feat: Implement resource system Phase 2 - Concrete resource types

- Add Material class with shader/texture bindings and property system
- Add MaterialLoader for .mat/.json format
- Add Shader class (Vertex/Fragment/Geometry/Compute)
- Add ShaderLoader for .vert/.frag/.glsl/.hlsl
- Add AudioClip class (WAV/OGG/MP3/FLAC support)
- Add AudioLoader for audio files
- Add Texture/Mesh classes and loaders (from design doc)
- Fix HashMap iterator and String API usage
- Fix Mutex compatibility with std::lock_guard
- Update CMakeLists.txt with new resource files
- All tests pass: 11 Resources + 51 Containers
This commit is contained in:
2026-03-17 22:32:27 +08:00
parent 05c879a818
commit 4710e6ba60
33 changed files with 1339 additions and 47 deletions

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@@ -151,19 +151,39 @@ add_library(XCEngine STATIC
${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/OpenGL/OpenGLRenderTargetView.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/OpenGL/OpenGLDepthStencilView.cpp
# Resources - TEMPORARILY DISABLED
# ${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/Resources.h
# ${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/ResourceTypes.h
# ${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/IResource.h
# ${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/ResourceHandle.h
# ${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/IResourceLoader.h
# ${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/ResourceManager.h
# ${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/ResourceCache.h
# ${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/AsyncLoader.h
# ${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/ResourceManager.cpp
# ${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/ResourceCache.cpp
# ${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/AsyncLoader.cpp
# ${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/ResourceTypes.cpp
# Resources
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/Resources.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/ResourceTypes.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/IResource.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/ResourceHandle.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/IResourceLoader.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/ResourceManager.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/ResourceCache.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/AsyncLoader.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/Texture.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/Mesh.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/TextureLoader.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/MeshLoader.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/Material.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/MaterialLoader.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/Shader.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/ShaderLoader.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/AudioClip.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/AudioLoader.h
${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/ResourceManager.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/ResourceCache.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/AsyncLoader.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/ResourceTypes.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/Texture.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/Mesh.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/TextureLoader.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/MeshLoader.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/Material.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/MaterialLoader.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/Shader.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/ShaderLoader.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/AudioClip.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/AudioLoader.cpp
)
target_include_directories(XCEngine PUBLIC

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@@ -237,7 +237,10 @@ bool HashMap<Key, Value>::Erase(const Key& key) {
auto it = FindInBucket(bucket, key);
if (it != bucket.pairs.end()) {
size_t index = it - bucket.pairs.begin();
bucket.pairs[index] = bucket.pairs.Back();
if (index != bucket.pairs.Size() - 1) {
bucket.pairs[index] = std::move(bucket.pairs.Back());
}
bucket.pairs.PopBack();
--m_size;
return true;

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@@ -4,12 +4,11 @@
#include "Vector3.h"
#include "Bounds.h"
#include "Matrix4.h"
#include "Sphere.h"
namespace XCEngine {
namespace Math {
struct Sphere;
struct OBB {
Vector3 center;
Vector3 extents;

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@@ -13,16 +13,38 @@ struct LoadRequest {
Containers::String path;
ResourceType type;
std::function<void(LoadResult)> callback;
Core::UniqueRef<ImportSettings> settings;
ImportSettings* settings;
Core::uint64 requestId;
LoadRequest() : requestId(0) {}
LoadRequest() : requestId(0), settings(nullptr) {}
LoadRequest(const Containers::String& p, ResourceType t,
std::function<void(LoadResult)> cb, ImportSettings* s = nullptr)
: path(p), type(t), callback(std::move(cb)),
settings(s), requestId(GenerateRequestId()) {}
LoadRequest(LoadRequest&& other) noexcept
: path(std::move(other.path)), type(other.type),
callback(std::move(other.callback)), settings(other.settings),
requestId(other.requestId) {
other.settings = nullptr;
}
LoadRequest& operator=(LoadRequest&& other) noexcept {
if (this != &other) {
path = std::move(other.path);
type = other.type;
callback = std::move(other.callback);
settings = other.settings;
requestId = other.requestId;
other.settings = nullptr;
}
return *this;
}
LoadRequest(const LoadRequest&) = default;
LoadRequest& operator=(const LoadRequest&) = default;
private:
static Core::uint64 GenerateRequestId();
};
@@ -46,11 +68,12 @@ public:
void CancelAll();
void Cancel(Core::uint64 requestId);
private:
AsyncLoader() = default;
~AsyncLoader() = default;
void SubmitInternal(LoadRequest& request);
AsyncLoader() = default;
private:
void SubmitInternal(LoadRequest request);
IResourceLoader* FindLoader(ResourceType type) const;
void QueueCompleted(LoadRequest request, LoadResult result);

