Split camera frame render-graph stage recording helpers
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@@ -1,293 +0,0 @@
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#include "Hierarchy/ProductHierarchyModel.h"
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#include <algorithm>
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#include <functional>
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#include <optional>
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#include <sstream>
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#include <utility>
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namespace XCEngine::UI::Editor::App {
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namespace {
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const ProductHierarchyNode* FindNodeRecursive(
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const std::vector<ProductHierarchyNode>& nodes,
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std::string_view nodeId) {
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for (const ProductHierarchyNode& node : nodes) {
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if (node.nodeId == nodeId) {
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return &node;
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}
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if (const ProductHierarchyNode* child =
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FindNodeRecursive(node.children, nodeId);
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child != nullptr) {
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return child;
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}
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}
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return nullptr;
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}
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ProductHierarchyNode* FindNodeRecursive(
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std::vector<ProductHierarchyNode>& nodes,
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std::string_view nodeId) {
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for (ProductHierarchyNode& node : nodes) {
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if (node.nodeId == nodeId) {
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return &node;
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}
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if (ProductHierarchyNode* child =
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FindNodeRecursive(node.children, nodeId);
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child != nullptr) {
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return child;
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}
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}
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return nullptr;
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}
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bool FindNodeParentRecursive(
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const std::vector<ProductHierarchyNode>& nodes,
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std::string_view nodeId,
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const ProductHierarchyNode*& parent) {
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for (const ProductHierarchyNode& node : nodes) {
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for (const ProductHierarchyNode& child : node.children) {
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if (child.nodeId == nodeId) {
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parent = &node;
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return true;
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}
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}
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if (FindNodeParentRecursive(node.children, nodeId, parent)) {
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return true;
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}
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}
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return false;
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}
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bool ExtractNodeRecursive(
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std::vector<ProductHierarchyNode>& nodes,
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std::string_view nodeId,
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ProductHierarchyNode& extractedNode) {
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for (std::size_t index = 0u; index < nodes.size(); ++index) {
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if (nodes[index].nodeId == nodeId) {
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extractedNode = std::move(nodes[index]);
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nodes.erase(nodes.begin() + static_cast<std::ptrdiff_t>(index));
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return true;
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}
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if (ExtractNodeRecursive(nodes[index].children, nodeId, extractedNode)) {
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return true;
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}
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}
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return false;
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}
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void BuildTreeItemsRecursive(
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const std::vector<ProductHierarchyNode>& nodes,
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std::uint32_t depth,
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const ::XCEngine::UI::UITextureHandle& icon,
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std::vector<Widgets::UIEditorTreeViewItem>& items) {
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for (const ProductHierarchyNode& node : nodes) {
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Widgets::UIEditorTreeViewItem item = {};
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item.itemId = node.nodeId;
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item.label = node.label;
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item.depth = depth;
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item.forceLeaf = node.children.empty();
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item.leadingIcon = icon;
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items.push_back(std::move(item));
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BuildTreeItemsRecursive(node.children, depth + 1u, icon, items);
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}
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}
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} // namespace
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ProductHierarchyModel ProductHierarchyModel::BuildDefault() {
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ProductHierarchyModel model = {};
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model.m_roots = {
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ProductHierarchyNode{ "main_camera", "Main Camera", {} },
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ProductHierarchyNode{ "directional_light", "Directional Light", {} },
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ProductHierarchyNode{
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"player",
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"Player",
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{
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ProductHierarchyNode{ "camera_pivot", "Camera Pivot", {} },
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ProductHierarchyNode{ "player_mesh", "Mesh", {} }
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} },
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ProductHierarchyNode{
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"environment",
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"Environment",
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{
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ProductHierarchyNode{ "ground", "Ground", {} },
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ProductHierarchyNode{
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"props",
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"Props",
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{
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ProductHierarchyNode{ "crate_01", "Crate_01", {} },
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ProductHierarchyNode{ "barrel_01", "Barrel_01", {} }
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} }
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} }
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};
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model.m_nextGeneratedNodeId = 1u;
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return model;
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}
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bool ProductHierarchyModel::Empty() const {
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return m_roots.empty();
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}
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bool ProductHierarchyModel::ContainsNode(std::string_view nodeId) const {
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return FindNode(nodeId) != nullptr;
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}
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const ProductHierarchyNode* ProductHierarchyModel::FindNode(std::string_view nodeId) const {
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return FindNodeRecursive(m_roots, nodeId);
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}
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ProductHierarchyNode* ProductHierarchyModel::FindNode(std::string_view nodeId) {
