Formalize volume shader include context
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@@ -15,6 +15,20 @@ using namespace VolumeIntegrationTestUtils;
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namespace {
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constexpr const char* kD3D12Screenshot = "volume_scene_d3d12.ppm";
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constexpr const char* kOpenGLScreenshot = "volume_scene_opengl.ppm";
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constexpr const char* kVulkanScreenshot = "volume_scene_vulkan.ppm";
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const char* GetScreenshotFilename(RHIType backendType) {
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switch (backendType) {
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case RHIType::OpenGL:
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return kOpenGLScreenshot;
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case RHIType::Vulkan:
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return kVulkanScreenshot;
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case RHIType::D3D12:
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default:
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return kD3D12Screenshot;
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}
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}
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class VolumeSceneTest : public VolumeIntegrationSceneFixture {
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protected:
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@@ -82,12 +96,18 @@ void VolumeSceneTest::ReleaseSceneResources() {
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}
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TEST_P(VolumeSceneTest, RenderNanoVdbVolumeScene) {
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RenderAndCompare(kD3D12Screenshot, 0.0f);
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RenderAndCompare(GetScreenshotFilename(GetBackendType()), 0.0f);
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}
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} // namespace
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INSTANTIATE_TEST_SUITE_P(D3D12, VolumeSceneTest, ::testing::Values(RHIType::D3D12));
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#if defined(XCENGINE_SUPPORT_OPENGL)
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INSTANTIATE_TEST_SUITE_P(OpenGL, VolumeSceneTest, ::testing::Values(RHIType::OpenGL));
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#endif
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#if defined(XCENGINE_SUPPORT_VULKAN)
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INSTANTIATE_TEST_SUITE_P(Vulkan, VolumeSceneTest, ::testing::Values(RHIType::Vulkan));
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#endif
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GTEST_API_ int main(int argc, char** argv) {
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return RunRenderingIntegrationTestMain(argc, argv);
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