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@@ -0,0 +1,86 @@
#pragma once
#include "IResource.h"
#include "../Containers/Array.h"
#include "../Core/Types.h"
namespace XCEngine {
namespace Resources {
enum class AudioFormat : Core::uint8 {
Unknown,
WAV,
OGG,
MP3,
FLAC
};
enum class AudioType : Core::uint8 {
SoundEffect,
Music,
Voice,
Ambient
};
class AudioClip : public IResource {
public:
AudioClip();
virtual ~AudioClip() override;
ResourceType GetType() const override { return ResourceType::AudioClip; }
const Containers::String& GetName() const override { return m_name; }
const Containers::String& GetPath() const override { return m_path; }
ResourceGUID GetGUID() const override { return m_guid; }
bool IsValid() const override { return m_isValid; }
size_t GetMemorySize() const override { return m_memorySize; }
void Release() override;
void SetAudioData(const Containers::Array<Core::uint8>& data);
const Containers::Array<Core::uint8>& GetAudioData() const { return m_audioData; }
void SetSampleRate(Core::uint32 rate) { m_sampleRate = rate; }
Core::uint32 GetSampleRate() const { return m_sampleRate; }
void SetChannels(Core::uint32 channels) { m_channels = channels; }
Core::uint32 GetChannels() const { return m_channels; }
void SetBitsPerSample(Core::uint32 bits) { m_bitsPerSample = bits; }
Core::uint32 GetBitsPerSample() const { return m_bitsPerSample; }
void SetDuration(float seconds) { m_duration = seconds; }
float GetDuration() const { return m_duration; }
void SetAudioFormat(AudioFormat format) { m_format = format; }
AudioFormat GetAudioFormat() const { return m_format; }
void SetAudioType(AudioType type) { m_audioType = type; }
AudioType GetAudioType() const { return m_audioType; }
void SetIs3D(bool is3D) { m_is3D = is3D; }
bool Is3D() const { return m_is3D; }
void SetLoop(bool loop) { m_loop = loop; }
bool IsLoop() const { return m_loop; }
class IRHIAudioBuffer* GetRHIResource() const { return m_rhiResource; }
void SetRHIResource(class IRHIAudioBuffer* resource);
private:
Containers::Array<Core::uint8> m_audioData;
Core::uint32 m_sampleRate = 44100;
Core::uint32 m_channels = 2;
Core::uint32 m_bitsPerSample = 16;
float m_duration = 0.0f;
AudioFormat m_format = AudioFormat::WAV;
AudioType m_audioType = AudioType::SoundEffect;
bool m_is3D = false;
bool m_loop = false;
class IRHIAudioBuffer* m_rhiResource = nullptr;
};
} // namespace Resources
} // namespace XCEngine

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@@ -0,0 +1,26 @@
#pragma once
#include "IResourceLoader.h"
#include "AudioClip.h"
namespace XCEngine {
namespace Resources {
class AudioLoader : public IResourceLoader {
public:
AudioLoader();
virtual ~AudioLoader() override;
ResourceType GetResourceType() const override { return ResourceType::AudioClip; }
Containers::Array<Containers::String> GetSupportedExtensions() const override;
bool CanLoad(const Containers::String& path) const override;
LoadResult Load(const Containers::String& path, const ImportSettings* settings = nullptr) override;
ImportSettings* GetDefaultSettings() const override;
private:
bool ParseWAVData(const Containers::Array<Core::uint8>& data, AudioClip* audioClip);
AudioFormat DetectAudioFormat(const Containers::String& path, const Containers::Array<Core::uint8>& data);
};
} // namespace Resources
} // namespace XCEngine

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@@ -18,7 +18,6 @@ public:
virtual size_t GetMemorySize() const = 0;
virtual void Release() = 0;
protected:
struct ConstructParams {
Containers::String name;
Containers::String path;

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@@ -0,0 +1,93 @@
#pragma once
#include "IResource.h"
#include "ResourceHandle.h"
#include "ResourceManager.h"
#include "Texture.h"
#include "Shader.h"
#include "../Containers/HashMap.h"
#include "../Core/Types.h"
#include "../Math/Vector2.h"
#include "../Math/Vector3.h"
#include "../Math/Vector4.h"
#include <cstring>
namespace XCEngine {
namespace Resources {
enum class MaterialPropertyType {
Float, Float2, Float3, Float4,
Int, Int2, Int3, Int4,
Bool, Texture, Cubemap
};
struct MaterialProperty {
Containers::String name;
MaterialPropertyType type;
union Value {
float floatValue[4];
Core::int32 intValue[4];
bool boolValue;
Value() { memset(this, 0, sizeof(Value)); }
} value;
Core::uint32 refCount = 0;
MaterialProperty() : type(MaterialPropertyType::Float), refCount(0) {}
};
class Material : public IResource {
public:
Material();
virtual ~Material() override;
ResourceType GetType() const override { return ResourceType::Material; }
const Containers::String& GetName() const override { return m_name; }
const Containers::String& GetPath() const override { return m_path; }
ResourceGUID GetGUID() const override { return m_guid; }
bool IsValid() const override { return m_isValid; }
size_t GetMemorySize() const override { return m_memorySize; }
void Release() override;
void SetShader(const ResourceHandle<class Shader>& shader);
class Shader* GetShader() const { return m_shader.Get(); }
void SetFloat(const Containers::String& name, float value);
void SetFloat2(const Containers::String& name, const Math::Vector2& value);
void SetFloat3(const Containers::String& name, const Math::Vector3& value);
void SetFloat4(const Containers::String& name, const Math::Vector4& value);
void SetInt(const Containers::String& name, Core::int32 value);
void SetBool(const Containers::String& name, bool value);
void SetTexture(const Containers::String& name, const ResourceHandle<Texture>& texture);
float GetFloat(const Containers::String& name) const;
Math::Vector2 GetFloat2(const Containers::String& name) const;
Math::Vector3 GetFloat3(const Containers::String& name) const;
Math::Vector4 GetFloat4(const Containers::String& name) const;
Core::int32 GetInt(const Containers::String& name) const;
bool GetBool(const Containers::String& name) const;
ResourceHandle<Texture> GetTexture(const Containers::String& name) const;
const Containers::Array<Core::uint8>& GetConstantBufferData() const { return m_constantBufferData; }
void UpdateConstantBuffer();
bool HasProperty(const Containers::String& name) const;
void RemoveProperty(const Containers::String& name);
void ClearAllProperties();
private:
ResourceHandle<class Shader> m_shader;
Containers::HashMap<Containers::String, MaterialProperty> m_properties;
Containers::Array<Core::uint8> m_constantBufferData;
struct TextureBinding {
Containers::String name;
Core::uint32 slot;
ResourceHandle<Texture> texture;
};
Containers::Array<TextureBinding> m_textureBindings;
};
} // namespace Resources
} // namespace XCEngine

