feat: Implement resource system Phase 2 - Concrete resource types
- Add Material class with shader/texture bindings and property system - Add MaterialLoader for .mat/.json format - Add Shader class (Vertex/Fragment/Geometry/Compute) - Add ShaderLoader for .vert/.frag/.glsl/.hlsl - Add AudioClip class (WAV/OGG/MP3/FLAC support) - Add AudioLoader for audio files - Add Texture/Mesh classes and loaders (from design doc) - Fix HashMap iterator and String API usage - Fix Mutex compatibility with std::lock_guard - Update CMakeLists.txt with new resource files - All tests pass: 11 Resources + 51 Containers
This commit is contained in:
@@ -237,7 +237,10 @@ bool HashMap<Key, Value>::Erase(const Key& key) {
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auto it = FindInBucket(bucket, key);
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if (it != bucket.pairs.end()) {
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size_t index = it - bucket.pairs.begin();
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bucket.pairs[index] = bucket.pairs.Back();
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if (index != bucket.pairs.Size() - 1) {
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bucket.pairs[index] = std::move(bucket.pairs.Back());
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}
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bucket.pairs.PopBack();
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--m_size;
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return true;
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@@ -4,12 +4,11 @@
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#include "Vector3.h"
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#include "Bounds.h"
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#include "Matrix4.h"
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#include "Sphere.h"
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namespace XCEngine {
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namespace Math {
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struct Sphere;
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struct OBB {
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Vector3 center;
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Vector3 extents;
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@@ -13,16 +13,38 @@ struct LoadRequest {
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Containers::String path;
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ResourceType type;
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std::function<void(LoadResult)> callback;
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Core::UniqueRef<ImportSettings> settings;
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ImportSettings* settings;
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Core::uint64 requestId;
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LoadRequest() : requestId(0) {}
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LoadRequest() : requestId(0), settings(nullptr) {}
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LoadRequest(const Containers::String& p, ResourceType t,
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std::function<void(LoadResult)> cb, ImportSettings* s = nullptr)
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: path(p), type(t), callback(std::move(cb)),
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settings(s), requestId(GenerateRequestId()) {}
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LoadRequest(LoadRequest&& other) noexcept
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: path(std::move(other.path)), type(other.type),
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callback(std::move(other.callback)), settings(other.settings),
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requestId(other.requestId) {
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other.settings = nullptr;
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}
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LoadRequest& operator=(LoadRequest&& other) noexcept {
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if (this != &other) {
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path = std::move(other.path);
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type = other.type;
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callback = std::move(other.callback);
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settings = other.settings;
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requestId = other.requestId;
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other.settings = nullptr;
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}
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return *this;
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}
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LoadRequest(const LoadRequest&) = default;
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LoadRequest& operator=(const LoadRequest&) = default;
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private:
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static Core::uint64 GenerateRequestId();
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};
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@@ -46,11 +68,12 @@ public:
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void CancelAll();
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void Cancel(Core::uint64 requestId);
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private:
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AsyncLoader() = default;
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~AsyncLoader() = default;
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void SubmitInternal(LoadRequest& request);
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AsyncLoader() = default;
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private:
