Inject editor viewport shader paths at runtime
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@@ -8,6 +8,14 @@ void SceneViewportRenderPassBundle::Shutdown() {
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m_selectedHelpersRenderer.Shutdown();
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}
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void SceneViewportRenderPassBundle::Initialize(
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const SceneViewportShaderPaths& shaderPaths) {
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m_gridRenderer.SetShaderPath(shaderPaths.infiniteGridShaderPath);
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m_selectionOutlineRenderer.SetShaderPaths(
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shaderPaths.selectionMaskShaderPath,
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shaderPaths.selectionOutlineShaderPath);
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}
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SceneViewportRenderPlanBuildResult
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SceneViewportRenderPassBundle::BuildRenderPlan(
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ViewportRenderTargets& targets,
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