resources: remove legacy shader authoring path

This commit is contained in:
2026-04-07 14:13:26 +08:00
parent 1f140c4bab
commit 442565f176
18 changed files with 149 additions and 1063 deletions

View File

@@ -331,7 +331,7 @@ inline void AddShaderCompileMacro(
compileDesc.macros.push_back(std::move(macro));
}
inline void InjectUnityStyleBackendMacros(
inline void InjectShaderBackendMacros(
Resources::ShaderBackend backend,
RHI::ShaderCompileDesc& compileDesc) {
switch (backend) {
@@ -377,7 +377,7 @@ inline void ApplyShaderStageVariant(
compileDesc.sourceLanguage = ToRHIShaderLanguage(variant.language);
compileDesc.entryPoint = ToWideAscii(variant.entryPoint);
compileDesc.profile = ToWideAscii(variant.profile);
InjectUnityStyleBackendMacros(backend, compileDesc);
InjectShaderBackendMacros(backend, compileDesc);
}
inline Containers::String BuildShaderKeywordSignature(

View File

@@ -1,290 +0,0 @@
#include "ShaderAuthoringInternal.h"
#include "../ShaderSourceUtils.h"
namespace XCEngine {
namespace Resources {
namespace Internal {
bool ParseLegacyBackendSplitShaderAuthoring(
const Containers::String& path,
const std::string& sourceText,
ShaderIR& outDesc,
Containers::String* outError) {
(void)path;
outDesc = {};
enum class BlockKind {
None,
Shader,
Properties,
SubShader,
Pass,
Resources
};
auto fail = [&outError](const std::string& message, size_t lineNumber) -> bool {
if (outError != nullptr) {
*outError = Containers::String(
("Legacy shader parse error at line " + std::to_string(lineNumber) + ": " + message).c_str());
}
return false;
};
std::vector<std::string> lines;
SplitShaderAuthoringLines(sourceText, lines);
if (lines.empty()) {
return fail("shader file is empty", 0);
}
std::vector<BlockKind> blockStack;
BlockKind pendingBlock = BlockKind::None;
ShaderSubShaderIR* currentSubShader = nullptr;
ShaderPassIR* currentPass = nullptr;
bool inProgram = false;
auto currentBlock = [&blockStack]() -> BlockKind {
return blockStack.empty() ? BlockKind::None : blockStack.back();
};
for (size_t lineIndex = 0; lineIndex < lines.size(); ++lineIndex) {
const std::string& line = lines[lineIndex];
const size_t humanLine = lineIndex + 1;
if (inProgram) {
if (line == "ENDHLSL" || line == "ENDCG") {
inProgram = false;
continue;
}
std::vector<std::string> pragmaTokens;
if (!TryTokenizeQuotedArguments(line, pragmaTokens) || pragmaTokens.empty()) {
continue;
}
if (pragmaTokens[0] != "#pragma") {
continue;
}
if (pragmaTokens.size() >= 3u && pragmaTokens[1] == "vertex") {
currentPass->vertexEntryPoint = pragmaTokens[2].c_str();
continue;
}
if (pragmaTokens.size() >= 3u && pragmaTokens[1] == "fragment") {
currentPass->fragmentEntryPoint = pragmaTokens[2].c_str();
continue;
}
if (pragmaTokens.size() >= 6u && pragmaTokens[1] == "backend") {
ShaderBackendVariantIR backendVariant = {};
if (!TryParseShaderBackend(pragmaTokens[2].c_str(), backendVariant.backend)) {
return fail("invalid backend pragma backend name", humanLine);
}
if (!TryParseShaderLanguage(pragmaTokens[3].c_str(), backendVariant.language)) {
return fail("invalid backend pragma language name", humanLine);
}
backendVariant.vertexSourcePath = pragmaTokens[4].c_str();
backendVariant.fragmentSourcePath = pragmaTokens[5].c_str();
if (pragmaTokens.size() >= 7u) {
backendVariant.vertexProfile = pragmaTokens[6].c_str();
}
if (pragmaTokens.size() >= 8u) {
backendVariant.fragmentProfile = pragmaTokens[7].c_str();
}
currentPass->backendVariants.push_back(std::move(backendVariant));
continue;
}
if (pragmaTokens.size() >= 2u &&
(pragmaTokens[1] == "multi_compile" ||
pragmaTokens[1] == "multi_compile_local" ||
pragmaTokens[1] == "shader_feature" ||
pragmaTokens[1] == "shader_feature_local")) {
ShaderKeywordDeclaration declaration = {};
if (!TryParseShaderKeywordDeclarationPragma(pragmaTokens, declaration)) {
return fail("keyword pragma must declare at least one option", humanLine);
}
currentPass->keywordDeclarations.PushBack(declaration);
continue;
}
continue;
}
if (line == "{") {
switch (pendingBlock) {
case BlockKind::Shader:
blockStack.push_back(BlockKind::Shader);
break;
case BlockKind::Properties:
blockStack.push_back(BlockKind::Properties);
break;
case BlockKind::SubShader:
outDesc.subShaders.emplace_back();
