Implement initial Unity-style asset library cache
This commit is contained in:
@@ -4,9 +4,12 @@
|
||||
#include <XCEngine/Components/MeshFilterComponent.h>
|
||||
#include <XCEngine/Components/MeshRendererComponent.h>
|
||||
#include <XCEngine/Core/Asset/IResource.h>
|
||||
#include <XCEngine/Core/Asset/ResourceManager.h>
|
||||
#include <XCEngine/Resources/Material/Material.h>
|
||||
#include <XCEngine/Resources/Mesh/Mesh.h>
|
||||
|
||||
#include <filesystem>
|
||||
#include <fstream>
|
||||
#include <sstream>
|
||||
|
||||
using namespace XCEngine::Components;
|
||||
@@ -179,4 +182,59 @@ TEST(MeshRendererComponent_Test, SetMaterialPathPreservesPathWithoutLoadedResour
|
||||
EXPECT_EQ(component.GetMaterial(1), nullptr);
|
||||
}
|
||||
|
||||
TEST(MeshRendererComponent_Test, SerializeAndDeserializeLoadsProjectMaterialByAssetRef) {
|
||||
namespace fs = std::filesystem;
|
||||
|
||||
ResourceManager& manager = ResourceManager::Get();
|
||||
manager.Initialize();
|
||||
|
||||
const fs::path projectRoot = fs::temp_directory_path() / "xc_mesh_renderer_asset_ref_test";
|
||||
const fs::path assetsDir = projectRoot / "Assets";
|
||||
const fs::path materialPath = assetsDir / "runtime.material";
|
||||
|
||||
fs::remove_all(projectRoot);
|
||||
fs::create_directories(assetsDir);
|
||||
|
||||
{
|
||||
std::ofstream materialFile(materialPath);
|
||||
ASSERT_TRUE(materialFile.is_open());
|
||||
materialFile << "{\n";
|
||||
materialFile << " \"renderQueue\": \"geometry\",\n";
|
||||
materialFile << " \"renderState\": {\n";
|
||||
materialFile << " \"cull\": \"back\"\n";
|
||||
materialFile << " }\n";
|
||||
materialFile << "}";
|
||||
}
|
||||
|
||||
manager.SetResourceRoot(projectRoot.string().c_str());
|
||||
|
||||
MeshRendererComponent source;
|
||||
source.SetMaterialPath(0, "Assets/runtime.material");
|
||||
|
||||
ASSERT_EQ(source.GetMaterialCount(), 1u);
|
||||
ASSERT_NE(source.GetMaterial(0), nullptr);
|
||||
ASSERT_EQ(source.GetMaterialPath(0), "Assets/runtime.material");
|
||||
ASSERT_EQ(source.GetMaterialAssetRefs().size(), 1u);
|
||||
EXPECT_TRUE(source.GetMaterialAssetRefs()[0].IsValid());
|
||||
|
||||
std::stringstream stream;
|
||||
source.Serialize(stream);
|
||||
const std::string serialized = stream.str();
|
||||
EXPECT_NE(serialized.find("materialRefs="), std::string::npos);
|
||||
EXPECT_EQ(serialized.find("materialRefs=;"), std::string::npos);
|
||||
|
||||
std::stringstream deserializeStream(serialized);
|
||||
MeshRendererComponent target;
|
||||
target.Deserialize(deserializeStream);
|
||||
|
||||
ASSERT_EQ(target.GetMaterialCount(), 1u);
|
||||
EXPECT_EQ(target.GetMaterialPath(0), "Assets/runtime.material");
|
||||
ASSERT_NE(target.GetMaterial(0), nullptr);
|
||||
EXPECT_TRUE(target.GetMaterialAssetRefs()[0].IsValid());
|
||||
|
||||
manager.SetResourceRoot("");
|
||||
manager.Shutdown();
|
||||
fs::remove_all(projectRoot);
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
