refactor(srp): add camera depth prepass planning bridge
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@@ -542,6 +542,11 @@ namespace XCEngine
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Rendering_ScriptableRenderPipelinePlanningContext_RequestDepthOnlyStage(
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ulong nativeHandle);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern bool
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Rendering_ScriptableRenderPipelinePlanningContext_RequestCameraDepthOnlyStage(
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ulong nativeHandle);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void
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Rendering_ScriptableRenderPipelinePlanningContext_ClearDepthOnlyStage(
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@@ -94,6 +94,13 @@ namespace XCEngine.Rendering
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m_nativeHandle);
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}
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public bool RequestCameraDepthOnlyStage()
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{
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return InternalCalls
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.Rendering_ScriptableRenderPipelinePlanningContext_RequestCameraDepthOnlyStage(
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m_nativeHandle);
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}
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public void ClearDepthOnlyStage()
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{
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InternalCalls
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