currentSubShader = &outDesc.subShaders.back();
blockStack.push_back(BlockKind::SubShader);
break;
case BlockKind::Pass:
if (currentSubShader == nullptr) {
return fail("pass block must be inside a SubShader", humanLine);
}
currentSubShader->passes.emplace_back();
currentPass = &currentSubShader->passes.back();
blockStack.push_back(BlockKind::Pass);
break;
case BlockKind::Resources:
if (currentPass == nullptr) {
return fail("resources block must be inside a Pass", humanLine);
}
blockStack.push_back(BlockKind::Resources);
break;
case BlockKind::None:
default:
return fail("unexpected opening brace", humanLine);
}
pendingBlock = BlockKind::None;
continue;
}
if (line == "}") {
if (blockStack.empty()) {
return fail("unexpected closing brace", humanLine);
}
const BlockKind closingBlock = blockStack.back();
blockStack.pop_back();
if (closingBlock == BlockKind::Pass) {
currentPass = nullptr;
} else if (closingBlock == BlockKind::SubShader) {
currentSubShader = nullptr;
}
continue;
}
if (StartsWithKeyword(line, "Shader")) {
std::vector<std::string> tokens;
if (!TryTokenizeQuotedArguments(line, tokens) || tokens.size() < 2u) {
return fail("Shader declaration is missing a name", humanLine);
}
outDesc.name = tokens[1].c_str();
pendingBlock = BlockKind::Shader;
continue;
}
if (line == "Properties") {
pendingBlock = BlockKind::Properties;
continue;
}
if (currentBlock() == BlockKind::Shader && StartsWithKeyword(line, "Fallback")) {
std::vector<std::string> tokens;
if (!TryTokenizeQuotedArguments(line, tokens) || tokens.size() < 2u) {
return fail("Fallback directive is missing a value", humanLine);
}
outDesc.fallback = tokens[1].c_str();
continue;
}
if (StartsWithKeyword(line, "SubShader")) {
pendingBlock = BlockKind::SubShader;
continue;
}
if (StartsWithKeyword(line, "Pass")) {
pendingBlock = BlockKind::Pass;
continue;
}
if (line == "Resources") {
pendingBlock = BlockKind::Resources;
continue;
}
if (StartsWithKeyword(line, "Tags")) {
std::vector<ShaderTagIR> parsedTags;
if (!TryParseInlineTagAssignments(line, parsedTags)) {
return fail("Tags block must use inline key/value pairs", humanLine);
}
if (currentPass != nullptr) {
currentPass->tags.insert(currentPass->tags.end(), parsedTags.begin(), parsedTags.end());
} else if (currentSubShader != nullptr) {
currentSubShader->tags.insert(currentSubShader->tags.end(), parsedTags.begin(), parsedTags.end());
} else {
return fail("Tags block is only supported inside SubShader or Pass", humanLine);
}
continue;
}
if (currentBlock() == BlockKind::Properties) {
ShaderPropertyDesc property = {};
if (!TryParseAuthoringPropertyLine(line, property)) {
return fail("invalid Properties entry", humanLine);
}
outDesc.properties.PushBack(property);
continue;
}
if (currentBlock() == BlockKind::Resources) {
ShaderResourceBindingDesc resourceBinding = {};
if (!TryParseAuthoringResourceLine(line, resourceBinding)) {
return fail("invalid Resources entry", humanLine);
}
currentPass->resources.PushBack(resourceBinding);
continue;
}
if (currentBlock() == BlockKind::Pass && currentPass != nullptr) {
if (StartsWithKeyword(line, "Name")) {
std::vector<std::string> tokens;
if (!TryTokenizeQuotedArguments(line, tokens) || tokens.size() < 2u) {
return fail("pass Name directive is missing a value", humanLine);
}
currentPass->name = tokens[1].c_str();
continue;
}
if (line == "HLSLPROGRAM" || line == "CGPROGRAM") {
inProgram = true;
continue;
}
}
return fail("unsupported authoring statement: " + line, humanLine);
}
if (inProgram) {
return fail("program block was not closed", lines.size());
}
if (!blockStack.empty()) {
return fail("one or more blocks were not closed", lines.size());
}
if (outDesc.name.Empty()) {
return fail("shader name is missing", 0);
}
if (outDesc.subShaders.empty()) {
return fail("shader does not declare any SubShader blocks", 0);
}
for (const ShaderSubShaderIR& subShader : outDesc.subShaders) {
if (subShader.passes.empty()) {
continue;
}
for (const ShaderPassIR& pass : subShader.passes) {
if (pass.name.Empty()) {
return fail("a Pass is missing a Name directive", 0);
}
if (pass.backendVariants.empty()) {
return fail("a Pass is missing backend variants", 0);
}
}
}
return true;
}
} // namespace Internal
} // namespace Resources
} // namespace XCEngine

