feat: update editor ui framework and assets

This commit is contained in:
2026-03-28 15:07:19 +08:00
parent 4a12e26860
commit 4717b595c4
45 changed files with 2434 additions and 461 deletions

View File

@@ -1,6 +1,7 @@
#include "ProjectManager.h"
#include <filesystem>
#include <algorithm>
#include <cwctype>
#include <fstream>
#include <windows.h>
@@ -9,23 +10,104 @@ namespace fs = std::filesystem;
namespace XCEngine {
namespace Editor {
std::vector<AssetItemPtr>& ProjectManager::GetCurrentItems() {
namespace {
std::wstring MakePathKey(const fs::path& path) {
std::wstring key = path.lexically_normal().generic_wstring();
std::transform(key.begin(), key.end(), key.begin(), ::towlower);
return key;
}
bool IsSameOrDescendantPath(const fs::path& path, const fs::path& ancestor) {
const std::wstring pathKey = MakePathKey(path);
std::wstring ancestorKey = MakePathKey(ancestor);
if (pathKey.empty() || ancestorKey.empty()) {
return false;
}
if (pathKey == ancestorKey) {
return true;
}
if (ancestorKey.back() != L'/') {
ancestorKey += L'/';
}
return pathKey.rfind(ancestorKey, 0) == 0;
}
} // namespace
const std::vector<AssetItemPtr>& ProjectManager::GetCurrentItems() const {
if (m_path.empty()) {
static std::vector<AssetItemPtr> empty;
static const std::vector<AssetItemPtr> empty;
return empty;
}
return m_path.back()->children;
}
AssetItemPtr ProjectManager::GetSelectedItem() const {
return FindCurrentItemByPath(m_selectedItemPath);
}
int ProjectManager::GetSelectedIndex() const {
return FindCurrentItemIndex(m_selectedItemPath);
}
void ProjectManager::SetSelectedIndex(int index) {
const auto& items = GetCurrentItems();
if (index < 0 || index >= static_cast<int>(items.size())) {
ClearSelection();
return;
}
SetSelectedItem(items[index]);
}
void ProjectManager::SetSelectedItem(const AssetItemPtr& item) {
if (!item) {
ClearSelection();
return;
}
m_selectedItemPath = item->fullPath;
}
void ProjectManager::ClearSelection() {
m_selectedItemPath.clear();
}
int ProjectManager::FindCurrentItemIndex(const std::string& fullPath) const {
if (fullPath.empty()) {
return -1;
}
const auto& items = GetCurrentItems();
for (int i = 0; i < static_cast<int>(items.size()); ++i) {
if (items[i] && items[i]->fullPath == fullPath) {
return i;
}
}
return -1;
}
void ProjectManager::NavigateToFolder(const AssetItemPtr& folder) {
m_path.push_back(folder);
m_selectedIndex = -1;
if (!folder || !folder->isFolder || !m_rootFolder) {
return;
}
std::vector<AssetItemPtr> resolvedPath;
if (!BuildPathToFolder(m_rootFolder, folder->fullPath, resolvedPath)) {
return;
}
m_path = std::move(resolvedPath);
ClearSelection();
}
void ProjectManager::NavigateBack() {
if (m_path.size() > 1) {
m_path.pop_back();
m_selectedIndex = -1;
ClearSelection();
}
}
@@ -34,7 +116,7 @@ void ProjectManager::NavigateToIndex(size_t index) {
while (m_path.size() > index + 1) {
m_path.pop_back();
}
m_selectedIndex = -1;
ClearSelection();
}
std::string ProjectManager::GetCurrentPath() const {
@@ -79,16 +161,7 @@ void ProjectManager::Initialize(const std::string& projectPath) {
try {
if (!fs::exists(assetsPath)) {
fs::create_directories(assetsPath);
fs::create_directories(assetsPath / L"Textures");
fs::create_directories(assetsPath / L"Models");
fs::create_directories(assetsPath / L"Scripts");
fs::create_directories(assetsPath / L"Materials");
fs::create_directories(assetsPath / L"Scenes");
std::ofstream((assetsPath / L"Textures" / L"Grass.png").wstring());
std::ofstream((assetsPath / L"Textures" / L"Stone.png").wstring());
std::ofstream((assetsPath / L"Models" / L"Character.fbx").wstring());
std::ofstream((assetsPath / L"Scripts" / L"PlayerController.cs").wstring());
}
m_rootFolder = ScanDirectory(assetsPath.wstring());
@@ -97,32 +170,32 @@ void ProjectManager::Initialize(const std::string& projectPath) {
m_path.clear();
m_path.push_back(m_rootFolder);
m_selectedIndex = -1;
} catch (const std::exception& e) {
ClearSelection();
} catch (...) {
m_rootFolder = std::make_shared<AssetItem>();
m_rootFolder->name = "Assets";
m_rootFolder->isFolder = true;
m_rootFolder->type = "Folder";
m_rootFolder->fullPath = WstringToUtf8(assetsPath.wstring());
m_path.clear();
m_path.push_back(m_rootFolder);
ClearSelection();
}
}
std::wstring ProjectManager::GetCurrentFullPathW() const {
if (m_path.empty()) return Utf8ToWstring(m_projectPath);
std::wstring fullPath = Utf8ToWstring(m_projectPath);
for (size_t i = 0; i < m_path.size(); i++) {
fullPath += L"/" + Utf8ToWstring(m_path[i]->name);
if (AssetItemPtr currentFolder = GetCurrentFolder()) {
return Utf8ToWstring(currentFolder->fullPath);
}
return fullPath;
return Utf8ToWstring(m_projectPath);
}
void ProjectManager::RefreshCurrentFolder() {
