Refactor new editor host resize pipeline
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61
new_editor/app/Host/D3D12WindowSwapChainPresenter.h
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61
new_editor/app/Host/D3D12WindowSwapChainPresenter.h
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#pragma once
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#ifndef NOMINMAX
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#define NOMINMAX
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#endif
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#include "D3D12HostDevice.h"
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#include <XCEngine/Rendering/RenderContext.h>
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#include <XCEngine/Rendering/RenderSurface.h>
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#include <XCEngine/RHI/D3D12/D3D12SwapChain.h>
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#include <XCEngine/RHI/D3D12/D3D12Texture.h>
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#include <XCEngine/RHI/RHIResourceView.h>
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#include <XCEngine/RHI/RHISwapChain.h>
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#include <windows.h>
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#include <cstdint>
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#include <string>
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#include <vector>
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namespace XCEngine::UI::Editor::Host {
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class D3D12WindowSwapChainPresenter {
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public:
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static constexpr std::uint32_t kSwapChainBufferCount = 3u;
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bool Initialize(D3D12HostDevice& hostDevice, HWND hwnd, int width, int height);
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void Shutdown();
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bool Resize(int width, int height);
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bool PreparePresentSurface(const ::XCEngine::Rendering::RenderContext& renderContext);
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bool PresentFrame();
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const std::string& GetLastError() const;
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::XCEngine::RHI::RHISwapChain* GetSwapChain() const;
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const ::XCEngine::Rendering::RenderSurface* GetCurrentRenderSurface() const;
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const ::XCEngine::RHI::D3D12Texture* GetCurrentBackBufferTexture() const;
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const ::XCEngine::RHI::D3D12Texture* GetBackBufferTexture(std::uint32_t index) const;
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std::uint32_t GetBackBufferCount() const;
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std::uint32_t GetCurrentBackBufferIndex() const;
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private:
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bool CreateSwapChain(int width, int height);
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void DestroySwapChain();
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bool RecreateSwapChain(int width, int height);
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::XCEngine::RHI::D3D12SwapChain* GetD3D12SwapChain() const;
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void ReleaseBackBufferCommandReferences();
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void ReleaseBackBufferViews();
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bool RecreateBackBufferViews();
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HWND m_hwnd = nullptr;
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int m_width = 0;
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int m_height = 0;
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D3D12HostDevice* m_hostDevice = nullptr;
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::XCEngine::RHI::RHISwapChain* m_swapChain = nullptr;
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std::vector<::XCEngine::RHI::RHIResourceView*> m_backBufferViews = {};
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std::vector<::XCEngine::Rendering::RenderSurface> m_backBufferSurfaces = {};
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std::string m_lastError = {};
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};
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} // namespace XCEngine::UI::Editor::Host
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