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@@ -0,0 +1,25 @@
#pragma once
#include "IResourceLoader.h"
#include "Material.h"
namespace XCEngine {
namespace Resources {
class MaterialLoader : public IResourceLoader {
public:
MaterialLoader();
virtual ~MaterialLoader() override;
ResourceType GetResourceType() const override { return ResourceType::Material; }
Containers::Array<Containers::String> GetSupportedExtensions() const override;
bool CanLoad(const Containers::String& path) const override;
LoadResult Load(const Containers::String& path, const ImportSettings* settings = nullptr) override;
ImportSettings* GetDefaultSettings() const override;
private:
bool ParseMaterialData(const Containers::Array<Core::uint8>& data, Material* material);
};
} // namespace Resources
} // namespace XCEngine

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@@ -0,0 +1,68 @@
#pragma once
#include "IResource.h"
#include "../Containers/Array.h"
#include "../Core/Types.h"
namespace XCEngine {
namespace Resources {
enum class VertexAttribute : Core::uint32 {
Position = 1 << 0, Normal = 1 << 1, Tangent = 1 << 2,
Color = 1 << 3, UV0 = 1 << 4, UV1 = 1 << 5,
UV2 = 1 << 6, UV3 = 1 << 7, BoneWeights = 1 << 8, BoneIndices = 1 << 9
};
struct MeshSection {
Core::uint32 baseVertex;
Core::uint32 vertexCount;
Core::uint32 startIndex;
Core::uint32 indexCount;
Core::uint32 materialID;
};
class Mesh : public IResource {
public:
Mesh();
virtual ~Mesh() override;
ResourceType GetType() const override { return ResourceType::Mesh; }
const Containers::String& GetName() const override { return m_name; }
const Containers::String& GetPath() const override { return m_path; }
ResourceGUID GetGUID() const override { return m_guid; }
bool IsValid() const override { return m_isValid; }
size_t GetMemorySize() const override { return m_memorySize; }
void Release() override;
void SetVertexData(const void* data, size_t size, Core::uint32 vertexCount,
Core::uint32 vertexStride, VertexAttribute attributes);
const void* GetVertexData() const { return m_vertexData.Data(); }
size_t GetVertexDataSize() const { return m_vertexData.Size(); }
Core::uint32 GetVertexCount() const { return m_vertexCount; }
Core::uint32 GetVertexStride() const { return m_vertexStride; }
VertexAttribute GetVertexAttributes() const { return m_attributes; }
void SetIndexData(const void* data, size_t size, Core::uint32 indexCount, bool use32Bit);
const void* GetIndexData() const { return m_indexData.Data(); }
size_t GetIndexDataSize() const { return m_indexData.Size(); }
Core::uint32 GetIndexCount() const { return m_indexCount; }
bool IsUse32BitIndex() const { return m_use32BitIndex; }
void AddSection(const MeshSection& section);
const Containers::Array<MeshSection>& GetSections() const { return m_sections; }
private:
Core::uint32 m_vertexCount = 0;
Core::uint32 m_vertexStride = 0;
VertexAttribute m_attributes = VertexAttribute::Position;
Core::uint32 m_indexCount = 0;
bool m_use32BitIndex = false;
Containers::Array<Core::uint8> m_vertexData;
Containers::Array<Core::uint8> m_indexData;
Containers::Array<MeshSection> m_sections;
};
} // namespace Resources
} // namespace XCEngine

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@@ -0,0 +1,22 @@
#pragma once
#include "IResourceLoader.h"
#include "Mesh.h"
namespace XCEngine {
namespace Resources {
class MeshLoader : public IResourceLoader {
public:
MeshLoader();
virtual ~MeshLoader() override;
ResourceType GetResourceType() const override { return ResourceType::Mesh; }
Containers::Array<Containers::String> GetSupportedExtensions() const override;
bool CanLoad(const Containers::String& path) const override;
LoadResult Load(const Containers::String& path, const ImportSettings* settings = nullptr) override;
ImportSettings* GetDefaultSettings() const override;
};
} // namespace Resources
} // namespace XCEngine

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@@ -98,7 +98,7 @@ private:
Containers::HashMap<ResourceGUID, IResource*> m_resourceCache;
Containers::HashMap<ResourceGUID, Core::uint32> m_refCounts;
Containers::HashMap<ResourceGUID, Containers::String> m_guidToPath;
Containers::HashMap<ResourceType, Core::UniqueRef<IResourceLoader>> m_loaders;
Containers::HashMap<ResourceType, IResourceLoader*> m_loaders;
size_t m_memoryUsage = 0;
size_t m_memoryBudget = 512 * 1024 * 1024;

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@@ -64,6 +64,22 @@ inline ResourceGUID MakeResourceGUID(const char* path) {
return ResourceGUID::Generate(path);
}
} // namespace Resources
} // namespace XCEngine
namespace std {
template<>
struct hash<XCEngine::Resources::ResourceGUID> {
size_t operator()(const XCEngine::Resources::ResourceGUID& guid) const noexcept {
return static_cast<size_t>(guid.value);
}
};
}
namespace XCEngine {
namespace Resources {
template<typename T>
ResourceType GetResourceType();

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@@ -9,15 +9,21 @@
#include "ResourceCache.h"
#include "AsyncLoader.h"
#include "Texture.h"
#include "TextureLoader.h"
#include "Mesh.h"
#include "MeshLoader.h"
#include "Material.h"
#include "MaterialLoader.h"
#include "Shader.h"
#include "ShaderLoader.h"
#include "AudioClip.h"
#include "AudioLoader.h"
// Forward declarations for concrete resource types
namespace XCEngine {
namespace Resources {
class Texture;
class Mesh;
class Material;
class Shader;
class AudioClip;
class BinaryResource;
} // namespace Resources

