Formalize scene viewport interaction actions

This commit is contained in:
2026-04-04 00:21:25 +08:00
parent 308b3b061c
commit 468dbfa7ac
7 changed files with 584 additions and 89 deletions

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@@ -1,5 +1,22 @@
# SceneViewport Overlay/Gizmo Rework Checkpoint
## Update 2026-04-04 Phase 5B
### Interaction Actions Completed
- Added `SceneViewportInteractionActions.{h,cpp}` to formalize viewport-side hover state application and click action derivation.
- `SceneViewPanel` no longer assembles orientation click, scene icon click, scene pick fallback, or hovered gizmo handle state inline.
- Selection and orientation side effects now flow through `DispatchSceneViewportInteractionActions(...)`.
- The panel keeps navigation and active gizmo drag ownership; interaction semantics are now authored in the viewport module.
### Verification
- `cmake --build build --config Debug --target editor_tests -- /p:BuildProjectReferences=false`
- `build/tests/Editor/Debug/editor_tests.exe --gtest_filter=SceneViewportInteractionActionsTest.*:SceneViewportInteractionResolverTest.*:SceneViewportOverlayRenderer_Test.*:SceneViewportOverlayProviderRegistryTest.*:ViewportRenderFlowUtilsTest.*`
- `cmake --build build --config Debug --target XCEditor`
All commands completed successfully in `Debug`.
## Update 2026-04-03 Phase 5A
### Interaction Resolver Completed

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@@ -83,6 +83,7 @@ add_executable(${PROJECT_NAME} WIN32
src/Viewport/SceneViewportRotateGizmo.cpp
src/Viewport/SceneViewportScaleGizmo.cpp
src/Viewport/SceneViewportHudOverlay.cpp
src/Viewport/SceneViewportInteractionActions.cpp
src/Viewport/SceneViewportInteractionResolver.cpp
src/Viewport/SceneViewportOrientationGizmo.cpp
src/Viewport/SceneViewportOverlayBuilder.cpp

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@@ -0,0 +1,128 @@
#include "SceneViewportInteractionActions.h"
#include "IViewportHostService.h"
namespace XCEngine {
namespace Editor {
SceneViewportActiveGizmoKind ToSceneViewportActiveGizmoKind(SceneViewportInteractionKind kind) {
switch (kind) {
case SceneViewportInteractionKind::MoveGizmo:
return SceneViewportActiveGizmoKind::Move;
case SceneViewportInteractionKind::RotateGizmo:
return SceneViewportActiveGizmoKind::Rotate;
case SceneViewportInteractionKind::ScaleGizmo:
return SceneViewportActiveGizmoKind::Scale;
case SceneViewportInteractionKind::OrientationGizmo:
case SceneViewportInteractionKind::SceneIcon:
case SceneViewportInteractionKind::None:
default:
return SceneViewportActiveGizmoKind::None;
}
}
SceneViewportHoveredHandleState BuildSceneViewportHoveredHandleState(
const SceneViewportInteractionResult& interaction) {
SceneViewportHoveredHandleState state = {};
state.hoveredGizmoKind = ToSceneViewportActiveGizmoKind(interaction.kind);
if (interaction.kind == SceneViewportInteractionKind::MoveGizmo) {
state.moveAxis = interaction.moveAxis;
state.movePlane = interaction.movePlane;
} else if (interaction.kind == SceneViewportInteractionKind::RotateGizmo) {
state.rotateAxis = interaction.rotateAxis;
} else if (interaction.kind == SceneViewportInteractionKind::ScaleGizmo) {
state.scaleHandle = interaction.scaleHandle;
}
return state;
}
void ApplySceneViewportHoveredHandleState(
const SceneViewportHoveredHandleState& hoveredHandleState,
bool gizmoActive,
bool showingMoveGizmo,
SceneViewportMoveGizmo& moveGizmo,
bool showingRotateGizmo,
SceneViewportRotateGizmo& rotateGizmo,
bool showingScaleGizmo,
