feat(srp): lock project-side pipeline lifecycle contracts
Add project asset probes for renderer invalidation, asset invalidation, and runtime release through the public SRP API surface. Cover the project/Assets bridge path with lifecycle scripting tests and archive the completed project-side SRP bridge plan.
This commit is contained in:
@@ -1,12 +1,17 @@
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#include <gtest/gtest.h>
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#include <XCEngine/Core/Asset/ResourceManager.h>
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#include <XCEngine/Input/InputManager.h>
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#include <XCEngine/Rendering/Execution/CameraFrameRenderGraphFrameData.h>
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#include <XCEngine/Rendering/Graph/RenderGraph.h>
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#include <XCEngine/Rendering/Graph/RenderGraphCompiler.h>
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#include <XCEngine/Rendering/Pipelines/ManagedScriptableRenderPipelineAsset.h>
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#include <XCEngine/Rendering/RenderSurface.h>
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#include <XCEngine/RHI/RHIResourceView.h>
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#include <XCEngine/Scene/Scene.h>
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#include <XCEngine/Scripting/Mono/MonoScriptRuntime.h>
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#include <XCEngine/Scripting/ScriptComponent.h>
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#include <XCEngine/Scripting/ScriptEngine.h>
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#include <algorithm>
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#include <filesystem>
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@@ -19,6 +24,7 @@
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#include <windows.h>
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#endif
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using namespace XCEngine::Components;
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using namespace XCEngine::Scripting;
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namespace {
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@@ -77,6 +83,15 @@ MonoScriptRuntime::Settings CreateProjectMonoSettings() {
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class ProjectScriptAssemblyTest : public ::testing::Test {
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protected:
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void SetUp() override {
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engine = &ScriptEngine::Get();
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engine->OnRuntimeStop();
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engine->SetRuntimeFixedDeltaTime(
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ScriptEngine::DefaultFixedDeltaTime);
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XCEngine::Input::InputManager::Get().Shutdown();
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XCEngine::Resources::ResourceManager::Get().Shutdown();
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XCEngine::Rendering::Pipelines::
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ClearConfiguredManagedRenderPipelineAssetDescriptor();
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ASSERT_TRUE(std::filesystem::exists(ResolveProjectScriptCoreDllPath()));
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ASSERT_TRUE(std::filesystem::exists(ResolveProjectGameScriptsDllPath()));
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@@ -97,9 +112,43 @@ protected:
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runtime = std::make_unique<MonoScriptRuntime>(std::move(settings));
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ASSERT_TRUE(runtime->Initialize()) << runtime->GetLastError();
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engine->SetRuntime(runtime.get());
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}
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void TearDown() override {
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if (engine != nullptr) {
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engine->OnRuntimeStop();
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engine->SetRuntime(nullptr);
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}
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XCEngine::Input::InputManager::Get().Shutdown();
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XCEngine::Rendering::Pipelines::
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ClearConfiguredManagedRenderPipelineAssetDescriptor();
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runtime.reset();
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scene.reset();
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XCEngine::Resources::ResourceManager::Get().Shutdown();
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}
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Scene* CreateScene(const std::string& sceneName) {
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scene = std::make_unique<Scene>(sceneName);
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return scene.get();
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}
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ScriptComponent* AddProjectScript(
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GameObject* gameObject,
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const std::string& className) {
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ScriptComponent* component =
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gameObject->AddComponent<ScriptComponent>();
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component->SetScriptClass(
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"GameScripts",
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"ProjectScripts",
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className);
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return component;
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}
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ScriptEngine* engine = nullptr;
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std::unique_ptr<MonoScriptRuntime> runtime;
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std::unique_ptr<Scene> scene;
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};
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TEST_F(ProjectScriptAssemblyTest, InitializesFromProjectScriptAssemblyDirectory) {
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@@ -360,4 +409,338 @@ TEST_F(
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recorder->Shutdown();
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}
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TEST_F(
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ProjectScriptAssemblyTest,
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ProjectManagedBridgeRebuildsRendererAfterProjectRendererDataInvalidation) {
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Scene* runtimeScene =
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CreateScene("ProjectRendererInvalidationScene");
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GameObject* selectionObject =
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runtimeScene->CreateGameObject(
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"ProjectRendererInvalidationSelection");
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ScriptComponent* selectionScript =
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AddProjectScript(
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selectionObject,
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"ProjectRendererInvalidationRuntimeSelectionProbe");
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ASSERT_NE(selectionScript, nullptr);
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GameObject* observationObject =
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runtimeScene->CreateGameObject(
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"ProjectRendererInvalidationObservation");
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ScriptComponent* observationScript =
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AddProjectScript(
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observationObject,
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"ProjectRendererInvalidationObservationProbe");
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ASSERT_NE(observationScript, nullptr);
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engine->OnRuntimeStart(runtimeScene);
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engine->OnUpdate(0.016f);
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const XCEngine::Rendering::Pipelines::ManagedRenderPipelineAssetDescriptor
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descriptor =