@@ -141,4 +141,47 @@ TEST(MaterialLoader, RejectsUnknownRenderStateEnum) {
|
||||
std::remove(materialPath.string().c_str());
|
||||
}
|
||||
|
||||
TEST(MaterialLoader, ResourceManagerLoadsRelativeMaterialFromResourceRoot) {
|
||||
namespace fs = std::filesystem;
|
||||
|
||||
ResourceManager& manager = ResourceManager::Get();
|
||||
manager.Initialize();
|
||||
|
||||
const fs::path previousPath = fs::current_path();
|
||||
const fs::path projectRoot = fs::temp_directory_path() / "xc_material_loader_resource_root";
|
||||
const fs::path assetsDir = projectRoot / "Assets";
|
||||
const fs::path materialPath = assetsDir / "relative.material";
|
||||
|
||||
fs::remove_all(projectRoot);
|
||||
fs::create_directories(assetsDir);
|
||||
|
||||
{
|
||||
std::ofstream materialFile(materialPath);
|
||||
ASSERT_TRUE(materialFile.is_open());
|
||||
materialFile << "{\n";
|
||||
materialFile << " \"renderQueue\": \"geometry\",\n";
|
||||
materialFile << " \"renderState\": {\n";
|
||||
materialFile << " \"cull\": \"back\",\n";
|
||||
materialFile << " \"colorWriteMask\": 15\n";
|
||||
materialFile << " }\n";
|
||||
materialFile << "}";
|
||||
}
|
||||
|
||||
manager.SetResourceRoot(projectRoot.string().c_str());
|
||||
fs::current_path(projectRoot.parent_path());
|
||||
|
||||
{
|
||||
const auto materialHandle = manager.Load<Material>("Assets/relative.material");
|
||||
ASSERT_TRUE(materialHandle.IsValid());
|
||||
EXPECT_EQ(materialHandle->GetRenderQueue(), static_cast<XCEngine::Core::int32>(MaterialRenderQueue::Geometry));
|
||||
EXPECT_EQ(materialHandle->GetRenderState().cullMode, MaterialCullMode::Back);
|
||||
EXPECT_EQ(materialHandle->GetRenderState().colorWriteMask, 15);
|
||||
}
|
||||
|
||||
fs::current_path(previousPath);
|
||||
fs::remove_all(projectRoot);
|
||||
manager.SetResourceRoot("");
|
||||
manager.Shutdown();
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
#include <gtest/gtest.h>
|
||||
#include <XCEngine/Core/Asset/AssetDatabase.h>
|
||||
#include <XCEngine/Core/Asset/ResourceManager.h>
|
||||
#include <XCEngine/Resources/Mesh/MeshLoader.h>
|
||||
#include <XCEngine/Resources/Mesh/MeshImportSettings.h>
|
||||
@@ -6,7 +7,10 @@
|
||||
#include <XCEngine/Resources/Texture/Texture.h>
|
||||
#include <XCEngine/Core/Asset/ResourceTypes.h>
|
||||
#include <XCEngine/Core/Containers/Array.h>
|
||||
|
||||
#include <chrono>
|
||||
#include <filesystem>
|
||||
#include <thread>
|
||||
|
||||
using namespace XCEngine::Resources;
|
||||
using namespace XCEngine::Containers;
|
||||
@@ -143,4 +147,102 @@ TEST(MeshLoader, ImportsMaterialTexturesFromObj) {
|
||||
delete mesh;
|
||||
}
|
||||
|
||||
TEST(MeshLoader, AssetDatabaseCreatesModelArtifactAndReusesItWithoutReimport) {
|
||||
namespace fs = std::filesystem;
|
||||
using namespace std::chrono_literals;
|
||||
|
||||
const fs::path projectRoot = fs::temp_directory_path() / "xc_mesh_library_cache_test";
|
||||
const fs::path assetsDir = projectRoot / "Assets";
|
||||
|
||||
fs::remove_all(projectRoot);