SceneViewportScaleGizmo& scaleGizmo) {
if (gizmoActive) {
return;
}
if (showingMoveGizmo) {
moveGizmo.SetHoveredHandle(hoveredHandleState.moveAxis, hoveredHandleState.movePlane);
}
if (showingRotateGizmo) {
rotateGizmo.SetHoveredHandle(hoveredHandleState.rotateAxis);
}
if (showingScaleGizmo) {
scaleGizmo.SetHoveredHandle(hoveredHandleState.scaleHandle);
}
}
SceneViewportInteractionActions BuildSceneViewportInteractionActions(
const SceneViewportInteractionResult& interaction,
bool hasInteractiveViewport,
bool clickedLeft,
bool canResolveViewportInteraction) {
SceneViewportInteractionActions actions = {};
actions.hoveredGizmoKind = ToSceneViewportActiveGizmoKind(interaction.kind);
actions.orientationAxis = interaction.kind == SceneViewportInteractionKind::OrientationGizmo
? interaction.orientationAxis
: SceneViewportOrientationAxis::None;
actions.sceneIconEntityId = interaction.kind == SceneViewportInteractionKind::SceneIcon
? interaction.entityId
: 0;
actions.beginTransformGizmo =
hasInteractiveViewport &&
clickedLeft &&
actions.hoveredGizmoKind != SceneViewportActiveGizmoKind::None;
actions.orientationGizmoClick =
hasInteractiveViewport &&
clickedLeft &&
actions.orientationAxis != SceneViewportOrientationAxis::None;
actions.sceneIconClick =
hasInteractiveViewport &&
clickedLeft &&
actions.sceneIconEntityId != 0;
actions.selectSceneClick =
hasInteractiveViewport &&
clickedLeft &&
canResolveViewportInteraction &&
!interaction.HasHit();
return actions;
}
void DispatchSceneViewportInteractionActions(
const SceneViewportInteractionActions& actions,
IEditorContext& context,
IViewportHostService& viewportHostService,
const ImVec2& viewportSize,
const Math::Vector2& localMousePosition) {
if (actions.orientationGizmoClick) {
viewportHostService.AlignSceneViewToOrientationAxis(actions.orientationAxis);
}
if (actions.sceneIconClick) {
context.GetSelectionManager().SetSelectedEntity(actions.sceneIconEntityId);
return;
}
if (!actions.selectSceneClick) {
return;
}
const uint64_t selectedEntity = viewportHostService.PickSceneViewEntity(
context,
viewportSize,
ImVec2(localMousePosition.x, localMousePosition.y));
if (selectedEntity != 0) {
context.GetSelectionManager().SetSelectedEntity(selectedEntity);
} else {
context.GetSelectionManager().ClearSelection();
}
}
} // namespace Editor
} // namespace XCEngine

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@@ -0,0 +1,65 @@
#pragma once
#include "Core/IEditorContext.h"
#include "SceneViewportInteractionResolver.h"
#include "SceneViewportTransformGizmoFrameBuilder.h"
#include <imgui.h>
#include <cstdint>
namespace XCEngine {
namespace Editor {
struct SceneViewportHoveredHandleState {
SceneViewportActiveGizmoKind hoveredGizmoKind = SceneViewportActiveGizmoKind::None;
SceneViewportGizmoAxis moveAxis = SceneViewportGizmoAxis::None;
SceneViewportGizmoPlane movePlane = SceneViewportGizmoPlane::None;
SceneViewportRotateGizmoAxis rotateAxis = SceneViewportRotateGizmoAxis::None;
SceneViewportScaleGizmoHandle scaleHandle = SceneViewportScaleGizmoHandle::None;
};
struct SceneViewportInteractionActions {
SceneViewportActiveGizmoKind hoveredGizmoKind = SceneViewportActiveGizmoKind::None;
SceneViewportOrientationAxis orientationAxis = SceneViewportOrientationAxis::None;
uint64_t sceneIconEntityId = 0;
bool beginTransformGizmo = false;
bool orientationGizmoClick = false;
bool sceneIconClick = false;
bool selectSceneClick = false;
bool HasClickAction() const {
return beginTransformGizmo || orientationGizmoClick || sceneIconClick || selectSceneClick;