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void SubmitInternal(LoadRequest request);
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IResourceLoader* FindLoader(ResourceType type) const;
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void QueueCompleted(LoadRequest request, LoadResult result);
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86
engine/include/XCEngine/Resources/AudioClip.h
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86
engine/include/XCEngine/Resources/AudioClip.h
Normal file
@@ -0,0 +1,86 @@
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#pragma once
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#include "IResource.h"
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#include "../Containers/Array.h"
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#include "../Core/Types.h"
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namespace XCEngine {
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namespace Resources {
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enum class AudioFormat : Core::uint8 {
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Unknown,
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WAV,
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OGG,
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MP3,
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FLAC
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};
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enum class AudioType : Core::uint8 {
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SoundEffect,
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Music,
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Voice,
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Ambient
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};
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class AudioClip : public IResource {
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public:
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AudioClip();
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virtual ~AudioClip() override;
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ResourceType GetType() const override { return ResourceType::AudioClip; }
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const Containers::String& GetName() const override { return m_name; }
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const Containers::String& GetPath() const override { return m_path; }
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ResourceGUID GetGUID() const override { return m_guid; }
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bool IsValid() const override { return m_isValid; }
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size_t GetMemorySize() const override { return m_memorySize; }
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void Release() override;
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void SetAudioData(const Containers::Array<Core::uint8>& data);
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const Containers::Array<Core::uint8>& GetAudioData() const { return m_audioData; }
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void SetSampleRate(Core::uint32 rate) { m_sampleRate = rate; }
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Core::uint32 GetSampleRate() const { return m_sampleRate; }
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void SetChannels(Core::uint32 channels) { m_channels = channels; }
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Core::uint32 GetChannels() const { return m_channels; }
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void SetBitsPerSample(Core::uint32 bits) { m_bitsPerSample = bits; }
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Core::uint32 GetBitsPerSample() const { return m_bitsPerSample; }
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void SetDuration(float seconds) { m_duration = seconds; }
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float GetDuration() const { return m_duration; }
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void SetAudioFormat(AudioFormat format) { m_format = format; }
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AudioFormat GetAudioFormat() const { return m_format; }
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void SetAudioType(AudioType type) { m_audioType = type; }
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AudioType GetAudioType() const { return m_audioType; }
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void SetIs3D(bool is3D) { m_is3D = is3D; }
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bool Is3D() const { return m_is3D; }
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void SetLoop(bool loop) { m_loop = loop; }
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bool IsLoop() const { return m_loop; }
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class IRHIAudioBuffer* GetRHIResource() const { return m_rhiResource; }
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void SetRHIResource(class IRHIAudioBuffer* resource);
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private:
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Containers::Array<Core::uint8> m_audioData;
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Core::uint32 m_sampleRate = 44100;
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Core::uint32 m_channels = 2;
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Core::uint32 m_bitsPerSample = 16;
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float m_duration = 0.0f;
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AudioFormat m_format = AudioFormat::WAV;
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AudioType m_audioType = AudioType::SoundEffect;
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bool m_is3D = false;
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bool m_loop = false;