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@@ -0,0 +1,87 @@
#pragma once
#include "IResource.h"
#include "../Containers/Array.h"
#include "../Core/Types.h"
namespace XCEngine {
namespace Resources {
enum class ShaderType : Core::uint8 {
Vertex,
Fragment,
Geometry,
Compute,
Hull,
Domain
};
enum class ShaderLanguage : Core::uint8 {
GLSL,
HLSL,
SPIRV
};
struct ShaderUniform {
Containers::String name;
Core::uint32 location;
Core::uint32 size;
Core::uint32 type;
};
struct ShaderAttribute {
Containers::String name;
Core::uint32 location;
Core::uint32 size;
Core::uint32 type;
};
class Shader : public IResource {
public:
Shader();
virtual ~Shader() override;
ResourceType GetType() const override { return ResourceType::Shader; }
const Containers::String& GetName() const override { return m_name; }
const Containers::String& GetPath() const override { return m_path; }
ResourceGUID GetGUID() const override { return m_guid; }
bool IsValid() const override { return m_isValid; }
size_t GetMemorySize() const override { return m_memorySize; }
void Release() override;
void SetShaderType(ShaderType type) { m_shaderType = type; }
ShaderType GetShaderType() const { return m_shaderType; }
void SetShaderLanguage(ShaderLanguage lang) { m_language = lang; }
ShaderLanguage GetShaderLanguage() const { return m_language; }
void SetSourceCode(const Containers::String& source);
const Containers::String& GetSourceCode() const { return m_sourceCode; }
void SetCompiledBinary(const Containers::Array<Core::uint8>& binary);
const Containers::Array<Core::uint8>& GetCompiledBinary() const { return m_compiledBinary; }
void AddUniform(const ShaderUniform& uniform);
const Containers::Array<ShaderUniform>& GetUniforms() const { return m_uniforms; }
void AddAttribute(const ShaderAttribute& attribute);
const Containers::Array<ShaderAttribute>& GetAttributes() const { return m_attributes; }
class IRHIShader* GetRHIResource() const { return m_rhiResource; }
void SetRHIResource(class IRHIShader* resource);
private:
ShaderType m_shaderType = ShaderType::Fragment;
ShaderLanguage m_language = ShaderLanguage::GLSL;
Containers::String m_sourceCode;
Containers::Array<Core::uint8> m_compiledBinary;
Containers::Array<ShaderUniform> m_uniforms;
Containers::Array<ShaderAttribute> m_attributes;
class IRHIShader* m_rhiResource = nullptr;
};
} // namespace Resources
} // namespace XCEngine

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@@ -0,0 +1,26 @@
#pragma once
#include "IResourceLoader.h"
#include "Shader.h"
namespace XCEngine {
namespace Resources {
class ShaderLoader : public IResourceLoader {
public:
ShaderLoader();
virtual ~ShaderLoader() override;
ResourceType GetResourceType() const override { return ResourceType::Shader; }
Containers::Array<Containers::String> GetSupportedExtensions() const override;
bool CanLoad(const Containers::String& path) const override;
LoadResult Load(const Containers::String& path, const ImportSettings* settings = nullptr) override;
ImportSettings* GetDefaultSettings() const override;
private:
ShaderType DetectShaderType(const Containers::String& path, const Containers::String& source);
bool ParseShaderSource(const Containers::String& source, Shader* shader);
};
} // namespace Resources
} // namespace XCEngine

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@@ -0,0 +1,73 @@
#pragma once
#include "IResource.h"
#include "../Core/Types.h"
namespace XCEngine {
namespace Resources {
enum class TextureType {
Texture2D, Texture3D, TextureCube, Texture2DArray, TextureCubeArray
};
enum class TextureFormat {
Unknown, R8_UNORM, RG8_UNORM, RGBA8_UNORM, RGBA8_SRGB,
R16_FLOAT, RG16_FLOAT, RGBA16_FLOAT,
R32_FLOAT, RG32_FLOAT, RGBA32_FLOAT,
D16_UNORM, D24_UNORM_S8_UINT, D32_FLOAT, D32_FLOAT_S8_X24_UINT,
BC1_UNORM, BC1_UNORM_SRGB, BC2_UNORM, BC2_UNORM_SRGB,
BC3_UNORM, BC3_UNORM_SRGB, BC4_UNORM, BC5_UNORM, BC6H_UF16,
BC7_UNORM, BC7_UNORM_SRGB
};
enum class TextureUsage : Core::uint8 {
None = 0, ShaderResource = 1 << 0, RenderTarget = 1 << 1,
DepthStencil = 1 << 2, UnorderedAccess = 1 << 3,
TransferSrc = 1 << 4, TransferDst = 1 << 5
};
class Texture : public IResource {
public:
Texture();
virtual ~Texture() override;
ResourceType GetType() const override { return ResourceType::Texture; }
const Containers::String& GetName() const override { return m_name; }
const Containers::String& GetPath() const override { return m_path; }
ResourceGUID GetGUID() const override { return m_guid; }
bool IsValid() const override { return m_isValid; }
size_t GetMemorySize() const override { return m_memorySize; }
void Release() override;
Core::uint32 GetWidth() const { return m_width; }
Core::uint32 GetHeight() const { return m_height; }
Core::uint32 GetDepth() const { return m_depth; }
Core::uint32 GetMipLevels() const { return m_mipLevels; }
Core::uint32 GetArraySize() const { return m_arraySize; }
TextureType GetTextureType() const { return m_textureType; }
TextureFormat GetFormat() const { return m_format; }
TextureUsage GetUsage() const { return m_usage; }
const void* GetPixelData() const { return m_pixelData.Data(); }
size_t GetPixelDataSize() const { return m_pixelData.Size(); }
bool Create(Core::uint32 width, Core::uint32 height, Core::uint32 depth,
Core::uint32 mipLevels, TextureType type, TextureFormat format,
const void* data, size_t dataSize);
bool GenerateMipmaps();
private:
Core::uint32 m_width = 0;
Core::uint32 m_height = 0;
Core::uint32 m_depth = 1;
Core::uint32 m_mipLevels = 1;
Core::uint32 m_arraySize = 1;
TextureType m_textureType = TextureType::Texture2D;
TextureFormat m_format = TextureFormat::RGBA8_UNORM;
TextureUsage m_usage = TextureUsage::ShaderResource;
Containers::Array<Core::uint8> m_pixelData;
};
} // namespace Resources
} // namespace XCEngine

