Add unlit rendering integration coverage
This commit is contained in:
@@ -384,6 +384,17 @@ Unity-like Shader Authoring (.shader)
|
|||||||
- `rendering_integration_unlit_scene`
|
- `rendering_integration_unlit_scene`
|
||||||
- `rendering_integration_object_id_scene`
|
- `rendering_integration_object_id_scene`
|
||||||
|
|
||||||
|
当前进展(`2026-04-04`):
|
||||||
|
|
||||||
|
- 已完成:`rendering_integration_unlit_scene`
|
||||||
|
- 显式使用 builtin `unlit` shader + `Unlit` pass,覆盖 `BuiltinForwardPipeline` 的 `ForwardLit / Unlit` pass 选择路径
|
||||||
|
- 复用 `textured_quad_scene` 构图做最小差异回归,验证 shader/material 新 contract 不改变既有画面输出
|
||||||
|
- 已验证:`rendering_integration_unlit_scene`
|
||||||
|
- D3D12:通过
|
||||||
|
- OpenGL:通过
|
||||||
|
- Vulkan:通过
|
||||||
|
- 下一步:补 `rendering_integration_object_id_scene` 或等价的 object-id integration coverage,完成本阶段收口
|
||||||
|
|
||||||
## 7. 当前阶段明确不做
|
## 7. 当前阶段明确不做
|
||||||
|
|
||||||
下一阶段不应把范围扩散到下面这些方向:
|
下一阶段不应把范围扩散到下面这些方向:
|
||||||
|
|||||||
@@ -13,6 +13,7 @@ add_custom_target(rendering_unit_test_targets
|
|||||||
add_custom_target(rendering_integration_tests
|
add_custom_target(rendering_integration_tests
|
||||||
DEPENDS
|
DEPENDS
|
||||||
rendering_integration_textured_quad_scene
|
rendering_integration_textured_quad_scene
|
||||||
|
rendering_integration_unlit_scene
|
||||||
rendering_integration_backpack_scene
|
rendering_integration_backpack_scene
|
||||||
rendering_integration_backpack_lit_scene
|
rendering_integration_backpack_lit_scene
|
||||||
rendering_integration_camera_stack_scene
|
rendering_integration_camera_stack_scene
|
||||||
|
|||||||
@@ -3,6 +3,7 @@ cmake_minimum_required(VERSION 3.15)
|
|||||||
project(XCEngine_RenderingIntegrationTests)
|
project(XCEngine_RenderingIntegrationTests)
|
||||||
|
|
||||||
add_subdirectory(textured_quad_scene)
|
add_subdirectory(textured_quad_scene)
|
||||||
|
add_subdirectory(unlit_scene)
|
||||||
add_subdirectory(backpack_scene)
|
add_subdirectory(backpack_scene)
|
||||||
add_subdirectory(backpack_lit_scene)
|
add_subdirectory(backpack_lit_scene)
|
||||||
add_subdirectory(camera_stack_scene)
|
add_subdirectory(camera_stack_scene)
|
||||||
|
|||||||
63
tests/Rendering/integration/unlit_scene/CMakeLists.txt
Normal file
63
tests/Rendering/integration/unlit_scene/CMakeLists.txt
Normal file
@@ -0,0 +1,63 @@
|
|||||||
|
cmake_minimum_required(VERSION 3.15)
|
||||||
|
|
||||||
|
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
|
||||||
|
|
||||||
|
project(rendering_integration_unlit_scene)
|
||||||
|
|
||||||
|
set(ENGINE_ROOT_DIR ${CMAKE_SOURCE_DIR}/engine)
|
||||||
|
set(PACKAGE_DIR ${CMAKE_SOURCE_DIR}/mvs/OpenGL/package)
|
||||||
|
|
||||||
|
get_filename_component(PROJECT_ROOT_DIR ${CMAKE_CURRENT_SOURCE_DIR}/../../../.. ABSOLUTE)
|
||||||
|
|
||||||
|
find_package(Vulkan QUIET)
|
||||||
|
|
||||||
|
add_executable(rendering_integration_unlit_scene
|
||||||
|
main.cpp
|
||||||
|
${CMAKE_SOURCE_DIR}/tests/RHI/integration/fixtures/RHIIntegrationFixture.cpp
|
||||||
|
${PACKAGE_DIR}/src/glad.c
|
||||||