}
};
SceneViewportActiveGizmoKind ToSceneViewportActiveGizmoKind(SceneViewportInteractionKind kind);
SceneViewportHoveredHandleState BuildSceneViewportHoveredHandleState(
const SceneViewportInteractionResult& interaction);
void ApplySceneViewportHoveredHandleState(
const SceneViewportHoveredHandleState& hoveredHandleState,
bool gizmoActive,
bool showingMoveGizmo,
SceneViewportMoveGizmo& moveGizmo,
bool showingRotateGizmo,
SceneViewportRotateGizmo& rotateGizmo,
bool showingScaleGizmo,
SceneViewportScaleGizmo& scaleGizmo);
SceneViewportInteractionActions BuildSceneViewportInteractionActions(
const SceneViewportInteractionResult& interaction,
bool hasInteractiveViewport,
bool clickedLeft,
bool canResolveViewportInteraction);
void DispatchSceneViewportInteractionActions(
const SceneViewportInteractionActions& actions,
IEditorContext& context,
IViewportHostService& viewportHostService,
const ImVec2& viewportSize,
const Math::Vector2& localMousePosition);
} // namespace Editor
} // namespace XCEngine

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@@ -5,6 +5,7 @@
#include "SceneViewPanel.h"
#include "Viewport/SceneViewportEditorOverlayData.h"
#include "Viewport/SceneViewportHudOverlay.h"
#include "Viewport/SceneViewportInteractionActions.h"
#include "Viewport/SceneViewportInteractionResolver.h"
#include "Viewport/SceneViewportOverlayHandleBuilder.h"
#include "Viewport/SceneViewportMath.h"
@@ -38,22 +39,6 @@ const char* GetSceneViewportTransformSpaceModeLabel(SceneViewportTransformSpaceM
return mode == SceneViewportTransformSpaceMode::Global ? "Global" : "Local";
}
SceneViewportActiveGizmoKind ToActiveGizmoKind(SceneViewportInteractionKind kind) {
switch (kind) {
case SceneViewportInteractionKind::MoveGizmo:
return SceneViewportActiveGizmoKind::Move;
case SceneViewportInteractionKind::RotateGizmo:
return SceneViewportActiveGizmoKind::Rotate;
case SceneViewportInteractionKind::ScaleGizmo:
return SceneViewportActiveGizmoKind::Scale;
case SceneViewportInteractionKind::OrientationGizmo:
case SceneViewportInteractionKind::SceneIcon:
case SceneViewportInteractionKind::None:
default:
return SceneViewportActiveGizmoKind::None;
}
}
float GetSceneToolbarToggleWidth(const char* firstLabel, const char* secondLabel) {
constexpr float kHorizontalPadding = 10.0f;
constexpr float kMinWidth = 68.0f;
@@ -440,58 +425,22 @@ void SceneViewPanel::Render() {
hoveredInteraction = ResolveSceneViewportInteraction(interactionRequest);
}
if (!gizmoActive) {
if (showingMoveGizmo) {
m_moveGizmo.SetHoveredHandle(
hoveredInteraction.kind == SceneViewportInteractionKind::MoveGizmo
? hoveredInteraction.moveAxis
: SceneViewportGizmoAxis::None,
hoveredInteraction.kind == SceneViewportInteractionKind::MoveGizmo
? hoveredInteraction.movePlane
: SceneViewportGizmoPlane::None);
}
if (showingRotateGizmo) {
m_rotateGizmo.SetHoveredHandle(
hoveredInteraction.kind == SceneViewportInteractionKind::RotateGizmo
? hoveredInteraction.rotateAxis
: SceneViewportRotateGizmoAxis::None);
}
if (showingScaleGizmo) {
m_scaleGizmo.SetHoveredHandle(
hoveredInteraction.kind == SceneViewportInteractionKind::ScaleGizmo
? hoveredInteraction.scaleHandle
: SceneViewportScaleGizmoHandle::None);
}
}
ApplySceneViewportHoveredHandleState(
BuildSceneViewportHoveredHandleState(hoveredInteraction),
gizmoActive,
showingMoveGizmo,
m_moveGizmo,
showingRotateGizmo,
m_rotateGizmo,
showingScaleGizmo,
m_scaleGizmo);
const SceneViewportActiveGizmoKind hoveredGizmoKind =