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class IRHIAudioBuffer* m_rhiResource = nullptr;
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};
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} // namespace Resources
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} // namespace XCEngine
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26
engine/include/XCEngine/Resources/AudioLoader.h
Normal file
26
engine/include/XCEngine/Resources/AudioLoader.h
Normal file
@@ -0,0 +1,26 @@
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#pragma once
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#include "IResourceLoader.h"
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#include "AudioClip.h"
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namespace XCEngine {
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namespace Resources {
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class AudioLoader : public IResourceLoader {
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public:
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AudioLoader();
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virtual ~AudioLoader() override;
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ResourceType GetResourceType() const override { return ResourceType::AudioClip; }
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Containers::Array<Containers::String> GetSupportedExtensions() const override;
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bool CanLoad(const Containers::String& path) const override;
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LoadResult Load(const Containers::String& path, const ImportSettings* settings = nullptr) override;
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ImportSettings* GetDefaultSettings() const override;
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private:
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bool ParseWAVData(const Containers::Array<Core::uint8>& data, AudioClip* audioClip);
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AudioFormat DetectAudioFormat(const Containers::String& path, const Containers::Array<Core::uint8>& data);
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};
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} // namespace Resources
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} // namespace XCEngine
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@@ -18,7 +18,6 @@ public:
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virtual size_t GetMemorySize() const = 0;
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virtual void Release() = 0;
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protected:
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struct ConstructParams {
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Containers::String name;
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Containers::String path;
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93
engine/include/XCEngine/Resources/Material.h
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93
engine/include/XCEngine/Resources/Material.h
Normal file
@@ -0,0 +1,93 @@
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#pragma once
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#include "IResource.h"
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#include "ResourceHandle.h"
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#include "ResourceManager.h"
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#include "Texture.h"
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#include "Shader.h"
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#include "../Containers/HashMap.h"
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#include "../Core/Types.h"
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#include "../Math/Vector2.h"
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#include "../Math/Vector3.h"
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#include "../Math/Vector4.h"
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#include <cstring>
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namespace XCEngine {
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namespace Resources {
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enum class MaterialPropertyType {
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Float, Float2, Float3, Float4,
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Int, Int2, Int3, Int4,
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Bool, Texture, Cubemap
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};
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struct MaterialProperty {
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Containers::String name;
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MaterialPropertyType type;
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union Value {
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float floatValue[4];
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Core::int32 intValue[4];
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bool boolValue;
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Value() { memset(this, 0, sizeof(Value)); }
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} value;
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Core::uint32 refCount = 0;
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MaterialProperty() : type(MaterialPropertyType::Float), refCount(0) {}
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};
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class Material : public IResource {
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public:
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Material();
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virtual ~Material() override;
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ResourceType GetType() const override { return ResourceType::Material; }
