完善HierarchyPanel功能:右键菜单、拖拽排序、搜索过滤、重命名、快捷键
右键菜单: - Create: Empty Object, Camera, Light, Cube, Sphere, Plane - Rename (F2), Delete (Del) - Copy (Ctrl+C), Paste (Ctrl+V), Duplicate (Ctrl+D) 拖拽排序: - 支持拖拽实体到另一个实体下成为子节点 - 自动防止循环父子关系 搜索过滤: - 顶部搜索框实时过滤实体 双击重命名: - 双击实体名称进入编辑模式 键盘快捷键: - Delete: 删除选中实体 - F2: 重命名 - Ctrl+C/V/D: 复制/粘贴/复制
This commit is contained in:
@@ -1,5 +1,185 @@
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#include "SceneManager.h"
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#include <algorithm>
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namespace UI {
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EntityID SceneManager::CreateEntity(const std::string& name, EntityID parent) {
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EntityID id = m_nextEntityId++;
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Entity entity;
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entity.id = id;
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entity.name = name;
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entity.parent = parent;
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m_entities[id] = std::move(entity);
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if (parent != INVALID_ENTITY) {
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m_entities[parent].children.push_back(id);
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} else {
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m_rootEntities.push_back(id);
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}
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OnEntityCreated.Invoke(id);
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return id;
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}
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void SceneManager::DeleteEntity(EntityID id) {
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auto it = m_entities.find(id);
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if (it == m_entities.end()) return;
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Entity& entity = it->second;
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std::vector<EntityID> childrenToDelete = entity.children;
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for (EntityID childId : childrenToDelete) {
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DeleteEntity(childId);
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}
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if (entity.parent != INVALID_ENTITY) {
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auto* parent = GetEntity(entity.parent);
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if (parent) {
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auto& siblings = parent->children;
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siblings.erase(std::remove(siblings.begin(), siblings.end(), id), siblings.end());
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}
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} else {
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m_rootEntities.erase(std::remove(m_rootEntities.begin(), m_rootEntities.end(), id), m_rootEntities.end());
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}
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if (SelectionManager::Get().GetSelectedEntity() == id) {
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SelectionManager::Get().ClearSelection();
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}
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m_entities.erase(it);
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OnEntityDeleted.Invoke(id);
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}
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ClipboardData SceneManager::CopyEntityRecursive(const Entity* entity) {
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ClipboardData data;
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data.name = entity->name;
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for (const auto& comp : entity->components) {
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if (auto* transform = dynamic_cast<const TransformComponent*>(comp.get())) {
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auto newComp = std::make_unique<TransformComponent>();
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memcpy(newComp->position, transform->position, sizeof(transform->position));
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memcpy(newComp->rotation, transform->rotation, sizeof(transform->rotation));
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memcpy(newComp->scale, transform->scale, sizeof(transform->scale));
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data.components.push_back(std::move(newComp));
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}
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else if (auto* meshRenderer = dynamic_cast<const MeshRendererComponent*>(comp.get())) {
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auto newComp = std::make_unique<MeshRendererComponent>();
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newComp->materialName = meshRenderer->materialName;
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newComp->meshName = meshRenderer->meshName;
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data.components.push_back(std::move(newComp));
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}
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}
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for (EntityID childId : entity->children) {
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const Entity* child = GetEntity(childId);
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if (child) {
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data.children.push_back(CopyEntityRecursive(child));
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}
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}
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return data;
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}
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void SceneManager::CopyEntity(EntityID id) {
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const Entity* entity = GetEntity(id);
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if (!entity) return;
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m_clipboard = CopyEntityRecursive(entity);
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}