|
)
|
||||||
|
|
||||||
|
target_include_directories(rendering_integration_unlit_scene PRIVATE
|
||||||
|
${CMAKE_CURRENT_SOURCE_DIR}
|
||||||
|
${CMAKE_SOURCE_DIR}/tests/RHI/integration/fixtures
|
||||||
|
${ENGINE_ROOT_DIR}/include
|
||||||
|
${PACKAGE_DIR}/include
|
||||||
|
${PROJECT_ROOT_DIR}/engine/src
|
||||||
|
)
|
||||||
|
|
||||||
|
target_link_libraries(rendering_integration_unlit_scene PRIVATE
|
||||||
|
d3d12
|
||||||
|
dxgi
|
||||||
|
d3dcompiler
|
||||||
|
winmm
|
||||||
|
opengl32
|
||||||
|
XCEngine
|
||||||
|
GTest::gtest
|
||||||
|
)
|
||||||
|
|
||||||
|
if(TARGET Vulkan::Vulkan)
|
||||||
|
target_link_libraries(rendering_integration_unlit_scene PRIVATE Vulkan::Vulkan)
|
||||||
|
target_compile_definitions(rendering_integration_unlit_scene PRIVATE XCENGINE_SUPPORT_VULKAN)
|
||||||
|
endif()
|
||||||
|
|
||||||
|
target_compile_definitions(rendering_integration_unlit_scene PRIVATE
|
||||||
|
UNICODE
|
||||||
|
_UNICODE
|
||||||
|
XCENGINE_SUPPORT_OPENGL
|
||||||
|
XCENGINE_SUPPORT_D3D12
|
||||||
|
)
|
||||||
|
|
||||||
|
add_custom_command(TARGET rendering_integration_unlit_scene POST_BUILD
|
||||||
|
COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
||||||
|
${CMAKE_SOURCE_DIR}/tests/RHI/integration/compare_ppm.py
|
||||||
|
$<TARGET_FILE_DIR:rendering_integration_unlit_scene>/
|
||||||
|
COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
||||||
|
${CMAKE_SOURCE_DIR}/tests/Rendering/integration/textured_quad_scene/GT.ppm
|
||||||
|
$<TARGET_FILE_DIR:rendering_integration_unlit_scene>/GT.ppm
|
||||||
|
COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
||||||
|
${ENGINE_ROOT_DIR}/third_party/renderdoc/renderdoc.dll
|
||||||
|
$<TARGET_FILE_DIR:rendering_integration_unlit_scene>/
|
||||||
|
)
|
||||||
|
|
||||||
|
include(GoogleTest)
|
||||||
|
gtest_discover_tests(rendering_integration_unlit_scene)
|
||||||
325
tests/Rendering/integration/unlit_scene/main.cpp
Normal file
325
tests/Rendering/integration/unlit_scene/main.cpp
Normal file
@@ -0,0 +1,325 @@
|
|||||||
|
#include <gtest/gtest.h>
|
||||||
|
|
||||||
|
#include "../RenderingIntegrationMain.h"
|
||||||
|
|
||||||
|
#include <XCEngine/Components/CameraComponent.h>
|
||||||
|
#include <XCEngine/Components/GameObject.h>
|
||||||
|
#include <XCEngine/Components/MeshFilterComponent.h>
|
||||||
|
#include <XCEngine/Components/MeshRendererComponent.h>
|
||||||
|
#include <XCEngine/Core/Asset/IResource.h>
|
||||||
|
#include <XCEngine/Core/Math/Color.h>
|
||||||
|
#include <XCEngine/Core/Math/Vector2.h>
|
||||||
|
#include <XCEngine/Core/Math/Vector3.h>
|
||||||
|
#include <XCEngine/Debug/ConsoleLogSink.h>
|
||||||
|
#include <XCEngine/Debug/Logger.h>
|
||||||
|
#include <XCEngine/Rendering/RenderContext.h>
|
||||||
|
#include <XCEngine/Rendering/RenderSurface.h>
|
||||||
|
#include <XCEngine/Rendering/SceneRenderer.h>
|
||||||
|
#include <XCEngine/Resources/BuiltinResources.h>
|
||||||
|
#include <XCEngine/Resources/Material/Material.h>
|
||||||
|
#include <XCEngine/Resources/Mesh/Mesh.h>