View File

@@ -4,7 +4,7 @@ namespace XCEngine {
namespace Resources {
namespace Internal {
MaterialRenderState BuildUnityDefaultFixedFunctionState() {
MaterialRenderState BuildDefaultAuthoringFixedFunctionState() {
MaterialRenderState state = {};
state.blendEnable = false;
state.srcBlend = MaterialBlendFactor::One;
@@ -26,11 +26,11 @@ void EnsureAuthoringFixedFunctionStateInitialized(
MaterialRenderState& fixedFunctionState) {
if (!hasFixedFunctionState) {
hasFixedFunctionState = true;
fixedFunctionState = BuildUnityDefaultFixedFunctionState();
fixedFunctionState = BuildDefaultAuthoringFixedFunctionState();
}
}
bool TryParseUnityStyleBoolDirectiveToken(const std::string& token, bool& outValue) {
bool TryParseAuthoringBoolDirectiveToken(const std::string& token, bool& outValue) {
const Containers::String normalized = Containers::String(token.c_str()).Trim().ToLower();
if (normalized == "on") {
outValue = true;
@@ -43,7 +43,7 @@ bool TryParseUnityStyleBoolDirectiveToken(const std::string& token, bool& outVal
return false;
}
bool TryParseUnityStyleCullMode(const std::string& token, MaterialCullMode& outMode) {
bool TryParseAuthoringCullMode(const std::string& token, MaterialCullMode& outMode) {
const Containers::String normalized = Containers::String(token.c_str()).Trim().ToLower();
if (normalized == "back") {
outMode = MaterialCullMode::Back;
@@ -60,7 +60,7 @@ bool TryParseUnityStyleCullMode(const std::string& token, MaterialCullMode& outM
return false;
}
bool TryParseUnityStyleComparisonFunc(const std::string& token, MaterialComparisonFunc& outFunc) {
bool TryParseAuthoringComparisonFunc(const std::string& token, MaterialComparisonFunc& outFunc) {
const Containers::String normalized = Containers::String(token.c_str()).Trim().ToLower();
if (normalized == "never") {
outFunc = MaterialComparisonFunc::Never;
@@ -97,7 +97,7 @@ bool TryParseUnityStyleComparisonFunc(const std::string& token, MaterialComparis
return false;
}
bool TryParseUnityStyleBlendFactor(const std::string& token, MaterialBlendFactor& outFactor) {
bool TryParseAuthoringBlendFactor(const std::string& token, MaterialBlendFactor& outFactor) {
const Containers::String normalized = Containers::String(token.c_str()).Trim().ToLower();
if (normalized == "zero") {
outFactor = MaterialBlendFactor::Zero;
@@ -146,7 +146,7 @@ bool TryParseUnityStyleBlendFactor(const std::string& token, MaterialBlendFactor
return false;
}
bool TryParseUnityStyleColorMask(const std::string& token, Core::uint8& outMask) {
bool TryParseAuthoringColorMask(const std::string& token, Core::uint8& outMask) {
const Containers::String normalized = Containers::String(token.c_str()).Trim().ToUpper();
if (normalized == "0") {
outMask = 0u;
@@ -177,7 +177,7 @@ bool TryParseUnityStyleColorMask(const std::string& token, Core::uint8& outMask)
return true;
}
bool TryParseUnityStyleBlendDirective(
bool TryParseAuthoringBlendDirective(
const std::vector<std::string>& tokens,
MaterialRenderState& outState) {
std::vector<std::string> normalizedTokens;
@@ -204,7 +204,7 @@ bool TryParseUnityStyleBlendDirective(
if (normalizedTokens.size() == 2u) {
bool enabled = false;
if (!TryParseUnityStyleBoolDirectiveToken(normalizedTokens[1], enabled)) {
if (!TryParseAuthoringBoolDirectiveToken(normalizedTokens[1], enabled)) {
return false;
}
@@ -220,8 +220,8 @@ bool TryParseUnityStyleBlendDirective(
MaterialBlendFactor srcBlend = MaterialBlendFactor::One;
MaterialBlendFactor dstBlend = MaterialBlendFactor::Zero;
if (!TryParseUnityStyleBlendFactor(normalizedTokens[1], srcBlend) ||
!TryParseUnityStyleBlendFactor(normalizedTokens[2], dstBlend)) {
if (!TryParseAuthoringBlendFactor(normalizedTokens[1], srcBlend) ||
!TryParseAuthoringBlendFactor(normalizedTokens[2], dstBlend)) {
return false;
}
@@ -230,8 +230,8 @@ bool TryParseUnityStyleBlendDirective(
outState.dstBlend = dstBlend;
if (normalizedTokens.size() == 5u) {
if (!TryParseUnityStyleBlendFactor(normalizedTokens[3], outState.srcBlendAlpha) ||
!TryParseUnityStyleBlendFactor(normalizedTokens[4], outState.dstBlendAlpha)) {
if (!TryParseAuthoringBlendFactor(normalizedTokens[3], outState.srcBlendAlpha) ||
!TryParseAuthoringBlendFactor(normalizedTokens[4], outState.dstBlendAlpha)) {
return false;
}
} else {

View File

@@ -33,21 +33,17 @@ bool TryExtractProgramBlocks(
std::vector<ExtractedProgramBlock>& outBlocks,
Containers::String* outError);
bool ContainsBackendPragma(const std::vector<std::string>& lines);
bool ContainsResourcesBlock(const std::vector<std::string>& lines);
bool ContainsSingleSourceAuthoringConstructs(const std::vector<std::string>& lines);
MaterialRenderState BuildUnityDefaultFixedFunctionState();
MaterialRenderState BuildDefaultAuthoringFixedFunctionState();
void EnsureAuthoringFixedFunctionStateInitialized(
bool& hasFixedFunctionState,
MaterialRenderState& fixedFunctionState);
bool TryParseUnityStyleBoolDirectiveToken(const std::string& token, bool& outValue);
bool TryParseUnityStyleCullMode(const std::string& token, MaterialCullMode& outMode);
bool TryParseUnityStyleComparisonFunc(const std::string& token, MaterialComparisonFunc& outFunc);
bool TryParseUnityStyleBlendFactor(const std::string& token, MaterialBlendFactor& outFactor);
bool TryParseUnityStyleColorMask(const std::string& token, Core::uint8& outMask);
bool TryParseUnityStyleBlendDirective(
bool TryParseAuthoringBoolDirectiveToken(const std::string& token, bool& outValue);
bool TryParseAuthoringCullMode(const std::string& token, MaterialCullMode& outMode);
bool TryParseAuthoringComparisonFunc(const std::string& token, MaterialComparisonFunc& outFunc);
bool TryParseAuthoringBlendFactor(const std::string& token, MaterialBlendFactor& outFactor);
bool TryParseAuthoringColorMask(const std::string& token, Core::uint8& outMask);
bool TryParseAuthoringBlendDirective(
const std::vector<std::string>& tokens,
MaterialRenderState& outState);
@@ -66,9 +62,9 @@ void CollectQuotedIncludeDependencyPaths(
std::unordered_set<std::string>& seenPaths,
Containers::Array<Containers::String>& outDependencies);
bool IsUnityStyleAuthoringPragmaDirective(const std::string& line);
bool IsShaderAuthoringPragmaDirective(const std::string& line);
Containers::String StripUnityStyleAuthoringPragmas(const Containers::String& sourceText);
Containers::String StripShaderAuthoringPragmas(const Containers::String& sourceText);
std::vector<ShaderKeywordSet> BuildShaderKeywordVariantSets(
const Containers::Array<ShaderKeywordDeclaration>& declarations);
@@ -111,17 +107,7 @@ bool TryParseAuthoringPropertyLine(
const std::string& line,
ShaderPropertyDesc& outProperty);
bool TryParseAuthoringResourceLine(
const std::string& line,
ShaderResourceBindingDesc& outBinding);
bool ParseLegacyBackendSplitShaderAuthoring(
const Containers::String& path,
const std::string& sourceText,
ShaderIR& outDesc,
Containers::String* outError);
bool ParseUnityStyleSingleSourceShaderAuthoring(
bool ParseShaderAuthoring(
const Containers::String& path,
const std::string& sourceText,
ShaderIR& outDesc,