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return FindNodeRecursive(m_roots, nodeId);
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}
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std::optional<std::string> ProductHierarchyModel::GetParentId(std::string_view nodeId) const {
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const ProductHierarchyNode* parent = nullptr;
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if (!FindNodeParentRecursive(m_roots, nodeId, parent) || parent == nullptr) {
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return std::nullopt;
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}
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return parent->nodeId;
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}
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bool ProductHierarchyModel::RenameNode(std::string_view nodeId, std::string label) {
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ProductHierarchyNode* node = FindNode(nodeId);
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if (node == nullptr || label.empty() || node->label == label) {
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return false;
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}
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node->label = std::move(label);
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return true;
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}
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std::string ProductHierarchyModel::CreateChild(
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std::string_view parentId,
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std::string_view label) {
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ProductHierarchyNode* parent = FindNode(parentId);
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if (parent == nullptr) {
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return {};
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}
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ProductHierarchyNode node = {};
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node.nodeId = AllocateNodeId();
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node.label = label.empty() ? std::string("GameObject") : std::string(label);
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parent->children.push_back(std::move(node));
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return parent->children.back().nodeId;
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}
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bool ProductHierarchyModel::DeleteNode(std::string_view nodeId) {
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if (nodeId.empty()) {
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return false;
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}
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ProductHierarchyNode removed = {};
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return ExtractNodeRecursive(m_roots, nodeId, removed);
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}
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bool ProductHierarchyModel::CanReparent(
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std::string_view sourceNodeId,
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std::string_view targetParentId) const {
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if (sourceNodeId.empty()) {
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return false;
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}
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const ProductHierarchyNode* source = FindNode(sourceNodeId);
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if (source == nullptr) {
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return false;
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}
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if (targetParentId.empty()) {
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return true;
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}
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const ProductHierarchyNode* targetParent = FindNode(targetParentId);
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return CanAdopt(sourceNodeId, targetParent);
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}
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bool ProductHierarchyModel::Reparent(
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std::string_view sourceNodeId,
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std::string_view targetParentId) {
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if (!CanReparent(sourceNodeId, targetParentId) || targetParentId.empty()) {
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return false;
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}
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const std::optional<std::string> currentParentId = GetParentId(sourceNodeId);
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if (currentParentId.has_value() && currentParentId.value() == targetParentId) {
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return false;
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}
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ProductHierarchyNode movedNode = {};
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if (!ExtractNodeRecursive(m_roots, sourceNodeId, movedNode)) {
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return false;
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}
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ProductHierarchyNode* targetParent = FindNode(targetParentId);
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if (targetParent == nullptr) {
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return false;
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}
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targetParent->children.push_back(std::move(movedNode));
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return true;
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}
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bool ProductHierarchyModel::MoveToRoot(std::string_view sourceNodeId) {
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if (sourceNodeId.empty() || !ContainsNode(sourceNodeId)) {
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return false;
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}
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if (!GetParentId(sourceNodeId).has_value()) {
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return false;
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}
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ProductHierarchyNode movedNode = {};
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if (!ExtractNodeRecursive(m_roots, sourceNodeId, movedNode)) {
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return false;
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}
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m_roots.push_back(std::move(movedNode));
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return true;
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}
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std::vector<Widgets::UIEditorTreeViewItem> ProductHierarchyModel::BuildTreeItems(
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const ::XCEngine::UI::UITextureHandle& icon) const {
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std::vector<Widgets::UIEditorTreeViewItem> items = {};
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BuildTreeItemsRecursive(m_roots, 0u, icon, items);
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return items;
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}
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std::string ProductHierarchyModel::AllocateNodeId() {
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std::ostringstream stream = {};
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stream << "generated_node_" << m_nextGeneratedNodeId++;
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return stream.str();
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}
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bool ProductHierarchyModel::CanAdopt(
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std::string_view sourceNodeId,
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const ProductHierarchyNode* targetParent) const {
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if (targetParent == nullptr || sourceNodeId == targetParent->nodeId) {
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return false;
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}
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const ProductHierarchyNode* source = FindNode(sourceNodeId);
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if (source == nullptr) {
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return false;
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}
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return !ContainsDescendant(*source, targetParent->nodeId);
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}
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bool ProductHierarchyModel::ContainsDescendant(
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const ProductHierarchyNode& node,
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std::string_view candidateId) const {
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for (const ProductHierarchyNode& child : node.children) {
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if (child.nodeId == candidateId || ContainsDescendant(child, candidateId)) {
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return true;
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}
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}
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return false;
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}
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} // namespace XCEngine::UI::Editor::App
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