Implement initial Unity-style asset library cache
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@@ -1,8 +1,15 @@
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#include <gtest/gtest.h>
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#include <XCEngine/Core/Asset/AssetDatabase.h>
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#include <XCEngine/Core/Asset/AssetRef.h>
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#include <XCEngine/Core/Asset/ResourceManager.h>
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#include <XCEngine/Resources/Texture/TextureLoader.h>
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#include <XCEngine/Core/Asset/ResourceTypes.h>
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#include <XCEngine/Core/Containers/Array.h>
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#include <chrono>
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#include <filesystem>
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#include <fstream>
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#include <thread>
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using namespace XCEngine::Resources;
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using namespace XCEngine::Containers;
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@@ -57,4 +64,90 @@ TEST(TextureLoader, LoadValidBmpTexture) {
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delete texture;
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}
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TEST(TextureLoader, AssetDatabaseCreatesTextureArtifactAndReusesItWithoutReimport) {
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namespace fs = std::filesystem;
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using namespace std::chrono_literals;
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const fs::path projectRoot = fs::temp_directory_path() / "xc_texture_library_cache_test";
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const fs::path assetsDir = projectRoot / "Assets";
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const fs::path texturePath = assetsDir / "checker.bmp";
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fs::remove_all(projectRoot);
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fs::create_directories(assetsDir);
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fs::copy_file(GetTextureFixturePath("checker.bmp"), texturePath, fs::copy_options::overwrite_existing);
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AssetDatabase database;
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database.Initialize(projectRoot.string().c_str());
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AssetDatabase::ResolvedAsset firstResolve;
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ASSERT_TRUE(database.EnsureArtifact("Assets/checker.bmp", ResourceType::Texture, firstResolve));
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ASSERT_TRUE(firstResolve.exists);
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ASSERT_TRUE(firstResolve.artifactReady);
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EXPECT_TRUE(fs::exists(projectRoot / "Assets" / "checker.bmp.meta"));
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EXPECT_TRUE(fs::exists(projectRoot / "Library" / "SourceAssetDB" / "assets.db"));
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EXPECT_TRUE(fs::exists(projectRoot / "Library" / "ArtifactDB" / "artifacts.db"));
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EXPECT_TRUE(fs::exists(firstResolve.artifactMainPath.CStr()));
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std::ifstream metaFile(projectRoot / "Assets" / "checker.bmp.meta");
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ASSERT_TRUE(metaFile.is_open());
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std::string metaText((std::istreambuf_iterator<char>(metaFile)), std::istreambuf_iterator<char>());
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EXPECT_NE(metaText.find("guid:"), std::string::npos);
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metaFile.close();
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AssetRef assetRef;
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ASSERT_TRUE(database.TryGetAssetRef("Assets/checker.bmp", ResourceType::Texture, assetRef));
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EXPECT_TRUE(assetRef.IsValid());
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const auto originalArtifactWriteTime = fs::last_write_time(firstResolve.artifactMainPath.CStr());
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std::this_thread::sleep_for(50ms);
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AssetDatabase::ResolvedAsset secondResolve;
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ASSERT_TRUE(database.EnsureArtifact("Assets/checker.bmp", ResourceType::Texture, secondResolve));
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EXPECT_EQ(firstResolve.artifactMainPath, secondResolve.artifactMainPath);
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EXPECT_EQ(originalArtifactWriteTime, fs::last_write_time(secondResolve.artifactMainPath.CStr()));
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database.Shutdown();
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fs::remove_all(projectRoot);
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}
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TEST(TextureLoader, ResourceManagerLoadsTextureByAssetRefFromProjectAssets) {
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namespace fs = std::filesystem;
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ResourceManager& manager = ResourceManager::Get();
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manager.Initialize();
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const fs::path projectRoot = fs::temp_directory_path() / "xc_texture_asset_ref_test";
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const fs::path assetsDir = projectRoot / "Assets";
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const fs::path texturePath = assetsDir / "checker.bmp";
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fs::remove_all(projectRoot);
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fs::create_directories(assetsDir);
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fs::copy_file(GetTextureFixturePath("checker.bmp"), texturePath, fs::copy_options::overwrite_existing);
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manager.SetResourceRoot(projectRoot.string().c_str());
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{
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const auto firstHandle = manager.Load<Texture>("Assets/checker.bmp");
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ASSERT_TRUE(firstHandle.IsValid());
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EXPECT_EQ(firstHandle->GetWidth(), 2u);
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EXPECT_EQ(firstHandle->GetHeight(), 2u);
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AssetRef assetRef;
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ASSERT_TRUE(manager.TryGetAssetRef("Assets/checker.bmp", ResourceType::Texture, assetRef));
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EXPECT_TRUE(assetRef.IsValid());
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manager.UnloadAll();
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const auto secondHandle = manager.Load<Texture>(assetRef);
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ASSERT_TRUE(secondHandle.IsValid());
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EXPECT_EQ(secondHandle->GetWidth(), 2u);
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EXPECT_EQ(secondHandle->GetHeight(), 2u);
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EXPECT_EQ(secondHandle->GetPath(), "Assets/checker.bmp");
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}
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manager.SetResourceRoot("");
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manager.Shutdown();
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fs::remove_all(projectRoot);
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}
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} // namespace
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