Unify editor scene edit history
This commit is contained in:
@@ -2,8 +2,6 @@
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#include <XCEngine/Scene/Scene.h>
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#include <cmath>
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namespace XCEngine::UI::Editor::App {
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namespace {
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@@ -11,29 +9,13 @@ namespace {
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using ::XCEngine::Math::Quaternion;
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using ::XCEngine::Math::Vector3;
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bool NearlyEqual(float lhs, float rhs, float epsilon = 0.0001f) {
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return std::abs(lhs - rhs) <= epsilon;
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}
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bool NearlyEqual(const Vector3& lhs, const Vector3& rhs, float epsilon = 0.0001f) {
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return NearlyEqual(lhs.x, rhs.x, epsilon) &&
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NearlyEqual(lhs.y, rhs.y, epsilon) &&
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NearlyEqual(lhs.z, rhs.z, epsilon);
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}
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bool NearlyEqual(const Quaternion& lhs, const Quaternion& rhs, float epsilon = 0.0001f) {
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return std::abs(lhs.Dot(rhs)) >= 1.0f - epsilon;
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}
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bool TransformSnapshotsMatch(
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const SceneTransformSnapshot& lhs,
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const SceneTransformSnapshot& rhs) {
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return lhs.IsValid() &&
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rhs.IsValid() &&
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lhs.targetId == rhs.targetId &&
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NearlyEqual(lhs.position, rhs.position) &&
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NearlyEqual(lhs.rotation, rhs.rotation) &&
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NearlyEqual(lhs.scale, rhs.scale);
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bool SelectionStatesMatch(
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const EditorSelectionState& lhs,
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const EditorSelectionState& rhs) {
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return lhs.kind == rhs.kind &&
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lhs.itemId == rhs.itemId &&
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lhs.absolutePath == rhs.absolutePath &&
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lhs.directory == rhs.directory;
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}
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} // namespace
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@@ -105,7 +87,7 @@ void EditorSceneRuntime::Reset() {
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m_projectRoot.clear();
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m_ownedSelectionService.ClearSelection();
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m_selectionService = &m_ownedSelectionService;
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ResetTransformEditHistory();
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ResetSceneEditHistory();
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m_inspectorRevision = 0u;
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m_sceneContentRevision = 0u;
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}
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@@ -281,7 +263,7 @@ bool EditorSceneRuntime::NewScene(std::string_view sceneName) {
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return false;
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}
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ResetTransformEditHistory();
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ResetSceneEditHistory();
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SelectionService().ClearSelection();
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IncrementInspectorRevision();
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IncrementSceneContentRevision();
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@@ -295,7 +277,7 @@ bool EditorSceneRuntime::OpenSceneAsset(const std::filesystem::path& scenePath)
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return false;
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}
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ResetTransformEditHistory();
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ResetSceneEditHistory();
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SelectionService().ClearSelection();
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IncrementInspectorRevision();
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IncrementSceneContentRevision();
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@@ -330,43 +312,80 @@ std::unique_ptr<EditorScenePlaySession> EditorSceneRuntime::BeginPlaySession() {
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bool EditorSceneRuntime::RenameGameObject(
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std::string_view itemId,
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std::string_view newName) {
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if (!BeginSceneEditTransaction("Rename GameObject")) {
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return false;
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}
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const bool renamed =
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m_backend != nullptr &&
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m_backend->RenameGameObject(itemId, newName);
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if (renamed) {
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RefreshScene();
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if (!renamed) {
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ClearPendingSceneEditTransaction();
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return false;
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}
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bool changed = false;
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if (!FinalizePendingSceneEditTransaction(changed)) {
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return false;
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}
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if (changed) {
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IncrementInspectorRevision();
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IncrementSceneContentRevision();
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}
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RefreshScene();
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return renamed;
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return true;
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}
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bool EditorSceneRuntime::DeleteGameObject(std::string_view itemId) {
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ResetTransformEditHistory();
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if (!BeginSceneEditTransaction("Delete GameObject")) {
