Implement initial Unity-style asset library cache
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@@ -242,6 +242,10 @@ add_library(XCEngine STATIC
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# Core/Asset (Resource System Core)
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Asset/IResource.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Asset/AssetGUID.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Asset/AssetRef.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Asset/ArtifactFormats.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Asset/AssetDatabase.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Asset/ResourceTypes.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Asset/ImportSettings.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Asset/ResourceHandle.h
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@@ -249,6 +253,8 @@ add_library(XCEngine STATIC
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Asset/ResourceCache.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Asset/AsyncLoader.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Asset/ResourceDependencyGraph.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/Core/Asset/AssetGUID.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Core/Asset/AssetDatabase.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Core/Asset/ResourceManager.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Core/Asset/ResourceCache.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Core/Asset/AsyncLoader.cpp
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