Inject editor viewport shader paths at runtime
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@@ -50,6 +50,11 @@ SceneViewportRenderService::GetViewportResourceRequirements() {
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return requirements;
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}
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void SceneViewportRenderService::Initialize(
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const SceneViewportShaderPaths& shaderPaths) {
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m_renderPassBundle.Initialize(shaderPaths);
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}
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void SceneViewportRenderService::Shutdown() {
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m_renderRequest = {};
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m_renderPassBundle.Shutdown();
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