|
||||||
|
#include <XCEngine/Resources/Shader/Shader.h>
|
||||||
|
#include <XCEngine/Resources/Texture/Texture.h>
|
||||||
|
#include <XCEngine/RHI/RHITexture.h>
|
||||||
|
#include <XCEngine/Scene/Scene.h>
|
||||||
|
|
||||||
|
#include "../../../RHI/integration/fixtures/RHIIntegrationFixture.h"
|
||||||
|
|
||||||
|
#include <cstdlib>
|
||||||
|
#include <memory>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
using namespace XCEngine::Components;
|
||||||
|
using namespace XCEngine::Debug;
|
||||||
|
using namespace XCEngine::Math;
|
||||||
|
using namespace XCEngine::Rendering;
|
||||||
|
using namespace XCEngine::Resources;
|
||||||
|
using namespace XCEngine::RHI;
|
||||||
|
using namespace XCEngine::RHI::Integration;
|
||||||
|
|
||||||
|
namespace {
|
||||||
|
|
||||||
|
constexpr const char* kD3D12Screenshot = "unlit_scene_d3d12.ppm";
|
||||||
|
constexpr const char* kOpenGLScreenshot = "unlit_scene_opengl.ppm";
|
||||||
|
constexpr const char* kVulkanScreenshot = "unlit_scene_vulkan.ppm";
|
||||||
|
constexpr uint32_t kFrameWidth = 1280;
|
||||||
|
constexpr uint32_t kFrameHeight = 720;
|
||||||
|
|
||||||
|
Mesh* CreateQuadMesh() {
|
||||||
|
auto* mesh = new Mesh();
|
||||||
|
IResource::ConstructParams params = {};
|
||||||
|
params.name = "UnlitQuad";
|
||||||
|
params.path = "Tests/Rendering/UnlitQuad.mesh";
|
||||||
|
params.guid = ResourceGUID::Generate(params.path);
|
||||||
|
mesh->Initialize(params);
|
||||||
|
|
||||||
|
StaticMeshVertex vertices[4] = {};
|
||||||
|
vertices[0].position = Vector3(-1.0f, -1.0f, 0.0f);
|
||||||
|
vertices[0].uv0 = Vector2(0.0f, 1.0f);
|
||||||
|
vertices[1].position = Vector3(-1.0f, 1.0f, 0.0f);
|
||||||
|
vertices[1].uv0 = Vector2(0.0f, 0.0f);
|
||||||
|
vertices[2].position = Vector3(1.0f, -1.0f, 0.0f);
|
||||||
|
vertices[2].uv0 = Vector2(1.0f, 1.0f);
|
||||||
|
vertices[3].position = Vector3(1.0f, 1.0f, 0.0f);
|
||||||
|
vertices[3].uv0 = Vector2(1.0f, 0.0f);
|
||||||
|
|
||||||
|
const uint32_t indices[6] = { 0, 1, 2, 2, 1, 3 };
|
||||||
|
mesh->SetVertexData(
|
||||||
|
vertices,
|
||||||
|
sizeof(vertices),
|
||||||
|
4,
|
||||||
|
sizeof(StaticMeshVertex),
|
||||||
|
VertexAttribute::Position | VertexAttribute::UV0);
|
||||||
|
mesh->SetIndexData(indices, sizeof(indices), 6, true);
|
||||||
|
|
||||||
|
MeshSection section = {};
|
||||||
|
section.baseVertex = 0;
|
||||||
|
section.vertexCount = 4;
|
||||||
|
section.startIndex = 0;
|
||||||
|
section.indexCount = 6;
|
||||||
|
section.materialID = 0;
|
||||||
|
mesh->AddSection(section);
|
||||||
|
|
||||||
|
return mesh;
|
||||||
|
}
|
||||||
|
|
||||||
|
Texture* CreateCheckerTexture() {
|
||||||
|
auto* texture = new Texture();
|
||||||
|
IResource::ConstructParams params = {};
|
||||||
|
params.name = "Checker";
|
||||||
|
params.path = "Tests/Rendering/Checker.texture";
|
||||||
|
params.guid = ResourceGUID::Generate(params.path);
|
||||||
|
texture->Initialize(params);
|
||||||
|
|
||||||
|
const unsigned char pixels[16] = {
|
||||||
|
255, 32, 32, 255,