ToActiveGizmoKind(hoveredInteraction.kind);
const bool gizmoHovering = hoveredGizmoKind != SceneViewportActiveGizmoKind::None;
const SceneViewportOrientationAxis orientationAxisHit =
hoveredInteraction.kind == SceneViewportInteractionKind::OrientationGizmo
? hoveredInteraction.orientationAxis
: SceneViewportOrientationAxis::None;
const uint64_t clickedSceneIconEntity =
hoveredInteraction.kind == SceneViewportInteractionKind::SceneIcon
? hoveredInteraction.entityId
: 0;
const bool beginTransformGizmo =
hasInteractiveViewport &&
content.clickedLeft &&
gizmoHovering;
const bool orientationGizmoClick =
hasInteractiveViewport &&
content.clickedLeft &&
orientationAxisHit != SceneViewportOrientationAxis::None;
const bool sceneIconClick =
hasInteractiveViewport &&
content.clickedLeft &&
clickedSceneIconEntity != 0;
const bool selectClick =
hasInteractiveViewport &&
content.clickedLeft &&
canResolveViewportInteraction &&
!hoveredInteraction.HasHit();
const SceneViewportInteractionActions interactionActions =
BuildSceneViewportInteractionActions(
hoveredInteraction,
hasInteractiveViewport,
content.clickedLeft,
canResolveViewportInteraction);
const bool beginLeftPanDrag = usingViewMoveTool
? ShouldBeginSceneViewportNavigationDrag(
hasInteractiveViewport,
@@ -517,38 +466,27 @@ void SceneViewPanel::Render() {
ImGuiMouseButton_Middle);
const bool beginPanDrag = beginLeftPanDrag || beginMiddlePanDrag;
if (toolOverlay.clicked || beginTransformGizmo || orientationGizmoClick || sceneIconClick || selectClick || beginLookDrag ||
if (toolOverlay.clicked || interactionActions.HasClickAction() || beginLookDrag ||
beginPanDrag) {
ImGui::SetWindowFocus();
}
if (beginTransformGizmo) {
if (hoveredGizmoKind == SceneViewportActiveGizmoKind::Scale) {
if (interactionActions.beginTransformGizmo) {
if (interactionActions.hoveredGizmoKind == SceneViewportActiveGizmoKind::Scale) {
m_scaleGizmo.TryBeginDrag(gizmoFrameState.scaleContext, m_context->GetUndoManager());
} else if (hoveredGizmoKind == SceneViewportActiveGizmoKind::Move) {
} else if (interactionActions.hoveredGizmoKind == SceneViewportActiveGizmoKind::Move) {
m_moveGizmo.TryBeginDrag(gizmoFrameState.moveContext, m_context->GetUndoManager());
} else if (hoveredGizmoKind == SceneViewportActiveGizmoKind::Rotate) {
} else if (interactionActions.hoveredGizmoKind == SceneViewportActiveGizmoKind::Rotate) {
m_rotateGizmo.TryBeginDrag(gizmoFrameState.rotateContext, m_context->GetUndoManager());
}
}
if (orientationGizmoClick) {
viewportHostService->AlignSceneViewToOrientationAxis(orientationAxisHit);
}
if (sceneIconClick) {
m_context->GetSelectionManager().SetSelectedEntity(clickedSceneIconEntity);
} else if (selectClick) {
const uint64_t selectedEntity = viewportHostService->PickSceneViewEntity(
DispatchSceneViewportInteractionActions(
interactionActions,
*m_context,
*viewportHostService,
content.availableSize,
ImVec2(localMousePosition.x, localMousePosition.y));
if (selectedEntity != 0) {
m_context->GetSelectionManager().SetSelectedEntity(selectedEntity);
} else {
m_context->GetSelectionManager().ClearSelection();
}
}
localMousePosition);
if (gizmoActive) {
if (ImGui::IsMouseDown(ImGuiMouseButton_Left)) {

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@@ -11,6 +11,7 @@ set(EDITOR_TEST_SOURCES
test_scene_viewport_rotate_gizmo.cpp
test_scene_viewport_scale_gizmo.cpp
test_scene_viewport_picker.cpp
test_scene_viewport_interaction_actions.cpp
test_scene_viewport_interaction_resolver.cpp
test_scene_viewport_shader_paths.cpp
