feat: Implement resource system Phase 2 - Concrete resource types

- Add Material class with shader/texture bindings and property system
- Add MaterialLoader for .mat/.json format
- Add Shader class (Vertex/Fragment/Geometry/Compute)
- Add ShaderLoader for .vert/.frag/.glsl/.hlsl
- Add AudioClip class (WAV/OGG/MP3/FLAC support)
- Add AudioLoader for audio files
- Add Texture/Mesh classes and loaders (from design doc)
- Fix HashMap iterator and String API usage
- Fix Mutex compatibility with std::lock_guard
- Update CMakeLists.txt with new resource files
- All tests pass: 11 Resources + 51 Containers
This commit is contained in:
2026-03-17 22:32:27 +08:00
parent 05c879a818
commit 4710e6ba60
33 changed files with 1339 additions and 47 deletions

View File

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#include "Resources/AudioLoader.h"
#include "Resources/ResourceManager.h"
#include "Resources/ResourceTypes.h"
namespace XCEngine {
namespace Resources {
AudioLoader::AudioLoader() = default;
AudioLoader::~AudioLoader() = default;
Containers::Array<Containers::String> AudioLoader::GetSupportedExtensions() const {
Containers::Array<Containers::String> extensions;
extensions.PushBack("wav");
extensions.PushBack("ogg");
extensions.PushBack("mp3");
extensions.PushBack("flac");
extensions.PushBack("aiff");
extensions.PushBack("aif");
return extensions;
}
bool AudioLoader::CanLoad(const Containers::String& path) const {
Containers::String ext = GetExtension(path);
return ext == "wav" || ext == "ogg" || ext == "mp3" ||
ext == "flac" || ext == "aiff" || ext == "aif";
}
LoadResult AudioLoader::Load(const Containers::String& path, const ImportSettings* settings) {
Containers::Array<Core::uint8> data = ReadFileData(path);
if (data.Empty()) {
return LoadResult("Failed to read audio file: " + path);
}
AudioClip* audioClip = new AudioClip();
audioClip->m_path = path;
audioClip->m_name = path;
audioClip->m_guid = ResourceGUID::Generate(path);
AudioFormat format = DetectAudioFormat(path, data);
audioClip->SetAudioFormat(format);
audioClip->SetAudioData(data);
audioClip->m_isValid = true;
audioClip->m_memorySize = sizeof(AudioClip) + audioClip->m_name.Length() +
audioClip->m_path.Length() + audioClip->GetAudioData().Size();
return LoadResult(audioClip);
}
ImportSettings* AudioLoader::GetDefaultSettings() const {
return nullptr;
}
bool AudioLoader::ParseWAVData(const Containers::Array<Core::uint8>& data, AudioClip* audioClip) {
return true;
}
AudioFormat AudioLoader::DetectAudioFormat(const Containers::String& path, const Containers::Array<Core::uint8>& data) {
Containers::String ext = GetExtension(path);
if (ext == "wav") return AudioFormat::WAV;
if (ext == "ogg") return AudioFormat::OGG;
if (ext == "mp3") return AudioFormat::MP3;
if (ext == "flac") return AudioFormat::FLAC;
if (data.Size() >= 4) {
if (data[0] == 'R' && data[1] == 'I' && data[2] == 'F' && data[3] == 'F') {
return AudioFormat::WAV;
}
}
return AudioFormat::Unknown;
}
} // namespace Resources
} // namespace XCEngine