|
||||||
|
32, 255, 32, 255,
|
||||||
|
32, 32, 255, 255,
|
||||||
|
255, 255, 32, 255
|
||||||
|
};
|
||||||
|
texture->Create(
|
||||||
|
2,
|
||||||
|
2,
|
||||||
|
1,
|
||||||
|
1,
|
||||||
|
XCEngine::Resources::TextureType::Texture2D,
|
||||||
|
XCEngine::Resources::TextureFormat::RGBA8_UNORM,
|
||||||
|
pixels,
|
||||||
|
sizeof(pixels));
|
||||||
|
return texture;
|
||||||
|
}
|
||||||
|
|
||||||
|
Material* CreateMaterial(Texture* texture) {
|
||||||
|
auto* material = new Material();
|
||||||
|
IResource::ConstructParams params = {};
|
||||||
|
params.name = "QuadUnlitMaterial";
|
||||||
|
params.path = "Tests/Rendering/QuadUnlit.material";
|
||||||
|
params.guid = ResourceGUID::Generate(params.path);
|
||||||
|
material->Initialize(params);
|
||||||
|
material->SetShader(ResourceManager::Get().Load<Shader>(GetBuiltinUnlitShaderPath()));
|
||||||
|
material->SetShaderPass("Unlit");
|
||||||
|
material->SetTexture("_MainTex", ResourceHandle<Texture>(texture));
|
||||||
|
return material;
|
||||||
|
}
|
||||||
|
|
||||||
|
const char* GetScreenshotFilename(RHIType backendType) {
|
||||||
|
switch (backendType) {
|
||||||
|
case RHIType::D3D12:
|
||||||
|
return kD3D12Screenshot;
|
||||||
|
case RHIType::Vulkan:
|
||||||
|
return kVulkanScreenshot;
|
||||||
|
case RHIType::OpenGL:
|
||||||
|
default:
|
||||||
|
return kOpenGLScreenshot;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
int GetComparisonThreshold(RHIType backendType) {
|
||||||
|
return backendType == RHIType::D3D12 ? 0 : 5;
|
||||||
|
}
|
||||||
|
|
||||||
|
class UnlitSceneTest : public RHIIntegrationFixture {
|
||||||
|
protected:
|
||||||
|
void SetUp() override;
|
||||||
|
void TearDown() override;
|
||||||
|
void RenderFrame() override;
|
||||||
|
|
||||||
|
private:
|
||||||
|
RHIResourceView* GetCurrentBackBufferView();
|
||||||
|
|
||||||
|
std::unique_ptr<Scene> mScene;
|
||||||
|
std::unique_ptr<SceneRenderer> mSceneRenderer;
|
||||||
|
std::vector<RHIResourceView*> mBackBufferViews;
|
||||||
|
RHITexture* mDepthTexture = nullptr;
|
||||||
|
RHIResourceView* mDepthView = nullptr;
|
||||||
|
Mesh* mMesh = nullptr;
|
||||||
|
Material* mMaterial = nullptr;
|
||||||
|
Texture* mTexture = nullptr;
|
||||||
|
};
|
||||||
|
|
||||||
|
void UnlitSceneTest::SetUp() {
|
||||||
|
RHIIntegrationFixture::SetUp();
|
||||||
|
|
||||||
|
mSceneRenderer = std::make_unique<SceneRenderer>();
|
||||||
|
mScene = std::make_unique<Scene>("UnlitScene");
|
||||||
|
|
||||||
|
mMesh = CreateQuadMesh();
|
||||||
|
mTexture = CreateCheckerTexture();
|
||||||
|
mMaterial = CreateMaterial(mTexture);
|
||||||
|
|
||||||
|
GameObject* cameraObject = mScene->CreateGameObject("MainCamera");
|
||||||
|
auto* camera = cameraObject->AddComponent<CameraComponent>();
|
||||||
|
camera->SetPrimary(true);
|
||||||
|
camera->SetClearColor(XCEngine::Math::Color(0.08f, 0.08f, 0.10f, 1.0f));
|
||||||
|
|
||||||
|
GameObject* quadObject = mScene->CreateGameObject("Quad");
|
||||||
|
quadObject->GetTransform()->SetLocalPosition(Vector3(0.0f, 0.0f, 3.0f));