test_scene_viewport_overlay_renderer.cpp
@@ -39,6 +40,7 @@ set(EDITOR_TEST_SOURCES
${CMAKE_SOURCE_DIR}/editor/src/Viewport/SceneViewportRotateGizmo.cpp
${CMAKE_SOURCE_DIR}/editor/src/Viewport/SceneViewportScaleGizmo.cpp
${CMAKE_SOURCE_DIR}/editor/src/Viewport/SceneViewportHudOverlay.cpp
${CMAKE_SOURCE_DIR}/editor/src/Viewport/SceneViewportInteractionActions.cpp
${CMAKE_SOURCE_DIR}/editor/src/Viewport/SceneViewportInteractionResolver.cpp
${CMAKE_SOURCE_DIR}/editor/src/Viewport/SceneViewportOrientationGizmo.cpp
${CMAKE_SOURCE_DIR}/editor/src/Viewport/SceneViewportOverlayBuilder.cpp

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@@ -0,0 +1,344 @@
#include <gtest/gtest.h>
#include "Core/EventBus.h"
#include "Core/IEditorContext.h"
#include "Core/IProjectManager.h"
#include "Core/ISceneManager.h"
#include "Core/ISelectionManager.h"
#include "Core/IUndoManager.h"
#include "Viewport/IViewportHostService.h"
#include "Viewport/SceneViewportInteractionActions.h"
#include <algorithm>
namespace {
using XCEngine::Editor::AssetItemPtr;
using XCEngine::Editor::BuildSceneViewportHoveredHandleState;
using XCEngine::Editor::BuildSceneViewportInteractionActions;
using XCEngine::Editor::DispatchSceneViewportInteractionActions;
using XCEngine::Editor::EditorActionRoute;
using XCEngine::Editor::EditorRuntimeMode;
using XCEngine::Editor::EventBus;
using XCEngine::Editor::IEditorContext;
using XCEngine::Editor::IProjectManager;
using XCEngine::Editor::ISceneManager;
using XCEngine::Editor::ISelectionManager;
using XCEngine::Editor::IUndoManager;
using XCEngine::Editor::SceneSnapshot;
using XCEngine::Editor::SceneViewportActiveGizmoKind;
using XCEngine::Editor::SceneViewportGizmoAxis;
using XCEngine::Editor::SceneViewportInteractionActions;
using XCEngine::Editor::SceneViewportInteractionKind;
using XCEngine::Editor::SceneViewportInteractionResult;
using XCEngine::Editor::SceneViewportOrientationAxis;
using XCEngine::Editor::IViewportHostService;
using XCEngine::Math::Vector2;
class StubSelectionManager : public ISelectionManager {
public:
void SetSelectedEntity(uint64_t entityId) override {
selectedEntity = entityId;
selectedEntities = entityId == 0 ? std::vector<uint64_t>{} : std::vector<uint64_t>{entityId};
clearCount = 0;
}
void SetSelectedEntities(const std::vector<uint64_t>& entityIds) override {
selectedEntities = entityIds;
selectedEntity = entityIds.empty() ? 0 : entityIds.front();
}
void AddToSelection(uint64_t entityId) override {
selectedEntities.push_back(entityId);
selectedEntity = entityId;
}
void RemoveFromSelection(uint64_t entityId) override {
selectedEntities.erase(
std::remove(selectedEntities.begin(), selectedEntities.end(), entityId),
selectedEntities.end());
if (selectedEntity == entityId) {
selectedEntity = selectedEntities.empty() ? 0 : selectedEntities.front();
}
}
void ClearSelection() override {
selectedEntity = 0;
selectedEntities.clear();
++clearCount;
}
uint64_t GetSelectedEntity() const override {
return selectedEntity;
}
const std::vector<uint64_t>& GetSelectedEntities() const override {
return selectedEntities;
}
bool HasSelection() const override {
return !selectedEntities.empty();
}
size_t GetSelectionCount() const override {
return selectedEntities.size();
}
bool IsSelected(uint64_t entityId) const override {
return std::find(selectedEntities.begin(), selectedEntities.end(), entityId) != selectedEntities.end();
}
uint64_t selectedEntity = 0;
std::vector<uint64_t> selectedEntities = {};
int clearCount = 0;
};
