feat: Implement resource system Phase 2 - Concrete resource types
- Add Material class with shader/texture bindings and property system - Add MaterialLoader for .mat/.json format - Add Shader class (Vertex/Fragment/Geometry/Compute) - Add ShaderLoader for .vert/.frag/.glsl/.hlsl - Add AudioClip class (WAV/OGG/MP3/FLAC support) - Add AudioLoader for audio files - Add Texture/Mesh classes and loaders (from design doc) - Fix HashMap iterator and String API usage - Fix Mutex compatibility with std::lock_guard - Update CMakeLists.txt with new resource files - All tests pass: 11 Resources + 51 Containers
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@@ -14,12 +14,12 @@ public:
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void Unlock() { m_mutex.unlock(); }
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bool TryLock() { return m_mutex.try_lock(); }
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void lock() { Lock(); }
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void unlock() { Unlock(); }
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bool try_lock() { return TryLock(); }
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void lock() const { m_mutex.lock(); }
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void unlock() const { m_mutex.unlock(); }
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bool try_lock() const { return m_mutex.try_lock(); }
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private:
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std::mutex m_mutex;
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mutable std::mutex m_mutex;
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};
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} // namespace Threading
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