View File

@@ -9,11 +9,7 @@
namespace XCEngine {
namespace Resources {
bool LooksLikeShaderAuthoring(const std::string& sourceText) {
return DetectShaderAuthoringStyle(sourceText) != ShaderAuthoringStyle::NotShaderAuthoring;
}
bool CollectLegacyBackendSplitShaderDependencyPaths(
bool CollectShaderAuthoringDependencyPaths(
const Containers::String& path,
const std::string& sourceText,
Containers::Array<Containers::String>& outDependencies) {
@@ -21,43 +17,7 @@ bool CollectLegacyBackendSplitShaderDependencyPaths(
ShaderIR shaderIR = {};
Containers::String parseError;
if (!ParseLegacyBackendSplitShaderAuthoring(path, sourceText, shaderIR, &parseError)) {
return false;
}
std::unordered_set<std::string> seenPaths;
for (const ShaderSubShaderIR& subShader : shaderIR.subShaders) {
for (const ShaderPassIR& pass : subShader.passes) {
for (const ShaderBackendVariantIR& backendVariant : pass.backendVariants) {
const Containers::String resolvedVertexPath =
ResolveShaderDependencyPath(backendVariant.vertexSourcePath, path);
const std::string vertexKey = ToStdString(resolvedVertexPath);
if (!vertexKey.empty() && seenPaths.insert(vertexKey).second) {
outDependencies.PushBack(resolvedVertexPath);
}
const Containers::String resolvedFragmentPath =
ResolveShaderDependencyPath(backendVariant.fragmentSourcePath, path);
const std::string fragmentKey = ToStdString(resolvedFragmentPath);
if (!fragmentKey.empty() && seenPaths.insert(fragmentKey).second) {
outDependencies.PushBack(resolvedFragmentPath);
}
}
}
}
return true;
}
bool CollectUnityStyleSingleSourceShaderDependencyPaths(
const Containers::String& path,
const std::string& sourceText,
Containers::Array<Containers::String>& outDependencies) {
outDependencies.Clear();
ShaderIR shaderIR = {};
Containers::String parseError;
if (!ParseUnityStyleSingleSourceShaderAuthoring(path, sourceText, shaderIR, &parseError)) {
if (!ParseShaderAuthoring(path, sourceText, shaderIR, &parseError)) {
return false;
}
@@ -74,24 +34,12 @@ bool CollectUnityStyleSingleSourceShaderDependencyPaths(
return true;
}
LoadResult LoadLegacyBackendSplitShaderAuthoring(
LoadResult LoadShaderAuthoring(
const Containers::String& path,
const std::string& sourceText) {
ShaderIR shaderIR = {};
Containers::String parseError;
if (!ParseLegacyBackendSplitShaderAuthoring(path, sourceText, shaderIR, &parseError)) {
return LoadResult(parseError);
}
return BuildShaderFromIR(path, shaderIR);
}
LoadResult LoadUnityStyleSingleSourceShaderAuthoring(
const Containers::String& path,
const std::string& sourceText) {
ShaderIR shaderIR = {};
Containers::String parseError;
if (!ParseUnityStyleSingleSourceShaderAuthoring(path, sourceText, shaderIR, &parseError)) {
if (!ParseShaderAuthoring(path, sourceText, shaderIR, &parseError)) {
return LoadResult(parseError);
}

View File

@@ -9,23 +9,12 @@
namespace XCEngine {
namespace Resources {
bool LooksLikeShaderAuthoring(const std::string& sourceText);
bool CollectLegacyBackendSplitShaderDependencyPaths(
bool CollectShaderAuthoringDependencyPaths(
const Containers::String& path,
const std::string& sourceText,
Containers::Array<Containers::String>& outDependencies);
bool CollectUnityStyleSingleSourceShaderDependencyPaths(
const Containers::String& path,
const std::string& sourceText,
Containers::Array<Containers::String>& outDependencies);
LoadResult LoadLegacyBackendSplitShaderAuthoring(
const Containers::String& path,
const std::string& sourceText);
LoadResult LoadUnityStyleSingleSourceShaderAuthoring(
LoadResult LoadShaderAuthoring(
const Containers::String& path,
const std::string& sourceText);