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EntityID SceneManager::PasteEntityRecursive(const ClipboardData& data, EntityID parent) {
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EntityID newId = CreateEntity(data.name, parent);
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Entity* newEntity = GetEntity(newId);
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if (newEntity) {
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newEntity->components.clear();
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for (const auto& comp : data.components) {
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if (auto* transform = dynamic_cast<const TransformComponent*>(comp.get())) {
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auto newComp = std::make_unique<TransformComponent>();
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memcpy(newComp->position, transform->position, sizeof(transform->position));
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memcpy(newComp->rotation, transform->rotation, sizeof(transform->rotation));
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memcpy(newComp->scale, transform->scale, sizeof(transform->scale));
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newEntity->components.push_back(std::move(newComp));
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}
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else if (auto* meshRenderer = dynamic_cast<const MeshRendererComponent*>(comp.get())) {
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auto newComp = std::make_unique<MeshRendererComponent>();
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newComp->materialName = meshRenderer->materialName;
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newComp->meshName = meshRenderer->meshName;
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newEntity->components.push_back(std::move(newComp));
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}
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}
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}
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for (const auto& childData : data.children) {
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PasteEntityRecursive(childData, newId);
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}
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return newId;
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}
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EntityID SceneManager::PasteEntity(EntityID parent) {
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if (!m_clipboard) return INVALID_ENTITY;
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return PasteEntityRecursive(*m_clipboard, parent);
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}
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EntityID SceneManager::DuplicateEntity(EntityID id) {
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CopyEntity(id);
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const Entity* entity = GetEntity(id);
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if (!entity) return INVALID_ENTITY;
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return PasteEntity(entity->parent);
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}
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void SceneManager::MoveEntity(EntityID id, EntityID newParent) {
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Entity* entity = GetEntity(id);
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if (!entity || id == newParent) return;
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if (entity->parent != INVALID_ENTITY) {
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Entity* oldParent = GetEntity(entity->parent);
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if (oldParent) {
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auto& siblings = oldParent->children;
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siblings.erase(std::remove(siblings.begin(), siblings.end(), id), siblings.end());
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}
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} else {
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m_rootEntities.erase(std::remove(m_rootEntities.begin(), m_rootEntities.end(), id), m_rootEntities.end());
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}
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entity->parent = newParent;
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if (newParent != INVALID_ENTITY) {
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Entity* newParentEntity = GetEntity(newParent);
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if (newParentEntity) {
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newParentEntity->children.push_back(id);
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}
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} else {
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m_rootEntities.push_back(id);
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}
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OnEntityChanged.Invoke(id);
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}
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void SceneManager::CreateDemoScene() {
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m_entities.clear();
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m_rootEntities.clear();
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m_nextEntityId = 1;
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m_clipboard.reset();
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EntityID camera = CreateEntity("Main Camera");
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GetEntity(camera)->AddComponent<TransformComponent>();
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EntityID light = CreateEntity("Directional Light");
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EntityID cube = CreateEntity("Cube");
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GetEntity(cube)->AddComponent<TransformComponent>();
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GetEntity(cube)->AddComponent<MeshRendererComponent>()->meshName = "Cube Mesh";
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EntityID sphere = CreateEntity("Sphere");
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GetEntity(sphere)->AddComponent<TransformComponent>();
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GetEntity(sphere)->AddComponent<MeshRendererComponent>()->meshName = "Sphere Mesh";
