feat: Implement resource system Phase 2 - Concrete resource types

- Add Material class with shader/texture bindings and property system
- Add MaterialLoader for .mat/.json format
- Add Shader class (Vertex/Fragment/Geometry/Compute)
- Add ShaderLoader for .vert/.frag/.glsl/.hlsl
- Add AudioClip class (WAV/OGG/MP3/FLAC support)
- Add AudioLoader for audio files
- Add Texture/Mesh classes and loaders (from design doc)
- Fix HashMap iterator and String API usage
- Fix Mutex compatibility with std::lock_guard
- Update CMakeLists.txt with new resource files
- All tests pass: 11 Resources + 51 Containers
This commit is contained in:
2026-03-17 22:32:27 +08:00
parent 05c879a818
commit 4710e6ba60
33 changed files with 1339 additions and 47 deletions

View File

@@ -14,12 +14,12 @@ public:
void Unlock() { m_mutex.unlock(); }
bool TryLock() { return m_mutex.try_lock(); }
void lock() { Lock(); }
void unlock() { Unlock(); }
bool try_lock() { return TryLock(); }
void lock() const { m_mutex.lock(); }
void unlock() const { m_mutex.unlock(); }
bool try_lock() const { return m_mutex.try_lock(); }
private:
std::mutex m_mutex;
mutable std::mutex m_mutex;
};
} // namespace Threading