Add unlit rendering integration coverage
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@@ -384,6 +384,17 @@ Unity-like Shader Authoring (.shader)
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- `rendering_integration_unlit_scene`
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- `rendering_integration_object_id_scene`
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当前进展(`2026-04-04`):
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- 已完成:`rendering_integration_unlit_scene`
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- 显式使用 builtin `unlit` shader + `Unlit` pass,覆盖 `BuiltinForwardPipeline` 的 `ForwardLit / Unlit` pass 选择路径
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- 复用 `textured_quad_scene` 构图做最小差异回归,验证 shader/material 新 contract 不改变既有画面输出
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- 已验证:`rendering_integration_unlit_scene`
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- D3D12:通过
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- OpenGL:通过
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- Vulkan:通过
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- 下一步:补 `rendering_integration_object_id_scene` 或等价的 object-id integration coverage,完成本阶段收口
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## 7. 当前阶段明确不做
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下一阶段不应把范围扩散到下面这些方向:
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