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XCEngine::Rendering::Pipelines::
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GetConfiguredManagedRenderPipelineAssetDescriptor();
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ASSERT_TRUE(descriptor.IsValid());
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ASSERT_NE(descriptor.managedAssetHandle, 0u);
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EXPECT_EQ(descriptor.assemblyName, "GameScripts");
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EXPECT_EQ(descriptor.namespaceName, "ProjectScripts");
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EXPECT_EQ(
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descriptor.className,
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"ProjectRendererInvalidationProbeAsset");
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const auto bridge =
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XCEngine::Rendering::Pipelines::GetManagedRenderPipelineBridge();
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ASSERT_NE(bridge, nullptr);
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std::shared_ptr<const XCEngine::Rendering::Pipelines::ManagedRenderPipelineAssetRuntime>
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assetRuntime = bridge->CreateAssetRuntime(descriptor);
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ASSERT_NE(assetRuntime, nullptr);
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std::unique_ptr<XCEngine::Rendering::RenderPipelineStageRecorder>
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recorder = assetRuntime->CreateStageRecorder();
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ASSERT_NE(recorder, nullptr);
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const XCEngine::Rendering::RenderContext context = {};
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ASSERT_TRUE(recorder->Initialize(context));
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ASSERT_TRUE(
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recorder->SupportsStageRenderGraph(
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XCEngine::Rendering::CameraFrameStage::MainScene));
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engine->OnUpdate(0.016f);
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ASSERT_TRUE(
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recorder->SupportsStageRenderGraph(
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XCEngine::Rendering::CameraFrameStage::MainScene));
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engine->OnUpdate(0.016f);
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EXPECT_TRUE(runtime->GetLastError().empty()) << runtime->GetLastError();
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int observedCreatePipelineCallCount = 0;
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int observedDisposePipelineCallCount = 0;
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int observedCreateRendererCallCount = 0;
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int observedSetupRendererCallCount = 0;
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int observedCreateFeatureCallCount = 0;
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int observedDisposeRendererCallCount = 0;
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int observedDisposeFeatureCallCount = 0;
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int observedInvalidateRendererCallCount = 0;
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int observedRuntimeResourceVersionBeforeInvalidation = 0;
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int observedRuntimeResourceVersionAfterInvalidation = 0;
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EXPECT_TRUE(runtime->TryGetFieldValue(
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observationScript,
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"ObservedCreatePipelineCallCount",
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observedCreatePipelineCallCount));
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EXPECT_TRUE(runtime->TryGetFieldValue(
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observationScript,
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"ObservedDisposePipelineCallCount",
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observedDisposePipelineCallCount));
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EXPECT_TRUE(runtime->TryGetFieldValue(
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observationScript,
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"ObservedCreateRendererCallCount",
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observedCreateRendererCallCount));
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EXPECT_TRUE(runtime->TryGetFieldValue(
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observationScript,
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"ObservedSetupRendererCallCount",
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observedSetupRendererCallCount));
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EXPECT_TRUE(runtime->TryGetFieldValue(
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observationScript,
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"ObservedCreateFeatureCallCount",
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observedCreateFeatureCallCount));
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EXPECT_TRUE(runtime->TryGetFieldValue(
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observationScript,
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"ObservedDisposeRendererCallCount",
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observedDisposeRendererCallCount));
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EXPECT_TRUE(runtime->TryGetFieldValue(
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observationScript,
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"ObservedDisposeFeatureCallCount",
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observedDisposeFeatureCallCount));
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EXPECT_TRUE(runtime->TryGetFieldValue(
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observationScript,
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"ObservedInvalidateRendererCallCount",
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observedInvalidateRendererCallCount));
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EXPECT_TRUE(runtime->TryGetFieldValue(
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observationScript,
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"ObservedRuntimeResourceVersionBeforeInvalidation",
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observedRuntimeResourceVersionBeforeInvalidation));
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EXPECT_TRUE(runtime->TryGetFieldValue(
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observationScript,
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"ObservedRuntimeResourceVersionAfterInvalidation",
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observedRuntimeResourceVersionAfterInvalidation));
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EXPECT_EQ(observedCreatePipelineCallCount, 2);
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EXPECT_EQ(observedDisposePipelineCallCount, 1);
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EXPECT_EQ(observedCreateRendererCallCount, 2);
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EXPECT_EQ(observedSetupRendererCallCount, 2);
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EXPECT_EQ(observedCreateFeatureCallCount, 2);
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EXPECT_EQ(observedDisposeRendererCallCount, 1);
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EXPECT_EQ(observedDisposeFeatureCallCount, 1);
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EXPECT_EQ(observedInvalidateRendererCallCount, 1);
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EXPECT_GT(observedRuntimeResourceVersionBeforeInvalidation, 0);
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EXPECT_EQ(
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observedRuntimeResourceVersionAfterInvalidation,
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observedRuntimeResourceVersionBeforeInvalidation + 1);
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recorder->Shutdown();
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}
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TEST_F(
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ProjectScriptAssemblyTest,
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ProjectManagedBridgeReleasesProjectRendererCachesAcrossInvalidationAndAssetRuntimeRelease) {
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Scene* runtimeScene =
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CreateScene("ProjectPersistentFeatureLifecycleScene");
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GameObject* selectionObject =
