refactor(srp): bind managed fullscreen auxiliary inputs through render graph
This commit is contained in:
@@ -2,10 +2,11 @@
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#include "Core/Asset/ResourceManager.h"
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#include "Debug/Logger.h"
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#include <XCEngine/Rendering/RenderPassGraphContract.h>
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#include "Rendering/Builtin/BuiltinPassLayoutUtils.h"
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#include "Rendering/Internal/RenderSurfacePipelineUtils.h"
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#include "Rendering/Internal/ShaderVariantUtils.h"
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#include "Rendering/RenderSurface.h"
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#include <XCEngine/Rendering/RenderPassGraphContract.h>
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#include "Resources/BuiltinResources.h"
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#include "RHI/RHICommandList.h"
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#include "RHI/RHIDescriptorPool.h"
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@@ -16,7 +17,9 @@
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#include "RHI/RHIResourceView.h"
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#include "RHI/RHISampler.h"
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#include <algorithm>
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#include <utility>
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#include <vector>
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namespace XCEngine {
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namespace Rendering {
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@@ -45,7 +48,8 @@ const Resources::ShaderPass* FindCompatiblePass(
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return nullptr;
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}
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const Resources::ShaderPass* colorScalePass = shader.FindPass("ColorScale");
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const Resources::ShaderPass* colorScalePass =
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shader.FindPass("ColorScale");
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if (colorScalePass != nullptr &&
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::XCEngine::Rendering::Internal::ShaderPassHasGraphicsVariants(
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shader,
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@@ -55,13 +59,87 @@ const Resources::ShaderPass* FindCompatiblePass(
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}
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if (shader.GetPassCount() > 0 &&
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::XCEngine::Rendering::Internal::ShaderPassHasGraphicsVariants(shader, shader.GetPasses()[0].name, backend)) {
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::XCEngine::Rendering::Internal::ShaderPassHasGraphicsVariants(
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shader,
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shader.GetPasses()[0].name,
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backend)) {
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return &shader.GetPasses()[0];
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}
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return nullptr;
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}
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bool UsesContiguousDescriptorSets(
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const BuiltinPassResourceBindingPlan& bindingPlan) {
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if (bindingPlan.bindings.Empty()) {
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return true;
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}
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std::vector<bool> usedSets(
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static_cast<size_t>(bindingPlan.maxSetIndex) + 1u,
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false);
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Core::uint32 minSet = UINT32_MAX;
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Core::uint32 maxSet = 0u;
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for (const BuiltinPassResourceBindingDesc& binding :
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bindingPlan.bindings) {
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usedSets[binding.location.set] = true;
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minSet = std::min(minSet, binding.location.set);
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maxSet = std::max(maxSet, binding.location.set);
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}
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for (Core::uint32 setIndex = minSet;
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setIndex <= maxSet;
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++setIndex) {
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if (!usedSets[setIndex]) {
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return false;
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}
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}
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return true;
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}
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bool IsSupportedFullscreenBindingPlan(
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const BuiltinPassResourceBindingPlan& bindingPlan) {
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if (!UsesContiguousDescriptorSets(bindingPlan)) {
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return false;
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}
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for (const BuiltinPassResourceBindingDesc& binding :
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bindingPlan.bindings) {
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switch (binding.semantic) {
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case BuiltinPassResourceSemantic::PassConstants:
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case BuiltinPassResourceSemantic::SourceColorTexture:
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case BuiltinPassResourceSemantic::MaterialTexture:
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case BuiltinPassResourceSemantic::LinearClampSampler:
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break;