View File

@@ -4,7 +4,7 @@ namespace XCEngine {
namespace Resources {
namespace Internal {
bool ParseUnityStyleSingleSourceShaderAuthoring(
bool ParseShaderAuthoring(
const Containers::String& path,
const std::string& sourceText,
ShaderIR& outDesc,
@@ -23,7 +23,7 @@ bool ParseUnityStyleSingleSourceShaderAuthoring(
auto fail = [&outError](const std::string& message, size_t lineNumber) -> bool {
if (outError != nullptr) {
*outError = Containers::String(
("Unity-style shader parse error at line " + std::to_string(lineNumber) + ": " + message).c_str());
("shader authoring parse error at line " + std::to_string(lineNumber) + ": " + message).c_str());
}
return false;
};
@@ -97,7 +97,7 @@ bool ParseUnityStyleSingleSourceShaderAuthoring(
}
if (pragmaTokens.size() >= 2u && pragmaTokens[1] == "backend") {
return fail("Unity-style single-source shaders must not use #pragma backend", humanLine);
return fail("shader authoring must not use #pragma backend", humanLine);
}
if (inSharedIncludeBlock) {
@@ -130,7 +130,7 @@ bool ParseUnityStyleSingleSourceShaderAuthoring(
continue;
}
return fail("unsupported pragma in Unity-style single-source shader", humanLine);
return fail("unsupported pragma in shader authoring", humanLine);
}
if (line == "{") {
@@ -153,7 +153,7 @@ bool ParseUnityStyleSingleSourceShaderAuthoring(
currentSubShader->passes.emplace_back();
currentPass = &currentSubShader->passes.back();
currentPass->hasFixedFunctionState = true;
currentPass->fixedFunctionState = BuildUnityDefaultFixedFunctionState();
currentPass->fixedFunctionState = BuildDefaultAuthoringFixedFunctionState();
if (currentSubShader->hasFixedFunctionState) {
currentPass->fixedFunctionState = currentSubShader->fixedFunctionState;
}
@@ -218,7 +218,7 @@ bool ParseUnityStyleSingleSourceShaderAuthoring(
}
if (line == "Resources" || StartsWithKeyword(line, "Resources")) {
return fail("Unity-style single-source shaders must not declare Resources blocks", humanLine);
return fail("shader authoring must not declare Resources blocks", humanLine);
}
if (StartsWithKeyword(line, "Tags")) {
@@ -258,7 +258,7 @@ bool ParseUnityStyleSingleSourceShaderAuthoring(
destination = &currentSubShader->sharedProgramSource;
} else {
return fail(
"HLSLINCLUDE is only supported directly inside Shader or SubShader in the new authoring mode",
"HLSLINCLUDE is only supported directly inside Shader or SubShader",
humanLine);
}
@@ -298,7 +298,7 @@ bool ParseUnityStyleSingleSourceShaderAuthoring(
EnsureAuthoringFixedFunctionStateInitialized(
currentSubShader->hasFixedFunctionState,
currentSubShader->fixedFunctionState);
if (!TryParseUnityStyleCullMode(tokens[1], currentSubShader->fixedFunctionState.cullMode)) {
if (!TryParseAuthoringCullMode(tokens[1], currentSubShader->fixedFunctionState.cullMode)) {
return fail("Cull directive must use Front, Back, or Off", humanLine);
}
continue;
@@ -309,7 +309,7 @@ bool ParseUnityStyleSingleSourceShaderAuthoring(
bool enabled = false;
if (!TryTokenizeQuotedArguments(line, tokens) ||
tokens.size() != 2u ||
!TryParseUnityStyleBoolDirectiveToken(tokens[1], enabled)) {
!TryParseAuthoringBoolDirectiveToken(tokens[1], enabled)) {
return fail("ZWrite directive must use On or Off", humanLine);
}
@@ -329,7 +329,7 @@ bool ParseUnityStyleSingleSourceShaderAuthoring(
EnsureAuthoringFixedFunctionStateInitialized(
currentSubShader->hasFixedFunctionState,
currentSubShader->fixedFunctionState);
if (!TryParseUnityStyleComparisonFunc(tokens[1], currentSubShader->fixedFunctionState.depthFunc)) {
if (!TryParseAuthoringComparisonFunc(tokens[1], currentSubShader->fixedFunctionState.depthFunc)) {
return fail("ZTest directive uses an unsupported compare function", humanLine);
}
currentSubShader->fixedFunctionState.depthTestEnable = true;
@@ -351,7 +351,7 @@ bool ParseUnityStyleSingleSourceShaderAuthoring(
EnsureAuthoringFixedFunctionStateInitialized(
currentSubShader->hasFixedFunctionState,
currentSubShader->fixedFunctionState);
if (!TryParseUnityStyleBlendDirective(tokens, currentSubShader->fixedFunctionState)) {
if (!TryParseAuthoringBlendDirective(tokens, currentSubShader->fixedFunctionState)) {
return fail("Blend directive uses an unsupported factor combination", humanLine);
}
continue;
@@ -367,7 +367,7 @@ bool ParseUnityStyleSingleSourceShaderAuthoring(
EnsureAuthoringFixedFunctionStateInitialized(
currentSubShader->hasFixedFunctionState,
currentSubShader->fixedFunctionState);
if (!TryParseUnityStyleColorMask(tokens[1], currentSubShader->fixedFunctionState.colorWriteMask)) {
if (!TryParseAuthoringColorMask(tokens[1], currentSubShader->fixedFunctionState.colorWriteMask)) {
return fail("ColorMask directive uses an unsupported channel mask", humanLine);
}
continue;
@@ -393,7 +393,7 @@ bool ParseUnityStyleSingleSourceShaderAuthoring(
EnsureAuthoringFixedFunctionStateInitialized(
currentPass->hasFixedFunctionState,
currentPass->fixedFunctionState);
if (!TryParseUnityStyleCullMode(tokens[1], currentPass->fixedFunctionState.cullMode)) {
if (!TryParseAuthoringCullMode(tokens[1], currentPass->fixedFunctionState.cullMode)) {
return fail("Cull directive must use Front, Back, or Off", humanLine);
}
continue;
@@ -404,7 +404,7 @@ bool ParseUnityStyleSingleSourceShaderAuthoring(
bool enabled = false;
if (!TryTokenizeQuotedArguments(line, tokens) ||
tokens.size() != 2u ||
!TryParseUnityStyleBoolDirectiveToken(tokens[1], enabled)) {
!TryParseAuthoringBoolDirectiveToken(tokens[1], enabled)) {
return fail("ZWrite directive must use On or Off", humanLine);
}
@@ -424,7 +424,7 @@ bool ParseUnityStyleSingleSourceShaderAuthoring(
EnsureAuthoringFixedFunctionStateInitialized(
currentPass->hasFixedFunctionState,
currentPass->fixedFunctionState);
if (!TryParseUnityStyleComparisonFunc(tokens[1], currentPass->fixedFunctionState.depthFunc)) {
if (!TryParseAuthoringComparisonFunc(tokens[1], currentPass->fixedFunctionState.depthFunc)) {
return fail("ZTest directive uses an unsupported compare function", humanLine);
}
currentPass->fixedFunctionState.depthTestEnable = true;
@@ -446,7 +446,7 @@ bool ParseUnityStyleSingleSourceShaderAuthoring(
EnsureAuthoringFixedFunctionStateInitialized(
currentPass->hasFixedFunctionState,
currentPass->fixedFunctionState);
if (!TryParseUnityStyleBlendDirective(tokens, currentPass->fixedFunctionState)) {
if (!TryParseAuthoringBlendDirective(tokens, currentPass->fixedFunctionState)) {
return fail("Blend directive uses an unsupported factor combination", humanLine);
}
continue;
@@ -462,7 +462,7 @@ bool ParseUnityStyleSingleSourceShaderAuthoring(
EnsureAuthoringFixedFunctionStateInitialized(
currentPass->hasFixedFunctionState,
currentPass->fixedFunctionState);
if (!TryParseUnityStyleColorMask(tokens[1], currentPass->fixedFunctionState.colorWriteMask)) {
if (!TryParseAuthoringColorMask(tokens[1], currentPass->fixedFunctionState.colorWriteMask)) {
return fail("ColorMask directive uses an unsupported channel mask", humanLine);
}
continue;

