Implement initial Unity-style asset library cache
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@@ -13,21 +13,54 @@ std::string ToStdString(const Containers::String& value) {
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return std::string(value.CStr());
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}
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std::string EncodeAssetRef(const Resources::AssetRef& assetRef) {
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if (!assetRef.IsValid()) {
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return std::string();
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}
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return ToStdString(assetRef.assetGuid.ToString()) + "," +
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std::to_string(assetRef.localID) + "," +
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std::to_string(static_cast<int>(assetRef.resourceType));
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}
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bool TryDecodeAssetRef(const std::string& value, Resources::AssetRef& outRef) {
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const size_t firstComma = value.find(',');
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const size_t secondComma = firstComma == std::string::npos ? std::string::npos : value.find(',', firstComma + 1);
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if (firstComma == std::string::npos || secondComma == std::string::npos) {
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return false;
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}
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const Containers::String guidText(value.substr(0, firstComma).c_str());
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outRef.assetGuid = Resources::AssetGUID::ParseOrDefault(guidText);
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outRef.localID = static_cast<Resources::LocalID>(std::stoull(value.substr(firstComma + 1, secondComma - firstComma - 1)));
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outRef.resourceType = static_cast<Resources::ResourceType>(std::stoi(value.substr(secondComma + 1)));
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return outRef.IsValid();
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}
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} // namespace
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void MeshFilterComponent::SetMeshPath(const std::string& meshPath) {
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m_meshPath = meshPath;
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if (m_meshPath.empty()) {
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m_mesh.Reset();
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m_meshRef.Reset();
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return;
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}
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m_mesh = Resources::ResourceManager::Get().Load<Resources::Mesh>(m_meshPath.c_str());
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if (!Resources::ResourceManager::Get().TryGetAssetRef(m_meshPath.c_str(), Resources::ResourceType::Mesh, m_meshRef)) {
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m_meshRef.Reset();
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}
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}
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void MeshFilterComponent::SetMesh(const Resources::ResourceHandle<Resources::Mesh>& mesh) {
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m_mesh = mesh;
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m_meshPath = mesh.Get() != nullptr ? ToStdString(mesh->GetPath()) : std::string();
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if (m_meshPath.empty()) {
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m_meshRef.Reset();
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} else if (!Resources::ResourceManager::Get().TryGetAssetRef(m_meshPath.c_str(), Resources::ResourceType::Mesh, m_meshRef)) {
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m_meshRef.Reset();
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}
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}
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void MeshFilterComponent::SetMesh(Resources::Mesh* mesh) {
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@@ -37,17 +70,22 @@ void MeshFilterComponent::SetMesh(Resources::Mesh* mesh) {
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void MeshFilterComponent::ClearMesh() {
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m_mesh.Reset();
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m_meshPath.clear();
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m_meshRef.Reset();
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}
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void MeshFilterComponent::Serialize(std::ostream& os) const {
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os << "mesh=" << m_meshPath << ";";
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os << "meshRef=" << EncodeAssetRef(m_meshRef) << ";";
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}
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void MeshFilterComponent::Deserialize(std::istream& is) {
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m_mesh.Reset();
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m_meshPath.clear();
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m_meshRef.Reset();
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std::string token;
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std::string pendingMeshPath;
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Resources::AssetRef pendingMeshRef;
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while (std::getline(is, token, ';')) {
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if (token.empty()) {
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continue;
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@@ -62,9 +100,23 @@ void MeshFilterComponent::Deserialize(std::istream& is) {
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const std::string value = token.substr(eqPos + 1);
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if (key == "mesh") {
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SetMeshPath(value);
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pendingMeshPath = value;
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} else if (key == "meshRef") {
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TryDecodeAssetRef(value, pendingMeshRef);
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}
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}
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if (pendingMeshRef.IsValid()) {
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m_meshRef = pendingMeshRef;
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m_mesh = Resources::ResourceManager::Get().Load<Resources::Mesh>(pendingMeshRef);
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if (m_mesh.Get() != nullptr) {
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m_meshPath = ToStdString(m_mesh->GetPath());
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} else {