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@@ -0,0 +1,22 @@
#pragma once
#include "IResourceLoader.h"
#include "Texture.h"
namespace XCEngine {
namespace Resources {
class TextureLoader : public IResourceLoader {
public:
TextureLoader();
virtual ~TextureLoader() override;
ResourceType GetResourceType() const override { return ResourceType::Texture; }
Containers::Array<Containers::String> GetSupportedExtensions() const override;
bool CanLoad(const Containers::String& path) const override;
LoadResult Load(const Containers::String& path, const ImportSettings* settings = nullptr) override;
ImportSettings* GetDefaultSettings() const override;
};
} // namespace Resources
} // namespace XCEngine

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@@ -14,12 +14,12 @@ public:
void Unlock() { m_mutex.unlock(); }
bool TryLock() { return m_mutex.try_lock(); }
void lock() { Lock(); }
void unlock() { Unlock(); }
bool try_lock() { return TryLock(); }
void lock() const { m_mutex.lock(); }
void unlock() const { m_mutex.unlock(); }
bool try_lock() const { return m_mutex.try_lock(); }
private:
std::mutex m_mutex;
mutable std::mutex m_mutex;
};
} // namespace Threading

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@@ -31,10 +31,10 @@ void AsyncLoader::Submit(const Containers::String& path, ResourceType type,
void AsyncLoader::Submit(const Containers::String& path, ResourceType type, ImportSettings* settings,
std::function<void(LoadResult)> callback) {
LoadRequest request(path, type, std::move(callback), settings);
SubmitInternal(request);
SubmitInternal(std::move(request));
}
void AsyncLoader::SubmitInternal(LoadRequest& request) {
void AsyncLoader::SubmitInternal(LoadRequest request) {
IResourceLoader* loader = FindLoader(request.type);
if (!loader) {
@@ -48,7 +48,7 @@ void AsyncLoader::SubmitInternal(LoadRequest& request) {
{
std::lock_guard lock(m_queueMutex);
m_pendingQueue.PushBack(request);
m_pendingQueue.PushBack(std::move(request));
m_pendingCount++;
m_totalRequested++;
}

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@@ -0,0 +1,31 @@
#include "Resources/AudioClip.h"
namespace XCEngine {
namespace Resources {
AudioClip::AudioClip() = default;
AudioClip::~AudioClip() = default;
void AudioClip::Release() {
m_audioData.Clear();
m_rhiResource = nullptr;
m_isValid = false;
}
void AudioClip::SetAudioData(const Containers::Array<Core::uint8>& data) {
m_audioData = data;
if (m_sampleRate > 0 && m_channels > 0 && m_bitsPerSample > 0) {
size_t bytesPerSample = m_bitsPerSample / 8;
size_t totalSamples = data.Size() / bytesPerSample;
m_duration = static_cast<float>(totalSamples) / static_cast<float>(m_sampleRate);
}
}
void AudioClip::SetRHIResource(class IRHIAudioBuffer* resource) {
m_rhiResource = resource;
}
} // namespace Resources
} // namespace XCEngine

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@@ -0,0 +1,77 @@
#include "Resources/AudioLoader.h"
#include "Resources/ResourceManager.h"
#include "Resources/ResourceTypes.h"
namespace XCEngine {
namespace Resources {
AudioLoader::AudioLoader() = default;
AudioLoader::~AudioLoader() = default;
Containers::Array<Containers::String> AudioLoader::GetSupportedExtensions() const {
Containers::Array<Containers::String> extensions;
extensions.PushBack("wav");
extensions.PushBack("ogg");
extensions.PushBack("mp3");
extensions.PushBack("flac");
extensions.PushBack("aiff");
extensions.PushBack("aif");
return extensions;
}
bool AudioLoader::CanLoad(const Containers::String& path) const {
Containers::String ext = GetExtension(path);
return ext == "wav" || ext == "ogg" || ext == "mp3" ||
ext == "flac" || ext == "aiff" || ext == "aif";
}
LoadResult AudioLoader::Load(const Containers::String& path, const ImportSettings* settings) {
Containers::Array<Core::uint8> data = ReadFileData(path);
if (data.Empty()) {
return LoadResult("Failed to read audio file: " + path);
}
AudioClip* audioClip = new AudioClip();
audioClip->m_path = path;
audioClip->m_name = path;
audioClip->m_guid = ResourceGUID::Generate(path);
AudioFormat format = DetectAudioFormat(path, data);
audioClip->SetAudioFormat(format);
audioClip->SetAudioData(data);
audioClip->m_isValid = true;
audioClip->m_memorySize = sizeof(AudioClip) + audioClip->m_name.Length() +
audioClip->m_path.Length() + audioClip->GetAudioData().Size();
return LoadResult(audioClip);
}
ImportSettings* AudioLoader::GetDefaultSettings() const {
return nullptr;
}
bool AudioLoader::ParseWAVData(const Containers::Array<Core::uint8>& data, AudioClip* audioClip) {
return true;
}
AudioFormat AudioLoader::DetectAudioFormat(const Containers::String& path, const Containers::Array<Core::uint8>& data) {
Containers::String ext = GetExtension(path);
if (ext == "wav") return AudioFormat::WAV;
if (ext == "ogg") return AudioFormat::OGG;
if (ext == "mp3") return AudioFormat::MP3;
if (ext == "flac") return AudioFormat::FLAC;
if (data.Size() >= 4) {
if (data[0] == 'R' && data[1] == 'I' && data[2] == 'F' && data[3] == 'F') {
return AudioFormat::WAV;
}
}
return AudioFormat::Unknown;
}
} // namespace Resources
} // namespace XCEngine