class StubSceneManager : public ISceneManager {
public:
XCEngine::Components::GameObject* CreateEntity(
const std::string&,
XCEngine::Components::GameObject* = nullptr) override { return nullptr; }
void DeleteEntity(XCEngine::Components::GameObject::ID) override {}
void RenameEntity(XCEngine::Components::GameObject::ID, const std::string&) override {}
XCEngine::Components::GameObject* GetEntity(XCEngine::Components::GameObject::ID) override { return nullptr; }
const std::vector<XCEngine::Components::GameObject*>& GetRootEntities() const override { return rootEntities; }
void CopyEntity(XCEngine::Components::GameObject::ID) override {}
XCEngine::Components::GameObject::ID PasteEntity(XCEngine::Components::GameObject::ID = 0) override { return 0; }
XCEngine::Components::GameObject::ID DuplicateEntity(XCEngine::Components::GameObject::ID) override { return 0; }
void MoveEntity(XCEngine::Components::GameObject::ID, XCEngine::Components::GameObject::ID) override {}
bool HasClipboardData() const override { return false; }
void NewScene(const std::string& = "Untitled Scene") override {}
bool LoadScene(const std::string&) override { return false; }
bool SaveScene() override { return false; }
bool SaveSceneAs(const std::string&) override { return false; }
bool LoadStartupScene(const std::string&) override { return false; }
bool HasActiveScene() const override { return false; }
bool IsSceneDirty() const override { return false; }
void MarkSceneDirty() override {}
void SetSceneDocumentDirtyTrackingEnabled(bool) override {}
bool IsSceneDocumentDirtyTrackingEnabled() const override { return false; }
const std::string& GetCurrentScenePath() const override { return empty; }
const std::string& GetCurrentSceneName() const override { return empty; }
XCEngine::Components::Scene* GetScene() override { return nullptr; }
const XCEngine::Components::Scene* GetScene() const override { return nullptr; }
SceneSnapshot CaptureSceneSnapshot() const override { return {}; }
bool RestoreSceneSnapshot(const SceneSnapshot&) override { return false; }
void CreateDemoScene() override {}
private:
std::vector<XCEngine::Components::GameObject*> rootEntities = {};
std::string empty;
};
class StubProjectManager : public IProjectManager {
public:
const std::vector<AssetItemPtr>& GetCurrentItems() const override { return items; }
AssetItemPtr GetRootFolder() const override { return {}; }
AssetItemPtr GetCurrentFolder() const override { return {}; }
AssetItemPtr GetSelectedItem() const override { return {}; }
const std::string& GetSelectedItemPath() const override { return empty; }
int GetSelectedIndex() const override { return -1; }
void SetSelectedIndex(int) override {}
void SetSelectedItem(const AssetItemPtr&) override {}
void ClearSelection() override {}
int FindCurrentItemIndex(const std::string&) const override { return -1; }
void NavigateToFolder(const AssetItemPtr&) override {}
void NavigateBack() override {}
void NavigateToIndex(size_t) override {}
bool CanNavigateBack() const override { return false; }
std::string GetCurrentPath() const override { return empty; }
size_t GetPathDepth() const override { return 0; }
std::string GetPathName(size_t) const override { return {}; }
void Initialize(const std::string&) override {}
void RefreshCurrentFolder() override {}
AssetItemPtr CreateFolder(const std::string&) override { return {}; }
bool DeleteItem(const std::string&) override { return false; }
bool MoveItem(const std::string&, const std::string&) override { return false; }