View File

@@ -76,7 +76,7 @@ void CollectQuotedIncludeDependencyPaths(
}
}
bool IsUnityStyleAuthoringPragmaDirective(const std::string& line) {
bool IsShaderAuthoringPragmaDirective(const std::string& line) {
std::vector<std::string> pragmaTokens;
if (!TryTokenizeQuotedArguments(line, pragmaTokens) ||
pragmaTokens.empty() ||
@@ -95,14 +95,14 @@ bool IsUnityStyleAuthoringPragmaDirective(const std::string& line) {
pragmaTokens[1] == "backend";
}
Containers::String StripUnityStyleAuthoringPragmas(const Containers::String& sourceText) {
Containers::String StripShaderAuthoringPragmas(const Containers::String& sourceText) {
std::istringstream stream(ToStdString(sourceText));
std::string rawLine;
std::string strippedSource;
while (std::getline(stream, rawLine)) {
const std::string normalizedLine = TrimCopy(StripAuthoringLineComment(rawLine));
if (IsUnityStyleAuthoringPragmaDirective(normalizedLine)) {
if (IsShaderAuthoringPragmaDirective(normalizedLine)) {
continue;
}

View File

@@ -103,7 +103,7 @@ bool TryExtractProgramBlocks(
auto fail = [&outError](const std::string& message, size_t humanLine) -> bool {
if (outError != nullptr) {
*outError = Containers::String(
("Unity-style shader parse error at line " + std::to_string(humanLine) + ": " + message).c_str());
("shader authoring parse error at line " + std::to_string(humanLine) + ": " + message).c_str());
}
return false;
};
@@ -148,40 +148,6 @@ bool TryExtractProgramBlocks(
return true;
}
bool ContainsBackendPragma(const std::vector<std::string>& lines) {
for (const std::string& line : lines) {
if (line.rfind("#pragma backend", 0) == 0) {
return true;
}
}
return false;
}
bool ContainsResourcesBlock(const std::vector<std::string>& lines) {
for (const std::string& line : lines) {
if (line == "Resources" || StartsWithKeyword(line, "Resources")) {
return true;
}
}
return false;
}
bool ContainsSingleSourceAuthoringConstructs(const std::vector<std::string>& lines) {
for (const std::string& line : lines) {
if (line == "HLSLINCLUDE" || line == "CGINCLUDE") {
return true;
}
if (line.rfind("#pragma target", 0) == 0) {
return true;
}
}
return false;
}
size_t FindMatchingDelimiter(
const std::string& text,
size_t openPos,
@@ -544,54 +510,6 @@ bool TryParseAuthoringPropertyLine(
return true;
}
bool TryParseAuthoringResourceLine(
const std::string& line,
ShaderResourceBindingDesc& outBinding) {
outBinding = {};
const size_t openParen = line.find('(');
if (openParen == std::string::npos) {
return false;
}
const size_t closeParen = FindMatchingDelimiter(line, openParen, '(', ')');
if (closeParen == std::string::npos) {
return false;
}
outBinding.name = Containers::String(TrimCopy(line.substr(0, openParen)).c_str());
if (outBinding.name.Empty()) {
return false;
}
std::vector<std::string> parts;
if (!SplitCommaSeparatedAuthoring(line.substr(openParen + 1, closeParen - openParen - 1), parts) ||
parts.size() != 3u) {
return false;
}
if (!TryParseShaderResourceType(parts[0].c_str(), outBinding.type)) {
return false;
}
try {
outBinding.set = static_cast<Core::uint32>(std::stoul(parts[1]));
outBinding.binding = static_cast<Core::uint32>(std::stoul(parts[2]));
} catch (...) {
return false;
}
const size_t attributePos = FindFirstTopLevelChar(line.substr(closeParen + 1), '[');
if (attributePos != std::string::npos) {
const std::string attributesText = line.substr(closeParen + 1 + attributePos);
if (!TryParseSemanticAttributes(attributesText, outBinding.semantic)) {
return false;
}
}
return true;
}
} // namespace Internal
} // namespace Resources
} // namespace XCEngine