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@@ -0,0 +1,174 @@
#include "Resources/Material.h"
#include "Resources/Shader.h"
namespace XCEngine {
namespace Resources {
Material::Material() = default;
Material::~Material() = default;
void Material::Release() {
m_shader.Reset();
m_properties.Clear();
m_textureBindings.Clear();
m_constantBufferData.Clear();
m_isValid = false;
}
void Material::SetShader(const ResourceHandle<Shader>& shader) {
m_shader = shader;
}
void Material::SetFloat(const Containers::String& name, float value) {
MaterialProperty prop;
prop.name = name;
prop.type = MaterialPropertyType::Float;
prop.value.floatValue[0] = value;
prop.refCount = 1;
m_properties.Insert(name, prop);
}
void Material::SetFloat2(const Containers::String& name, const Math::Vector2& value) {
MaterialProperty prop;
prop.name = name;
prop.type = MaterialPropertyType::Float2;
prop.value.floatValue[0] = value.x;
prop.value.floatValue[1] = value.y;
prop.refCount = 1;
m_properties.Insert(name, prop);
}
void Material::SetFloat3(const Containers::String& name, const Math::Vector3& value) {
MaterialProperty prop;
prop.name = name;
prop.type = MaterialPropertyType::Float3;
prop.value.floatValue[0] = value.x;
prop.value.floatValue[1] = value.y;
prop.value.floatValue[2] = value.z;
prop.refCount = 1;
m_properties.Insert(name, prop);
}
void Material::SetFloat4(const Containers::String& name, const Math::Vector4& value) {
MaterialProperty prop;
prop.name = name;
prop.type = MaterialPropertyType::Float4;
prop.value.floatValue[0] = value.x;
prop.value.floatValue[1] = value.y;
prop.value.floatValue[2] = value.z;
prop.value.floatValue[3] = value.w;
prop.refCount = 1;
m_properties.Insert(name, prop);
}
void Material::SetInt(const Containers::String& name, Core::int32 value) {
MaterialProperty prop;
prop.name = name;
prop.type = MaterialPropertyType::Int;
prop.value.intValue[0] = value;
prop.refCount = 1;
m_properties.Insert(name, prop);
}
void Material::SetBool(const Containers::String& name, bool value) {
MaterialProperty prop;
prop.name = name;
prop.type = MaterialPropertyType::Bool;
prop.value.boolValue = value;
prop.refCount = 1;
m_properties.Insert(name, prop);
}
void Material::SetTexture(const Containers::String& name, const ResourceHandle<Texture>& texture) {
MaterialProperty prop;
prop.name = name;
prop.type = MaterialPropertyType::Texture;
prop.refCount = 1;
m_properties.Insert(name, prop);
TextureBinding binding;
binding.name = name;
binding.slot = static_cast<Core::uint32>(m_textureBindings.Size());
binding.texture = texture;
m_textureBindings.PushBack(binding);
}
float Material::GetFloat(const Containers::String& name) const {
auto* prop = m_properties.Find(name);
if (prop && prop->type == MaterialPropertyType::Float) {
return prop->value.floatValue[0];
}
return 0.0f;
}
Math::Vector2 Material::GetFloat2(const Containers::String& name) const {
auto* prop = m_properties.Find(name);
if (prop && prop->type == MaterialPropertyType::Float2) {
return Math::Vector2(prop->value.floatValue[0], prop->value.floatValue[1]);
}
return Math::Vector2::Zero();
}
Math::Vector3 Material::GetFloat3(const Containers::String& name) const {
auto* prop = m_properties.Find(name);
if (prop && prop->type == MaterialPropertyType::Float3) {
return Math::Vector3(prop->value.floatValue[0], prop->value.floatValue[1], prop->value.floatValue[2]);
}
return Math::Vector3::Zero();
}
Math::Vector4 Material::GetFloat4(const Containers::String& name) const {
auto* prop = m_properties.Find(name);
if (prop && prop->type == MaterialPropertyType::Float4) {
return Math::Vector4(prop->value.floatValue[0], prop->value.floatValue[1],
prop->value.floatValue[2], prop->value.floatValue[3]);
}
return Math::Vector4::Zero();
}
Core::int32 Material::GetInt(const Containers::String& name) const {
auto* prop = m_properties.Find(name);
if (prop && prop->type == MaterialPropertyType::Int) {
return prop->value.intValue[0];
}
return 0;
}
bool Material::GetBool(const Containers::String& name) const {
auto* prop = m_properties.Find(name);
if (prop && prop->type == MaterialPropertyType::Bool) {
return prop->value.boolValue;
}
return false;
}
ResourceHandle<Texture> Material::GetTexture(const Containers::String& name) const {
for (const auto& binding : m_textureBindings) {
if (binding.name == name) {
return binding.texture;
}
}
return ResourceHandle<Texture>();
}
void Material::UpdateConstantBuffer() {
m_constantBufferData.Clear();
}
bool Material::HasProperty(const Containers::String& name) const {
return m_properties.Contains(name);
}
void Material::RemoveProperty(const Containers::String& name) {
m_properties.Erase(name);
}
void Material::ClearAllProperties() {
m_properties.Clear();
m_textureBindings.Clear();
m_constantBufferData.Clear();
}
} // namespace Resources
} // namespace XCEngine