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default:
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return false;
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}
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}
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return true;
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}
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const RenderPassContext::TextureBindingView* FindTextureBindingView(
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const RenderPassContext& context,
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const BuiltinPassResourceBindingDesc& bindingDesc) {
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auto matchesName =
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[&bindingDesc](
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const RenderPassContext::TextureBindingView& bindingView) {
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return bindingView.resourceName ==
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bindingDesc.name;
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};
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const auto it =
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std::find_if(
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context.textureBindings.begin(),
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context.textureBindings.end(),
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matchesName);
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return it != context.textureBindings.end()
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? &(*it)
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: nullptr;
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}
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RHI::GraphicsPipelineDesc CreatePipelineDesc(
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RHI::RHIType backendType,
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RHI::RHIPipelineLayout* pipelineLayout,
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@@ -70,34 +148,54 @@ RHI::GraphicsPipelineDesc CreatePipelineDesc(
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const RenderSurface& surface) {
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RHI::GraphicsPipelineDesc pipelineDesc = {};
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pipelineDesc.pipelineLayout = pipelineLayout;
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pipelineDesc.topologyType = static_cast<uint32_t>(RHI::PrimitiveTopologyType::Triangle);
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::XCEngine::Rendering::Internal::ApplySingleColorAttachmentPropertiesToGraphicsPipelineDesc(
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surface,
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pipelineDesc);
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pipelineDesc.depthStencilFormat = static_cast<uint32_t>(RHI::Format::Unknown);
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pipelineDesc.topologyType = static_cast<uint32_t>(
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RHI::PrimitiveTopologyType::Triangle);
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::XCEngine::Rendering::Internal::
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ApplySingleColorAttachmentPropertiesToGraphicsPipelineDesc(
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surface,
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pipelineDesc);
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pipelineDesc.depthStencilFormat = static_cast<uint32_t>(
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RHI::Format::Unknown);
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pipelineDesc.rasterizerState.fillMode = static_cast<uint32_t>(RHI::FillMode::Solid);
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pipelineDesc.rasterizerState.cullMode = static_cast<uint32_t>(RHI::CullMode::None);
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pipelineDesc.rasterizerState.frontFace = static_cast<uint32_t>(RHI::FrontFace::CounterClockwise);
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pipelineDesc.rasterizerState.fillMode = static_cast<uint32_t>(
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RHI::FillMode::Solid);
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pipelineDesc.rasterizerState.cullMode = static_cast<uint32_t>(
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RHI::CullMode::None);
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pipelineDesc.rasterizerState.frontFace =
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static_cast<uint32_t>(RHI::FrontFace::CounterClockwise);
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pipelineDesc.rasterizerState.depthClipEnable = true;
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pipelineDesc.blendState.blendEnable = false;
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pipelineDesc.blendState.srcBlend = static_cast<uint32_t>(RHI::BlendFactor::One);
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pipelineDesc.blendState.dstBlend = static_cast<uint32_t>(RHI::BlendFactor::Zero);
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pipelineDesc.blendState.srcBlendAlpha = static_cast<uint32_t>(RHI::BlendFactor::One);
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pipelineDesc.blendState.dstBlendAlpha = static_cast<uint32_t>(RHI::BlendFactor::Zero);
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pipelineDesc.blendState.blendOp = static_cast<uint32_t>(RHI::BlendOp::Add);
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pipelineDesc.blendState.blendOpAlpha = static_cast<uint32_t>(RHI::BlendOp::Add);
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pipelineDesc.blendState.colorWriteMask = static_cast<uint8_t>(RHI::ColorWriteMask::All);
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pipelineDesc.blendState.srcBlend = static_cast<uint32_t>(
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RHI::BlendFactor::One);
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pipelineDesc.blendState.dstBlend = static_cast<uint32_t>(
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RHI::BlendFactor::Zero);
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pipelineDesc.blendState.srcBlendAlpha =
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static_cast<uint32_t>(RHI::BlendFactor::One);
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pipelineDesc.blendState.dstBlendAlpha =
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static_cast<uint32_t>(RHI::BlendFactor::Zero);
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pipelineDesc.blendState.blendOp = static_cast<uint32_t>(