|
||||
fs::create_directories(assetsDir);
|
||||
fs::copy_file(GetMeshFixturePath("textured_triangle.obj"),
|
||||
assetsDir / "textured_triangle.obj",
|
||||
fs::copy_options::overwrite_existing);
|
||||
fs::copy_file(GetMeshFixturePath("textured_triangle.mtl"),
|
||||
assetsDir / "textured_triangle.mtl",
|
||||
fs::copy_options::overwrite_existing);
|
||||
fs::copy_file(GetMeshFixturePath("checker.bmp"),
|
||||
assetsDir / "checker.bmp",
|
||||
fs::copy_options::overwrite_existing);
|
||||
|
||||
AssetDatabase database;
|
||||
database.Initialize(projectRoot.string().c_str());
|
||||
|
||||
AssetDatabase::ResolvedAsset firstResolve;
|
||||
ASSERT_TRUE(database.EnsureArtifact("Assets/textured_triangle.obj", ResourceType::Mesh, firstResolve));
|
||||
ASSERT_TRUE(firstResolve.exists);
|
||||
ASSERT_TRUE(firstResolve.artifactReady);
|
||||
EXPECT_TRUE(fs::exists(projectRoot / "Assets" / "textured_triangle.obj.meta"));
|
||||
EXPECT_TRUE(fs::exists(projectRoot / "Library" / "SourceAssetDB" / "assets.db"));
|
||||
EXPECT_TRUE(fs::exists(projectRoot / "Library" / "ArtifactDB" / "artifacts.db"));
|
||||
EXPECT_TRUE(fs::exists(firstResolve.artifactMainPath.CStr()));
|
||||
EXPECT_TRUE(fs::exists((fs::path(firstResolve.artifactDirectory.CStr()) / "texture_0.xctex")));
|
||||
|
||||
AssetRef assetRef;
|
||||
ASSERT_TRUE(database.TryGetAssetRef("Assets/textured_triangle.obj", ResourceType::Mesh, assetRef));
|
||||
EXPECT_TRUE(assetRef.IsValid());
|
||||
|
||||
const auto originalArtifactWriteTime = fs::last_write_time(firstResolve.artifactMainPath.CStr());
|
||||
std::this_thread::sleep_for(50ms);
|
||||
|
||||
AssetDatabase::ResolvedAsset secondResolve;
|
||||
ASSERT_TRUE(database.EnsureArtifact("Assets/textured_triangle.obj", ResourceType::Mesh, secondResolve));
|
||||
EXPECT_EQ(firstResolve.artifactMainPath, secondResolve.artifactMainPath);
|
||||
EXPECT_EQ(originalArtifactWriteTime, fs::last_write_time(secondResolve.artifactMainPath.CStr()));
|
||||
|
||||
database.Shutdown();
|
||||
fs::remove_all(projectRoot);
|
||||
}
|
||||
|
||||
TEST(MeshLoader, ResourceManagerLoadsModelByAssetRefFromProjectAssets) {
|
||||
namespace fs = std::filesystem;
|
||||
|
||||
ResourceManager& manager = ResourceManager::Get();
|
||||
manager.Initialize();
|
||||
|
||||
const fs::path projectRoot = fs::temp_directory_path() / "xc_mesh_asset_ref_test";
|
||||
const fs::path assetsDir = projectRoot / "Assets";
|
||||
|
||||
fs::remove_all(projectRoot);
|
||||
fs::create_directories(assetsDir);
|
||||
fs::copy_file(GetMeshFixturePath("textured_triangle.obj"),
|
||||
assetsDir / "textured_triangle.obj",
|
||||
fs::copy_options::overwrite_existing);
|
||||
fs::copy_file(GetMeshFixturePath("textured_triangle.mtl"),
|
||||
assetsDir / "textured_triangle.mtl",
|
||||
fs::copy_options::overwrite_existing);
|
||||
fs::copy_file(GetMeshFixturePath("checker.bmp"),
|
||||
assetsDir / "checker.bmp",
|
||||
fs::copy_options::overwrite_existing);
|
||||
|