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EntityID player = CreateEntity("Player");
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EntityID weapon = CreateEntity("Weapon", player);
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OnSceneChanged.Invoke();
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}
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}
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@@ -4,9 +4,17 @@
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#include "SelectionManager.h"
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#include <unordered_map>
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#include <vector>
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#include <memory>
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#include <optional>
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namespace UI {
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struct ClipboardData {
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std::string name;
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std::vector<std::unique_ptr<Component>> components;
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std::vector<ClipboardData> children;
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};
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class SceneManager {
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public:
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static SceneManager& Get() {
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@@ -14,23 +22,7 @@ public:
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return instance;
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}
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EntityID CreateEntity(const std::string& name, EntityID parent = INVALID_ENTITY) {
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EntityID id = m_nextEntityId++;
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Entity entity;
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entity.id = id;
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entity.name = name;
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entity.parent = parent;
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m_entities[id] = std::move(entity);
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if (parent != INVALID_ENTITY) {
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m_entities[parent].children.push_back(id);
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} else {
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m_rootEntities.push_back(id);
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}
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OnEntityCreated.Invoke(id);
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return id;
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}
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EntityID CreateEntity(const std::string& name, EntityID parent = INVALID_ENTITY);
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Entity* GetEntity(EntityID id) {
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auto it = m_entities.find(id);
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@@ -52,68 +44,43 @@ public:
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return m_rootEntities;
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}
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void DeleteEntity(EntityID id) {
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auto it = m_entities.find(id);
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if (it == m_entities.end()) return;
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Entity& entity = it->second;
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for (EntityID childId : entity.children) {
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DeleteEntity(childId);
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void DeleteEntity(EntityID id);
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void RenameEntity(EntityID id, const std::string& newName) {
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auto* entity = GetEntity(id);
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if (entity) {
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entity->name = newName;
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OnEntityChanged.Invoke(id);
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}
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if (entity.parent != INVALID_ENTITY) {
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auto* parent = GetEntity(entity.parent);
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if (parent) {
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auto& siblings = parent->children;
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siblings.erase(std::remove(siblings.begin(), siblings.end(), id), siblings.end());
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}
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} else {
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m_rootEntities.erase(std::remove(m_rootEntities.begin(), m_rootEntities.end(), id), m_rootEntities.end());
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}
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if (SelectionManager::Get().GetSelectedEntity() == id) {
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SelectionManager::Get().ClearSelection();
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}
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m_entities.erase(it);
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OnEntityDeleted.Invoke(id);
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}
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void CreateDemoScene() {
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m_entities.clear();
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m_rootEntities.clear();
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m_nextEntityId = 1;
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EntityID camera = CreateEntity("Main Camera");
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GetEntity(camera)->AddComponent<TransformComponent>();
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EntityID light = CreateEntity("Directional Light");
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EntityID cube = CreateEntity("Cube");
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GetEntity(cube)->AddComponent<TransformComponent>();