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RHI::BlendOp::Add);
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pipelineDesc.blendState.blendOpAlpha = static_cast<uint32_t>(
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RHI::BlendOp::Add);
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pipelineDesc.blendState.colorWriteMask =
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static_cast<uint8_t>(RHI::ColorWriteMask::All);
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pipelineDesc.depthStencilState.depthTestEnable = false;
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pipelineDesc.depthStencilState.depthWriteEnable = false;
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pipelineDesc.depthStencilState.depthFunc = static_cast<uint32_t>(RHI::ComparisonFunc::Always);
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pipelineDesc.depthStencilState.depthFunc = static_cast<uint32_t>(
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RHI::ComparisonFunc::Always);
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const Resources::ShaderPass* shaderPass = shader.FindPass(passName);
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const Resources::ShaderBackend backend = ::XCEngine::Rendering::Internal::ToShaderBackend(backendType);
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const Resources::ShaderPass* shaderPass =
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shader.FindPass(passName);
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const Resources::ShaderBackend backend =
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::XCEngine::Rendering::Internal::ToShaderBackend(
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backendType);
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if (const Resources::ShaderStageVariant* vertexVariant =
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shader.FindVariant(passName, Resources::ShaderType::Vertex, backend)) {
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shader.FindVariant(
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passName,
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Resources::ShaderType::Vertex,
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backend)) {
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if (shaderPass != nullptr) {
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::XCEngine::Rendering::Internal::ApplyShaderStageVariant(
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shader.GetPath(),
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@@ -108,7 +206,10 @@ RHI::GraphicsPipelineDesc CreatePipelineDesc(
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}
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}
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if (const Resources::ShaderStageVariant* fragmentVariant =
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shader.FindVariant(passName, Resources::ShaderType::Fragment, backend)) {
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shader.FindVariant(
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passName,
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Resources::ShaderType::Fragment,
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backend)) {
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if (shaderPass != nullptr) {
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::XCEngine::Rendering::Internal::ApplyShaderStageVariant(
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shader.GetPath(),
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@@ -132,7 +233,8 @@ BuiltinVectorFullscreenPass::BuiltinVectorFullscreenPass(
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, m_preferredPassName(std::move(preferredPassName))
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, m_vectorPayload(vectorPayload) {
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if (m_shaderPath.Empty()) {
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m_shaderPath = Resources::GetBuiltinColorScalePostProcessShaderPath();
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m_shaderPath =
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Resources::GetBuiltinColorScalePostProcessShaderPath();
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}
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}
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@@ -155,44 +257,56 @@ bool BuiltinVectorFullscreenPass::RecordRenderGraph(
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context);
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}
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bool BuiltinVectorFullscreenPass::Execute(const RenderPassContext& context) {
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bool BuiltinVectorFullscreenPass::Execute(
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const RenderPassContext& context) {
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if (!context.renderContext.IsValid() ||
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context.sourceSurface == nullptr ||
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context.sourceColorView == nullptr) {
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return false;
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}
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if (!::XCEngine::Rendering::Internal::HasSingleColorAttachment(*context.sourceSurface)) {
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!::XCEngine::Rendering::Internal::HasSingleColorAttachment(
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context.surface)) {
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return false;
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}
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const std::vector<RHI::RHIResourceView*>& colorAttachments = context.surface.GetColorAttachments();
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if (!::XCEngine::Rendering::Internal::HasSingleColorAttachment(context.surface) ||
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colorAttachments.empty() ||
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const std::vector<RHI::RHIResourceView*>& colorAttachments =
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context.surface.GetColorAttachments();
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if (colorAttachments.empty() ||
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colorAttachments[0] == nullptr) {
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return false;
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}
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const Math::RectInt renderArea = context.surface.GetRenderArea();
