resources: remove legacy shader authoring path
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@@ -9,23 +9,12 @@
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namespace XCEngine {
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namespace Resources {
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bool LooksLikeShaderAuthoring(const std::string& sourceText);
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bool CollectLegacyBackendSplitShaderDependencyPaths(
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bool CollectShaderAuthoringDependencyPaths(
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const Containers::String& path,
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const std::string& sourceText,
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Containers::Array<Containers::String>& outDependencies);
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bool CollectUnityStyleSingleSourceShaderDependencyPaths(
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const Containers::String& path,
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const std::string& sourceText,
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Containers::Array<Containers::String>& outDependencies);
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LoadResult LoadLegacyBackendSplitShaderAuthoring(
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const Containers::String& path,
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const std::string& sourceText);
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LoadResult LoadUnityStyleSingleSourceShaderAuthoring(
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LoadResult LoadShaderAuthoring(
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const Containers::String& path,
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const std::string& sourceText);
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