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GetEntity(cube)->AddComponent<MeshRendererComponent>()->meshName = "Cube Mesh";
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EntityID sphere = CreateEntity("Sphere");
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GetEntity(sphere)->AddComponent<TransformComponent>();
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GetEntity(sphere)->AddComponent<MeshRendererComponent>()->meshName = "Sphere Mesh";
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EntityID player = CreateEntity("Player");
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EntityID weapon = CreateEntity("Weapon", player);
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OnSceneChanged.Invoke();
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}
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void CopyEntity(EntityID id);
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EntityID PasteEntity(EntityID parent = INVALID_ENTITY);
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EntityID DuplicateEntity(EntityID id);
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void MoveEntity(EntityID id, EntityID newParent);
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void CreateDemoScene();
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bool HasClipboardData() const { return m_clipboard.has_value(); }
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Event<EntityID> OnEntityCreated;
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Event<EntityID> OnEntityDeleted;
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Event<EntityID> OnEntityChanged;
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Event<> OnSceneChanged;
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private:
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SceneManager() = default;
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ClipboardData CopyEntityRecursive(const Entity* entity);
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EntityID PasteEntityRecursive(const ClipboardData& data, EntityID parent);
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EntityID m_nextEntityId = 1;
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std::unordered_map<EntityID, Entity> m_entities;
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std::vector<EntityID> m_rootEntities;
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std::optional<ClipboardData> m_clipboard;
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};
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}
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@@ -2,6 +2,7 @@
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#include "Managers/SceneManager.h"
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#include "Managers/SelectionManager.h"
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#include <imgui.h>
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#include <cstring>
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namespace UI {
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@@ -19,18 +20,52 @@ HierarchyPanel::~HierarchyPanel() {
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void HierarchyPanel::Render() {
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ImGui::Begin(m_name.c_str(), &m_isOpen, ImGuiWindowFlags_None);
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for (EntityID id : SceneManager::Get().GetRootEntities()) {
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RenderEntity(id);
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RenderSearchBar();
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ImGui::Separator();
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HandleKeyboardShortcuts();
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std::string filter = m_searchBuffer;
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if (ImGui::BeginPopupContextWindow("HierarchyContextMenu", ImGuiPopupFlags_MouseButtonRight | ImGuiPopupFlags_NoOpenOverItems)) {
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RenderCreateMenu(INVALID_ENTITY);
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ImGui::EndPopup();
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}
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ImGui::BeginChild("EntityList");
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for (EntityID id : SceneManager::Get().GetRootEntities()) {
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RenderEntity(id, filter);
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}
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if (ImGui::IsWindowHovered() && ImGui::IsMouseDown(0) && !ImGui::IsAnyItemHovered()) {
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if (!m_renaming) {
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SelectionManager::Get().ClearSelection();
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}
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}
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ImGui::EndChild();
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ImGui::End();
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}
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void HierarchyPanel::RenderEntity(EntityID id) {
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void HierarchyPanel::RenderSearchBar() {
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ImGui::SetNextItemWidth(-1);
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ImGui::InputTextWithHint("##Search", "Search...", m_searchBuffer, sizeof(m_searchBuffer));
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}
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void HierarchyPanel::RenderEntity(EntityID id, const std::string& filter) {
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auto& sceneManager = SceneManager::Get();
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const Entity* entity = sceneManager.GetEntity(id);
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Entity* entity = sceneManager.GetEntity(id);
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if (!entity) return;
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if (!filter.empty() && !PassesFilter(id, filter)) {
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return;
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}
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ImGui::PushID(static_cast<int>(id));
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ImGuiTreeNodeFlags flags = ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_SpanAvailWidth;