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if (renderArea.width <= 0 || renderArea.height <= 0) {
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const Math::RectInt renderArea =
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context.surface.GetRenderArea();
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if (renderArea.width <= 0 ||
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renderArea.height <= 0) {
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return false;
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}
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if (!EnsureInitialized(context.renderContext, context.surface)) {
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if (!EnsureInitialized(
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context.renderContext,
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context.surface)) {
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return false;
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}
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PostProcessConstants constants = {};
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constants.vectorPayload = m_vectorPayload;
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m_constantsSet.set->WriteConstant(0, &constants, sizeof(constants));
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if (m_boundSourceColorView != context.sourceColorView) {
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m_textureSet.set->Update(0, context.sourceColorView);
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m_boundSourceColorView = context.sourceColorView;
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if (m_passLayout.sourceColorTexture.IsValid() &&
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(context.sourceSurface == nullptr ||
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context.sourceColorView == nullptr)) {
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return false;
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}
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RHI::RHICommandList* commandList = context.renderContext.commandList;
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RHI::RHIResourceView* renderTarget = colorAttachments[0];
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const bool autoTransitionSource = context.sourceSurface->IsAutoTransitionEnabled();
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if (!UpdateDescriptorSets(context)) {
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return false;
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}
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RHI::RHICommandList* commandList =
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context.renderContext.commandList;
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if (commandList == nullptr) {
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return false;
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}
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RHI::RHIResourceView* renderTarget =
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colorAttachments[0];
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const bool autoTransitionSource =
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m_passLayout.sourceColorTexture.IsValid() &&
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context.sourceSurface != nullptr &&
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context.sourceSurface->IsAutoTransitionEnabled();
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if (context.surface.IsAutoTransitionEnabled()) {
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commandList->TransitionBarrier(
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@@ -200,13 +314,16 @@ bool BuiltinVectorFullscreenPass::Execute(const RenderPassContext& context) {
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context.surface.GetColorStateBefore(),
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RHI::ResourceStates::RenderTarget);
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}
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if (autoTransitionSource) {
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commandList->TransitionBarrier(
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context.sourceColorView,
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context.sourceColorState,
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RHI::ResourceStates::PixelShaderResource);
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} else if (context.sourceColorState != RHI::ResourceStates::PixelShaderResource) {
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return false;
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if (m_passLayout.sourceColorTexture.IsValid()) {
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if (autoTransitionSource) {
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commandList->TransitionBarrier(
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context.sourceColorView,
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context.sourceColorState,
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RHI::ResourceStates::PixelShaderResource);
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} else if (context.sourceColorState !=
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RHI::ResourceStates::PixelShaderResource) {
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return false;
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}
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}
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commandList->SetRenderTargets(1, &renderTarget, nullptr);
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@@ -228,15 +345,38 @@ bool BuiltinVectorFullscreenPass::Execute(const RenderPassContext& context) {
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commandList->SetViewport(viewport);
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commandList->SetScissorRect(scissorRect);
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commandList->SetPrimitiveTopology(RHI::PrimitiveTopology::TriangleList);
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commandList->SetPrimitiveTopology(
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RHI::PrimitiveTopology::TriangleList);
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commandList->SetPipelineState(m_pipelineState);
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RHI::RHIDescriptorSet* descriptorSets[] = {
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m_constantsSet.set,
