refactor: 将截图功能移到RHI模块的D3D12Screenshot类
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28
engine/include/XCEngine/RHI/D3D12/D3D12Screenshot.h
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28
engine/include/XCEngine/RHI/D3D12/D3D12Screenshot.h
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#pragma once
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#include <d3d12.h>
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#include <string>
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namespace XCEngine {
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namespace RHI {
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class D3D12Screenshot {
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public:
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static bool Capture(ID3D12Device* device,
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ID3D12CommandQueue* commandQueue,
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ID3D12Resource* renderTarget,
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const char* filename,
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uint32_t width,
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uint32_t height);
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private:
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static bool CopyToReadbackAndSave(ID3D12Device* device,
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ID3D12CommandQueue* commandQueue,
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ID3D12Resource* renderTarget,
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const char* filename,
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uint32_t width,
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uint32_t height);
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};
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} // namespace RHI
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} // namespace XCEngine
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