Fix D3D12 NanoVDB volume load stalls
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@@ -171,7 +171,6 @@ Shader "Builtin Volumetric"
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float shadow = 1.0f;
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float stepSize = 1.0f;
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[unroll]
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for (int stepIndex = 0; stepIndex < 10; ++stepIndex) {
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const float3 samplePosition = localPosition + stepSize * localLightDirection;
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const float sigmaS =
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