refactor: 添加RHI Enums.h并在D3D12测试中替换部分D3D12枚举
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@@ -82,23 +82,9 @@ add_library(XCEngine STATIC
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src/Debug/Profiler.cpp
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# RHI
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include/XCEngine/RHI/RHIDefines.h
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include/XCEngine/RHI/IRHIResources.h
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include/XCEngine/RHI/ICommandList.h
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include/XCEngine/RHI/IRHIDevice.h
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include/XCEngine/RHI/IResourceViews.h
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include/XCEngine/RHI/RHISystem.h
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# Rendering
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include/XCEngine/Rendering/Resources.h
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include/XCEngine/Rendering/RenderTarget.h
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include/XCEngine/Rendering/Shader.h
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include/XCEngine/Rendering/RenderContext.h
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include/XCEngine/Rendering/StaticMeshComponent.h
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include/XCEngine/RHI/Enums.h
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)
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add_subdirectory(src/RHI/D3D12)
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target_include_directories(XCEngine PUBLIC
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${CMAKE_CURRENT_SOURCE_DIR}/include
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine
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