||||
manager.SetResourceRoot(projectRoot.string().c_str());
|
||||
|
||||
const auto firstHandle = manager.Load<Mesh>("Assets/textured_triangle.obj");
|
||||
ASSERT_TRUE(firstHandle.IsValid());
|
||||
EXPECT_EQ(firstHandle->GetVertexCount(), 3u);
|
||||
EXPECT_EQ(firstHandle->GetIndexCount(), 3u);
|
||||
EXPECT_GE(firstHandle->GetMaterials().Size(), 1u);
|
||||
EXPECT_EQ(firstHandle->GetTextures().Size(), 1u);
|
||||
const auto initialMaterialCount = firstHandle->GetMaterials().Size();
|
||||
|
||||
AssetRef assetRef;
|
||||
ASSERT_TRUE(manager.TryGetAssetRef("Assets/textured_triangle.obj", ResourceType::Mesh, assetRef));
|
||||
EXPECT_TRUE(assetRef.IsValid());
|
||||
|
||||
manager.UnloadAll();
|
||||
|
||||
const auto secondHandle = manager.Load<Mesh>(assetRef);
|
||||
ASSERT_TRUE(secondHandle.IsValid());
|
||||
EXPECT_EQ(secondHandle->GetPath(), "Assets/textured_triangle.obj");
|
||||
EXPECT_EQ(secondHandle->GetVertexCount(), 3u);
|
||||
EXPECT_EQ(secondHandle->GetIndexCount(), 3u);
|
||||
EXPECT_EQ(secondHandle->GetMaterials().Size(), initialMaterialCount);
|
||||
EXPECT_EQ(secondHandle->GetTextures().Size(), 1u);
|
||||
|
||||
manager.SetResourceRoot("");
|
||||
manager.Shutdown();
|
||||
fs::remove_all(projectRoot);
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
@@ -1,8 +1,15 @@
|
||||
#include <gtest/gtest.h>
|
||||
#include <XCEngine/Core/Asset/AssetDatabase.h>
|
||||
#include <XCEngine/Core/Asset/AssetRef.h>
|
||||
#include <XCEngine/Core/Asset/ResourceManager.h>
|
||||
#include <XCEngine/Resources/Texture/TextureLoader.h>
|
||||
#include <XCEngine/Core/Asset/ResourceTypes.h>
|
||||
#include <XCEngine/Core/Containers/Array.h>
|
||||
|
||||
#include <chrono>
|
||||
#include <filesystem>
|
||||
#include <fstream>
|
||||
#include <thread>
|
||||
|
||||
using namespace XCEngine::Resources;
|
||||
using namespace XCEngine::Containers;
|
||||
@@ -57,4 +64,90 @@ TEST(TextureLoader, LoadValidBmpTexture) {
|
||||
delete texture;
|
||||
}
|
||||
|
||||
TEST(TextureLoader, AssetDatabaseCreatesTextureArtifactAndReusesItWithoutReimport) {
|
||||
namespace fs = std::filesystem;
|
||||
using namespace std::chrono_literals;
|
||||
|
||||
const fs::path projectRoot = fs::temp_directory_path() / "xc_texture_library_cache_test";
|
||||
const fs::path assetsDir = projectRoot / "Assets";
|
||||
const fs::path texturePath = assetsDir / "checker.bmp";
|
||||
|
||||
fs::remove_all(projectRoot);
|
||||
fs::create_directories(assetsDir);
|
||||
fs::copy_file(GetTextureFixturePath("checker.bmp"), texturePath, fs::copy_options::overwrite_existing);
|
||||
|
||||
AssetDatabase database;
|
||||
database.Initialize(projectRoot.string().c_str());
|
||||
|
||||
AssetDatabase::ResolvedAsset firstResolve;
|
||||
ASSERT_TRUE(database.EnsureArtifact("Assets/checker.bmp", ResourceType::Texture, firstResolve));
|
||||
ASSERT_TRUE(firstResolve.exists);
|
||||
ASSERT_TRUE(firstResolve.artifactReady);
|
||||
EXPECT_TRUE(fs::exists(projectRoot / "Assets" / "checker.bmp.meta"));
