refactor(rhi): let pipeline layouts own set metadata
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@@ -1,5 +1,6 @@
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#include "fixtures/RHITestFixture.h"
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#include "XCEngine/RHI/D3D12/D3D12PipelineLayout.h"
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#include "XCEngine/RHI/OpenGL/OpenGLPipelineLayout.h"
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#include "XCEngine/RHI/RHIPipelineLayout.h"
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#include "XCEngine/RHI/RHIDescriptorSet.h"
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@@ -146,6 +147,62 @@ TEST_P(RHITestFixture, PipelineLayout_DescriptorSetAllocation) {
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delete layout;
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}
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TEST_P(RHITestFixture, PipelineLayout_DeepCopiesSetLayoutsAndInfersCounts) {
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DescriptorSetLayoutBinding set0Bindings[1] = {};
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set0Bindings[0].binding = 0;
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set0Bindings[0].type = static_cast<uint32_t>(DescriptorType::CBV);
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set0Bindings[0].count = 1;
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DescriptorSetLayoutBinding set1Bindings[2] = {};
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set1Bindings[0].binding = 1;
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set1Bindings[0].type = static_cast<uint32_t>(DescriptorType::SRV);
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set1Bindings[0].count = 2;
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set1Bindings[1].binding = 3;
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set1Bindings[1].type = static_cast<uint32_t>(DescriptorType::Sampler);
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set1Bindings[1].count = 1;
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DescriptorSetLayoutDesc setLayouts[2] = {};
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setLayouts[0].bindings = set0Bindings;
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setLayouts[0].bindingCount = 1;
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setLayouts[1].bindings = set1Bindings;
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setLayouts[1].bindingCount = 2;
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RHIPipelineLayoutDesc desc = {};
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desc.setLayouts = setLayouts;
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desc.setLayoutCount = 2;
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RHIPipelineLayout* layout = GetDevice()->CreatePipelineLayout(desc);
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ASSERT_NE(layout, nullptr);
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set0Bindings[0].binding = 99;
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set1Bindings[0].count = 7;
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setLayouts[1].bindingCount = 0;
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const RHIPipelineLayoutDesc* storedDesc = nullptr;
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if (GetBackendType() == RHIType::D3D12) {
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storedDesc = &static_cast<D3D12PipelineLayout*>(layout)->GetDesc();
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} else {
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storedDesc = &static_cast<OpenGLPipelineLayout*>(layout)->GetDesc();
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}
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ASSERT_NE(storedDesc, nullptr);
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ASSERT_EQ(storedDesc->setLayoutCount, 2u);
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ASSERT_NE(storedDesc->setLayouts, nullptr);
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ASSERT_EQ(storedDesc->setLayouts[0].bindingCount, 1u);
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ASSERT_EQ(storedDesc->setLayouts[1].bindingCount, 2u);
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ASSERT_NE(storedDesc->setLayouts[0].bindings, nullptr);
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ASSERT_NE(storedDesc->setLayouts[1].bindings, nullptr);
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EXPECT_EQ(storedDesc->setLayouts[0].bindings[0].binding, 0u);
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EXPECT_EQ(storedDesc->setLayouts[1].bindings[0].count, 2u);
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EXPECT_EQ(storedDesc->constantBufferCount, 1u);
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EXPECT_EQ(storedDesc->textureCount, 2u);
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EXPECT_EQ(storedDesc->samplerCount, 1u);
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EXPECT_EQ(storedDesc->uavCount, 0u);
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layout->Shutdown();
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delete layout;
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}
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TEST_P(RHITestFixture, PipelineLayout_D3D12TracksDistinctBindingClasses) {
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if (GetBackendType() != RHIType::D3D12) {
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GTEST_SKIP() << "D3D12-specific root parameter verification";
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@@ -182,3 +239,59 @@ TEST_P(RHITestFixture, PipelineLayout_D3D12TracksDistinctBindingClasses) {
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layout->Shutdown();
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delete layout;
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}
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TEST_P(RHITestFixture, PipelineLayout_D3D12InfersBindingClassesFromSetLayouts) {
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if (GetBackendType() != RHIType::D3D12) {
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GTEST_SKIP() << "D3D12-specific root parameter verification";
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}
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DescriptorSetLayoutBinding set0Bindings[1] = {};
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set0Bindings[0].binding = 0;
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set0Bindings[0].type = static_cast<uint32_t>(DescriptorType::CBV);
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set0Bindings[0].count = 1;
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DescriptorSetLayoutBinding set1Bindings[1] = {};
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set1Bindings[0].binding = 0;
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set1Bindings[0].type = static_cast<uint32_t>(DescriptorType::SRV);
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set1Bindings[0].count = 1;
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DescriptorSetLayoutBinding set2Bindings[1] = {};
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set2Bindings[0].binding = 0;
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set2Bindings[0].type = static_cast<uint32_t>(DescriptorType::UAV);
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set2Bindings[0].count = 1;
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DescriptorSetLayoutBinding set3Bindings[1] = {};
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set3Bindings[0].binding = 0;
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set3Bindings[0].type = static_cast<uint32_t>(DescriptorType::Sampler);
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set3Bindings[0].count = 1;
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DescriptorSetLayoutDesc setLayouts[4] = {};
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setLayouts[0].bindings = set0Bindings;
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setLayouts[0].bindingCount = 1;
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setLayouts[1].bindings = set1Bindings;
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setLayouts[1].bindingCount = 1;
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setLayouts[2].bindings = set2Bindings;
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setLayouts[2].bindingCount = 1;
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setLayouts[3].bindings = set3Bindings;
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setLayouts[3].bindingCount = 1;
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RHIPipelineLayoutDesc desc = {};
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desc.setLayouts = setLayouts;
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desc.setLayoutCount = 4;
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RHIPipelineLayout* layout = GetDevice()->CreatePipelineLayout(desc);
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ASSERT_NE(layout, nullptr);
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auto* d3d12Layout = static_cast<D3D12PipelineLayout*>(layout);
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EXPECT_TRUE(d3d12Layout->HasConstantBufferBinding(0));
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EXPECT_TRUE(d3d12Layout->HasShaderResourceTable());
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EXPECT_TRUE(d3d12Layout->HasUnorderedAccessTable());
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EXPECT_TRUE(d3d12Layout->HasSamplerTable());
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EXPECT_EQ(d3d12Layout->GetDesc().constantBufferCount, 1u);
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EXPECT_EQ(d3d12Layout->GetDesc().textureCount, 1u);
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EXPECT_EQ(d3d12Layout->GetDesc().uavCount, 1u);
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EXPECT_EQ(d3d12Layout->GetDesc().samplerCount, 1u);
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layout->Shutdown();
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delete layout;
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}
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