View File

@@ -135,66 +135,14 @@ LoadResult BuildShaderFromIR(
shader->AddPassKeywordDeclaration(pass.name, keywordDeclaration);
}
if (!pass.backendVariants.empty()) {
const std::vector<ShaderKeywordSet> keywordSets =
BuildShaderKeywordVariantSets(pass.keywordDeclarations);
for (const ShaderBackendVariantIR& backendVariant : pass.backendVariants) {
Containers::String vertexSourceCode;
ShaderStageVariant vertexVariant = {};
vertexVariant.stage = ShaderType::Vertex;
vertexVariant.backend = backendVariant.backend;
vertexVariant.language = backendVariant.language;
vertexVariant.entryPoint =
backendVariant.language == ShaderLanguage::HLSL && !pass.vertexEntryPoint.Empty()
? pass.vertexEntryPoint
: GetDefaultEntryPoint(backendVariant.language, ShaderType::Vertex);
vertexVariant.profile = !backendVariant.vertexProfile.Empty()
? backendVariant.vertexProfile
: GetDefaultProfile(backendVariant.language, backendVariant.backend, ShaderType::Vertex);
const Containers::String resolvedVertexPath =
ResolveShaderDependencyPath(backendVariant.vertexSourcePath, path);
if (!ReadShaderTextFile(resolvedVertexPath, vertexSourceCode)) {
return LoadResult("Failed to read shader authoring vertex source: " + resolvedVertexPath);
}
Containers::String fragmentSourceCode;
ShaderStageVariant fragmentVariant = {};
fragmentVariant.stage = ShaderType::Fragment;
fragmentVariant.backend = backendVariant.backend;
fragmentVariant.language = backendVariant.language;
fragmentVariant.entryPoint =
backendVariant.language == ShaderLanguage::HLSL && !pass.fragmentEntryPoint.Empty()
? pass.fragmentEntryPoint
: GetDefaultEntryPoint(backendVariant.language, ShaderType::Fragment);
fragmentVariant.profile = !backendVariant.fragmentProfile.Empty()
? backendVariant.fragmentProfile
: GetDefaultProfile(backendVariant.language, backendVariant.backend, ShaderType::Fragment);
const Containers::String resolvedFragmentPath =
ResolveShaderDependencyPath(backendVariant.fragmentSourcePath, path);
if (!ReadShaderTextFile(resolvedFragmentPath, fragmentSourceCode)) {
return LoadResult("Failed to read shader authoring fragment source: " + resolvedFragmentPath);
}
for (const ShaderKeywordSet& keywordSet : keywordSets) {
vertexVariant.requiredKeywords = keywordSet;
vertexVariant.sourceCode = BuildKeywordVariantSource(vertexSourceCode, keywordSet);
shader->AddPassVariant(pass.name, vertexVariant);
fragmentVariant.requiredKeywords = keywordSet;
fragmentVariant.sourceCode = BuildKeywordVariantSource(fragmentSourceCode, keywordSet);
shader->AddPassVariant(pass.name, fragmentVariant);
}
}
} else if (!pass.programSource.Empty()) {
if (!pass.programSource.Empty()) {
Containers::String combinedSource;
AppendAuthoringSourceBlock(combinedSource, shaderIR.sharedProgramSource);
AppendAuthoringSourceBlock(combinedSource, subShader.sharedProgramSource);
AppendAuthoringSourceBlock(combinedSource, pass.sharedProgramSource);
AppendAuthoringSourceBlock(combinedSource, pass.programSource);
const Containers::String strippedCombinedSource =
StripUnityStyleAuthoringPragmas(combinedSource);
StripShaderAuthoringPragmas(combinedSource);
const std::vector<ShaderKeywordSet> keywordSets =
BuildShaderKeywordVariantSets(pass.keywordDeclarations);