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return false;
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}
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const bool deleted =
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m_backend != nullptr &&
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m_backend->DeleteGameObject(itemId);
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if (deleted) {
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RefreshScene();
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EnsureSceneSelection();
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if (!deleted) {
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ClearPendingSceneEditTransaction();
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return false;
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}
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bool changed = false;
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if (!FinalizePendingSceneEditTransaction(changed)) {
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return false;
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}
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if (changed) {
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IncrementInspectorRevision();
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IncrementSceneContentRevision();
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}
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RefreshScene();
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EnsureSceneSelection();
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return deleted;
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return true;
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}
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std::string EditorSceneRuntime::DuplicateGameObject(std::string_view itemId) {
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ResetTransformEditHistory();
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if (!BeginSceneEditTransaction("Duplicate GameObject")) {
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return {};
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}
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const std::string duplicatedItemId =
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m_backend != nullptr
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? m_backend->DuplicateGameObject(itemId)
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: std::string();
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if (!duplicatedItemId.empty()) {
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if (duplicatedItemId.empty()) {
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ClearPendingSceneEditTransaction();
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RefreshScene();
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return {};
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}
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SetSelection(duplicatedItemId);
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RefreshScene();
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bool changed = false;
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if (!FinalizePendingSceneEditTransaction(changed)) {
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return {};
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}
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if (changed) {
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IncrementInspectorRevision();
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IncrementSceneContentRevision();
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SetSelection(duplicatedItemId);
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} else {
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RefreshScene();
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}
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return duplicatedItemId;
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}
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@@ -374,59 +393,107 @@ std::string EditorSceneRuntime::DuplicateGameObject(std::string_view itemId) {
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bool EditorSceneRuntime::ReparentGameObject(
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std::string_view itemId,
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std::string_view parentItemId) {
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ResetTransformEditHistory();
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if (!BeginSceneEditTransaction("Reparent GameObject")) {
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return false;
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}
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const bool reparented =
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m_backend != nullptr &&
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m_backend->ReparentGameObject(itemId, parentItemId);
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if (reparented) {
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RefreshScene();
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if (!reparented) {
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ClearPendingSceneEditTransaction();
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return false;
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}
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bool changed = false;
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if (!FinalizePendingSceneEditTransaction(changed)) {
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return false;
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}
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if (changed) {
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IncrementInspectorRevision();
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IncrementSceneContentRevision();
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}
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RefreshScene();
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return reparented;
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return true;
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}
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bool EditorSceneRuntime::MoveGameObjectBefore(
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std::string_view itemId,
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std::string_view targetItemId) {
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ResetTransformEditHistory();
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if (!BeginSceneEditTransaction("Move GameObject Before")) {
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return false;
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}
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const bool moved =
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m_backend != nullptr &&
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m_backend->MoveGameObjectBefore(itemId, targetItemId);
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if (moved) {
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RefreshScene();
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if (!moved) {
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ClearPendingSceneEditTransaction();
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return false;
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}
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bool changed = false;
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if (!FinalizePendingSceneEditTransaction(changed)) {
