Inject editor viewport shader paths at runtime
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@@ -2,6 +2,7 @@
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#include "Panels/EditorPanelIds.h"
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#include "UiTextureHost.h"
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#include "Viewport/SceneViewportResourcePaths.h"
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#include "Viewport/ViewportHostService.h"
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#include "EditorSceneRuntime.h"
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#include "EditorCommandFocusService.h"
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@@ -13,6 +14,7 @@ void SceneViewportFeature::Initialize(
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Rendering::Host::UiTextureHost& textureHost,
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const BuiltInIcons* builtInIcons,
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ViewportHostService& viewportHostService) {
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m_renderService.Initialize(BuildSceneViewportShaderPaths(repoRoot));
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viewportHostService.SetContentRenderer(
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kScenePanelId,
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&m_renderService,
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