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if (entity->children.empty()) {
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@@ -41,18 +76,256 @@ void HierarchyPanel::RenderEntity(EntityID id) {
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flags |= ImGuiTreeNodeFlags_Selected;
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}
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bool isOpen = ImGui::TreeNodeEx(entity->name.c_str(), flags);
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if (ImGui::IsItemClicked() && !ImGui::IsItemToggledOpen()) {
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SelectionManager::Get().SetSelectedEntity(id);
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if (m_renaming && m_renamingEntity == id) {
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if (m_renameJustStarted) {
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ImGui::SetKeyboardFocusHere();
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m_renameJustStarted = false;
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}
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ImGui::SetNextItemWidth(-1);
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if (ImGui::InputText("##Rename", m_renameBuffer, sizeof(m_renameBuffer), ImGuiInputTextFlags_EnterReturnsTrue | ImGuiInputTextFlags_AutoSelectAll)) {
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if (strlen(m_renameBuffer) > 0) {
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sceneManager.RenameEntity(id, m_renameBuffer);
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}
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m_renaming = false;
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m_renamingEntity = INVALID_ENTITY;
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}
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if (!ImGui::IsItemActive() && ImGui::IsMouseClicked(0)) {
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if (strlen(m_renameBuffer) > 0) {
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sceneManager.RenameEntity(id, m_renameBuffer);
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}
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m_renaming = false;
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m_renamingEntity = INVALID_ENTITY;
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}
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} else {
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bool isOpen = ImGui::TreeNodeEx(entity->name.c_str(), flags);
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if (ImGui::IsItemClicked() && !ImGui::IsItemToggledOpen()) {
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SelectionManager::Get().SetSelectedEntity(id);
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}
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if (ImGui::IsItemHovered() && ImGui::IsMouseDoubleClicked(0)) {
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m_renaming = true;
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m_renamingEntity = id;
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strcpy_s(m_renameBuffer, entity->name.c_str());
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m_renameJustStarted = true;
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}
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HandleDragDrop(id);
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if (ImGui::BeginPopupContextItem("EntityContextMenu")) {
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RenderContextMenu(id);
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ImGui::EndPopup();
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}
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if (isOpen) {
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for (EntityID childId : entity->children) {
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RenderEntity(childId, filter);
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}
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ImGui::TreePop();
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}
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}
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if (isOpen) {
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for (EntityID childId : entity->children) {
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RenderEntity(childId);
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ImGui::PopID();
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}
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void HierarchyPanel::RenderContextMenu(EntityID id) {
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auto& sceneManager = SceneManager::Get();
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auto& selectionManager = SelectionManager::Get();
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if (ImGui::BeginMenu("Create")) {
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RenderCreateMenu(id);
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ImGui::EndMenu();
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}
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ImGui::Separator();
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if (ImGui::MenuItem("Rename", "F2")) {
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const Entity* entity = sceneManager.GetEntity(id);
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if (entity) {
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m_renaming = true;
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m_renamingEntity = id;
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strcpy_s(m_renameBuffer, entity->name.c_str());
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m_renameJustStarted = true;
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}
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}
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if (ImGui::MenuItem("Delete", "Delete")) {
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sceneManager.DeleteEntity(id);
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}
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ImGui::Separator();
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if (ImGui::MenuItem("Copy", "Ctrl+C")) {
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sceneManager.CopyEntity(id);
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}
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if (ImGui::MenuItem("Paste", "Ctrl+V", false, sceneManager.HasClipboardData())) {