|
||||
EXPECT_TRUE(fs::exists(projectRoot / "Library" / "SourceAssetDB" / "assets.db"));
|
||||
EXPECT_TRUE(fs::exists(projectRoot / "Library" / "ArtifactDB" / "artifacts.db"));
|
||||
EXPECT_TRUE(fs::exists(firstResolve.artifactMainPath.CStr()));
|
||||
|
||||
std::ifstream metaFile(projectRoot / "Assets" / "checker.bmp.meta");
|
||||
ASSERT_TRUE(metaFile.is_open());
|
||||
std::string metaText((std::istreambuf_iterator<char>(metaFile)), std::istreambuf_iterator<char>());
|
||||
EXPECT_NE(metaText.find("guid:"), std::string::npos);
|
||||
metaFile.close();
|
||||
|
||||
AssetRef assetRef;
|
||||
ASSERT_TRUE(database.TryGetAssetRef("Assets/checker.bmp", ResourceType::Texture, assetRef));
|
||||
EXPECT_TRUE(assetRef.IsValid());
|
||||
|
||||
const auto originalArtifactWriteTime = fs::last_write_time(firstResolve.artifactMainPath.CStr());
|
||||
std::this_thread::sleep_for(50ms);
|
||||
|
||||
AssetDatabase::ResolvedAsset secondResolve;
|
||||
ASSERT_TRUE(database.EnsureArtifact("Assets/checker.bmp", ResourceType::Texture, secondResolve));
|
||||
EXPECT_EQ(firstResolve.artifactMainPath, secondResolve.artifactMainPath);
|
||||
EXPECT_EQ(originalArtifactWriteTime, fs::last_write_time(secondResolve.artifactMainPath.CStr()));
|
||||
|
||||
database.Shutdown();
|
||||
fs::remove_all(projectRoot);
|
||||
}
|
||||
|
||||
TEST(TextureLoader, ResourceManagerLoadsTextureByAssetRefFromProjectAssets) {
|
||||
namespace fs = std::filesystem;
|
||||
|
||||
ResourceManager& manager = ResourceManager::Get();
|
||||
manager.Initialize();
|
||||
|
||||
const fs::path projectRoot = fs::temp_directory_path() / "xc_texture_asset_ref_test";
|
||||
const fs::path assetsDir = projectRoot / "Assets";
|
||||
const fs::path texturePath = assetsDir / "checker.bmp";
|
||||
|
||||
fs::remove_all(projectRoot);
|
||||
fs::create_directories(assetsDir);
|
||||
fs::copy_file(GetTextureFixturePath("checker.bmp"), texturePath, fs::copy_options::overwrite_existing);
|
||||
|
||||
manager.SetResourceRoot(projectRoot.string().c_str());
|
||||
|
||||
{
|
||||
const auto firstHandle = manager.Load<Texture>("Assets/checker.bmp");
|
||||
ASSERT_TRUE(firstHandle.IsValid());
|
||||
EXPECT_EQ(firstHandle->GetWidth(), 2u);
|
||||
EXPECT_EQ(firstHandle->GetHeight(), 2u);
|
||||
|
||||
AssetRef assetRef;
|
||||
ASSERT_TRUE(manager.TryGetAssetRef("Assets/checker.bmp", ResourceType::Texture, assetRef));
|
||||
EXPECT_TRUE(assetRef.IsValid());
|
||||
|
||||
manager.UnloadAll();
|
||||
|
||||
const auto secondHandle = manager.Load<Texture>(assetRef);
|
||||
ASSERT_TRUE(secondHandle.IsValid());
|
||||
EXPECT_EQ(secondHandle->GetWidth(), 2u);
|
||||
EXPECT_EQ(secondHandle->GetHeight(), 2u);
|
||||
EXPECT_EQ(secondHandle->GetPath(), "Assets/checker.bmp");
|
||||
}
|
||||
|
||||
manager.SetResourceRoot("");
|
||||
manager.Shutdown();
|
||||
fs::remove_all(projectRoot);
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
Reference in New Issue
Block a user