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m_textureSet.set,
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m_samplerSet.set
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};
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commandList->SetGraphicsDescriptorSets(0, 3, descriptorSets, m_pipelineLayout);
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if (m_passLayout.descriptorSetCount > 0u) {
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std::vector<RHI::RHIDescriptorSet*> descriptorSets(
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m_passLayout.descriptorSetCount,
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nullptr);
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for (Core::uint32 descriptorOffset = 0u;
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descriptorOffset < m_passLayout.descriptorSetCount;
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++descriptorOffset) {
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const Core::uint32 setIndex =
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m_passLayout.firstDescriptorSet +
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descriptorOffset;
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if (setIndex >=
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m_passLayout.descriptorSets.size() ||
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m_passLayout.descriptorSets[setIndex].set ==
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nullptr) {
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return false;
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}
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descriptorSets[descriptorOffset] =
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m_passLayout.descriptorSets[setIndex].set;
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}
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commandList->SetGraphicsDescriptorSets(
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m_passLayout.firstDescriptorSet,
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m_passLayout.descriptorSetCount,
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descriptorSets.data(),
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m_passLayout.pipelineLayout);
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}
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commandList->Draw(3, 1, 0, 0);
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commandList->EndRenderPass();
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@@ -246,7 +386,8 @@ bool BuiltinVectorFullscreenPass::Execute(const RenderPassContext& context) {
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RHI::ResourceStates::RenderTarget,
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context.surface.GetColorStateAfter());
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}
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if (autoTransitionSource) {
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if (m_passLayout.sourceColorTexture.IsValid() &&
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autoTransitionSource) {
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commandList->TransitionBarrier(
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context.sourceColorView,
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RHI::ResourceStates::PixelShaderResource,
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@@ -260,7 +401,8 @@ void BuiltinVectorFullscreenPass::Shutdown() {
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DestroyResources();
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}
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void BuiltinVectorFullscreenPass::SetVectorPayload(const Math::Vector4& vectorPayload) {
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void BuiltinVectorFullscreenPass::SetVectorPayload(
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const Math::Vector4& vectorPayload) {
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m_vectorPayload = vectorPayload;
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}
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@@ -268,7 +410,8 @@ const Math::Vector4& BuiltinVectorFullscreenPass::GetVectorPayload() const {
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return m_vectorPayload;
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}
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void BuiltinVectorFullscreenPass::SetShaderPath(const Containers::String& shaderPath) {
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void BuiltinVectorFullscreenPass::SetShaderPath(
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const Containers::String& shaderPath) {
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if (m_shaderPath == shaderPath) {
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return;
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}
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@@ -291,7 +434,8 @@ void BuiltinVectorFullscreenPass::SetPreferredPassName(
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m_preferredPassName = preferredPassName;
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}
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const Containers::String& BuiltinVectorFullscreenPass::GetPreferredPassName() const {
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const Containers::String&
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BuiltinVectorFullscreenPass::GetPreferredPassName() const {
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return m_preferredPassName;
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}
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@@ -299,22 +443,25 @@ bool BuiltinVectorFullscreenPass::EnsureInitialized(
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const RenderContext& renderContext,
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const RenderSurface& surface) {
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const RHI::Format renderTargetFormat =
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::XCEngine::Rendering::Internal::ResolveSurfaceColorFormat(surface, 0u);
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::XCEngine::Rendering::Internal::ResolveSurfaceColorFormat(
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surface,
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0u);
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const uint32_t renderTargetSampleCount =
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::XCEngine::Rendering::Internal::ResolveSurfaceSampleCount(surface);
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::XCEngine::Rendering::Internal::ResolveSurfaceSampleCount(
