceColorView == nullptr)) {
return false;
}
RHI::RHICommandList* commandList = context.renderContext.commandList;
RHI::RHIResourceView* renderTarget = colorAttachments[0];
const bool autoTransitionSource = context.sourceSurface->IsAutoTransitionEnabled();
if (!UpdateDescriptorSets(context)) {
return false;
}
RHI::RHICommandList* commandList =
context.renderContext.commandList;
if (commandList == nullptr) {
return false;
}
RHI::RHIResourceView* renderTarget =
colorAttachments[0];
const bool autoTransitionSource =
m_passLayout.sourceColorTexture.IsValid() &&
context.sourceSurface != nullptr &&
context.sourceSurface->IsAutoTransitionEnabled();
if (context.surface.IsAutoTransitionEnabled()) {
commandList->TransitionBarrier(
@@ -200,13 +314,16 @@ bool BuiltinVectorFullscreenPass::Execute(const RenderPassContext& context) {
context.surface.GetColorStateBefore(),
RHI::ResourceStates::RenderTarget);
}
if (autoTransitionSource) {
commandList->TransitionBarrier(
context.sourceColorView,
context.sourceColorState,
RHI::ResourceStates::PixelShaderResource);
} else if (context.sourceColorState != RHI::ResourceStates::PixelShaderResource) {
return false;
if (m_passLayout.sourceColorTexture.IsValid()) {
if (autoTransitionSource) {
commandList->TransitionBarrier(
context.sourceColorView,
context.sourceColorState,
RHI::ResourceStates::PixelShaderResource);
} else if (context.sourceColorState !=
RHI::ResourceStates::PixelShaderResource) {
return false;
}
}
commandList->SetRenderTargets(1, &renderTarget, nullptr);
@@ -228,15 +345,38 @@ bool BuiltinVectorFullscreenPass::Execute(const RenderPassContext& context) {
commandList->SetViewport(viewport);
commandList->SetScissorRect(scissorRect);
commandList->SetPrimitiveTopology(RHI::PrimitiveTopology::TriangleList);
commandList->SetPrimitiveTopology(
RHI::PrimitiveTopology::TriangleList);
commandList->SetPipelineState(m_pipelineState);
RHI::RHIDescriptorSet* descriptorSets[] = {
m_constantsSet.set,
m_textureSet.set,
m_samplerSet.set
};
commandList->SetGraphicsDescriptorSets(0, 3, descriptorSets, m_pipelineLayout);
if (m_passLayout.descriptorSetCount > 0u) {
std::vector<RHI::RHIDescriptorSet*> descriptorSets(
m_passLayout.descriptorSetCount,
nullptr);
for (Core::uint32 descriptorOffset = 0u;
descriptorOffset < m_passLayout.descriptorSetCount;
++descriptorOffset) {
const Core::uint32 setIndex =
m_passLayout.firstDescriptorSet +
descriptorOffset;
if (setIndex >=
m_passLayout.descriptorSets.size() ||
m_passLayout.descriptorSets[setIndex].set ==
nullptr) {
return false;
}
descriptorSets[descriptorOffset] =
m_passLayout.descriptorSets[setIndex].set;
}
commandList->SetGraphicsDescriptorSets(
m_passLayout.firstDescriptorSet,
m_passLayout.descriptorSetCount,
descriptorSets.data(),
m_passLayout.pipelineLayout);
}
commandList->Draw(3, 1, 0, 0);
commandList->EndRenderPass();
@@ -246,7 +386,8 @@ bool BuiltinVectorFullscreenPass::Execute(const RenderPassContext& context) {
RHI::ResourceStates::RenderTarget,
context.surface.GetColorStateAfter());
}
if (autoTransitionSource) {
if (m_passLayout.sourceColorTexture.IsValid() &&
autoTransitionSource) {
commandList->TransitionBarrier(
context.sourceColorView,
RHI::ResourceStates::PixelShaderResource,
@@ -260,7 +401,8 @@ void BuiltinVectorFullscreenPass::Shutdown() {
DestroyResources();
}