View File

@@ -0,0 +1,73 @@
#include "Resources/MaterialLoader.h"
#include "Resources/ResourceManager.h"
#include "Resources/ResourceTypes.h"
namespace XCEngine {
namespace Resources {
MaterialLoader::MaterialLoader() = default;
MaterialLoader::~MaterialLoader() = default;
Containers::Array<Containers::String> MaterialLoader::GetSupportedExtensions() const {
Containers::Array<Containers::String> extensions;
extensions.PushBack("mat");
extensions.PushBack("material");
extensions.PushBack("json");
return extensions;
}
bool MaterialLoader::CanLoad(const Containers::String& path) const {
Containers::String ext = GetExtension(path);
return ext == "mat" || ext == "material" || ext == "json";
}
LoadResult MaterialLoader::Load(const Containers::String& path, const ImportSettings* settings) {
Containers::Array<Core::uint8> data = ReadFileData(path);
if (data.Empty()) {
return LoadResult("Failed to read material file: " + path);
}
Material* material = new Material();
material->m_path = path;
material->m_name = path;
material->m_guid = ResourceGUID::Generate(path);
Containers::String jsonStr;
jsonStr.Reserve(data.Size());
for (size_t i = 0; i < data.Size(); ++i) {
jsonStr += static_cast<char>(data[i]);
}
size_t shaderPos = jsonStr.Find("\"shader\"");
if (shaderPos != Containers::String::npos) {
size_t colonPos = jsonStr.Find(":", shaderPos);
if (colonPos != Containers::String::npos) {
size_t quoteStart = jsonStr.Find("\"", colonPos);
size_t quoteEnd = jsonStr.Find("\"", quoteStart + 1);
if (quoteStart != Containers::String::npos && quoteEnd != Containers::String::npos) {
Containers::String shaderPath = jsonStr.Substring(quoteStart + 1, quoteEnd - quoteStart - 1);
auto shaderHandle = ResourceManager::Get().Load<Shader>(shaderPath);
if (shaderHandle.IsValid()) {
material->SetShader(shaderHandle);
}
}
}
}
material->m_isValid = true;
material->m_memorySize = sizeof(Material) + material->m_name.Length() + material->m_path.Length();
return LoadResult(material);
}
ImportSettings* MaterialLoader::GetDefaultSettings() const {
return nullptr;
}
bool MaterialLoader::ParseMaterialData(const Containers::Array<Core::uint8>& data, Material* material) {
return true;
}
} // namespace Resources
} // namespace XCEngine

View File

@@ -0,0 +1,44 @@
#include "Resources/Mesh.h"
#include <cstring>
namespace XCEngine {
namespace Resources {
Mesh::Mesh() = default;
Mesh::~Mesh() = default;
void Mesh::Release() {
m_vertexData.Clear();
m_indexData.Clear();
m_sections.Clear();
SetInvalid();
}
void Mesh::SetVertexData(const void* data, size_t size, Core::uint32 vertexCount,
Core::uint32 vertexStride, VertexAttribute attributes) {
m_vertexCount = vertexCount;
m_vertexStride = vertexStride;
m_attributes = attributes;
m_vertexData.Resize(size);
std::memcpy(m_vertexData.Data(), data, size);
m_memorySize += size;
}
void Mesh::SetIndexData(const void* data, size_t size, Core::uint32 indexCount, bool use32Bit) {
m_indexCount = indexCount;
m_use32BitIndex = use32Bit;
m_indexData.Resize(size);
std::memcpy(m_indexData.Data(), data, size);
m_memorySize += size;
}
void Mesh::AddSection(const MeshSection& section) {
m_sections.PushBack(section);
}
} // namespace Resources
} // namespace XCEngine

View File

@@ -0,0 +1,64 @@
#include "Resources/MeshLoader.h"
#include "Resources/ResourceManager.h"
namespace XCEngine {
namespace Resources {
MeshLoader::MeshLoader() = default;
MeshLoader::~MeshLoader() = default;
Containers::Array<Containers::String> MeshLoader::GetSupportedExtensions() const {
Containers::Array<Containers::String> extensions;
extensions.PushBack(Containers::String("fbx"));
extensions.PushBack(Containers::String("obj"));
extensions.PushBack(Containers::String("gltf"));
extensions.PushBack(Containers::String("glb"));
extensions.PushBack(Containers::String("dae"));
extensions.PushBack(Containers::String("stl"));
return extensions;
}
bool MeshLoader::CanLoad(const Containers::String& path) const {
Containers::String ext = GetExtension(path);
ext.ToLower();
return ext == "fbx" || ext == "obj" || ext == "gltf" ||
ext == "glb" || ext == "dae" || ext == "stl";
}
LoadResult MeshLoader::Load(const Containers::String& path, const ImportSettings* settings) {
(void)settings;
Containers::String ext = GetExtension(path);
ext.ToLower();
if (!CanLoad(path)) {
return LoadResult(Containers::String("Unsupported mesh format: ") + ext);
}
Containers::Array<Core::uint8> fileData = ReadFileData(path);
if (fileData.Empty()) {
return LoadResult(Containers::String("Failed to read file: ") + path);
}
auto* mesh = new Mesh();
IResource::ConstructParams params;
params.name = path;
params.path = path;
params.guid = ResourceGUID::Generate(path);
params.memorySize = fileData.Size();
mesh->Initialize(params);
return LoadResult(mesh);
}
ImportSettings* MeshLoader::GetDefaultSettings() const {
return nullptr;
}
REGISTER_RESOURCE_LOADER(MeshLoader);
} // namespace Resources
} // namespace XCEngine

View File

@@ -65,12 +65,12 @@ Core::uint32 ResourceManager::GetRefCount(ResourceGUID guid) const {
void ResourceManager::RegisterLoader(IResourceLoader* loader) {
std::lock_guard lock(m_mutex);
m_loaders.Insert(loader->GetResourceType(), Core::MakeUnique<IResourceLoader>(loader));
m_loaders.Insert(loader->GetResourceType(), loader);
}
IResourceLoader* ResourceManager::GetLoader(ResourceType type) const {
auto* it = m_loaders.Find(type);
return it != nullptr ? it->get() : nullptr;
return it != nullptr ? *it : nullptr;
}
IResourceLoader* ResourceManager::FindLoader(ResourceType type) {

View File

@@ -0,0 +1,40 @@
#include "Resources/Shader.h"
namespace XCEngine {
namespace Resources {
Shader::Shader() = default;
Shader::~Shader() = default;
void Shader::Release() {
m_sourceCode.Clear();
m_compiledBinary.Clear();
m_uniforms.Clear();
m_attributes.Clear();
m_rhiResource = nullptr;
m_isValid = false;
}
void Shader::SetSourceCode(const Containers::String& source) {
m_sourceCode = source;
}
void Shader::SetCompiledBinary(const Containers::Array<Core::uint8>& binary) {
m_compiledBinary = binary;
}
void Shader::AddUniform(const ShaderUniform& uniform) {
m_uniforms.PushBack(uniform);
}
void Shader::AddAttribute(const ShaderAttribute& attribute) {
m_attributes.PushBack(attribute);
}
void Shader::SetRHIResource(class IRHIShader* resource) {
m_rhiResource = resource;
}
} // namespace Resources
} // namespace XCEngine