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return false;
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}
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if (changed) {
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IncrementInspectorRevision();
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IncrementSceneContentRevision();
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}
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RefreshScene();
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return moved;
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return true;
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}
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bool EditorSceneRuntime::MoveGameObjectAfter(
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std::string_view itemId,
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std::string_view targetItemId) {
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ResetTransformEditHistory();
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if (!BeginSceneEditTransaction("Move GameObject After")) {
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return false;
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}
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const bool moved =
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m_backend != nullptr &&
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m_backend->MoveGameObjectAfter(itemId, targetItemId);
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if (moved) {
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RefreshScene();
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if (!moved) {
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ClearPendingSceneEditTransaction();
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return false;
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}
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bool changed = false;
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if (!FinalizePendingSceneEditTransaction(changed)) {
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return false;
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}
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if (changed) {
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IncrementInspectorRevision();
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IncrementSceneContentRevision();
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}
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RefreshScene();
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return moved;
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return true;
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}
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bool EditorSceneRuntime::MoveGameObjectToRoot(std::string_view itemId) {
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ResetTransformEditHistory();
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if (!BeginSceneEditTransaction("Move GameObject To Root")) {
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return false;
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}
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const bool moved =
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m_backend != nullptr &&
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m_backend->MoveGameObjectToRoot(itemId);
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if (moved) {
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RefreshScene();
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if (!moved) {
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ClearPendingSceneEditTransaction();
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return false;
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}
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bool changed = false;
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if (!FinalizePendingSceneEditTransaction(changed)) {
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return false;
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}
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if (changed) {
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IncrementInspectorRevision();
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IncrementSceneContentRevision();
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}
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RefreshScene();
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return moved;
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return true;
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}
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bool EditorSceneRuntime::AddComponentToSelectedGameObject(
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@@ -438,13 +505,24 @@ bool EditorSceneRuntime::AddComponentToSelectedGameObject(
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const std::string selectedItemId = GetSelectedItemId();
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if (selectedItemId.empty() ||
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m_backend == nullptr ||
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!m_backend->AddComponent(selectedItemId, componentTypeName)) {
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!BeginSceneEditTransaction("Add Component")) {
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return false;
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}
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if (!m_backend->AddComponent(selectedItemId, componentTypeName)) {
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ClearPendingSceneEditTransaction();
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return false;
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}
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IncrementInspectorRevision();
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IncrementSceneContentRevision();
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RefreshScene();
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bool changed = false;
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if (!FinalizePendingSceneEditTransaction(changed)) {
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return false;
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}
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if (changed) {
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IncrementInspectorRevision();
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IncrementSceneContentRevision();
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}
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return true;
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}
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@@ -462,16 +540,28 @@ bool EditorSceneRuntime::RemoveSelectedComponent(std::string_view componentId) {
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return false;
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}
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ResetTransformEditHistory();
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if (!BeginSceneEditTransaction("Remove Component")) {
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return false;
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}
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const bool removed =
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m_backend != nullptr &&
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m_backend->RemoveComponent(GetSelectedItemId(), componentId);