void BuiltinVectorFullscreenPass::SetVectorPayload(const Math::Vector4& vectorPayload) {
void BuiltinVectorFullscreenPass::SetVectorPayload(
const Math::Vector4& vectorPayload) {
m_vectorPayload = vectorPayload;
}
@@ -268,7 +410,8 @@ const Math::Vector4& BuiltinVectorFullscreenPass::GetVectorPayload() const {
return m_vectorPayload;
}
void BuiltinVectorFullscreenPass::SetShaderPath(const Containers::String& shaderPath) {
void BuiltinVectorFullscreenPass::SetShaderPath(
const Containers::String& shaderPath) {
if (m_shaderPath == shaderPath) {
return;
}
@@ -291,7 +434,8 @@ void BuiltinVectorFullscreenPass::SetPreferredPassName(
m_preferredPassName = preferredPassName;
}
const Containers::String& BuiltinVectorFullscreenPass::GetPreferredPassName() const {
const Containers::String&
BuiltinVectorFullscreenPass::GetPreferredPassName() const {
return m_preferredPassName;
}
@@ -299,22 +443,25 @@ bool BuiltinVectorFullscreenPass::EnsureInitialized(
const RenderContext& renderContext,
const RenderSurface& surface) {
const RHI::Format renderTargetFormat =
::XCEngine::Rendering::Internal::ResolveSurfaceColorFormat(surface, 0u);
::XCEngine::Rendering::Internal::ResolveSurfaceColorFormat(
surface,
0u);
const uint32_t renderTargetSampleCount =
::XCEngine::Rendering::Internal::ResolveSurfaceSampleCount(surface);
::XCEngine::Rendering::Internal::ResolveSurfaceSampleCount(
surface);
const uint32_t renderTargetSampleQuality =
::XCEngine::Rendering::Internal::ResolveSurfaceSampleQuality(surface);
::XCEngine::Rendering::Internal::ResolveSurfaceSampleQuality(
surface);
if (m_device == renderContext.device &&
m_backendType == renderContext.backendType &&
m_renderTargetFormat == renderTargetFormat &&
m_renderTargetSampleCount == renderTargetSampleCount &&
m_renderTargetSampleQuality == renderTargetSampleQuality &&
m_pipelineLayout != nullptr &&
m_renderTargetSampleCount ==
renderTargetSampleCount &&
m_renderTargetSampleQuality ==
renderTargetSampleQuality &&
m_passLayout.pipelineLayout != nullptr &&
m_pipelineState != nullptr &&
m_sampler != nullptr &&
m_constantsSet.set != nullptr &&
m_textureSet.set != nullptr &&
m_samplerSet.set != nullptr) {
m_sampler != nullptr) {
return true;
}
@@ -330,38 +477,98 @@ bool BuiltinVectorFullscreenPass::CreateResources(
}
RHI::Format renderTargetFormat = RHI::Format::Unknown;
if (!::XCEngine::Rendering::Internal::TryResolveSingleColorAttachmentFormat(surface, renderTargetFormat)) {
if (!::XCEngine::Rendering::Internal::
TryResolveSingleColorAttachmentFormat(
surface,
renderTargetFormat)) {
Debug::Logger::Get().Error(
Debug::LogCategory::Rendering,
"BuiltinVectorFullscreenPass requires exactly one valid destination color attachment");
"BuiltinVectorFullscreenPass requires exactly one "
"valid destination color attachment");
return false;
}
if (m_shaderPath.Empty()) {
Debug::Logger::Get().Error(
Debug::LogCategory::Rendering,
"BuiltinVectorFullscreenPass requires a shader path before resource creation");
"BuiltinVectorFullscreenPass requires a shader path "
"before resource creation");
return false;
}
m_shader = Resources::ResourceManager::Get().Load<Resources::Shader>(m_shaderPath);
m_shader =
Resources::ResourceManager::Get().Load<Resources::Shader>(
m_shaderPath);
if (!m_shader.IsValid()) {
Debug::Logger::Get().Error(
Debug::LogCategory::Rendering,