bool RenameItem(const std::string&, const std::string&) override { return false; }
const std::string& GetProjectPath() const override { return empty; }
private:
std::vector<AssetItemPtr> items = {};
std::string empty;
};
class StubUndoManager : public IUndoManager {
public:
void ClearHistory() override {}
bool CanUndo() const override { return false; }
bool CanRedo() const override { return false; }
const std::string& GetUndoLabel() const override { return empty; }
const std::string& GetRedoLabel() const override { return empty; }
void Undo() override {}
void Redo() override {}
XCEngine::Editor::UndoStateSnapshot CaptureCurrentState() const override { return {}; }
void PushCommand(const std::string&, XCEngine::Editor::UndoStateSnapshot, XCEngine::Editor::UndoStateSnapshot) override {}
void BeginInteractiveChange(const std::string&) override {}
bool HasPendingInteractiveChange() const override { return false; }
void FinalizeInteractiveChange() override {}
void CancelInteractiveChange() override {}
private:
std::string empty;
};
class StubViewportHostService : public IViewportHostService {
public:
void BeginFrame() override {}
XCEngine::Editor::EditorViewportFrame RequestViewport(
XCEngine::Editor::EditorViewportKind,
const ImVec2&) override { return {}; }
void UpdateSceneViewInput(IEditorContext&, const XCEngine::Editor::SceneViewportInput&) override {}
uint64_t PickSceneViewEntity(IEditorContext&, const ImVec2&, const ImVec2&) override {
++pickCallCount;
return pickedEntity;
}
void AlignSceneViewToOrientationAxis(SceneViewportOrientationAxis axis) override {
alignedAxis = axis;
}
XCEngine::Editor::SceneViewportOverlayData GetSceneViewOverlayData() const override { return {}; }
const XCEngine::Editor::SceneViewportOverlayFrameData& GetSceneViewEditorOverlayFrameData(IEditorContext&) override {
return overlayFrameData;
}
void SetSceneViewTransformGizmoOverlayState(const XCEngine::Editor::SceneViewportTransformGizmoOverlayState&) override {}
void RenderRequestedViewports(IEditorContext&, const XCEngine::Rendering::RenderContext&) override {}
SceneViewportOrientationAxis alignedAxis = SceneViewportOrientationAxis::None;
uint64_t pickedEntity = 0;
int pickCallCount = 0;
private:
XCEngine::Editor::SceneViewportOverlayFrameData overlayFrameData = {};
};
class StubEditorContext : public IEditorContext {
public:
EventBus& GetEventBus() override { return eventBus; }
ISelectionManager& GetSelectionManager() override { return selectionManager; }
ISceneManager& GetSceneManager() override { return sceneManager; }
IProjectManager& GetProjectManager() override { return projectManager; }
IUndoManager& GetUndoManager() override { return undoManager; }
IViewportHostService* GetViewportHostService() override { return viewportHostService; }
void SetActiveActionRoute(EditorActionRoute route) override { activeRoute = route; }
EditorActionRoute GetActiveActionRoute() const override { return activeRoute; }
void SetRuntimeMode(EditorRuntimeMode mode) override { runtimeMode = mode; }
EditorRuntimeMode GetRuntimeMode() const override { return runtimeMode; }
void SetProjectPath(const std::string& path) override { projectPath = path; }
const std::string& GetProjectPath() const override { return projectPath; }
EventBus eventBus = {};
StubSelectionManager selectionManager = {};
StubSceneManager sceneManager = {};
StubProjectManager projectManager = {};
StubUndoManager undoManager = {};
IViewportHostService* viewportHostService = nullptr;
EditorActionRoute activeRoute = EditorActionRoute::None;