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surface);
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const uint32_t renderTargetSampleQuality =
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::XCEngine::Rendering::Internal::ResolveSurfaceSampleQuality(surface);
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::XCEngine::Rendering::Internal::ResolveSurfaceSampleQuality(
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surface);
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if (m_device == renderContext.device &&
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m_backendType == renderContext.backendType &&
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m_renderTargetFormat == renderTargetFormat &&
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m_renderTargetSampleCount == renderTargetSampleCount &&
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m_renderTargetSampleQuality == renderTargetSampleQuality &&
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m_pipelineLayout != nullptr &&
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m_renderTargetSampleCount ==
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renderTargetSampleCount &&
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m_renderTargetSampleQuality ==
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renderTargetSampleQuality &&
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m_passLayout.pipelineLayout != nullptr &&
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m_pipelineState != nullptr &&
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m_sampler != nullptr &&
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m_constantsSet.set != nullptr &&
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m_textureSet.set != nullptr &&
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m_samplerSet.set != nullptr) {
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m_sampler != nullptr) {
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return true;
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}
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@@ -330,38 +477,98 @@ bool BuiltinVectorFullscreenPass::CreateResources(
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}
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RHI::Format renderTargetFormat = RHI::Format::Unknown;
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if (!::XCEngine::Rendering::Internal::TryResolveSingleColorAttachmentFormat(surface, renderTargetFormat)) {
|
||||
if (!::XCEngine::Rendering::Internal::
|
||||
TryResolveSingleColorAttachmentFormat(
|
||||
surface,
|
||||
renderTargetFormat)) {
|
||||
Debug::Logger::Get().Error(
|
||||
Debug::LogCategory::Rendering,
|
||||
"BuiltinVectorFullscreenPass requires exactly one valid destination color attachment");
|
||||
"BuiltinVectorFullscreenPass requires exactly one "
|
||||
"valid destination color attachment");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (m_shaderPath.Empty()) {
|
||||
Debug::Logger::Get().Error(
|
||||
Debug::LogCategory::Rendering,
|
||||
"BuiltinVectorFullscreenPass requires a shader path before resource creation");
|
||||
"BuiltinVectorFullscreenPass requires a shader path "
|
||||
"before resource creation");
|
||||
return false;
|
||||
}
|
||||
|
||||
m_shader = Resources::ResourceManager::Get().Load<Resources::Shader>(m_shaderPath);
|
||||
m_shader =
|
||||
Resources::ResourceManager::Get().Load<Resources::Shader>(
|
||||
m_shaderPath);
|
||||
if (!m_shader.IsValid()) {
|
||||
Debug::Logger::Get().Error(
|
||||
Debug::LogCategory::Rendering,
|
||||
"BuiltinVectorFullscreenPass failed to load configured fullscreen shader resource");
|
||||
"BuiltinVectorFullscreenPass failed to load "
|
||||
"configured fullscreen shader resource");
|
||||
DestroyResources();
|
||||
return false;
|
||||
}
|
||||
|
||||
const Resources::ShaderBackend backend = ::XCEngine::Rendering::Internal::ToShaderBackend(renderContext.backendType);
|
||||
const Resources::ShaderBackend backend =
|
||||
::XCEngine::Rendering::Internal::ToShaderBackend(
|
||||
renderContext.backendType);
|
||||
const Resources::ShaderPass* selectedPass =
|
||||
FindCompatiblePass(*m_shader.Get(), backend, m_preferredPassName);
|
||||
FindCompatiblePass(
|
||||
*m_shader.Get(),
|
||||
backend,
|
||||
m_preferredPassName);
|
||||
if (selectedPass == nullptr) {
|
||||
Debug::Logger::Get().Error(
|
||||
Debug::LogCategory::Rendering,
|
||||
m_preferredPassName.Empty()
|
||||
? "BuiltinVectorFullscreenPass could not resolve a compatible fullscreen shader pass"
|
||||
: "BuiltinVectorFullscreenPass could not resolve the configured fullscreen shader pass");
|
||||
? "BuiltinVectorFullscreenPass could not resolve "
|
||||
"a compatible fullscreen shader pass"
|
||||
: "BuiltinVectorFullscreenPass could not resolve "
|
||||
"the configured fullscreen shader pass");
|
||||
DestroyResources();
|
||||
return false;
|
||||
}
|
||||
|
||||
BuiltinPassResourceBindingPlan bindingPlan = {};
|
||||
Containers::String bindingPlanError;
|
||||
if (!TryBuildBuiltinPassResourceBindingPlan(
|
||||
*selectedPass,
|
||||
bindingPlan,
|
||||
&bindingPlanError)) {
|
||||
Debug::Logger::Get().Error(
|
||||
Debug::LogCategory::Rendering,
|
||||
(Containers::String(
|
||||
"BuiltinVectorFullscreenPass failed to "
|
||||
"resolve shader resource bindings: ") +
|
||||
bindingPlanError)
|
||||
.CStr());
|
||||
DestroyResources();
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!IsSupportedFullscreenBindingPlan(bindingPlan)) {
|
||||
Debug::Logger::Get().Error(
|
||||
Debug::LogCategory::Rendering,
|
||||
"BuiltinVectorFullscreenPass only supports "
|
||||
"PassConstants, SourceColorTexture, "
|
||||
"MaterialTexture, and LinearClampSampler "
|
||||
"resource semantics");
|
||||
DestroyResources();
|
||||
return false;
|
||||
}
|
||||
|
||||
std::vector<BuiltinPassSetLayoutMetadata> setLayouts;
|
||||
Containers::String setLayoutError;
|
||||
if (!TryBuildBuiltinPassSetLayouts(
|
||||
bindingPlan,
|
||||
setLayouts,
|
||||
&setLayoutError)) {
|
||||
Debug::Logger::Get().Error(
|
||||
Debug::LogCategory::Rendering,
|
||||
(Containers::String(
|
||||
"BuiltinVectorFullscreenPass failed to build "
|
||||
"descriptor set layouts: ") +
|
||||
setLayoutError)
|
||||
.CStr());
|
||||
DestroyResources();
|
||||
return false;
|
||||
}
|
||||
@@ -369,62 +576,64 @@ bool BuiltinVectorFullscreenPass::CreateResources(
|
||||
m_device = renderContext.device;
|
||||
m_backendType = renderContext.backendType;
|
||||
m_renderTargetFormat = renderTargetFormat;
|
||||
m_renderTargetSampleCount = ::XCEngine::Rendering::Internal::ResolveSurfaceSampleCount(surface);
|
||||