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m_meshPath = pendingMeshPath;
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}
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} else if (!pendingMeshPath.empty()) {
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SetMeshPath(pendingMeshPath);
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}
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}
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} // namespace Components
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@@ -13,6 +13,29 @@ std::string ToStdString(const Containers::String& value) {
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return std::string(value.CStr());
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}
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std::string EncodeAssetRef(const Resources::AssetRef& assetRef) {
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if (!assetRef.IsValid()) {
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return std::string();
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}
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return ToStdString(assetRef.assetGuid.ToString()) + "," +
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std::to_string(assetRef.localID) + "," +
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std::to_string(static_cast<int>(assetRef.resourceType));
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}
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bool TryDecodeAssetRef(const std::string& value, Resources::AssetRef& outRef) {
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const size_t firstComma = value.find(',');
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const size_t secondComma = firstComma == std::string::npos ? std::string::npos : value.find(',', firstComma + 1);
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if (firstComma == std::string::npos || secondComma == std::string::npos) {
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return false;
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}
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outRef.assetGuid = Resources::AssetGUID::ParseOrDefault(Containers::String(value.substr(0, firstComma).c_str()));
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outRef.localID = static_cast<Resources::LocalID>(std::stoull(value.substr(firstComma + 1, secondComma - firstComma - 1)));
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outRef.resourceType = static_cast<Resources::ResourceType>(std::stoi(value.substr(secondComma + 1)));
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return outRef.IsValid();
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}
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std::vector<std::string> SplitMaterialPaths(const std::string& value) {
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std::vector<std::string> paths;
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if (value.empty()) {
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@@ -34,6 +57,32 @@ std::vector<std::string> SplitMaterialPaths(const std::string& value) {
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return paths;
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}
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std::vector<Resources::AssetRef> SplitMaterialRefs(const std::string& value) {
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std::vector<Resources::AssetRef> refs;
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if (value.empty()) {
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return refs;
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}
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size_t start = 0;
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while (true) {
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const size_t separator = value.find('|', start);
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const std::string token = separator == std::string::npos
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? value.substr(start)
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: value.substr(start, separator - start);
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Resources::AssetRef ref;
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TryDecodeAssetRef(token, ref);
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refs.push_back(ref);
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if (separator == std::string::npos) {
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break;
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}
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start = separator + 1;
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}
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return refs;
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}
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} // namespace
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Resources::Material* MeshRendererComponent::GetMaterial(size_t index) const {
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@@ -55,16 +104,24 @@ void MeshRendererComponent::SetMaterialPath(size_t index, const std::string& mat
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m_materialPaths[index] = materialPath;
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if (materialPath.empty()) {
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m_materials[index].Reset();
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m_materialRefs[index].Reset();
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return;
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}
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m_materials[index] = Resources::ResourceManager::Get().Load<Resources::Material>(materialPath.c_str());
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if (!Resources::ResourceManager::Get().TryGetAssetRef(materialPath.c_str(), Resources::ResourceType::Material, m_materialRefs[index])) {
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m_materialRefs[index].Reset();
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}
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}
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void MeshRendererComponent::SetMaterial(size_t index, const Resources::ResourceHandle<Resources::Material>& material) {
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EnsureMaterialSlot(index);
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m_materials[index] = material;
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m_materialPaths[index] = MaterialPathFromHandle(material);
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if (m_materialPaths[index].empty() ||
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!Resources::ResourceManager::Get().TryGetAssetRef(m_materialPaths[index].c_str(), Resources::ResourceType::Material, m_materialRefs[index])) {
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m_materialRefs[index].Reset();
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}
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}
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void MeshRendererComponent::SetMaterial(size_t index, Resources::Material* material) {