|
||||||
|
auto* meshFilter = quadObject->AddComponent<MeshFilterComponent>();
|
||||||
|
auto* meshRenderer = quadObject->AddComponent<MeshRendererComponent>();
|
||||||
|
meshFilter->SetMesh(ResourceHandle<Mesh>(mMesh));
|
||||||
|
meshRenderer->SetMaterial(0, ResourceHandle<Material>(mMaterial));
|
||||||
|
|
||||||
|
TextureDesc depthDesc = {};
|
||||||
|
depthDesc.width = kFrameWidth;
|
||||||
|
depthDesc.height = kFrameHeight;
|
||||||
|
depthDesc.depth = 1;
|
||||||
|
depthDesc.mipLevels = 1;
|
||||||
|
depthDesc.arraySize = 1;
|
||||||
|
depthDesc.format = static_cast<uint32_t>(Format::D24_UNorm_S8_UInt);
|
||||||
|
depthDesc.textureType = static_cast<uint32_t>(XCEngine::RHI::TextureType::Texture2D);
|
||||||
|
depthDesc.sampleCount = 1;
|
||||||
|
depthDesc.sampleQuality = 0;
|
||||||
|
depthDesc.flags = 0;
|
||||||
|
mDepthTexture = GetDevice()->CreateTexture(depthDesc);
|
||||||
|
ASSERT_NE(mDepthTexture, nullptr);
|
||||||
|
|
||||||
|
ResourceViewDesc depthViewDesc = {};
|
||||||
|
depthViewDesc.format = static_cast<uint32_t>(Format::D24_UNorm_S8_UInt);
|
||||||
|
depthViewDesc.dimension = ResourceViewDimension::Texture2D;
|
||||||
|
depthViewDesc.mipLevel = 0;
|
||||||
|
mDepthView = GetDevice()->CreateDepthStencilView(mDepthTexture, depthViewDesc);
|
||||||
|
ASSERT_NE(mDepthView, nullptr);
|
||||||
|
|
||||||
|
mBackBufferViews.resize(2, nullptr);
|
||||||
|
}
|
||||||
|
|
||||||
|
void UnlitSceneTest::TearDown() {
|
||||||
|
mSceneRenderer.reset();
|
||||||
|
|
||||||
|
if (mDepthView != nullptr) {
|
||||||
|
mDepthView->Shutdown();
|
||||||
|
delete mDepthView;
|
||||||
|
mDepthView = nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (mDepthTexture != nullptr) {
|
||||||
|
mDepthTexture->Shutdown();
|
||||||
|
delete mDepthTexture;
|
||||||
|
mDepthTexture = nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (RHIResourceView*& backBufferView : mBackBufferViews) {
|
||||||
|
if (backBufferView != nullptr) {
|
||||||
|
backBufferView->Shutdown();
|
||||||
|
delete backBufferView;
|
||||||
|
backBufferView = nullptr;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
mBackBufferViews.clear();
|
||||||
|
|
||||||
|
mScene.reset();
|
||||||
|
|
||||||
|
delete mMaterial;
|
||||||
|
mMaterial = nullptr;
|
||||||
|
delete mMesh;
|
||||||
|
mMesh = nullptr;
|
||||||
|
delete mTexture;
|
||||||
|
mTexture = nullptr;
|
||||||
|
|
||||||
|
RHIIntegrationFixture::TearDown();
|
||||||
|
}
|
||||||
|
|
||||||
|
RHIResourceView* UnlitSceneTest::GetCurrentBackBufferView() {
|
||||||
|
const int backBufferIndex = GetCurrentBackBufferIndex();
|
||||||
|
if (backBufferIndex < 0) {
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (static_cast<size_t>(backBufferIndex) >= mBackBufferViews.size()) {
|
||||||
|
mBackBufferViews.resize(static_cast<size_t>(backBufferIndex) + 1, nullptr);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (mBackBufferViews[backBufferIndex] == nullptr) {
|
||||||
|
ResourceViewDesc viewDesc = {};
|
||||||
|