if (m_path.empty()) return;
try {
auto newFolder = ScanDirectory(GetCurrentFullPathW());
m_path.back()->children = newFolder->children;
RebuildTreePreservingPath();
} catch (...) {
}
}
@@ -137,34 +210,60 @@ void ProjectManager::CreateFolder(const std::string& name) {
}
}
void ProjectManager::DeleteItem(int index) {
if (m_path.empty()) return;
auto& items = m_path.back()->children;
if (index < 0 || index >= (int)items.size()) return;
bool ProjectManager::DeleteItem(const std::string& fullPath) {
if (fullPath.empty() || !m_rootFolder) {
return false;
}
try {
std::wstring fullPath = GetCurrentFullPathW();
fs::path itemPath = fs::path(fullPath) / Utf8ToWstring(items[index]->name);
const fs::path itemPath = Utf8ToWstring(fullPath);
const fs::path rootPath = Utf8ToWstring(m_rootFolder->fullPath);
if (!fs::exists(itemPath) || !IsSameOrDescendantPath(itemPath, rootPath)) {
return false;
}
if (MakePathKey(itemPath) == MakePathKey(rootPath)) {
return false;
}
fs::remove_all(itemPath);
m_selectedIndex = -1;
if (m_selectedItemPath == fullPath) {
ClearSelection();
}
RefreshCurrentFolder();
return true;
} catch (...) {
return false;
}
}
bool ProjectManager::MoveItem(const std::string& sourceFullPath, const std::string& destFolderFullPath) {
if (sourceFullPath.empty() || destFolderFullPath.empty() || !m_rootFolder) {
return false;
}
try {
fs::path sourcePath = Utf8ToWstring(sourceFullPath);
fs::path destPath = fs::path(Utf8ToWstring(destFolderFullPath)) / sourcePath.filename();
if (!fs::exists(sourcePath)) {
const fs::path sourcePath = Utf8ToWstring(sourceFullPath);
const fs::path destFolderPath = Utf8ToWstring(destFolderFullPath);
const fs::path rootPath = Utf8ToWstring(m_rootFolder->fullPath);
if (!fs::exists(sourcePath) || !fs::exists(destFolderPath) || !fs::is_directory(destFolderPath)) {
return false;
}
if (fs::exists(destPath)) {
if (!IsSameOrDescendantPath(sourcePath, rootPath) || !IsSameOrDescendantPath(destFolderPath, rootPath)) {
return false;
}
if (MakePathKey(sourcePath) == MakePathKey(rootPath)) {
return false;
}
if (fs::is_directory(sourcePath) && IsSameOrDescendantPath(destFolderPath, sourcePath)) {
return false;
}
const fs::path destPath = destFolderPath / sourcePath.filename();
if (MakePathKey(destPath) == MakePathKey(sourcePath) || fs::exists(destPath)) {
return false;
}
fs::rename(sourcePath, destPath);
RefreshCurrentFolder();
return true;
@@ -173,11 +272,27 @@ bool ProjectManager::MoveItem(const std::string& sourceFullPath, const std::stri
}
}
AssetItemPtr ProjectManager::FindCurrentItemByPath(const std::string& fullPath) const {
const int index = FindCurrentItemIndex(fullPath);
if (index < 0) {
return nullptr;
}
return GetCurrentItems()[index];
}
void ProjectManager::SyncSelection() {
if (!m_selectedItemPath.empty() && !FindCurrentItemByPath(m_selectedItemPath)) {
ClearSelection();
}
}
AssetItemPtr ProjectManager::ScanDirectory(const std::wstring& path) {
auto folder = std::make_shared<AssetItem>();
folder->name = WstringToUtf8(fs::path(path).filename().wstring());
folder->isFolder = true;
folder->type = "Folder";
folder->fullPath = WstringToUtf8(path);
if (!fs::exists(path)) return folder;
@@ -201,6 +316,61 @@ AssetItemPtr ProjectManager::ScanDirectory(const std::wstring& path) {
return folder;
}
bool ProjectManager::BuildPathToFolder(
const AssetItemPtr& current,
const std::string& fullPath,
std::vector<AssetItemPtr>& outPath) const {
if (!current || !current->isFolder) {
return false;
}
outPath.push_back(current);
if (current->fullPath == fullPath) {
return true;
}
for (const auto& child : current->children) {
if (!child || !child->isFolder) {
continue;
}
if (BuildPathToFolder(child, fullPath, outPath)) {
return true;
}
}
outPath.pop_back();
return false;
}
void ProjectManager::RebuildTreePreservingPath() {
std::vector<std::string> preservedPaths;
preservedPaths.reserve(m_path.size());
for (const auto& folder : m_path) {
if (folder && folder->isFolder) {
preservedPaths.push_back(folder->fullPath);
}
}
const fs::path assetsPath = fs::path(Utf8ToWstring(m_projectPath)) / L"Assets";
m_rootFolder = ScanDirectory(assetsPath.wstring());
m_rootFolder->name = "Assets";
m_rootFolder->fullPath = WstringToUtf8(assetsPath.wstring());
m_path.clear();
m_path.push_back(m_rootFolder);
for (size_t i = 1; i < preservedPaths.size(); ++i) {
std::vector<AssetItemPtr> resolvedPath;
if (!BuildPathToFolder(m_rootFolder, preservedPaths[i], resolvedPath)) {
break;
}
m_path = std::move(resolvedPath);
}
SyncSelection();
}
AssetItemPtr ProjectManager::CreateAssetItem(const std::wstring& path, const std::wstring& nameW, bool isFolder) {
auto item = std::make_shared<AssetItem>();
item->name = WstringToUtf8(nameW);