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const Containers::String& GetName() const override { return m_name; }
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const Containers::String& GetPath() const override { return m_path; }
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ResourceGUID GetGUID() const override { return m_guid; }
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bool IsValid() const override { return m_isValid; }
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size_t GetMemorySize() const override { return m_memorySize; }
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void Release() override;
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void SetShader(const ResourceHandle<class Shader>& shader);
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class Shader* GetShader() const { return m_shader.Get(); }
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void SetFloat(const Containers::String& name, float value);
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void SetFloat2(const Containers::String& name, const Math::Vector2& value);
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void SetFloat3(const Containers::String& name, const Math::Vector3& value);
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void SetFloat4(const Containers::String& name, const Math::Vector4& value);
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void SetInt(const Containers::String& name, Core::int32 value);
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void SetBool(const Containers::String& name, bool value);
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void SetTexture(const Containers::String& name, const ResourceHandle<Texture>& texture);
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float GetFloat(const Containers::String& name) const;
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Math::Vector2 GetFloat2(const Containers::String& name) const;
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Math::Vector3 GetFloat3(const Containers::String& name) const;
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Math::Vector4 GetFloat4(const Containers::String& name) const;
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Core::int32 GetInt(const Containers::String& name) const;
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bool GetBool(const Containers::String& name) const;
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ResourceHandle<Texture> GetTexture(const Containers::String& name) const;
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const Containers::Array<Core::uint8>& GetConstantBufferData() const { return m_constantBufferData; }
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void UpdateConstantBuffer();
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bool HasProperty(const Containers::String& name) const;
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void RemoveProperty(const Containers::String& name);
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void ClearAllProperties();
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private:
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ResourceHandle<class Shader> m_shader;
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Containers::HashMap<Containers::String, MaterialProperty> m_properties;
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Containers::Array<Core::uint8> m_constantBufferData;
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struct TextureBinding {
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Containers::String name;
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Core::uint32 slot;
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ResourceHandle<Texture> texture;
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};
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Containers::Array<TextureBinding> m_textureBindings;
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};
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} // namespace Resources
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} // namespace XCEngine
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25
engine/include/XCEngine/Resources/MaterialLoader.h
Normal file
25
engine/include/XCEngine/Resources/MaterialLoader.h
Normal file
@@ -0,0 +1,25 @@
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#pragma once
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#include "IResourceLoader.h"
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#include "Material.h"
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namespace XCEngine {
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namespace Resources {
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class MaterialLoader : public IResourceLoader {
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public:
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MaterialLoader();
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virtual ~MaterialLoader() override;
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ResourceType GetResourceType() const override { return ResourceType::Material; }
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Containers::Array<Containers::String> GetSupportedExtensions() const override;
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bool CanLoad(const Containers::String& path) const override;
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LoadResult Load(const Containers::String& path, const ImportSettings* settings = nullptr) override;
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ImportSettings* GetDefaultSettings() const override;
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private:
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bool ParseMaterialData(const Containers::Array<Core::uint8>& data, Material* material);
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};
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} // namespace Resources