m_renderTargetSampleQuality = ::XCEngine::Rendering::Internal::ResolveSurfaceSampleQuality(surface);
|
||||
m_renderTargetSampleCount =
|
||||
::XCEngine::Rendering::Internal::ResolveSurfaceSampleCount(
|
||||
surface);
|
||||
m_renderTargetSampleQuality =
|
||||
::XCEngine::Rendering::Internal::
|
||||
ResolveSurfaceSampleQuality(surface);
|
||||
|
||||
RHI::DescriptorSetLayoutBinding constantBinding = {};
|
||||
constantBinding.binding = 0;
|
||||
constantBinding.type = static_cast<uint32_t>(RHI::DescriptorType::CBV);
|
||||
constantBinding.count = 1;
|
||||
constantBinding.visibility = static_cast<uint32_t>(RHI::ShaderVisibility::All);
|
||||
m_passLayout.setLayouts = std::move(setLayouts);
|
||||
m_passLayout.descriptorSets.resize(
|
||||
m_passLayout.setLayouts.size());
|
||||
m_passLayout.boundSetStates.resize(
|
||||
m_passLayout.setLayouts.size());
|
||||
m_passLayout.passConstants = bindingPlan.passConstants;
|
||||
m_passLayout.sourceColorTexture =
|
||||
bindingPlan.sourceColorTexture;
|
||||
m_passLayout.linearClampSampler =
|
||||
bindingPlan.linearClampSampler;
|
||||
m_passLayout.firstDescriptorSet =
|
||||
bindingPlan.firstDescriptorSet;
|
||||
m_passLayout.descriptorSetCount =
|
||||
bindingPlan.descriptorSetCount;
|
||||
|
||||
RHI::DescriptorSetLayoutBinding textureBinding = {};
|
||||
textureBinding.binding = 0;
|
||||
textureBinding.type = static_cast<uint32_t>(RHI::DescriptorType::SRV);
|
||||
textureBinding.count = 1;
|
||||
textureBinding.visibility = static_cast<uint32_t>(RHI::ShaderVisibility::All);
|
||||
|
||||
RHI::DescriptorSetLayoutBinding samplerBinding = {};
|
||||
samplerBinding.binding = 0;
|
||||
samplerBinding.type = static_cast<uint32_t>(RHI::DescriptorType::Sampler);
|
||||
samplerBinding.count = 1;
|
||||
samplerBinding.visibility = static_cast<uint32_t>(RHI::ShaderVisibility::All);
|
||||
|
||||
RHI::DescriptorSetLayoutDesc constantLayout = {};
|
||||
constantLayout.bindings = &constantBinding;
|
||||
constantLayout.bindingCount = 1;
|
||||
|
||||
RHI::DescriptorSetLayoutDesc textureLayout = {};
|
||||
textureLayout.bindings = &textureBinding;
|
||||
textureLayout.bindingCount = 1;
|
||||
|
||||
RHI::DescriptorSetLayoutDesc samplerLayout = {};
|
||||
samplerLayout.bindings = &samplerBinding;
|
||||
samplerLayout.bindingCount = 1;
|
||||
|
||||
RHI::DescriptorSetLayoutDesc setLayouts[] = {
|
||||
constantLayout,
|
||||
textureLayout,
|
||||
samplerLayout
|
||||
};
|
||||
std::vector<RHI::DescriptorSetLayoutDesc> nativeSetLayouts(
|
||||
m_passLayout.setLayouts.size());
|
||||
for (size_t setIndex = 0u;
|
||||
setIndex < m_passLayout.setLayouts.size();
|
||||
++setIndex) {
|
||||
nativeSetLayouts[setIndex] =
|
||||
m_passLayout.setLayouts[setIndex].layout;
|
||||
}
|
||||
|
||||
RHI::RHIPipelineLayoutDesc pipelineLayoutDesc = {};
|
||||
pipelineLayoutDesc.setLayouts = setLayouts;
|
||||
pipelineLayoutDesc.setLayoutCount = 3;
|
||||
m_pipelineLayout = m_device->CreatePipelineLayout(pipelineLayoutDesc);
|
||||
if (m_pipelineLayout == nullptr) {
|
||||
pipelineLayoutDesc.setLayouts =
|
||||
nativeSetLayouts.empty()
|
||||
? nullptr
|
||||
: nativeSetLayouts.data();
|
||||
pipelineLayoutDesc.setLayoutCount =
|
||||
static_cast<uint32_t>(nativeSetLayouts.size());
|
||||
m_passLayout.pipelineLayout =
|
||||
m_device->CreatePipelineLayout(pipelineLayoutDesc);
|
||||
if (m_passLayout.pipelineLayout == nullptr) {
|
||||
DestroyResources();
|
||||
return false;
|
||||
}
|
||||
|
||||
RHI::SamplerDesc samplerDesc = {};
|
||||
samplerDesc.filter = static_cast<uint32_t>(RHI::FilterMode::Linear);
|
||||
samplerDesc.addressU = static_cast<uint32_t>(RHI::TextureAddressMode::Clamp);
|
||||
samplerDesc.addressV = static_cast<uint32_t>(RHI::TextureAddressMode::Clamp);
|
||||
samplerDesc.addressW = static_cast<uint32_t>(RHI::TextureAddressMode::Clamp);
|
||||
samplerDesc.filter =
|
||||
static_cast<uint32_t>(RHI::FilterMode::Linear);
|
||||
samplerDesc.addressU = static_cast<uint32_t>(
|
||||
RHI::TextureAddressMode::Clamp);
|
||||
samplerDesc.addressV = static_cast<uint32_t>(
|
||||
RHI::TextureAddressMode::Clamp);
|
||||
samplerDesc.addressW = static_cast<uint32_t>(
|
||||
RHI::TextureAddressMode::Clamp);
|
||||
samplerDesc.mipLodBias = 0.0f;
|
||||
samplerDesc.maxAnisotropy = 1;
|
||||
samplerDesc.comparisonFunc = static_cast<uint32_t>(RHI::ComparisonFunc::Always);
|
||||
samplerDesc.comparisonFunc = static_cast<uint32_t>(
|
||||
RHI::ComparisonFunc::Always);
|
||||
samplerDesc.minLod = 0.0f;
|
||||
samplerDesc.maxLod = 1000.0f;
|
||||
m_sampler = m_device->CreateSampler(samplerDesc);
|
||||
@@ -433,58 +642,47 @@ bool BuiltinVectorFullscreenPass::CreateResources(
|
||||
return false;
|
||||
}
|
||||
|
||||
auto createOwnedDescriptorSet =
|
||||
[this](const RHI::DescriptorSetLayoutDesc& layout,
|
||||
RHI::DescriptorHeapType heapType,
|
||||
bool shaderVisible,
|
||||
OwnedDescriptorSet& ownedSet) -> bool {
|
||||
RHI::DescriptorPoolDesc poolDesc = {};
|
||||
poolDesc.type = heapType;
|
||||
poolDesc.descriptorCount = 1;
|
||||
poolDesc.shaderVisible = shaderVisible;
|
||||
ownedSet.pool = m_device->CreateDescriptorPool(poolDesc);
|
||||
if (ownedSet.pool == nullptr) {
|
||||
for (size_t setIndex = 0u;
|
||||
setIndex < m_passLayout.setLayouts.size();
|
||||
++setIndex) {
|
||||
const BuiltinPassSetLayoutMetadata& setLayout =
|
||||
m_passLayout.setLayouts[setIndex];
|
||||
if (setLayout.bindings.empty()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!CreateOwnedDescriptorSet(
|
||||
setLayout,
|
||||
m_passLayout.descriptorSets[setIndex])) {
|
||||
DestroyResources();
|
||||
return false;
|
||||
}
|
||||
|
||||
if (setLayout.usesSampler) {
|
||||
if (!setLayout.usesLinearClampSampler ||
|
||||
!m_passLayout.linearClampSampler.IsValid() ||
|
||||
m_passLayout.linearClampSampler.set !=
|
||||
setIndex) {
|
||||
DestroyResources();
|
||||
return false;
|
||||
}
|
||||
|
||||
ownedSet.set = ownedSet.pool->AllocateSet(layout);
|
||||
if (ownedSet.set == nullptr) {
|
||||
DestroyOwnedDescriptorSet(ownedSet);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
};
|
||||
|
||||
if (!createOwnedDescriptorSet(
|
||||
constantLayout,
|
||||
RHI::DescriptorHeapType::CBV_SRV_UAV,
|
||||
false,
|
||||
m_constantsSet) ||
|
||||
!createOwnedDescriptorSet(
|
||||
textureLayout,
|
||||
RHI::DescriptorHeapType::CBV_SRV_UAV,
|
||||
true,
|
||||
m_textureSet) ||
|
||||
!createOwnedDescriptorSet(
|
||||
samplerLayout,
|
||||
RHI::DescriptorHeapType::Sampler,
|
||||
true,
|
||||
m_samplerSet)) {
|
||||
DestroyResources();
|
||||
return false;
|
||||
m_passLayout.descriptorSets[setIndex]
|
||||
.set->UpdateSampler(
|
||||
m_passLayout.linearClampSampler.binding,
|
||||
m_sampler);
|
||||
}
|
||||
}
|
||||
|
||||