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if (removed) {
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RefreshScene();
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if (!removed) {
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ClearPendingSceneEditTransaction();
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return false;
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}
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bool changed = false;
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if (!FinalizePendingSceneEditTransaction(changed)) {
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return false;
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}
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if (changed) {
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IncrementInspectorRevision();
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IncrementSceneContentRevision();
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}
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RefreshScene();
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return removed;
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return true;
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}
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bool EditorSceneRuntime::SetSelectedTransformLocalPosition(
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@@ -479,12 +569,9 @@ bool EditorSceneRuntime::SetSelectedTransformLocalPosition(
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const Vector3& position) {
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const EditorSceneComponentDescriptor descriptor =
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ResolveSelectedComponentDescriptor(componentId);
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if (m_backend == nullptr || descriptor.typeName != "Transform") {
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return false;
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}
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SceneTransformSnapshot beforeSnapshot = {};
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if (!CaptureSelectedTransformSnapshot(beforeSnapshot)) {
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if (m_backend == nullptr ||
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descriptor.typeName != "Transform" ||
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!BeginSceneEditTransaction("Set Transform Position")) {
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return false;
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}
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@@ -492,13 +579,16 @@ bool EditorSceneRuntime::SetSelectedTransformLocalPosition(
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GetSelectedItemId(),
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componentId,
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position)) {
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ClearPendingSceneEditTransaction();
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return false;
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}
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SceneTransformSnapshot afterSnapshot = {};
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CaptureSelectedTransformSnapshot(afterSnapshot);
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if (!TransformSnapshotsMatch(beforeSnapshot, afterSnapshot)) {
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RecordTransformEdit(beforeSnapshot, afterSnapshot);
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RefreshScene();
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bool changed = false;
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if (!FinalizePendingSceneEditTransaction(changed)) {
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return false;
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}
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if (changed) {
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IncrementInspectorRevision();
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IncrementSceneContentRevision();
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}
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@@ -510,12 +600,9 @@ bool EditorSceneRuntime::SetSelectedTransformLocalEulerAngles(
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const Vector3& eulerAngles) {
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const EditorSceneComponentDescriptor descriptor =
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ResolveSelectedComponentDescriptor(componentId);
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if (m_backend == nullptr || descriptor.typeName != "Transform") {
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return false;
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}
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SceneTransformSnapshot beforeSnapshot = {};
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if (!CaptureSelectedTransformSnapshot(beforeSnapshot)) {
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if (m_backend == nullptr ||
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descriptor.typeName != "Transform" ||
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!BeginSceneEditTransaction("Set Transform Rotation")) {
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return false;
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}
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@@ -523,13 +610,16 @@ bool EditorSceneRuntime::SetSelectedTransformLocalEulerAngles(
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GetSelectedItemId(),
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componentId,
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eulerAngles)) {
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ClearPendingSceneEditTransaction();
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return false;
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}
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SceneTransformSnapshot afterSnapshot = {};
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CaptureSelectedTransformSnapshot(afterSnapshot);
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if (!TransformSnapshotsMatch(beforeSnapshot, afterSnapshot)) {
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RecordTransformEdit(beforeSnapshot, afterSnapshot);
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RefreshScene();
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bool changed = false;
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if (!FinalizePendingSceneEditTransaction(changed)) {
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return false;
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}
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if (changed) {
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IncrementInspectorRevision();
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IncrementSceneContentRevision();
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}
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@@ -541,12 +631,9 @@ bool EditorSceneRuntime::SetSelectedTransformLocalScale(
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const Vector3& scale) {
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const EditorSceneComponentDescriptor descriptor =
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ResolveSelectedComponentDescriptor(componentId);
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if (m_backend == nullptr || descriptor.typeName != "Transform") {
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return false;