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} // namespace XCEngine
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68
engine/include/XCEngine/Resources/Mesh.h
Normal file
68
engine/include/XCEngine/Resources/Mesh.h
Normal file
@@ -0,0 +1,68 @@
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#pragma once
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#include "IResource.h"
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#include "../Containers/Array.h"
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#include "../Core/Types.h"
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namespace XCEngine {
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namespace Resources {
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enum class VertexAttribute : Core::uint32 {
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Position = 1 << 0, Normal = 1 << 1, Tangent = 1 << 2,
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Color = 1 << 3, UV0 = 1 << 4, UV1 = 1 << 5,
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UV2 = 1 << 6, UV3 = 1 << 7, BoneWeights = 1 << 8, BoneIndices = 1 << 9
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};
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struct MeshSection {
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Core::uint32 baseVertex;
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Core::uint32 vertexCount;
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Core::uint32 startIndex;
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Core::uint32 indexCount;
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Core::uint32 materialID;
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};
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class Mesh : public IResource {
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public:
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Mesh();
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virtual ~Mesh() override;
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ResourceType GetType() const override { return ResourceType::Mesh; }
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const Containers::String& GetName() const override { return m_name; }
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const Containers::String& GetPath() const override { return m_path; }
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ResourceGUID GetGUID() const override { return m_guid; }
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bool IsValid() const override { return m_isValid; }
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size_t GetMemorySize() const override { return m_memorySize; }
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void Release() override;
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void SetVertexData(const void* data, size_t size, Core::uint32 vertexCount,
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Core::uint32 vertexStride, VertexAttribute attributes);
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const void* GetVertexData() const { return m_vertexData.Data(); }
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size_t GetVertexDataSize() const { return m_vertexData.Size(); }
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Core::uint32 GetVertexCount() const { return m_vertexCount; }
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Core::uint32 GetVertexStride() const { return m_vertexStride; }
|
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VertexAttribute GetVertexAttributes() const { return m_attributes; }
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|
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void SetIndexData(const void* data, size_t size, Core::uint32 indexCount, bool use32Bit);
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const void* GetIndexData() const { return m_indexData.Data(); }
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size_t GetIndexDataSize() const { return m_indexData.Size(); }
|
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Core::uint32 GetIndexCount() const { return m_indexCount; }
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bool IsUse32BitIndex() const { return m_use32BitIndex; }
|
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void AddSection(const MeshSection& section);
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const Containers::Array<MeshSection>& GetSections() const { return m_sections; }
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private:
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Core::uint32 m_vertexCount = 0;
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Core::uint32 m_vertexStride = 0;
|
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VertexAttribute m_attributes = VertexAttribute::Position;
|
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|
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Core::uint32 m_indexCount = 0;
|
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bool m_use32BitIndex = false;
|
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|
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Containers::Array<Core::uint8> m_vertexData;
|
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Containers::Array<Core::uint8> m_indexData;
|
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Containers::Array<MeshSection> m_sections;
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};
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|
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} // namespace Resources
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} // namespace XCEngine
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22
engine/include/XCEngine/Resources/MeshLoader.h
Normal file
22
engine/include/XCEngine/Resources/MeshLoader.h
Normal file
@@ -0,0 +1,22 @@
|
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#pragma once
|
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|