m_samplerSet.set->UpdateSampler(0, m_sampler);
|
||||
|
||||
m_pipelineState = m_device->CreatePipelineState(
|
||||
CreatePipelineDesc(
|
||||
m_backendType,
|
||||
m_pipelineLayout,
|
||||
m_passLayout.pipelineLayout,
|
||||
*m_shader.Get(),
|
||||
selectedPass->name,
|
||||
surface));
|
||||
if (m_pipelineState == nullptr || !m_pipelineState->IsValid()) {
|
||||
if (m_pipelineState == nullptr ||
|
||||
!m_pipelineState->IsValid()) {
|
||||
DestroyResources();
|
||||
return false;
|
||||
}
|
||||
@@ -492,24 +690,149 @@ bool BuiltinVectorFullscreenPass::CreateResources(
|
||||
return true;
|
||||
}
|
||||
|
||||
void BuiltinVectorFullscreenPass::DestroyResources() {
|
||||
m_boundSourceColorView = nullptr;
|
||||
bool BuiltinVectorFullscreenPass::CreateOwnedDescriptorSet(
|
||||
const BuiltinPassSetLayoutMetadata& setLayout,
|
||||
OwnedDescriptorSet& descriptorSet) {
|
||||
RHI::DescriptorPoolDesc poolDesc = {};
|
||||
poolDesc.type = setLayout.heapType;
|
||||
poolDesc.descriptorCount =
|
||||
CountBuiltinPassHeapDescriptors(
|
||||
setLayout.heapType,
|
||||
setLayout.bindings);
|
||||
poolDesc.shaderVisible = setLayout.shaderVisible;
|
||||
|
||||
descriptorSet.pool =
|
||||
m_device->CreateDescriptorPool(poolDesc);
|
||||
if (descriptorSet.pool == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
descriptorSet.set =
|
||||
descriptorSet.pool->AllocateSet(setLayout.layout);
|
||||
if (descriptorSet.set == nullptr) {
|
||||
DestroyOwnedDescriptorSet(descriptorSet);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool BuiltinVectorFullscreenPass::UpdateDescriptorSets(
|
||||
const RenderPassContext& context) {
|
||||
for (size_t setIndex = 0u;
|
||||
setIndex < m_passLayout.setLayouts.size();
|
||||
++setIndex) {
|
||||
const BuiltinPassSetLayoutMetadata& setLayout =
|
||||
m_passLayout.setLayouts[setIndex];
|
||||
if (setLayout.bindings.empty()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
OwnedDescriptorSet& descriptorSet =
|
||||
m_passLayout.descriptorSets[setIndex];
|
||||
BoundSetState& boundSetState =
|
||||
m_passLayout.boundSetStates[setIndex];
|
||||
if (descriptorSet.set == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (setLayout.usesPassConstants) {
|
||||
if (!m_passLayout.passConstants.IsValid() ||
|
||||
m_passLayout.passConstants.set != setIndex) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const PostProcessConstants constants = {
|
||||
m_vectorPayload
|
||||
};
|
||||
descriptorSet.set->WriteConstant(
|
||||
m_passLayout.passConstants.binding,
|
||||
&constants,
|
||||
sizeof(constants));
|
||||
}
|
||||
|
||||
if (setLayout.usesSourceColorTexture) {
|
||||
if (context.sourceColorView == nullptr ||
|
||||
!m_passLayout.sourceColorTexture.IsValid() ||
|
||||
m_passLayout.sourceColorTexture.set !=
|
||||
setIndex) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (boundSetState.sourceColorTextureView !=
|
||||
context.sourceColorView) {
|
||||
descriptorSet.set->Update(
|
||||
m_passLayout.sourceColorTexture.binding,
|
||||
context.sourceColorView);
|
||||
boundSetState.sourceColorTextureView =
|
||||
context.sourceColorView;
|
||||
}
|
||||
}
|
||||
|
||||
if (setLayout.usesMaterialTextures) {
|
||||
if (boundSetState.materialTextureViews.size() !=
|
||||
setLayout.materialTextureBindings.size()) {
|
||||
boundSetState.materialTextureViews.assign(
|
||||
setLayout.materialTextureBindings.size(),
|
||||
nullptr);
|
||||
}
|
||||
|
||||
for (size_t bindingIndex = 0u;
|
||||
bindingIndex <
|
||||
setLayout.materialTextureBindings.size();
|
||||
++bindingIndex) {
|
||||
const BuiltinPassResourceBindingDesc&
|
||||
textureBinding =
|
||||
setLayout.materialTextureBindings
|
||||
[bindingIndex];
|
||||
RHI::RHIResourceView* resolvedTextureView =
|
||||
ResolveExtraTextureView(
|
||||
context,
|
||||
textureBinding);
|
||||
if (resolvedTextureView == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (boundSetState.materialTextureViews
|
||||
[bindingIndex] !=
|
||||
resolvedTextureView) {
|
||||
descriptorSet.set->Update(
|
||||
textureBinding.location.binding,
|
||||
resolvedTextureView);
|
||||
boundSetState.materialTextureViews
|
||||
[bindingIndex] = resolvedTextureView;
|
||||
}
|
||||
}
|
||||
} else if (!boundSetState.materialTextureViews
|
||||
.empty()) {
|
||||
boundSetState.materialTextureViews.clear();
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
RHI::RHIResourceView*
|
||||
BuiltinVectorFullscreenPass::ResolveExtraTextureView(
|
||||
const RenderPassContext& context,
|
||||
const BuiltinPassResourceBindingDesc& bindingDesc) const {
|
||||
const RenderPassContext::TextureBindingView* bindingView =
|
||||
FindTextureBindingView(
|
||||
context,
|
||||
bindingDesc);
|
||||
return bindingView != nullptr
|
||||
? bindingView->resourceView
|
||||
: nullptr;
|
||||
}
|
||||
|
||||
void BuiltinVectorFullscreenPass::DestroyResources() {
|
||||
if (m_pipelineState != nullptr) {
|
||||
m_pipelineState->Shutdown();
|
||||
delete m_pipelineState;
|
||||
m_pipelineState = nullptr;
|
||||
}
|
||||
|
||||
DestroyOwnedDescriptorSet(m_samplerSet);
|
||||
DestroyOwnedDescriptorSet(m_textureSet);
|
||||
DestroyOwnedDescriptorSet(m_constantsSet);
|
||||
|
||||
if (m_pipelineLayout != nullptr) {
|
||||
m_pipelineLayout->Shutdown();
|
||||
delete m_pipelineLayout;
|
||||
m_pipelineLayout = nullptr;
|
||||
}
|
||||
DestroyPassResourceLayout();
|
||||
|
||||
if (m_sampler != nullptr) {
|
||||
m_sampler->Shutdown();
|
||||
@@ -525,7 +848,30 @@ void BuiltinVectorFullscreenPass::DestroyResources() {
|
||||
m_renderTargetSampleQuality = 0u;
|
||||
}
|
||||
|
||||
void BuiltinVectorFullscreenPass::DestroyOwnedDescriptorSet(OwnedDescriptorSet& descriptorSet) {
|
||||
void BuiltinVectorFullscreenPass::DestroyPassResourceLayout() {
|
||||
for (OwnedDescriptorSet& descriptorSet :
|
||||
m_passLayout.descriptorSets) {
|
||||
DestroyOwnedDescriptorSet(descriptorSet);
|
||||
}
|
||||
m_passLayout.descriptorSets.clear();
|
||||
m_passLayout.boundSetStates.clear();
|
||||
m_passLayout.setLayouts.clear();
|
||||
|
||||
if (m_passLayout.pipelineLayout != nullptr) {
|
||||
m_passLayout.pipelineLayout->Shutdown();
|
||||
delete m_passLayout.pipelineLayout;
|
||||
m_passLayout.pipelineLayout = nullptr;
|
||||
}
|
||||
|
||||
m_passLayout.passConstants = {};
|
||||
m_passLayout.sourceColorTexture = {};
|
||||
m_passLayout.linearClampSampler = {};
|
||||
m_passLayout.firstDescriptorSet = 0u;
|
||||
m_passLayout.descriptorSetCount = 0u;
|
||||
}
|
||||
|
||||
void BuiltinVectorFullscreenPass::DestroyOwnedDescriptorSet(
|
||||
OwnedDescriptorSet& descriptorSet) {
|
||||
if (descriptorSet.set != nullptr) {
|
||||
descriptorSet.set->Shutdown();
|
||||
delete descriptorSet.set;
|
||||
|
||||
Reference in New Issue
Block a user