Add unlit rendering integration coverage

This commit is contained in:
2026-04-04 01:00:36 +08:00
parent 2620b5914b
commit 42e2e1b8f2
5 changed files with 401 additions and 0 deletions

View File

@@ -384,6 +384,17 @@ Unity-like Shader Authoring (.shader)
- `rendering_integration_unlit_scene`
- `rendering_integration_object_id_scene`
当前进展(`2026-04-04`
- 已完成:`rendering_integration_unlit_scene`
- 显式使用 builtin `unlit` shader + `Unlit` pass覆盖 `BuiltinForwardPipeline``ForwardLit / Unlit` pass 选择路径
- 复用 `textured_quad_scene` 构图做最小差异回归,验证 shader/material 新 contract 不改变既有画面输出
- 已验证:`rendering_integration_unlit_scene`
- D3D12通过
- OpenGL通过
- Vulkan通过
- 下一步:补 `rendering_integration_object_id_scene` 或等价的 object-id integration coverage完成本阶段收口
## 7. 当前阶段明确不做
下一阶段不应把范围扩散到下面这些方向: