refactor(srp): move builtin scene feature ownership into renderer features
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@@ -69,6 +69,17 @@ namespace XCEngine.Rendering
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(int)injectionPoint);
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}
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public bool RecordNativeSceneFeaturePass(
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string featurePassName)
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{
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return !string.IsNullOrEmpty(
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featurePassName) &&
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InternalCalls
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.Rendering_ScriptableRenderContext_RecordNativeSceneFeaturePass(
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m_nativeHandle,
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featurePassName);
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}
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public bool DrawRenderers(
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SceneRenderPhase scenePhase,
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RendererListType rendererListType)
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