"BuiltinVectorFullscreenPass failed to load configured fullscreen shader resource");
"BuiltinVectorFullscreenPass failed to load "
"configured fullscreen shader resource");
DestroyResources();
return false;
}
const Resources::ShaderBackend backend = ::XCEngine::Rendering::Internal::ToShaderBackend(renderContext.backendType);
const Resources::ShaderBackend backend =
::XCEngine::Rendering::Internal::ToShaderBackend(
renderContext.backendType);
const Resources::ShaderPass* selectedPass =
FindCompatiblePass(*m_shader.Get(), backend, m_preferredPassName);
FindCompatiblePass(
*m_shader.Get(),
backend,
m_preferredPassName);
if (selectedPass == nullptr) {
Debug::Logger::Get().Error(
Debug::LogCategory::Rendering,
m_preferredPassName.Empty()
? "BuiltinVectorFullscreenPass could not resolve a compatible fullscreen shader pass"
: "BuiltinVectorFullscreenPass could not resolve the configured fullscreen shader pass");
? "BuiltinVectorFullscreenPass could not resolve "
"a compatible fullscreen shader pass"
: "BuiltinVectorFullscreenPass could not resolve "
"the configured fullscreen shader pass");
DestroyResources();
return false;
}
BuiltinPassResourceBindingPlan bindingPlan = {};
Containers::String bindingPlanError;
if (!TryBuildBuiltinPassResourceBindingPlan(
*selectedPass,
bindingPlan,
&bindingPlanError)) {
Debug::Logger::Get().Error(
Debug::LogCategory::Rendering,
(Containers::String(
"BuiltinVectorFullscreenPass failed to "
"resolve shader resource bindings: ") +
bindingPlanError)
.CStr());
DestroyResources();
return false;
}
if (!IsSupportedFullscreenBindingPlan(bindingPlan)) {
Debug::Logger::Get().Error(
Debug::LogCategory::Rendering,
"BuiltinVectorFullscreenPass only supports "
"PassConstants, SourceColorTexture, "
"MaterialTexture, and LinearClampSampler "
"resource semantics");
DestroyResources();
return false;
}
std::vector<BuiltinPassSetLayoutMetadata> setLayouts;
Containers::String setLayoutError;
if (!TryBuildBuiltinPassSetLayouts(
bindingPlan,
setLayouts,
&setLayoutError)) {
Debug::Logger::Get().Error(
Debug::LogCategory::Rendering,
(Containers::String(
"BuiltinVectorFullscreenPass failed to build "
"descriptor set layouts: ") +
setLayoutError)
.CStr());
DestroyResources();
return false;
}
@@ -369,62 +576,64 @@ bool BuiltinVectorFullscreenPass::CreateResources(
m_device = renderContext.device;
m_backendType = renderContext.backendType;
m_renderTargetFormat = renderTargetFormat;
m_renderTargetSampleCount = ::XCEngine::Rendering::Internal::ResolveSurfaceSampleCount(surface);
m_renderTargetSampleQuality = ::XCEngine::Rendering::Internal::ResolveSurfaceSampleQuality(surface);
m_renderTargetSampleCount =
::XCEngine::Rendering::Internal::ResolveSurfaceSampleCount(
surface);
m_renderTargetSampleQuality =
::XCEngine::Rendering::Internal::
ResolveSurfaceSampleQuality(surface);
RHI::DescriptorSetLayoutBinding constantBinding = {};
constantBinding.binding = 0;
constantBinding.type = static_cast<uint32_t>(RHI::DescriptorType::CBV);
constantBinding.count = 1;
constantBinding.visibility = static_cast<uint32_t>(RHI::ShaderVisibility::All);
m_passLayout.setLayouts = std::move(setLayouts);
m_passLayout.descriptorSets.resize(
m_passLayout.setLayouts.size());
m_passLayout.boundSetStates.resize(
m_passLayout.setLayouts.size());
m_passLayout.passConstants = bindingPlan.passConstants;
m_passLayout.sourceColorTexture =
bindingPlan.sourceColorTexture;
m_passLayout.linearClampSampler =
bindingPlan.linearClampSampler;
m_passLayout.firstDescriptorSet =
bindingPlan.firstDescriptorSet;
m_passLayout.descriptorSetCount =
bindingPlan.descriptorSetCount;
RHI::DescriptorSetLayoutBinding textureBinding = {};
textureBinding.binding = 0;
textureBinding.type = static_cast<uint32_t>(RHI::DescriptorType::SRV);
textureBinding.count = 1;
textureBinding.visibility = static_cast<uint32_t>(RHI::ShaderVisibility::All);
RHI::DescriptorSetLayoutBinding samplerBinding = {};
samplerBinding.binding = 0;
samplerBinding.type = static_cast<uint32_t>(RHI::DescriptorType::Sampler);
samplerBinding.count = 1;
samplerBinding.visibility = static_cast<uint32_t>(RHI::ShaderVisibility::All);
RHI::DescriptorSetLayoutDesc constantLayout = {};
constantLayout.bindings = &constantBinding;
constantLayout.bindingCount = 1;
RHI::DescriptorSetLayoutDesc textureLayout = {};
textureLayout.bindings = &textureBinding;
textureLayout.bindingCount = 1;
RHI::DescriptorSetLayoutDesc samplerLayout = {};
samplerLayout.bindings = &samplerBinding;
samplerLayout.bindingCount = 1;
RHI::DescriptorSetLayoutDesc setLayouts[] = {
constantLayout,
textureLayout,
samplerLayout
};
std::vector<RHI::DescriptorSetLayoutDesc> nativeSetLayouts(
m_passLayout.setLayouts.size());
for (size_t setIndex = 0u;
setIndex < m_passLayout.setLayouts.size();
++setIndex) {
nativeSetLayouts[setIndex] =
m_passLayout.setLayouts[setIndex].layout;
}
RHI::RHIPipelineLayoutDesc pipelineLayoutDesc = {};
pipelineLayoutDesc.setLayouts = setLayouts;
pipelineLayoutDesc.setLayoutCount = 3;
m_pipelineLayout = m_device->CreatePipelineLayout(pipelineLayoutDesc);
if (m_pipelineLayout == nullptr) {
pipelineLayoutDesc.setLayouts =
nativeSetLayouts.empty()
? nullptr
: nativeSetLayouts.data();
pipelineLayoutDesc.setLayoutCount =
static_cast<uint32_t>(nativeSetLayouts.size());
m_passLayout.pipelineLayout =
m_device->CreatePipelineLayout(pipelineLayoutDesc);
if (m_passLayout.pipelineLayout == nullptr) {
DestroyResources();
return false;
}
RHI::SamplerDesc samplerDesc = {};
samplerDesc.filter = static_cast<uint32_t>(RHI::FilterMode::Linear);
samplerDesc.addressU = static_cast<uint32_t>(RHI::TextureAddressMode::Clamp);
samplerDesc.addressV = static_cast<uint32_t>(RHI::TextureAddressMode::Clamp);
samplerDesc.addressW = static_cast<uint32_t>(RHI::TextureAddressMode::Clamp);
samplerDesc.filter =
static_cast<uint32_t>(RHI::FilterMode::Linear);
samplerDesc.addressU = static_cast<uint32_t>(
RHI::TextureAddressMode::Clamp);
samplerDesc.addressV = static_cast<uint32_t>(
RHI::TextureAddressMode::Clamp);
samplerDesc.addressW = static_cast<uint32_t>(
RHI::TextureAddressMode::Clamp);
samplerDesc.mipLodBias = 0.0f;
samplerDesc.maxAnisotropy = 1;
samplerDesc.comparisonFunc = static_cast<uint32_t>(RHI::ComparisonFunc::Always);
samplerDesc.comparisonFunc = static_cast<uint32_t>(
RHI::ComparisonFunc::Always);
samplerDesc.minLod = 0.0f;
samplerDesc.maxLod = 1000.0f;
m_sampler = m_device->CreateSampler(samplerDesc);
@@ -433,58 +642,47 @@ bool BuiltinVectorFullscreenPass::CreateResources(
return false;
}
auto createOwnedDescriptorSet =
[this](const RHI::DescriptorSetLayoutDesc& layout,
RHI::DescriptorHeapType heapType,
bool shaderVisible,
OwnedDescriptorSet& ownedSet) -> bool {
RHI::DescriptorPoolDesc poolDesc = {};
