Configure default project render pipeline asset

This commit is contained in:
2026-04-26 13:47:09 +08:00
parent bd060ba031
commit 4b25457257
6 changed files with 163 additions and 8 deletions

View File

@@ -21,9 +21,14 @@
#include <vector>
#ifdef _WIN32
#ifndef NOMINMAX
#define NOMINMAX
#endif
#include <windows.h>
#endif
#include "../Fixtures/RenderTestRhiStubs.h"
using namespace XCEngine::Components;
using namespace XCEngine::Scripting;
@@ -205,6 +210,15 @@ TEST_F(ProjectScriptAssemblyTest, DiscoversProjectAssetRenderPipelineAssetClasse
std::vector<ScriptClassDescriptor> classes;
ASSERT_TRUE(runtime->TryGetAvailableRenderPipelineAssetClasses(classes));
EXPECT_NE(
std::find(
classes.begin(),
classes.end(),
ScriptClassDescriptor{
"GameScripts",
"ProjectScripts",
"ProjectDefaultRenderPipelineAsset"}),
classes.end());
EXPECT_NE(
std::find(
classes.begin(),
@@ -225,6 +239,76 @@ TEST_F(ProjectScriptAssemblyTest, DiscoversProjectAssetRenderPipelineAssetClasse
classes.end());
}
TEST_F(
ProjectScriptAssemblyTest,
AutoConfiguresProjectDefaultRenderPipelineAssetOnRuntimeStart) {
Scene* runtimeScene =
CreateScene("ProjectDefaultRenderPipelineScene");
engine->OnRuntimeStart(runtimeScene);
const XCEngine::Rendering::Pipelines::ManagedRenderPipelineAssetDescriptor
descriptor =
XCEngine::Rendering::Pipelines::
GetConfiguredManagedRenderPipelineAssetDescriptor();
ASSERT_TRUE(descriptor.IsValid());
EXPECT_EQ(descriptor.assemblyName, "GameScripts");
EXPECT_EQ(descriptor.namespaceName, "ProjectScripts");
EXPECT_EQ(
descriptor.className,
"ProjectDefaultRenderPipelineAsset");
const auto bridge =
XCEngine::Rendering::Pipelines::GetManagedRenderPipelineBridge();
ASSERT_NE(bridge, nullptr);
std::shared_ptr<const XCEngine::Rendering::Pipelines::ManagedRenderPipelineAssetRuntime>
assetRuntime = bridge->CreateAssetRuntime(descriptor);
ASSERT_NE(assetRuntime, nullptr);
std::unique_ptr<XCEngine::Rendering::RenderPipelineStageRecorder>
recorder = assetRuntime->CreateStageRecorder();
ASSERT_NE(recorder, nullptr);
const XCEngine::Rendering::RenderContext context = {};
ASSERT_TRUE(recorder->Initialize(context));
EXPECT_TRUE(
recorder->SupportsStageRenderGraph(
XCEngine::Rendering::CameraFrameStage::MainScene));
recorder->Shutdown();
}
TEST_F(
ProjectScriptAssemblyTest,
DoesNotOverrideExplicitProjectRenderPipelineDescriptorOnRuntimeStart) {
const XCEngine::Rendering::Pipelines::ManagedRenderPipelineAssetDescriptor
explicitDescriptor = {
"GameScripts",
"ProjectScripts",
"ProjectUniversalFeaturePipelineAsset"
};
XCEngine::Rendering::Pipelines::
SetConfiguredManagedRenderPipelineAssetDescriptor(
explicitDescriptor);
Scene* runtimeScene =
CreateScene("ProjectExplicitRenderPipelineScene");
engine->OnRuntimeStart(runtimeScene);
const XCEngine::Rendering::Pipelines::ManagedRenderPipelineAssetDescriptor
descriptor =
XCEngine::Rendering::Pipelines::
GetConfiguredManagedRenderPipelineAssetDescriptor();
ASSERT_TRUE(descriptor.IsValid());
EXPECT_EQ(descriptor.assemblyName, explicitDescriptor.assemblyName);
EXPECT_EQ(descriptor.namespaceName, explicitDescriptor.namespaceName);
EXPECT_EQ(descriptor.className, explicitDescriptor.className);
EXPECT_EQ(
descriptor.managedAssetHandle,
explicitDescriptor.managedAssetHandle);
}
TEST_F(
ProjectScriptAssemblyTest,
CreatesProjectAssetUniversalFeatureRuntimeThroughManagedBridge) {
@@ -268,11 +352,15 @@ TEST_F(
colorDesc.format =
static_cast<XCEngine::Core::uint32>(
XCEngine::RHI::Format::R8G8B8A8_UNorm);
XCTest::TestRenderResourceView sourceColorView(
XCEngine::RHI::ResourceViewType::ShaderResource,
XCEngine::RHI::ResourceViewDimension::Texture2D,
XCEngine::RHI::Format::R8G8B8A8_UNorm);
const XCEngine::Rendering::RenderGraphTextureHandle sourceColor =
graphBuilder.ImportTexture(
"ProjectManagedPostProcessSource",
colorDesc,
reinterpret_cast<XCEngine::RHI::RHIResourceView*>(901),
&sourceColorView,
{});
const XCEngine::Rendering::RenderGraphTextureHandle outputColor =
graphBuilder.CreateTransientTexture(
@@ -316,7 +404,7 @@ TEST_F(
ASSERT_EQ(compiledGraph.GetPassCount(), 1u);
EXPECT_STREQ(
compiledGraph.GetPassName(0).CStr(),
"ProjectManagedPostProcess");
"Universal.ColorScaleFullscreen");
recorder->Shutdown();
}