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sceneManager.PasteEntity(id);
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}
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if (ImGui::MenuItem("Duplicate", "Ctrl+D")) {
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||||
EntityID newId = sceneManager.DuplicateEntity(id);
|
||||
if (newId != INVALID_ENTITY) {
|
||||
selectionManager.SetSelectedEntity(newId);
|
||||
}
|
||||
ImGui::TreePop();
|
||||
}
|
||||
}
|
||||
|
||||
void HierarchyPanel::RenderCreateMenu(EntityID parent) {
|
||||
auto& sceneManager = SceneManager::Get();
|
||||
auto& selectionManager = SelectionManager::Get();
|
||||
|
||||
if (ImGui::MenuItem("Empty Object")) {
|
||||
EntityID newId = sceneManager.CreateEntity("GameObject", parent);
|
||||
selectionManager.SetSelectedEntity(newId);
|
||||
}
|
||||
|
||||
ImGui::Separator();
|
||||
|
||||
if (ImGui::MenuItem("Camera")) {
|
||||
EntityID newId = sceneManager.CreateEntity("Camera", parent);
|
||||
sceneManager.GetEntity(newId)->AddComponent<TransformComponent>();
|
||||
selectionManager.SetSelectedEntity(newId);
|
||||
}
|
||||
|
||||
if (ImGui::MenuItem("Light")) {
|
||||
EntityID newId = sceneManager.CreateEntity("Light", parent);
|
||||
selectionManager.SetSelectedEntity(newId);
|
||||
}
|
||||
|
||||
ImGui::Separator();
|
||||
|
||||
if (ImGui::MenuItem("Cube")) {
|
||||
EntityID newId = sceneManager.CreateEntity("Cube", parent);
|
||||
sceneManager.GetEntity(newId)->AddComponent<TransformComponent>();
|
||||
sceneManager.GetEntity(newId)->AddComponent<MeshRendererComponent>()->meshName = "Cube";
|
||||
selectionManager.SetSelectedEntity(newId);
|
||||
}
|
||||
|
||||
if (ImGui::MenuItem("Sphere")) {
|
||||
EntityID newId = sceneManager.CreateEntity("Sphere", parent);
|
||||
sceneManager.GetEntity(newId)->AddComponent<TransformComponent>();
|
||||
sceneManager.GetEntity(newId)->AddComponent<MeshRendererComponent>()->meshName = "Sphere";
|
||||
selectionManager.SetSelectedEntity(newId);
|
||||
}
|
||||
|
||||
if (ImGui::MenuItem("Plane")) {
|
||||
EntityID newId = sceneManager.CreateEntity("Plane", parent);
|
||||
sceneManager.GetEntity(newId)->AddComponent<TransformComponent>();
|
||||
sceneManager.GetEntity(newId)->AddComponent<MeshRendererComponent>()->meshName = "Plane";
|
||||
selectionManager.SetSelectedEntity(newId);
|
||||
}
|
||||
}
|
||||
|
||||
void HierarchyPanel::HandleDragDrop(EntityID id) {
|
||||
auto& sceneManager = SceneManager::Get();
|
||||
|
||||
if (ImGui::BeginDragDropSource(ImGuiDragDropFlags_None)) {
|
||||
m_dragSource = id;
|
||||
ImGui::SetDragDropPayload("ENTITY_ID", &id, sizeof(EntityID));
|
||||
const Entity* entity = sceneManager.GetEntity(id);
|
||||
if (entity) {
|
||||
ImGui::Text("%s", entity->name.c_str());
|
||||
}
|
||||
ImGui::EndDragDropSource();
|
||||
}
|
||||
|
||||
if (ImGui::BeginDragDropTarget()) {
|
||||
if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("ENTITY_ID")) {
|
||||
EntityID sourceId = *(const EntityID*)payload->Data;
|
||||
if (sourceId != id && sourceId != INVALID_ENTITY) {
|
||||
const Entity* targetEntity = sceneManager.GetEntity(id);
|
||||
const Entity* sourceEntity = sceneManager.GetEntity(sourceId);
|
||||
|
||||
bool isValidMove = true;
|
||||
EntityID checkParent = targetEntity ? targetEntity->parent : INVALID_ENTITY;
|
||||
while (checkParent != INVALID_ENTITY) {
|
||||
if (checkParent == sourceId) {
|
||||
isValidMove = false;
|
||||
break;
|
||||
}
|
||||
const Entity* parentEntity = sceneManager.GetEntity(checkParent);
|
||||
checkParent = parentEntity ? parentEntity->parent : INVALID_ENTITY;
|
||||
}
|
||||
|
||||
if (isValidMove && sourceEntity && sourceEntity->parent != id) {
|
||||
sceneManager.MoveEntity(sourceId, id);
|
||||
}
|
||||
}
|
||||
}
|
||||
ImGui::EndDragDropTarget();
|
||||
}
|
||||
}
|
||||
|
||||
void HierarchyPanel::HandleKeyboardShortcuts() {
|
||||
auto& sceneManager = SceneManager::Get();
|
||||
auto& selectionManager = SelectionManager::Get();
|
||||
|
||||
EntityID selectedId = selectionManager.GetSelectedEntity();
|
||||
|
||||
if (ImGui::IsWindowFocused()) {
|
||||
if (ImGui::IsKeyPressed(ImGuiKey_Delete)) {
|
||||
if (selectedId != INVALID_ENTITY) {
|
||||
sceneManager.DeleteEntity(selectedId);
|
||||
}
|
||||
}
|
||||
|
||||
if (ImGui::IsKeyPressed(ImGuiKey_F2)) {
|
||||
if (selectedId != INVALID_ENTITY) {
|
||||
const Entity* entity = sceneManager.GetEntity(selectedId);
|
||||
if (entity) {
|
||||
m_renaming = true;
|
||||
m_renamingEntity = selectedId;
|
||||
strcpy_s(m_renameBuffer, entity->name.c_str());
|
||||
m_renameJustStarted = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
if (io.KeyCtrl) {
|
||||
if (ImGui::IsKeyPressed(ImGuiKey_C)) {
|
||||
if (selectedId != INVALID_ENTITY) {
|
||||
sceneManager.CopyEntity(selectedId);
|
||||
}
|
||||
}
|
||||
|
||||
if (ImGui::IsKeyPressed(ImGuiKey_V)) {
|
||||
if (sceneManager.HasClipboardData()) {
|
||||
sceneManager.PasteEntity(selectedId);
|
||||
}
|
||||
}
|
||||
|
||||
if (ImGui::IsKeyPressed(ImGuiKey_D)) {
|
||||
if (selectedId != INVALID_ENTITY) {
|
||||
EntityID newId = sceneManager.DuplicateEntity(selectedId);
|
||||
if (newId != INVALID_ENTITY) {
|
||||
selectionManager.SetSelectedEntity(newId);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool HierarchyPanel::PassesFilter(EntityID id, const std::string& filter) {
|
||||
auto& sceneManager = SceneManager::Get();
|
||||
const Entity* entity = sceneManager.GetEntity(id);
|
||||
if (!entity) return false;
|
||||
|
||||
if (entity->name.find(filter) != std::string::npos) {
|
||||
return true;
|
||||
}
|
||||
|
||||
for (EntityID childId : entity->children) {
|
||||
if (PassesFilter(childId, filter)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -14,9 +14,22 @@ public:
|
||||
void Render() override;
|
||||
|
||||
private:
|
||||
void RenderEntity(EntityID id);
|
||||
void RenderSearchBar();
|
||||
void RenderEntity(EntityID id, const std::string& filter);
|
||||
void RenderContextMenu(EntityID id);
|
||||
void RenderCreateMenu(EntityID parent);
|
||||
void HandleDragDrop(EntityID id);
|
||||
void HandleKeyboardShortcuts();
|
||||
bool PassesFilter(EntityID id, const std::string& filter);
|
||||
|
||||
Event<EntityID>::HandlerID m_selectionHandlerId = 0;
|
||||
|
||||
char m_searchBuffer[256] = "";
|
||||
bool m_renaming = false;
|
||||
EntityID m_renamingEntity = INVALID_ENTITY;
|
||||
char m_renameBuffer[256] = "";
|
||||
bool m_renameJustStarted = false;
|
||||
EntityID m_dragSource = INVALID_ENTITY;
|
||||
};
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user