View File

@@ -5,25 +5,10 @@
namespace XCEngine {
namespace Resources {
ShaderAuthoringStyle DetectShaderAuthoringStyle(const std::string& sourceText) {
bool LooksLikeShaderAuthoring(const std::string& sourceText) {
std::vector<std::string> lines;
Internal::SplitShaderAuthoringLines(sourceText, lines);
if (lines.empty() || !Internal::StartsWithKeyword(lines.front(), "Shader")) {
return ShaderAuthoringStyle::NotShaderAuthoring;
}
const bool hasBackendPragma = Internal::ContainsBackendPragma(lines);
const bool hasSingleSourceConstructs = Internal::ContainsSingleSourceAuthoringConstructs(lines);
if (hasBackendPragma && !hasSingleSourceConstructs) {
return ShaderAuthoringStyle::LegacyBackendSplit;
}
if (Internal::ContainsResourcesBlock(lines) || hasSingleSourceConstructs) {
return ShaderAuthoringStyle::UnityStyleSingleSource;
}
return ShaderAuthoringStyle::UnityStyleSingleSource;
return !lines.empty() && Internal::StartsWithKeyword(lines.front(), "Shader");
}
void AppendAuthoringSourceBlock(
@@ -40,8 +25,8 @@ void CollectQuotedIncludeDependencyPaths(
Internal::CollectQuotedIncludeDependencyPaths(sourcePath, sourceText, seenPaths, outDependencies);
}
Containers::String StripUnityStyleAuthoringPragmas(const Containers::String& sourceText) {
return Internal::StripUnityStyleAuthoringPragmas(sourceText);
Containers::String StripShaderAuthoringPragmas(const Containers::String& sourceText) {
return Internal::StripShaderAuthoringPragmas(sourceText);
}
std::vector<ShaderKeywordSet> BuildShaderKeywordVariantSets(
@@ -55,20 +40,12 @@ Containers::String BuildKeywordVariantSource(
return Internal::BuildKeywordVariantSource(baseSource, requiredKeywords);
}
bool ParseLegacyBackendSplitShaderAuthoring(
bool ParseShaderAuthoring(
const Containers::String& path,
const std::string& sourceText,
ShaderIR& outDesc,
Containers::String* outError) {
return Internal::ParseLegacyBackendSplitShaderAuthoring(path, sourceText, outDesc, outError);
}
bool ParseUnityStyleSingleSourceShaderAuthoring(
const Containers::String& path,
const std::string& sourceText,
ShaderIR& outDesc,
Containers::String* outError) {
return Internal::ParseUnityStyleSingleSourceShaderAuthoring(path, sourceText, outDesc, outError);
return Internal::ParseShaderAuthoring(path, sourceText, outDesc, outError);
}
} // namespace Resources

View File

@@ -9,12 +9,6 @@
namespace XCEngine {
namespace Resources {
enum class ShaderAuthoringStyle {
NotShaderAuthoring = 0,
LegacyBackendSplit,
UnityStyleSingleSource
};
void AppendAuthoringSourceBlock(
Containers::String& target,
const Containers::String& sourceBlock);
@@ -25,7 +19,7 @@ void CollectQuotedIncludeDependencyPaths(
std::unordered_set<std::string>& seenPaths,
Containers::Array<Containers::String>& outDependencies);
Containers::String StripUnityStyleAuthoringPragmas(const Containers::String& sourceText);
Containers::String StripShaderAuthoringPragmas(const Containers::String& sourceText);
std::vector<ShaderKeywordSet> BuildShaderKeywordVariantSets(
const Containers::Array<ShaderKeywordDeclaration>& declarations);
@@ -34,15 +28,9 @@ Containers::String BuildKeywordVariantSource(
const Containers::String& baseSource,
const ShaderKeywordSet& requiredKeywords);
ShaderAuthoringStyle DetectShaderAuthoringStyle(const std::string& sourceText);
bool LooksLikeShaderAuthoring(const std::string& sourceText);
bool ParseLegacyBackendSplitShaderAuthoring(
const Containers::String& path,
const std::string& sourceText,
ShaderIR& outDesc,
Containers::String* outError);
bool ParseUnityStyleSingleSourceShaderAuthoring(
bool ParseShaderAuthoring(
const Containers::String& path,
const std::string& sourceText,
ShaderIR& outDesc,

View File

@@ -14,15 +14,6 @@ struct ShaderTagIR {
Containers::String value;
};
struct ShaderBackendVariantIR {
ShaderBackend backend = ShaderBackend::Generic;
ShaderLanguage language = ShaderLanguage::GLSL;
Containers::String vertexSourcePath;
Containers::String fragmentSourcePath;
Containers::String vertexProfile;
Containers::String fragmentProfile;
};
struct ShaderPassIR {
Containers::String name;
bool hasFixedFunctionState = false;
@@ -35,7 +26,6 @@ struct ShaderPassIR {
Containers::String sharedProgramSource;
Containers::String programSource;
Containers::String targetProfile;
std::vector<ShaderBackendVariantIR> backendVariants;
};
struct ShaderSubShaderIR {

View File

@@ -64,16 +64,8 @@ LoadResult ShaderLoader::Load(const Containers::String& path, const ImportSettin
if (ext == "shader" && LooksLikeShaderManifest(sourceText)) {
return LoadShaderManifest(path, sourceText);
}
if (ext == "shader") {
switch (DetectShaderAuthoringStyle(sourceText)) {
case ShaderAuthoringStyle::LegacyBackendSplit:
return LoadLegacyBackendSplitShaderAuthoring(path, sourceText);
case ShaderAuthoringStyle::UnityStyleSingleSource:
return LoadUnityStyleSingleSourceShaderAuthoring(path, sourceText);
case ShaderAuthoringStyle::NotShaderAuthoring:
default:
break;
}
if (ext == "shader" && LooksLikeShaderAuthoring(sourceText)) {
return LoadShaderAuthoring(path, sourceText);
}
return LoadLegacySingleStageShader(path, sourceText);
@@ -104,15 +96,9 @@ bool ShaderLoader::CollectSourceDependencies(
const std::string sourceText = ToStdStringFromBytes(data);
if (!LooksLikeShaderManifest(sourceText)) {
switch (DetectShaderAuthoringStyle(sourceText)) {
case ShaderAuthoringStyle::LegacyBackendSplit:
return CollectLegacyBackendSplitShaderDependencyPaths(path, sourceText, outDependencies);
case ShaderAuthoringStyle::UnityStyleSingleSource:
return CollectUnityStyleSingleSourceShaderDependencyPaths(path, sourceText, outDependencies);
case ShaderAuthoringStyle::NotShaderAuthoring:
default:
return true;
}
return LooksLikeShaderAuthoring(sourceText)
? CollectShaderAuthoringDependencyPaths(path, sourceText, outDependencies)
: true;
}
return CollectShaderManifestDependencyPaths(path, sourceText, outDependencies);