添加D3D12 ImGui编辑器UI框架

This commit is contained in:
2026-03-12 15:39:40 +08:00
parent e98093da94
commit 44880f03c0
20 changed files with 1241 additions and 0 deletions

View File

@@ -0,0 +1,77 @@
#include "ConsolePanel.h"
#include <imgui.h>
namespace UI {
ConsolePanel::ConsolePanel() : Panel("Console") {
m_logs.push_back({LogEntry::Level::Info, "Engine initialized successfully"});
m_logs.push_back({LogEntry::Level::Info, "Loading default scene..."});
m_logs.push_back({LogEntry::Level::Warning, "Missing material on object 'Cube'"});
m_logs.push_back({LogEntry::Level::Error, "Failed to load texture: 'Assets/Textures/missing.png'"});
m_logs.push_back({LogEntry::Level::Info, "Scene loaded successfully"});
}
void ConsolePanel::Render() {
ImGui::Begin(m_name.c_str(), &m_isOpen, ImGuiWindowFlags_None);
if (ImGui::Button("Clear")) {
Clear();
}
ImGui::SameLine();
if (ImGui::Button("Info")) {
AddLog(LogEntry::Level::Info, "Test info message");
}
ImGui::SameLine();
if (ImGui::Button("Warn")) {
AddLog(LogEntry::Level::Warning, "Test warning message");
}
ImGui::SameLine();
if (ImGui::Button("Error")) {
AddLog(LogEntry::Level::Error, "Test error message");
}
ImGui::Separator();
ImGui::BeginChild("LogScroll", ImVec2(0, 0), false, ImGuiWindowFlags_HorizontalScrollbar);
for (const auto& log : m_logs) {
ImVec4 color;
const char* prefix;
switch (log.level) {
case LogEntry::Level::Info:
color = ImVec4(0.7f, 0.7f, 0.7f, 1.0f);
prefix = "[Info] ";
break;
case LogEntry::Level::Warning:
color = ImVec4(1.0f, 0.8f, 0.0f, 1.0f);
prefix = "[Warn] ";
break;
case LogEntry::Level::Error:
color = ImVec4(1.0f, 0.3f, 0.3f, 1.0f);
prefix = "[Error]";
break;
}
ImGui::TextColored(color, "%s%s", prefix, log.message.c_str());
}
if (m_scrollToBottom) {
ImGui::SetScrollHereY(1.0f);
m_scrollToBottom = false;
}
ImGui::EndChild();
ImGui::End();
}
void ConsolePanel::AddLog(LogEntry::Level level, const std::string& message) {
m_logs.push_back({level, message});
m_scrollToBottom = true;
}
void ConsolePanel::Clear() {
m_logs.clear();
}
}