Lay groundwork for detached editor windows
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@@ -31,10 +31,13 @@ struct UIEditorDockHostInteractionResult {
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bool consumed = false;
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bool commandExecuted = false;
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bool layoutChanged = false;
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bool detachRequested = false;
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bool requestPointerCapture = false;
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bool releasePointerCapture = false;
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Widgets::UIEditorDockHostHitTarget hitTarget = {};
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std::string activeSplitterNodeId = {};
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std::string detachedNodeId = {};
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std::string detachedPanelId = {};
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UIEditorWorkspaceCommandResult commandResult = {};
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UIEditorWorkspaceLayoutOperationResult layoutResult = {};
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};
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