poolDesc.type = heapType;
poolDesc.descriptorCount = 1;
poolDesc.shaderVisible = shaderVisible;
ownedSet.pool = m_device->CreateDescriptorPool(poolDesc);
if (ownedSet.pool == nullptr) {
for (size_t setIndex = 0u;
setIndex < m_passLayout.setLayouts.size();
++setIndex) {
const BuiltinPassSetLayoutMetadata& setLayout =
m_passLayout.setLayouts[setIndex];
if (setLayout.bindings.empty()) {
continue;
}
if (!CreateOwnedDescriptorSet(
setLayout,
m_passLayout.descriptorSets[setIndex])) {
DestroyResources();
return false;
}
if (setLayout.usesSampler) {
if (!setLayout.usesLinearClampSampler ||
!m_passLayout.linearClampSampler.IsValid() ||
m_passLayout.linearClampSampler.set !=
setIndex) {
DestroyResources();
return false;
}
ownedSet.set = ownedSet.pool->AllocateSet(layout);
if (ownedSet.set == nullptr) {
DestroyOwnedDescriptorSet(ownedSet);
return false;
}
return true;
};
if (!createOwnedDescriptorSet(
constantLayout,
RHI::DescriptorHeapType::CBV_SRV_UAV,
false,
m_constantsSet) ||
!createOwnedDescriptorSet(
textureLayout,
RHI::DescriptorHeapType::CBV_SRV_UAV,
true,
m_textureSet) ||
!createOwnedDescriptorSet(
samplerLayout,
RHI::DescriptorHeapType::Sampler,
true,
m_samplerSet)) {
DestroyResources();
return false;
m_passLayout.descriptorSets[setIndex]
.set->UpdateSampler(
m_passLayout.linearClampSampler.binding,
m_sampler);
}
}
m_samplerSet.set->UpdateSampler(0, m_sampler);
m_pipelineState = m_device->CreatePipelineState(
CreatePipelineDesc(
m_backendType,
m_pipelineLayout,
m_passLayout.pipelineLayout,
*m_shader.Get(),
selectedPass->name,
surface));
if (m_pipelineState == nullptr || !m_pipelineState->IsValid()) {
if (m_pipelineState == nullptr ||
!m_pipelineState->IsValid()) {
DestroyResources();
return false;
}
@@ -492,24 +690,149 @@ bool BuiltinVectorFullscreenPass::CreateResources(
return true;
}
void BuiltinVectorFullscreenPass::DestroyResources() {
m_boundSourceColorView = nullptr;
bool BuiltinVectorFullscreenPass::CreateOwnedDescriptorSet(
const BuiltinPassSetLayoutMetadata& setLayout,
OwnedDescriptorSet& descriptorSet) {
RHI::DescriptorPoolDesc poolDesc = {};
poolDesc.type = setLayout.heapType;
poolDesc.descriptorCount =
CountBuiltinPassHeapDescriptors(
setLayout.heapType,
setLayout.bindings);
poolDesc.shaderVisible = setLayout.shaderVisible;
descriptorSet.pool =
m_device->CreateDescriptorPool(poolDesc);
if (descriptorSet.pool == nullptr) {
return false;
}
descriptorSet.set =
descriptorSet.pool->AllocateSet(setLayout.layout);
if (descriptorSet.set == nullptr) {
DestroyOwnedDescriptorSet(descriptorSet);
return false;
}
return true;
}
bool BuiltinVectorFullscreenPass::UpdateDescriptorSets(
const RenderPassContext& context) {
for (size_t setIndex = 0u;
setIndex < m_passLayout.setLayouts.size();
++setIndex) {
const BuiltinPassSetLayoutMetadata& setLayout =
m_passLayout.setLayouts[setIndex];
if (setLayout.bindings.empty()) {
continue;
}
OwnedDescriptorSet& descriptorSet =
m_passLayout.descriptorSets[setIndex];
BoundSetState& boundSetState =
m_passLayout.boundSetStates[setIndex];
if (descriptorSet.set == nullptr) {
return false;
}
if (setLayout.usesPassConstants) {
if (!m_passLayout.passConstants.IsValid() ||
m_passLayout.passConstants.set != setIndex) {
return false;
}
const PostProcessConstants constants = {
m_vectorPayload
};
descriptorSet.set->WriteConstant(