EditorRuntimeMode runtimeMode = EditorRuntimeMode::Edit;
std::string projectPath;
};
} // namespace
TEST(SceneViewportInteractionActionsTest, BuildHoveredHandleStateMapsMoveInteraction) {
SceneViewportInteractionResult interaction = {};
interaction.kind = SceneViewportInteractionKind::MoveGizmo;
interaction.moveAxis = SceneViewportGizmoAxis::Y;
const auto hoverState = BuildSceneViewportHoveredHandleState(interaction);
EXPECT_EQ(hoverState.hoveredGizmoKind, SceneViewportActiveGizmoKind::Move);
EXPECT_EQ(hoverState.moveAxis, SceneViewportGizmoAxis::Y);
}
TEST(SceneViewportInteractionActionsTest, BuildInteractionActionsMapsOrientationClick) {
SceneViewportInteractionResult interaction = {};
interaction.kind = SceneViewportInteractionKind::OrientationGizmo;
interaction.orientationAxis = SceneViewportOrientationAxis::PositiveZ;
const SceneViewportInteractionActions actions =
BuildSceneViewportInteractionActions(interaction, true, true, true);
EXPECT_TRUE(actions.orientationGizmoClick);
EXPECT_EQ(actions.orientationAxis, SceneViewportOrientationAxis::PositiveZ);
EXPECT_FALSE(actions.selectSceneClick);
}
TEST(SceneViewportInteractionActionsTest, BuildInteractionActionsMapsScenePickFallback) {
const SceneViewportInteractionActions actions =
BuildSceneViewportInteractionActions({}, true, true, true);
EXPECT_TRUE(actions.selectSceneClick);
EXPECT_FALSE(actions.sceneIconClick);
EXPECT_FALSE(actions.orientationGizmoClick);
}
TEST(SceneViewportInteractionActionsTest, DispatchOrientationActionAlignsViewport) {
StubViewportHostService viewportHostService = {};
StubEditorContext context = {};
context.viewportHostService = &viewportHostService;
SceneViewportInteractionActions actions = {};
actions.orientationGizmoClick = true;
actions.orientationAxis = SceneViewportOrientationAxis::PositiveY;
DispatchSceneViewportInteractionActions(
actions,
context,
viewportHostService,
ImVec2(200.0f, 100.0f),
Vector2(40.0f, 30.0f));
EXPECT_EQ(viewportHostService.alignedAxis, SceneViewportOrientationAxis::PositiveY);
EXPECT_EQ(viewportHostService.pickCallCount, 0);
}
TEST(SceneViewportInteractionActionsTest, DispatchSceneIconClickSelectsEntityWithoutPicking) {
StubViewportHostService viewportHostService = {};
StubEditorContext context = {};
context.viewportHostService = &viewportHostService;
SceneViewportInteractionActions actions = {};
actions.sceneIconClick = true;
actions.sceneIconEntityId = 42;
DispatchSceneViewportInteractionActions(
actions,
context,
viewportHostService,
ImVec2(200.0f, 100.0f),
Vector2(40.0f, 30.0f));
EXPECT_EQ(context.selectionManager.selectedEntity, 42u);
EXPECT_EQ(viewportHostService.pickCallCount, 0);
}
TEST(SceneViewportInteractionActionsTest, DispatchScenePickSelectsPickedEntityOrClearsSelection) {
StubViewportHostService viewportHostService = {};
StubEditorContext context = {};
context.viewportHostService = &viewportHostService;
SceneViewportInteractionActions actions = {};
actions.selectSceneClick = true;
viewportHostService.pickedEntity = 77;
DispatchSceneViewportInteractionActions(
actions,
context,
viewportHostService,
ImVec2(200.0f, 100.0f),
Vector2(40.0f, 30.0f));
EXPECT_EQ(context.selectionManager.selectedEntity, 77u);
EXPECT_EQ(viewportHostService.pickCallCount, 1);
viewportHostService.pickedEntity = 0;
DispatchSceneViewportInteractionActions(
actions,
context,
viewportHostService,
ImVec2(200.0f, 100.0f),
Vector2(40.0f, 30.0f));
EXPECT_EQ(context.selectionManager.selectedEntity, 0u);
EXPECT_GE(context.selectionManager.clearCount, 1);
}