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}
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SceneTransformSnapshot beforeSnapshot = {};
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if (!CaptureSelectedTransformSnapshot(beforeSnapshot)) {
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if (m_backend == nullptr ||
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descriptor.typeName != "Transform" ||
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!BeginSceneEditTransaction("Set Transform Scale")) {
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return false;
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}
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@@ -554,13 +641,16 @@ bool EditorSceneRuntime::SetSelectedTransformLocalScale(
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GetSelectedItemId(),
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componentId,
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scale)) {
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ClearPendingSceneEditTransaction();
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return false;
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}
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SceneTransformSnapshot afterSnapshot = {};
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CaptureSelectedTransformSnapshot(afterSnapshot);
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if (!TransformSnapshotsMatch(beforeSnapshot, afterSnapshot)) {
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RecordTransformEdit(beforeSnapshot, afterSnapshot);
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RefreshScene();
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bool changed = false;
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if (!FinalizePendingSceneEditTransaction(changed)) {
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return false;
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}
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if (changed) {
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IncrementInspectorRevision();
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IncrementSceneContentRevision();
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}
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@@ -571,18 +661,27 @@ bool EditorSceneRuntime::ApplySelectedComponentMutation(
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const EditorSceneComponentMutation& mutation) {
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if (m_backend == nullptr ||
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!mutation.IsValid() ||
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!ResolveSelectedComponentDescriptor(mutation.componentId).IsValid()) {
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!ResolveSelectedComponentDescriptor(mutation.componentId).IsValid() ||
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!BeginSceneEditTransaction("Apply Component Mutation")) {
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return false;
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}
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if (!m_backend->ApplyComponentMutation(
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GetSelectedItemId(),
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mutation)) {
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ClearPendingSceneEditTransaction();
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return false;
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}
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IncrementInspectorRevision();
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IncrementSceneContentRevision();
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RefreshScene();
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bool changed = false;
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if (!FinalizePendingSceneEditTransaction(changed)) {
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return false;
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}
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if (changed) {
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IncrementInspectorRevision();
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IncrementSceneContentRevision();
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}
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return true;
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}
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@@ -608,46 +707,12 @@ bool EditorSceneRuntime::CaptureSelectedTransformSnapshot(
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return true;
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}
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bool EditorSceneRuntime::ApplyTransformSnapshot(
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const SceneTransformSnapshot& snapshot) {
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if (!snapshot.IsValid()) {
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return false;
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}
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if (m_backend == nullptr ||
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!m_backend->SetWorldTransform(
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snapshot.targetId,
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snapshot.position,
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snapshot.rotation,
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snapshot.scale)) {
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return false;
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}
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IncrementInspectorRevision();
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IncrementSceneContentRevision();
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return true;
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}
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bool EditorSceneRuntime::RecordTransformEdit(
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const SceneTransformSnapshot& before,
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const SceneTransformSnapshot& after) {
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if (!before.IsValid() ||
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!after.IsValid() ||
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before.targetId != after.targetId ||
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TransformSnapshotsMatch(before, after)) {
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return false;
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}
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m_transformUndoStack.push_back({ before, after });
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m_transformRedoStack.clear();
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return true;
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}
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bool EditorSceneRuntime::ApplyTransformToolWorldPreview(
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EditorSceneObjectId targetId,
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const Vector3& position,
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const Quaternion& rotation) {
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if (targetId == kInvalidEditorSceneObjectId) {
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if (targetId == kInvalidEditorSceneObjectId ||
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!HasPendingSceneEditTransaction()) {
