refactor(rendering): formalize pipeline selection and engine asset discovery
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@@ -4343,6 +4343,7 @@ TEST(ScriptableRenderPipelineHost_Test, ForwardsRendererLifetimeAndFrameRenderin
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&executionSucceeded,
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&blackboard
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};
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@@ -4410,6 +4411,7 @@ TEST(ScriptableRenderPipelineHost_Test, PrefersStageRecorderBeforeFallbackRender
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&executionSucceeded,
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&blackboard
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};
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@@ -4473,6 +4475,7 @@ TEST(
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&executionSucceeded,
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&blackboard
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};
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@@ -4957,7 +4960,7 @@ TEST(CameraRenderer_Test, DefaultPipelineAssetUsesManagedSelectionWhenPresent) {
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"Gameplay",
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"ManagedRenderPipelineProbeAsset"
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};
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Pipelines::SetManagedRenderPipelineAssetDescriptor(descriptor);
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Pipelines::SetConfiguredManagedRenderPipelineAssetDescriptor(descriptor);
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CameraRenderer renderer;
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auto* asset =
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@@ -4971,11 +4974,11 @@ TEST(CameraRenderer_Test, DefaultPipelineAssetUsesManagedSelectionWhenPresent) {
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dynamic_cast<Pipelines::ScriptableRenderPipelineHost*>(renderer.GetPipeline()),
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nullptr);
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Pipelines::ClearManagedRenderPipelineAssetDescriptor();
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Pipelines::ClearConfiguredManagedRenderPipelineAssetDescriptor();
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}
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TEST(CameraRenderer_Test, DefaultPipelineAssetRefreshesWhenManagedSelectionChanges) {
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Pipelines::ClearManagedRenderPipelineAssetDescriptor();
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Pipelines::ClearConfiguredManagedRenderPipelineAssetDescriptor();
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CameraRenderer renderer;
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EXPECT_EQ(
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@@ -4988,7 +4991,7 @@ TEST(CameraRenderer_Test, DefaultPipelineAssetRefreshesWhenManagedSelectionChang
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"Gameplay",
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"ManagedRenderPipelineProbeAsset"
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};
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Pipelines::SetManagedRenderPipelineAssetDescriptor(descriptor);
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Pipelines::SetConfiguredManagedRenderPipelineAssetDescriptor(descriptor);
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auto* managedAsset =
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dynamic_cast<const Pipelines::ManagedScriptableRenderPipelineAsset*>(
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@@ -4998,7 +5001,7 @@ TEST(CameraRenderer_Test, DefaultPipelineAssetRefreshesWhenManagedSelectionChang
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EXPECT_EQ(managedAsset->GetDescriptor().namespaceName, "Gameplay");
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EXPECT_EQ(managedAsset->GetDescriptor().className, "ManagedRenderPipelineProbeAsset");
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Pipelines::ClearManagedRenderPipelineAssetDescriptor();
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Pipelines::ClearConfiguredManagedRenderPipelineAssetDescriptor();
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EXPECT_EQ(
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dynamic_cast<const Pipelines::ManagedScriptableRenderPipelineAsset*>(
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renderer.GetPipelineAsset()),
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@@ -5011,7 +5014,7 @@ TEST(CameraRenderer_Test, RebindsToResolvedDefaultAssetWhenPreferredAssetCannotC
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"Gameplay",
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"ManagedRenderPipelineProbeAsset"
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};
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Pipelines::SetManagedRenderPipelineAssetDescriptor(descriptor);
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Pipelines::SetConfiguredManagedRenderPipelineAssetDescriptor(descriptor);
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auto failingAssetState = std::make_shared<MockPipelineAssetState>();
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failingAssetState->createNullPipeline = true;
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@@ -5031,7 +5034,7 @@ TEST(CameraRenderer_Test, RebindsToResolvedDefaultAssetWhenPreferredAssetCannotC
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EXPECT_EQ(asset->GetDescriptor().namespaceName, "Gameplay");
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EXPECT_EQ(asset->GetDescriptor().className, "ManagedRenderPipelineProbeAsset");
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Pipelines::ClearManagedRenderPipelineAssetDescriptor();
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Pipelines::ClearConfiguredManagedRenderPipelineAssetDescriptor();
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}
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TEST(CameraRenderer_Test, RecreatesManagedPipelineWhenBridgeChanges) {
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