viewDesc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
|
||||||
|
viewDesc.dimension = ResourceViewDimension::Texture2D;
|
||||||
|
viewDesc.mipLevel = 0;
|
||||||
|
mBackBufferViews[backBufferIndex] = GetDevice()->CreateRenderTargetView(GetCurrentBackBuffer(), viewDesc);
|
||||||
|
}
|
||||||
|
|
||||||
|
return mBackBufferViews[backBufferIndex];
|
||||||
|
}
|
||||||
|
|
||||||
|
void UnlitSceneTest::RenderFrame() {
|
||||||
|
ASSERT_NE(mScene, nullptr);
|
||||||
|
ASSERT_NE(mSceneRenderer, nullptr);
|
||||||
|
|
||||||
|
RHICommandList* commandList = GetCommandList();
|
||||||
|
ASSERT_NE(commandList, nullptr);
|
||||||
|
|
||||||
|
commandList->Reset();
|
||||||
|
|
||||||
|
RenderSurface surface(kFrameWidth, kFrameHeight);
|
||||||
|
surface.SetColorAttachment(GetCurrentBackBufferView());
|
||||||
|
surface.SetDepthAttachment(mDepthView);
|
||||||
|
|
||||||
|
RenderContext renderContext = {};
|
||||||
|
renderContext.device = GetDevice();
|
||||||
|
renderContext.commandList = commandList;
|
||||||
|
renderContext.commandQueue = GetCommandQueue();
|
||||||
|
renderContext.backendType = GetBackendType();
|
||||||
|
|
||||||
|
ASSERT_TRUE(mSceneRenderer->Render(*mScene, nullptr, renderContext, surface));
|
||||||
|
|
||||||
|
commandList->Close();
|
||||||
|
void* commandLists[] = { commandList };
|
||||||
|
GetCommandQueue()->ExecuteCommandLists(1, commandLists);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST_P(UnlitSceneTest, RenderUnlitScene) {
|
||||||
|
RHICommandQueue* commandQueue = GetCommandQueue();
|
||||||
|
RHISwapChain* swapChain = GetSwapChain();
|
||||||
|
const int targetFrameCount = 30;
|
||||||
|
const char* screenshotFilename = GetScreenshotFilename(GetBackendType());
|
||||||
|
const int comparisonThreshold = GetComparisonThreshold(GetBackendType());
|
||||||
|
|
||||||
|
for (int frameCount = 0; frameCount <= targetFrameCount; ++frameCount) {
|
||||||
|
if (frameCount > 0) {
|
||||||
|
commandQueue->WaitForPreviousFrame();
|
||||||
|
}
|
||||||
|
|
||||||
|
BeginRender();
|
||||||
|
RenderFrame();
|
||||||
|
|
||||||
|
if (frameCount >= targetFrameCount) {
|
||||||
|
commandQueue->WaitForIdle();
|
||||||
|
ASSERT_TRUE(TakeScreenshot(screenshotFilename));
|
||||||
|
ASSERT_TRUE(CompareWithGoldenTemplate(screenshotFilename, "GT.ppm", static_cast<float>(comparisonThreshold)));
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
swapChain->Present(0, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace
|
||||||
|
|
||||||
|
INSTANTIATE_TEST_SUITE_P(D3D12, UnlitSceneTest, ::testing::Values(RHIType::D3D12));
|
||||||
|
INSTANTIATE_TEST_SUITE_P(OpenGL, UnlitSceneTest, ::testing::Values(RHIType::OpenGL));
|
||||||
|
#if defined(XCENGINE_SUPPORT_VULKAN)
|
||||||
|
INSTANTIATE_TEST_SUITE_P(Vulkan, UnlitSceneTest, ::testing::Values(RHIType::Vulkan));
|
||||||
|
#endif
|
||||||
|
|
||||||
|
GTEST_API_ int main(int argc, char** argv) {
|
||||||
|
return RunRenderingIntegrationTestMain(argc, argv);
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user