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#include "IResourceLoader.h"
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#include "Mesh.h"
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|
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namespace XCEngine {
|
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namespace Resources {
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|
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class MeshLoader : public IResourceLoader {
|
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public:
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MeshLoader();
|
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virtual ~MeshLoader() override;
|
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|
||||
ResourceType GetResourceType() const override { return ResourceType::Mesh; }
|
||||
Containers::Array<Containers::String> GetSupportedExtensions() const override;
|
||||
bool CanLoad(const Containers::String& path) const override;
|
||||
LoadResult Load(const Containers::String& path, const ImportSettings* settings = nullptr) override;
|
||||
ImportSettings* GetDefaultSettings() const override;
|
||||
};
|
||||
|
||||
} // namespace Resources
|
||||
} // namespace XCEngine
|
||||
@@ -98,7 +98,7 @@ private:
|
||||
Containers::HashMap<ResourceGUID, IResource*> m_resourceCache;
|
||||
Containers::HashMap<ResourceGUID, Core::uint32> m_refCounts;
|
||||
Containers::HashMap<ResourceGUID, Containers::String> m_guidToPath;
|
||||
Containers::HashMap<ResourceType, Core::UniqueRef<IResourceLoader>> m_loaders;
|
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Containers::HashMap<ResourceType, IResourceLoader*> m_loaders;
|
||||
|
||||
size_t m_memoryUsage = 0;
|
||||
size_t m_memoryBudget = 512 * 1024 * 1024;
|
||||
|
||||
@@ -64,6 +64,22 @@ inline ResourceGUID MakeResourceGUID(const char* path) {
|
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return ResourceGUID::Generate(path);
|
||||
}
|
||||
|
||||
} // namespace Resources
|
||||
|
||||
} // namespace XCEngine
|
||||
|
||||
namespace std {
|
||||
template<>
|
||||
struct hash<XCEngine::Resources::ResourceGUID> {
|
||||
size_t operator()(const XCEngine::Resources::ResourceGUID& guid) const noexcept {
|
||||
return static_cast<size_t>(guid.value);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
namespace XCEngine {
|
||||
namespace Resources {
|
||||
|
||||
template<typename T>
|
||||
ResourceType GetResourceType();
|
||||
|
||||
|
||||
@@ -9,15 +9,21 @@
|
||||
#include "ResourceCache.h"
|
||||
#include "AsyncLoader.h"
|
||||
|
||||
#include "Texture.h"
|
||||
#include "TextureLoader.h"
|
||||
#include "Mesh.h"
|
||||
#include "MeshLoader.h"
|
||||
#include "Material.h"
|
||||
#include "MaterialLoader.h"
|
||||
#include "Shader.h"
|
||||
#include "ShaderLoader.h"
|
||||
#include "AudioClip.h"
|
||||
#include "AudioLoader.h"
|
||||
|
||||
// Forward declarations for concrete resource types
|
||||
namespace XCEngine {
|
||||
namespace Resources {
|
||||
|
||||
class Texture;
|
||||
class Mesh;
|
||||
class Material;
|
||||
class Shader;
|
||||
class AudioClip;
|
||||
class BinaryResource;
|
||||
|
||||
} // namespace Resources
|
||||
|
||||
87
engine/include/XCEngine/Resources/Shader.h
Normal file
87
engine/include/XCEngine/Resources/Shader.h
Normal file
@@ -0,0 +1,87 @@
|
||||
#pragma once
|
||||
|
||||
#include "IResource.h"
|
||||
#include "../Containers/Array.h"
|
||||
#include "../Core/Types.h"
|
||||
|
||||
namespace XCEngine {
|
||||
namespace Resources {
|
||||
|
||||
enum class ShaderType : Core::uint8 {
|
||||
Vertex,
|
||||
Fragment,
|
||||
Geometry,
|
||||
Compute,
|
||||
Hull,
|
||||
Domain
|
||||
};
|
||||
|
||||
enum class ShaderLanguage : Core::uint8 {
|
||||
GLSL,
|
||||
HLSL,
|
||||
SPIRV
|
||||
};
|
||||
|
||||
struct ShaderUniform {
|
||||
Containers::String name;
|
||||
Core::uint32 location;
|
||||
Core::uint32 size;
|
||||
Core::uint32 type;
|
||||
};
|
||||
|
||||
struct ShaderAttribute {
|
||||
Containers::String name;
|
||||
Core::uint32 location;
|
||||
Core::uint32 size;
|
||||
Core::uint32 type;
|
||||
};
|
||||
|
||||
class Shader : public IResource {
|
||||
public:
|
||||
Shader();
|
||||
virtual ~Shader() override;
|
||||
|
||||
ResourceType GetType() const override { return ResourceType::Shader; }
|
||||
const Containers::String& GetName() const override { return m_name; }
|
||||
const Containers::String& GetPath() const override { return m_path; }
|
||||
ResourceGUID GetGUID() const override { return m_guid; }
|
||||
bool IsValid() const override { return m_isValid; }
|
||||
size_t GetMemorySize() const override { return m_memorySize; }
|
||||
void Release() override;
|
||||
|
||||
void SetShaderType(ShaderType type) { m_shaderType = type; }
|
||||
ShaderType GetShaderType() const { return m_shaderType; }
|
||||
|
||||
void SetShaderLanguage(ShaderLanguage lang) { m_language = lang; }
|
||||
ShaderLanguage GetShaderLanguage() const { return m_language; }
|
||||
|
||||
void SetSourceCode(const Containers::String& source);
|
||||
const Containers::String& GetSourceCode() const { return m_sourceCode; }
|
||||
|
||||
void SetCompiledBinary(const Containers::Array<Core::uint8>& binary);
|
||||
const Containers::Array<Core::uint8>& GetCompiledBinary() const { return m_compiledBinary; }
|
||||
|
||||
void AddUniform(const ShaderUniform& uniform);
|
||||
const Containers::Array<ShaderUniform>& GetUniforms() const { return m_uniforms; }
|
||||
|
||||
void AddAttribute(const ShaderAttribute& attribute);
|
||||
const Containers::Array<ShaderAttribute>& GetAttributes() const { return m_attributes; }
|
||||
|
||||
class IRHIShader* GetRHIResource() const { return m_rhiResource; }
|
||||
void SetRHIResource(class IRHIShader* resource);
|
||||
|
||||
private:
|
||||
ShaderType m_shaderType = ShaderType::Fragment;
|
||||
ShaderLanguage m_language = ShaderLanguage::GLSL;
|
||||
|
||||
Containers::String m_sourceCode;
|
||||
Containers::Array<Core::uint8> m_compiledBinary;