View File

@@ -11,9 +11,16 @@ namespace Editor {
class ProjectManager : public IProjectManager {
public:
std::vector<AssetItemPtr>& GetCurrentItems() override;
int GetSelectedIndex() const override { return m_selectedIndex; }
void SetSelectedIndex(int index) override { m_selectedIndex = index; }
const std::vector<AssetItemPtr>& GetCurrentItems() const override;
AssetItemPtr GetRootFolder() const override { return m_rootFolder; }
AssetItemPtr GetCurrentFolder() const override { return m_path.empty() ? nullptr : m_path.back(); }
AssetItemPtr GetSelectedItem() const override;
const std::string& GetSelectedItemPath() const override { return m_selectedItemPath; }
int GetSelectedIndex() const override;
void SetSelectedIndex(int index) override;
void SetSelectedItem(const AssetItemPtr& item) override;
void ClearSelection() override;
int FindCurrentItemIndex(const std::string& fullPath) const override;
void NavigateToFolder(const AssetItemPtr& folder) override;
void NavigateBack() override;
@@ -28,21 +35,25 @@ public:
void RefreshCurrentFolder() override;
void CreateFolder(const std::string& name) override;
void DeleteItem(int index) override;
bool DeleteItem(const std::string& fullPath) override;
bool MoveItem(const std::string& sourceFullPath, const std::string& destFolderFullPath) override;
const std::string& GetProjectPath() const override { return m_projectPath; }
private:
bool BuildPathToFolder(const AssetItemPtr& current, const std::string& fullPath, std::vector<AssetItemPtr>& outPath) const;
void RebuildTreePreservingPath();
AssetItemPtr FindCurrentItemByPath(const std::string& fullPath) const;
void SyncSelection();
AssetItemPtr ScanDirectory(const std::wstring& path);
AssetItemPtr CreateAssetItem(const std::wstring& path, const std::wstring& nameW, bool isFolder);
std::wstring GetCurrentFullPathW() const;
AssetItemPtr m_rootFolder;
std::vector<AssetItemPtr> m_path;
int m_selectedIndex = -1;
std::string m_selectedItemPath;
std::string m_projectPath;
};
}
}
}