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return false;
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}
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@@ -671,7 +736,8 @@ bool EditorSceneRuntime::ApplyTransformToolWorldPreview(
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bool EditorSceneRuntime::ApplyTransformToolLocalScalePreview(
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EditorSceneObjectId targetId,
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const Vector3& localScale) {
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if (targetId == kInvalidEditorSceneObjectId) {
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||||
if (targetId == kInvalidEditorSceneObjectId ||
|
||||
!HasPendingSceneEditTransaction()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -692,43 +758,89 @@ bool EditorSceneRuntime::ApplyTransformToolLocalScalePreview(
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EditorSceneRuntime::CanUndoTransformEdit() const {
|
||||
return !m_transformUndoStack.empty();
|
||||
}
|
||||
|
||||
bool EditorSceneRuntime::CanRedoTransformEdit() const {
|
||||
return !m_transformRedoStack.empty();
|
||||
}
|
||||
|
||||
bool EditorSceneRuntime::UndoTransformEdit() {
|
||||
if (m_transformUndoStack.empty()) {
|
||||
bool EditorSceneRuntime::BeginSceneEditTransaction(std::string_view label) {
|
||||
if (m_pendingSceneEditTransaction.has_value()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const TransformEditTransaction transaction = m_transformUndoStack.back();
|
||||
if (!ApplyTransformSnapshot(transaction.before)) {
|
||||
SceneEditStateSnapshot before = {};
|
||||
if (!CaptureSceneEditState(before)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
m_transformUndoStack.pop_back();
|
||||
m_transformRedoStack.push_back(transaction);
|
||||
SetSelection(transaction.before.targetId);
|
||||
PendingSceneEditTransaction pending = {};
|
||||
pending.label = std::string(label);
|
||||
pending.before = before;
|
||||
m_pendingSceneEditTransaction = pending;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EditorSceneRuntime::RedoTransformEdit() {
|
||||
if (m_transformRedoStack.empty()) {
|
||||
bool EditorSceneRuntime::HasPendingSceneEditTransaction() const {
|
||||
return m_pendingSceneEditTransaction.has_value();
|
||||
}
|
||||
|
||||
bool EditorSceneRuntime::CommitSceneEditTransaction() {
|
||||
bool changed = false;
|
||||
return FinalizePendingSceneEditTransaction(changed);
|
||||
}
|
||||
|
||||
bool EditorSceneRuntime::CancelSceneEditTransaction() {
|
||||
if (!m_pendingSceneEditTransaction.has_value()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const TransformEditTransaction transaction = m_transformRedoStack.back();
|
||||
if (!ApplyTransformSnapshot(transaction.after)) {
|
||||
const SceneEditStateSnapshot before = m_pendingSceneEditTransaction->before;
|
||||
ClearPendingSceneEditTransaction();
|
||||
if (!RestoreSceneEditState(before)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
m_transformRedoStack.pop_back();
|
||||
m_transformUndoStack.push_back(transaction);
|
||||
SetSelection(transaction.after.targetId);
|
||||
IncrementInspectorRevision();
|
||||
IncrementSceneContentRevision();
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EditorSceneRuntime::CanUndoSceneEdit() const {
|
||||
return !m_pendingSceneEditTransaction.has_value() &&
|
||||
!m_sceneUndoStack.empty();
|
||||
}
|
||||
|
||||
bool EditorSceneRuntime::CanRedoSceneEdit() const {
|
||||
return !m_pendingSceneEditTransaction.has_value() &&
|
||||
!m_sceneRedoStack.empty();
|
||||
}
|
||||
|
||||
bool EditorSceneRuntime::UndoSceneEdit() {
|
||||
if (!CanUndoSceneEdit()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const SceneEditTransaction transaction = m_sceneUndoStack.back();
|
||||
if (!RestoreSceneEditState(transaction.before)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
m_sceneUndoStack.pop_back();
|
||||
m_sceneRedoStack.push_back(transaction);
|
||||
IncrementInspectorRevision();
|
||||
IncrementSceneContentRevision();
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EditorSceneRuntime::RedoSceneEdit() {
|
||||
if (!CanRedoSceneEdit()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const SceneEditTransaction transaction = m_sceneRedoStack.back();
|
||||
if (!RestoreSceneEditState(transaction.after)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
m_sceneRedoStack.pop_back();
|
||||
m_sceneUndoStack.push_back(transaction);
|
||||
IncrementInspectorRevision();
|
||||
IncrementSceneContentRevision();
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -799,9 +911,96 @@ bool EditorSceneRuntime::SelectFirstAvailableGameObject() {
|
||||
return false;
|
||||
}
|
||||
|
||||
void EditorSceneRuntime::ResetTransformEditHistory() {
|
||||
m_transformUndoStack.clear();
|
||||
m_transformRedoStack.clear();
|
||||
bool EditorSceneRuntime::CaptureSceneEditState(
|
||||
SceneEditStateSnapshot& outSnapshot) const {
|
||||
if (m_backend == nullptr) {
|
||||
outSnapshot = {};
|
||||
return false;
|
||||
}
|
||||
|
||||
outSnapshot = {};
|
||||
outSnapshot.sceneSnapshot = m_backend->CaptureActiveSceneSnapshot();
|
||||
if (outSnapshot.sceneSnapshot.empty()) {
|
||||
outSnapshot = {};
|
||||
return false;
|
||||
}
|
||||
|
||||
outSnapshot.selection = SelectionService().GetSelection();
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EditorSceneRuntime::RestoreSceneEditState(
|
||||
const SceneEditStateSnapshot& snapshot) {
|
||||
if (m_backend == nullptr ||
|
||||
snapshot.sceneSnapshot.empty() ||
|
||||
!m_backend->RestoreActiveSceneSnapshot(snapshot.sceneSnapshot)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
switch (snapshot.selection.kind) {
|
||||
case EditorSelectionKind::HierarchyNode:
|
||||
if (snapshot.selection.itemId.empty() ||
|
||||
!SetSelection(snapshot.selection.itemId)) {
|
||||
ClearSelection();
|
||||
}
|
||||
break;
|
||||
|
||||
case EditorSelectionKind::ProjectItem:
|
||||
SelectionService().SetProjectSelection(
|
||||
snapshot.selection.itemId,
|
||||
snapshot.selection.displayName,
|
||||
snapshot.selection.absolutePath,
|
||||
snapshot.selection.directory);
|
||||
break;
|
||||
|
||||
case EditorSelectionKind::None:
|
||||
default:
|
||||
ClearSelection();
|
||||
break;
|
||||
}
|
||||
|
||||
RefreshScene();
|
||||
return true;
|
||||
}
|
||||
|
||||
void EditorSceneRuntime::ResetSceneEditHistory() {
|
||||
m_sceneUndoStack.clear();
|
||||
m_sceneRedoStack.clear();
|
||||
ClearPendingSceneEditTransaction();
|
||||
}
|
||||
|
||||
void EditorSceneRuntime::ClearPendingSceneEditTransaction() {
|
||||
m_pendingSceneEditTransaction.reset();
|
||||
}
|
||||
|
||||
bool EditorSceneRuntime::FinalizePendingSceneEditTransaction(bool& outChanged) {
|
||||
outChanged = false;
|
||||
if (!m_pendingSceneEditTransaction.has_value()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const PendingSceneEditTransaction pending = *m_pendingSceneEditTransaction;
|
||||
ClearPendingSceneEditTransaction();
|
||||
|
||||
SceneEditStateSnapshot after = {};
|
||||
if (!CaptureSceneEditState(after)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
outChanged =
|
||||
pending.before.sceneSnapshot != after.sceneSnapshot ||
|
||||
!SelectionStatesMatch(pending.before.selection, after.selection);
|
||||
if (!outChanged) {
|
||||
return true;
|
||||
}
|
||||
|
||||
SceneEditTransaction transaction = {};
|
||||
transaction.label = pending.label;
|
||||
transaction.before = pending.before;
|
||||
transaction.after = after;
|
||||
m_sceneUndoStack.push_back(transaction);
|
||||
m_sceneRedoStack.clear();
|
||||
return true;
|
||||
}
|
||||
|
||||
void EditorSceneRuntime::IncrementInspectorRevision() {
|
||||
|
||||
Reference in New Issue
Block a user