|
||||
|
||||
Containers::Array<ShaderUniform> m_uniforms;
|
||||
Containers::Array<ShaderAttribute> m_attributes;
|
||||
|
||||
class IRHIShader* m_rhiResource = nullptr;
|
||||
};
|
||||
|
||||
} // namespace Resources
|
||||
} // namespace XCEngine
|
||||
26
engine/include/XCEngine/Resources/ShaderLoader.h
Normal file
26
engine/include/XCEngine/Resources/ShaderLoader.h
Normal file
@@ -0,0 +1,26 @@
|
||||
#pragma once
|
||||
|
||||
#include "IResourceLoader.h"
|
||||
#include "Shader.h"
|
||||
|
||||
namespace XCEngine {
|
||||
namespace Resources {
|
||||
|
||||
class ShaderLoader : public IResourceLoader {
|
||||
public:
|
||||
ShaderLoader();
|
||||
virtual ~ShaderLoader() override;
|
||||
|
||||
ResourceType GetResourceType() const override { return ResourceType::Shader; }
|
||||
Containers::Array<Containers::String> GetSupportedExtensions() const override;
|
||||
bool CanLoad(const Containers::String& path) const override;
|
||||
LoadResult Load(const Containers::String& path, const ImportSettings* settings = nullptr) override;
|
||||
ImportSettings* GetDefaultSettings() const override;
|
||||
|
||||
private:
|
||||
ShaderType DetectShaderType(const Containers::String& path, const Containers::String& source);
|
||||
bool ParseShaderSource(const Containers::String& source, Shader* shader);
|
||||
};
|
||||
|
||||
} // namespace Resources
|
||||
} // namespace XCEngine
|
||||
73
engine/include/XCEngine/Resources/Texture.h
Normal file
73
engine/include/XCEngine/Resources/Texture.h
Normal file
@@ -0,0 +1,73 @@
|
||||
#pragma once
|
||||
|
||||
#include "IResource.h"
|
||||
#include "../Core/Types.h"
|
||||
|
||||
namespace XCEngine {
|
||||
namespace Resources {
|
||||
|
||||
enum class TextureType {
|
||||
Texture2D, Texture3D, TextureCube, Texture2DArray, TextureCubeArray
|
||||
};
|
||||
|
||||
enum class TextureFormat {
|
||||
Unknown, R8_UNORM, RG8_UNORM, RGBA8_UNORM, RGBA8_SRGB,
|
||||
R16_FLOAT, RG16_FLOAT, RGBA16_FLOAT,
|
||||
R32_FLOAT, RG32_FLOAT, RGBA32_FLOAT,
|
||||
D16_UNORM, D24_UNORM_S8_UINT, D32_FLOAT, D32_FLOAT_S8_X24_UINT,
|
||||
BC1_UNORM, BC1_UNORM_SRGB, BC2_UNORM, BC2_UNORM_SRGB,
|
||||
BC3_UNORM, BC3_UNORM_SRGB, BC4_UNORM, BC5_UNORM, BC6H_UF16,
|
||||
BC7_UNORM, BC7_UNORM_SRGB
|
||||
};
|
||||
|
||||
enum class TextureUsage : Core::uint8 {
|
||||
None = 0, ShaderResource = 1 << 0, RenderTarget = 1 << 1,
|
||||
DepthStencil = 1 << 2, UnorderedAccess = 1 << 3,
|
||||
TransferSrc = 1 << 4, TransferDst = 1 << 5
|
||||
};
|
||||
|
||||
class Texture : public IResource {
|
||||
public:
|
||||
Texture();
|
||||
virtual ~Texture() override;
|
||||
|
||||
ResourceType GetType() const override { return ResourceType::Texture; }
|
||||
const Containers::String& GetName() const override { return m_name; }
|
||||
const Containers::String& GetPath() const override { return m_path; }
|
||||
ResourceGUID GetGUID() const override { return m_guid; }
|
||||
bool IsValid() const override { return m_isValid; }
|
||||
size_t GetMemorySize() const override { return m_memorySize; }
|
||||
void Release() override;
|
||||
|
||||
Core::uint32 GetWidth() const { return m_width; }
|
||||
Core::uint32 GetHeight() const { return m_height; }
|
||||
Core::uint32 GetDepth() const { return m_depth; }
|
||||
Core::uint32 GetMipLevels() const { return m_mipLevels; }
|
||||
Core::uint32 GetArraySize() const { return m_arraySize; }
|
||||
TextureType GetTextureType() const { return m_textureType; }
|
||||
TextureFormat GetFormat() const { return m_format; }
|
||||
TextureUsage GetUsage() const { return m_usage; }
|
||||
|
||||
const void* GetPixelData() const { return m_pixelData.Data(); }
|
||||
size_t GetPixelDataSize() const { return m_pixelData.Size(); }
|
||||
|
||||
bool Create(Core::uint32 width, Core::uint32 height, Core::uint32 depth,
|
||||
Core::uint32 mipLevels, TextureType type, TextureFormat format,
|
||||
const void* data, size_t dataSize);
|
||||
bool GenerateMipmaps();
|
||||
|
||||
private:
|
||||
Core::uint32 m_width = 0;
|
||||
Core::uint32 m_height = 0;
|
||||
Core::uint32 m_depth = 1;
|
||||
Core::uint32 m_mipLevels = 1;
|
||||
Core::uint32 m_arraySize = 1;
|
||||
TextureType m_textureType = TextureType::Texture2D;
|
||||
TextureFormat m_format = TextureFormat::RGBA8_UNORM;
|
||||
TextureUsage m_usage = TextureUsage::ShaderResource;
|
||||
|
||||
Containers::Array<Core::uint8> m_pixelData;
|
||||
};
|
||||
|
||||
} // namespace Resources
|
||||
} // namespace XCEngine
|
||||
22
engine/include/XCEngine/Resources/TextureLoader.h
Normal file
22
engine/include/XCEngine/Resources/TextureLoader.h
Normal file
@@ -0,0 +1,22 @@
|
||||
#pragma once
|
||||
|
||||
#include "IResourceLoader.h"
|
||||
#include "Texture.h"
|
||||
|
||||
namespace XCEngine {
|
||||
namespace Resources {
|
||||
|
||||
class TextureLoader : public IResourceLoader {
|
||||
public:
|
||||
TextureLoader();
|
||||
virtual ~TextureLoader() override;
|
||||
|
||||
ResourceType GetResourceType() const override { return ResourceType::Texture; }
|
||||
Containers::Array<Containers::String> GetSupportedExtensions() const override;
|
||||
bool CanLoad(const Containers::String& path) const override;
|
||||
LoadResult Load(const Containers::String& path, const ImportSettings* settings = nullptr) override;
|
||||
ImportSettings* GetDefaultSettings() const override;
|
||||
};
|
||||
|
||||
} // namespace Resources
|
||||
} // namespace XCEngine
|
||||
@@ -14,12 +14,12 @@ public:
|
||||
void Unlock() { m_mutex.unlock(); }
|
||||
bool TryLock() { return m_mutex.try_lock(); }
|
||||
|
||||
void lock() { Lock(); }
|
||||
void unlock() { Unlock(); }
|
||||
bool try_lock() { return TryLock(); }
|
||||
void lock() const { m_mutex.lock(); }
|
||||
void unlock() const { m_mutex.unlock(); }
|
||||
bool try_lock() const { return m_mutex.try_lock(); }
|
||||
|
||||
private:
|
||||
std::mutex m_mutex;
|
||||
mutable std::mutex m_mutex;
|
||||
};
|
||||
|
||||
} // namespace Threading
|
||||
|
||||
Reference in New Issue
Block a user