fix(editor_ui): resolve splitter and tab drag gesture conflict
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@@ -53,6 +53,10 @@ struct UIEditorTabStripInteractionFrame {
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bool focused = false;
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};
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// Clears transient pointer-driven state while preserving selection/navigation.
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void ClearUIEditorTabStripTransientInteraction(
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UIEditorTabStripInteractionState& state);
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UIEditorTabStripInteractionFrame UpdateUIEditorTabStripInteraction(
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UIEditorTabStripInteractionState& state,
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std::string& selectedTabId,
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