m_passLayout.passConstants.binding,
&constants,
sizeof(constants));
}
if (setLayout.usesSourceColorTexture) {
if (context.sourceColorView == nullptr ||
!m_passLayout.sourceColorTexture.IsValid() ||
m_passLayout.sourceColorTexture.set !=
setIndex) {
return false;
}
if (boundSetState.sourceColorTextureView !=
context.sourceColorView) {
descriptorSet.set->Update(
m_passLayout.sourceColorTexture.binding,
context.sourceColorView);
boundSetState.sourceColorTextureView =
context.sourceColorView;
}
}
if (setLayout.usesMaterialTextures) {
if (boundSetState.materialTextureViews.size() !=
setLayout.materialTextureBindings.size()) {
boundSetState.materialTextureViews.assign(
setLayout.materialTextureBindings.size(),
nullptr);
}
for (size_t bindingIndex = 0u;
bindingIndex <
setLayout.materialTextureBindings.size();
++bindingIndex) {
const BuiltinPassResourceBindingDesc&
textureBinding =
setLayout.materialTextureBindings
[bindingIndex];
RHI::RHIResourceView* resolvedTextureView =
ResolveExtraTextureView(
context,
textureBinding);
if (resolvedTextureView == nullptr) {
return false;
}
if (boundSetState.materialTextureViews
[bindingIndex] !=
resolvedTextureView) {
descriptorSet.set->Update(
textureBinding.location.binding,
resolvedTextureView);
boundSetState.materialTextureViews
[bindingIndex] = resolvedTextureView;
}
}
} else if (!boundSetState.materialTextureViews
.empty()) {
boundSetState.materialTextureViews.clear();
}
}
return true;
}
RHI::RHIResourceView*
BuiltinVectorFullscreenPass::ResolveExtraTextureView(
const RenderPassContext& context,
const BuiltinPassResourceBindingDesc& bindingDesc) const {
const RenderPassContext::TextureBindingView* bindingView =
FindTextureBindingView(
context,
bindingDesc);
return bindingView != nullptr
? bindingView->resourceView
: nullptr;
}
void BuiltinVectorFullscreenPass::DestroyResources() {
if (m_pipelineState != nullptr) {
m_pipelineState->Shutdown();
delete m_pipelineState;
m_pipelineState = nullptr;
}
DestroyOwnedDescriptorSet(m_samplerSet);
DestroyOwnedDescriptorSet(m_textureSet);
DestroyOwnedDescriptorSet(m_constantsSet);
if (m_pipelineLayout != nullptr) {
m_pipelineLayout->Shutdown();
delete m_pipelineLayout;
m_pipelineLayout = nullptr;
}
DestroyPassResourceLayout();
if (m_sampler != nullptr) {
m_sampler->Shutdown();
@@ -525,7 +848,30 @@ void BuiltinVectorFullscreenPass::DestroyResources() {
m_renderTargetSampleQuality = 0u;
}
void BuiltinVectorFullscreenPass::DestroyOwnedDescriptorSet(OwnedDescriptorSet& descriptorSet) {
void BuiltinVectorFullscreenPass::DestroyPassResourceLayout() {
for (OwnedDescriptorSet& descriptorSet :
m_passLayout.descriptorSets) {
DestroyOwnedDescriptorSet(descriptorSet);
}
m_passLayout.descriptorSets.clear();
m_passLayout.boundSetStates.clear();
m_passLayout.setLayouts.clear();
if (m_passLayout.pipelineLayout != nullptr) {
m_passLayout.pipelineLayout->Shutdown();
delete m_passLayout.pipelineLayout;
m_passLayout.pipelineLayout = nullptr;
}
m_passLayout.passConstants = {};
m_passLayout.sourceColorTexture = {};
m_passLayout.linearClampSampler = {};
m_passLayout.firstDescriptorSet = 0u;
m_passLayout.descriptorSetCount = 0u;
}
void BuiltinVectorFullscreenPass::DestroyOwnedDescriptorSet(
OwnedDescriptorSet& descriptorSet) {
if (descriptorSet.set != nullptr) {
descriptorSet.set->Shutdown();
delete descriptorSet.set;