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@@ -0,0 +1,85 @@
#include "Resources/ShaderLoader.h"
#include "Resources/ResourceManager.h"
#include "Resources/ResourceTypes.h"
namespace XCEngine {
namespace Resources {
ShaderLoader::ShaderLoader() = default;
ShaderLoader::~ShaderLoader() = default;
Containers::Array<Containers::String> ShaderLoader::GetSupportedExtensions() const {
Containers::Array<Containers::String> extensions;
extensions.PushBack("vert");
extensions.PushBack("frag");
extensions.PushBack("geom");
extensions.PushBack("comp");
extensions.PushBack("glsl");
extensions.PushBack("hlsl");
extensions.PushBack("shader");
return extensions;
}
bool ShaderLoader::CanLoad(const Containers::String& path) const {
Containers::String ext = GetExtension(path);
return ext == "vert" || ext == "frag" || ext == "geom" ||
ext == "comp" || ext == "glsl" || ext == "hlsl" || ext == "shader";
}
LoadResult ShaderLoader::Load(const Containers::String& path, const ImportSettings* settings) {
Containers::Array<Core::uint8> data = ReadFileData(path);
if (data.Empty()) {
return LoadResult("Failed to read shader file: " + path);
}
Containers::String source;
source.Reserve(data.Size());
for (size_t i = 0; i < data.Size(); ++i) {
source += static_cast<char>(data[i]);
}
Shader* shader = new Shader();
shader->m_path = path;
shader->m_name = path;
shader->m_guid = ResourceGUID::Generate(path);
Containers::String ext = GetExtension(path);
if (ext == "hlsl") {
shader->SetShaderLanguage(ShaderLanguage::HLSL);
} else {
shader->SetShaderLanguage(ShaderLanguage::GLSL);
}
ShaderType shaderType = DetectShaderType(path, source);
shader->SetShaderType(shaderType);
shader->SetSourceCode(source);
shader->m_isValid = true;
shader->m_memorySize = sizeof(Shader) + shader->m_name.Length() +
shader->m_path.Length() + source.Length();
return LoadResult(shader);
}
ImportSettings* ShaderLoader::GetDefaultSettings() const {
return nullptr;
}
ShaderType ShaderLoader::DetectShaderType(const Containers::String& path, const Containers::String& source) {
Containers::String ext = GetExtension(path);
if (ext == "vert") return ShaderType::Vertex;
if (ext == "frag") return ShaderType::Fragment;
if (ext == "geom") return ShaderType::Geometry;
if (ext == "comp") return ShaderType::Compute;
return ShaderType::Fragment;
}
bool ShaderLoader::ParseShaderSource(const Containers::String& source, Shader* shader) {
return true;
}
} // namespace Resources
} // namespace XCEngine

View File

@@ -0,0 +1,40 @@
#include "Resources/Texture.h"
#include <cstring>
namespace XCEngine {
namespace Resources {
Texture::Texture() = default;
Texture::~Texture() = default;
void Texture::Release() {
m_pixelData.Clear();
SetInvalid();
}
bool Texture::Create(Core::uint32 width, Core::uint32 height, Core::uint32 depth,
Core::uint32 mipLevels, TextureType type, TextureFormat format,
const void* data, size_t dataSize) {
m_width = width;
m_height = height;
m_depth = depth;
m_mipLevels = mipLevels;
m_textureType = type;
m_format = format;
if (data && dataSize > 0) {
m_pixelData.Resize(dataSize);
std::memcpy(m_pixelData.Data(), data, dataSize);
}
m_memorySize = dataSize;
return true;
}
bool Texture::GenerateMipmaps() {
return false;
}
} // namespace Resources
} // namespace XCEngine

View File

@@ -0,0 +1,67 @@
#include "Resources/TextureLoader.h"
#include "Resources/ResourceManager.h"
namespace XCEngine {
namespace Resources {
TextureLoader::TextureLoader() = default;
TextureLoader::~TextureLoader() = default;
Containers::Array<Containers::String> TextureLoader::GetSupportedExtensions() const {
Containers::Array<Containers::String> extensions;
extensions.PushBack(Containers::String("png"));
extensions.PushBack(Containers::String("jpg"));
extensions.PushBack(Containers::String("jpeg"));
extensions.PushBack(Containers::String("tga"));
extensions.PushBack(Containers::String("bmp"));
extensions.PushBack(Containers::String("gif"));
extensions.PushBack(Containers::String("hdr"));
extensions.PushBack(Containers::String("dds"));
return extensions;
}
bool TextureLoader::CanLoad(const Containers::String& path) const {
Containers::String ext = GetExtension(path);
ext.ToLower();
return ext == "png" || ext == "jpg" || ext == "jpeg" ||
ext == "tga" || ext == "bmp" || ext == "gif" ||
ext == "hdr" || ext == "dds";
}
LoadResult TextureLoader::Load(const Containers::String& path, const ImportSettings* settings) {
(void)settings;
Containers::String ext = GetExtension(path);
ext.ToLower();
if (!CanLoad(path)) {
return LoadResult(Containers::String("Unsupported texture format: ") + ext);
}
Containers::Array<Core::uint8> fileData = ReadFileData(path);
if (fileData.Empty()) {
return LoadResult(Containers::String("Failed to read file: ") + path);
}
auto* texture = new Texture();
IResource::ConstructParams params;
params.name = path;
params.path = path;
params.guid = ResourceGUID::Generate(path);
params.memorySize = fileData.Size();
texture->Initialize(params);
return LoadResult(texture);
}
ImportSettings* TextureLoader::GetDefaultSettings() const {
return nullptr;
}
REGISTER_RESOURCE_LOADER(TextureLoader);
} // namespace Resources
} // namespace XCEngine