refactor: extract scene render request policy utils
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@@ -1,78 +1,14 @@
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#include "Rendering/SceneRenderer.h"
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#include "Rendering/SceneRenderRequestUtils.h"
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#include "Components/CameraComponent.h"
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#include "Components/GameObject.h"
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#include "Scene/Scene.h"
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#include <algorithm>
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#include <cmath>
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namespace XCEngine {
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namespace Rendering {
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namespace {
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bool CompareCameraRenderRequest(const CameraRenderRequest& lhs, const CameraRenderRequest& rhs) {
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if (lhs.cameraStackOrder != rhs.cameraStackOrder) {
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return lhs.cameraStackOrder < rhs.cameraStackOrder;
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}
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if (lhs.cameraDepth != rhs.cameraDepth) {
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return lhs.cameraDepth < rhs.cameraDepth;
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}
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return false;
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}
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bool IsUsableCamera(const Components::CameraComponent* camera) {
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return camera != nullptr &&
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camera->IsEnabled() &&
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camera->GetGameObject() != nullptr &&
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camera->GetGameObject()->IsActiveInHierarchy();
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}
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RenderClearFlags ResolveClearFlags(
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const Components::CameraComponent& camera,
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size_t renderedBaseCameraCount,
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size_t renderedRequestCount) {
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switch (camera.GetClearMode()) {
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case Components::CameraClearMode::ColorAndDepth:
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return RenderClearFlags::All;
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case Components::CameraClearMode::DepthOnly:
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return RenderClearFlags::Depth;
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case Components::CameraClearMode::None:
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return RenderClearFlags::None;
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case Components::CameraClearMode::Auto:
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default:
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if (camera.GetStackType() == Components::CameraStackType::Overlay) {
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return renderedRequestCount == 0 ? RenderClearFlags::All : RenderClearFlags::Depth;
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}
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return renderedBaseCameraCount == 0 ? RenderClearFlags::All : RenderClearFlags::Depth;
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}
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}
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Math::RectInt ResolveCameraRenderArea(
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const Components::CameraComponent& camera,
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const RenderSurface& surface) {
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const Math::Rect viewportRect = camera.GetViewportRect();
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const Math::RectInt parentRenderArea = surface.GetRenderArea();
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const float parentWidth = static_cast<float>(std::max(parentRenderArea.width, 0));
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const float parentHeight = static_cast<float>(std::max(parentRenderArea.height, 0));
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const int32_t left = parentRenderArea.x +
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static_cast<int32_t>(std::floor(viewportRect.x * parentWidth));
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const int32_t top = parentRenderArea.y +
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static_cast<int32_t>(std::floor(viewportRect.y * parentHeight));
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const int32_t right = parentRenderArea.x +
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static_cast<int32_t>(std::ceil((viewportRect.x + viewportRect.width) * parentWidth));
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const int32_t bottom = parentRenderArea.y +
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static_cast<int32_t>(std::ceil((viewportRect.y + viewportRect.height) * parentHeight));
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return Math::RectInt(left, top, right - left, bottom - top);
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}
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} // namespace
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SceneRenderer::SceneRenderer() = default;
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SceneRenderer::SceneRenderer(std::unique_ptr<RenderPipeline> pipeline)
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@@ -99,7 +35,7 @@ std::vector<CameraRenderRequest> SceneRenderer::BuildRenderRequests(
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std::vector<CameraRenderRequest> requests;
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std::vector<Components::CameraComponent*> cameras;
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if (IsUsableCamera(overrideCamera)) {
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if (SceneRenderRequestUtils::IsUsableCamera(overrideCamera)) {
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cameras.push_back(overrideCamera);
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} else {
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cameras = scene.FindObjectsOfType<Components::CameraComponent>();
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@@ -108,40 +44,24 @@ std::vector<CameraRenderRequest> SceneRenderer::BuildRenderRequests(
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cameras.begin(),
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cameras.end(),
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[](const Components::CameraComponent* camera) {
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return !IsUsableCamera(camera);
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return !SceneRenderRequestUtils::IsUsableCamera(camera);
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}),
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cameras.end());
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}
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std::stable_sort(
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cameras.begin(),
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cameras.end(),
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[](const Components::CameraComponent* lhs, const Components::CameraComponent* rhs) {
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if (lhs->GetStackType() != rhs->GetStackType()) {
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return static_cast<int>(lhs->GetStackType()) < static_cast<int>(rhs->GetStackType());
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}
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if (lhs->GetDepth() != rhs->GetDepth()) {
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return lhs->GetDepth() < rhs->GetDepth();
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}
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return false;
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});
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SceneRenderRequestUtils::SortSceneCamerasForRendering(cameras);
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size_t renderedBaseCameraCount = 0;
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for (Components::CameraComponent* camera : cameras) {
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CameraRenderRequest request;
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request.scene = &scene;
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request.camera = camera;
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request.context = context;
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request.surface = surface;
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request.surface.SetRenderArea(ResolveCameraRenderArea(*camera, surface));
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request.cameraDepth = camera->GetDepth();
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request.cameraStackOrder = static_cast<uint8_t>(camera->GetStackType());
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request.clearFlags = ResolveClearFlags(*camera, renderedBaseCameraCount, requests.size());
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if (request.surface.GetRenderAreaWidth() > 0 &&
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request.surface.GetRenderAreaHeight() > 0) {
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if (SceneRenderRequestUtils::BuildCameraRenderRequest(
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scene,
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*camera,
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context,
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surface,
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renderedBaseCameraCount,
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requests.size(),
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request)) {
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requests.push_back(request);
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if (camera->GetStackType() == Components::CameraStackType::Base) {
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++renderedBaseCameraCount;
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@@ -168,10 +88,7 @@ bool SceneRenderer::Render(const std::vector<CameraRenderRequest>& requests) {
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}
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std::vector<CameraRenderRequest> sortedRequests = requests;
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std::stable_sort(
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sortedRequests.begin(),
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sortedRequests.end(),
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CompareCameraRenderRequest);
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SceneRenderRequestUtils::SortCameraRenderRequests(sortedRequests);
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bool rendered = false;
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for (const CameraRenderRequest& request : sortedRequests) {
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