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@@ -74,14 +131,20 @@ void MeshRendererComponent::SetMaterial(size_t index, Resources::Material* mater
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void MeshRendererComponent::SetMaterials(const std::vector<Resources::ResourceHandle<Resources::Material>>& materials) {
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m_materials = materials;
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m_materialPaths.resize(materials.size());
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m_materialRefs.resize(materials.size());
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for (size_t i = 0; i < materials.size(); ++i) {
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m_materialPaths[i] = MaterialPathFromHandle(materials[i]);
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if (m_materialPaths[i].empty() ||
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!Resources::ResourceManager::Get().TryGetAssetRef(m_materialPaths[i].c_str(), Resources::ResourceType::Material, m_materialRefs[i])) {
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m_materialRefs[i].Reset();
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}
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}
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}
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void MeshRendererComponent::ClearMaterials() {
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m_materials.clear();
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m_materialPaths.clear();
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m_materialRefs.clear();
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}
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void MeshRendererComponent::Serialize(std::ostream& os) const {
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@@ -93,6 +156,14 @@ void MeshRendererComponent::Serialize(std::ostream& os) const {
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os << m_materialPaths[i];
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}
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os << ";";
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os << "materialRefs=";
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for (size_t i = 0; i < m_materialRefs.size(); ++i) {
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if (i > 0) {
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os << "|";
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}
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os << EncodeAssetRef(m_materialRefs[i]);
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}
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os << ";";
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os << "castShadows=" << (m_castShadows ? 1 : 0) << ";";
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os << "receiveShadows=" << (m_receiveShadows ? 1 : 0) << ";";
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os << "renderLayer=" << m_renderLayer << ";";
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@@ -105,6 +176,7 @@ void MeshRendererComponent::Deserialize(std::istream& is) {
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m_renderLayer = 0;
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std::string token;
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std::vector<Resources::AssetRef> pendingMaterialRefs;
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while (std::getline(is, token, ';')) {
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if (token.empty()) {
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continue;
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@@ -121,9 +193,9 @@ void MeshRendererComponent::Deserialize(std::istream& is) {
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if (key == "materials") {
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m_materialPaths = SplitMaterialPaths(value);
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m_materials.resize(m_materialPaths.size());
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for (size_t i = 0; i < m_materialPaths.size(); ++i) {
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SetMaterialPath(i, m_materialPaths[i]);
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}
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m_materialRefs.resize(m_materialPaths.size());
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} else if (key == "materialRefs") {
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pendingMaterialRefs = SplitMaterialRefs(value);
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} else if (key == "castShadows") {
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m_castShadows = (std::stoi(value) != 0);
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} else if (key == "receiveShadows") {
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@@ -132,12 +204,32 @@ void MeshRendererComponent::Deserialize(std::istream& is) {
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m_renderLayer = static_cast<uint32_t>(std::stoul(value));
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}
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}
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if (pendingMaterialRefs.size() > m_materialPaths.size()) {
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m_materialPaths.resize(pendingMaterialRefs.size());
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m_materials.resize(pendingMaterialRefs.size());
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m_materialRefs.resize(pendingMaterialRefs.size());
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}
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for (size_t i = 0; i < m_materialPaths.size(); ++i) {
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if (i < pendingMaterialRefs.size() && pendingMaterialRefs[i].IsValid()) {
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m_materialRefs[i] = pendingMaterialRefs[i];
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m_materials[i] = Resources::ResourceManager::Get().Load<Resources::Material>(pendingMaterialRefs[i]);
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if (m_materials[i].Get() != nullptr) {
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m_materialPaths[i] = MaterialPathFromHandle(m_materials[i]);
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continue;
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}
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}
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SetMaterialPath(i, m_materialPaths[i]);
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}
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}
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void MeshRendererComponent::EnsureMaterialSlot(size_t index) {
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if (index >= m_materials.size()) {
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m_materials.resize(index + 1);
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m_materialPaths.resize(index + 1);
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m_materialRefs.resize(index + 1);
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}
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}
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