resources: remove legacy shader authoring path
This commit is contained in:
@@ -788,7 +788,7 @@ TEST(RenderMaterialUtility_Test, ShaderPassFixedFunctionStateIsUsedBeforeLegacyM
|
||||
EXPECT_EQ(effectiveState.depthFunc, MaterialComparisonFunc::Less);
|
||||
}
|
||||
|
||||
TEST(RenderMaterialUtility_Test, ShaderPassQueueTagResolvesUnityStyleRenderQueue) {
|
||||
TEST(RenderMaterialUtility_Test, ShaderPassQueueTagResolvesAuthoringRenderQueue) {
|
||||
ShaderPass shaderPass = {};
|
||||
shaderPass.tags.PushBack({ "Queue", "Transparent" });
|
||||
|
||||
|
||||
Reference in New Issue
Block a user