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runtimeScene->CreateGameObject(
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"ProjectPersistentFeatureSelection");
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ScriptComponent* selectionScript =
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AddProjectScript(
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selectionObject,
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"ProjectPersistentFeatureRuntimeSelectionProbe");
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ASSERT_NE(selectionScript, nullptr);
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GameObject* observationObject =
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runtimeScene->CreateGameObject(
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"ProjectPersistentFeatureObservation");
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ScriptComponent* observationScript =
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AddProjectScript(
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observationObject,
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"ProjectPersistentFeatureObservationProbe");
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ASSERT_NE(observationScript, nullptr);
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engine->OnRuntimeStart(runtimeScene);
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engine->OnUpdate(0.016f);
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const XCEngine::Rendering::Pipelines::ManagedRenderPipelineAssetDescriptor
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descriptor =
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XCEngine::Rendering::Pipelines::
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GetConfiguredManagedRenderPipelineAssetDescriptor();
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ASSERT_TRUE(descriptor.IsValid());
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ASSERT_NE(descriptor.managedAssetHandle, 0u);
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EXPECT_EQ(descriptor.assemblyName, "GameScripts");
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EXPECT_EQ(descriptor.namespaceName, "ProjectScripts");
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EXPECT_EQ(
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descriptor.className,
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"ProjectPersistentFeatureProbeAsset");
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{
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const auto bridge =
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XCEngine::Rendering::Pipelines::GetManagedRenderPipelineBridge();
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ASSERT_NE(bridge, nullptr);
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std::shared_ptr<const XCEngine::Rendering::Pipelines::ManagedRenderPipelineAssetRuntime>
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assetRuntime = bridge->CreateAssetRuntime(descriptor);
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ASSERT_NE(assetRuntime, nullptr);
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std::unique_ptr<XCEngine::Rendering::RenderPipelineStageRecorder>
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recorder = assetRuntime->CreateStageRecorder();
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ASSERT_NE(recorder, nullptr);
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const XCEngine::Rendering::RenderContext context = {};
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ASSERT_TRUE(recorder->Initialize(context));
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ASSERT_TRUE(
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recorder->SupportsStageRenderGraph(
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XCEngine::Rendering::CameraFrameStage::MainScene));
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engine->OnUpdate(0.016f);
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ASSERT_TRUE(
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recorder->SupportsStageRenderGraph(
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XCEngine::Rendering::CameraFrameStage::MainScene));
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recorder->Shutdown();
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}
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engine->OnUpdate(0.016f);
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EXPECT_TRUE(runtime->GetLastError().empty()) << runtime->GetLastError();
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int observedCreateRendererCallCount = 0;
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int observedCreateFeatureRuntimeCallCount = 0;
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int observedDisposeRendererCallCount = 0;
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int observedDisposeFeatureCallCount = 0;
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int observedInvalidateRendererCallCount = 0;
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EXPECT_TRUE(runtime->TryGetFieldValue(
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observationScript,
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"ObservedCreateRendererCallCount",
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observedCreateRendererCallCount));
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EXPECT_TRUE(runtime->TryGetFieldValue(
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observationScript,
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"ObservedCreateFeatureRuntimeCallCount",
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observedCreateFeatureRuntimeCallCount));
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EXPECT_TRUE(runtime->TryGetFieldValue(
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observationScript,
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"ObservedDisposeRendererCallCount",
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observedDisposeRendererCallCount));
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EXPECT_TRUE(runtime->TryGetFieldValue(
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observationScript,
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"ObservedDisposeFeatureCallCount",
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observedDisposeFeatureCallCount));
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EXPECT_TRUE(runtime->TryGetFieldValue(
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observationScript,
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"ObservedInvalidateRendererCallCount",
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observedInvalidateRendererCallCount));
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EXPECT_EQ(observedCreateRendererCallCount, 2);
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EXPECT_EQ(observedCreateFeatureRuntimeCallCount, 2);
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EXPECT_EQ(observedDisposeRendererCallCount, 2);
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EXPECT_EQ(observedDisposeFeatureCallCount, 2);
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EXPECT_EQ(observedInvalidateRendererCallCount, 1);
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}
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TEST_F(
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ProjectScriptAssemblyTest,
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ProjectManagedBridgeRebuildsPipelineAfterProjectAssetInvalidation) {
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Scene* runtimeScene =
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CreateScene("ProjectAssetInvalidationScene");
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GameObject* selectionObject =
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runtimeScene->CreateGameObject(
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"ProjectAssetInvalidationSelection");
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ScriptComponent* selectionScript =
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AddProjectScript(
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selectionObject,
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"ProjectAssetInvalidationRuntimeSelectionProbe");
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ASSERT_NE(selectionScript, nullptr);
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GameObject* observationObject =
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runtimeScene->CreateGameObject(
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"ProjectAssetInvalidationObservation");
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ScriptComponent* observationScript =
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AddProjectScript(
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observationObject,
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"ProjectAssetInvalidationObservationProbe");
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ASSERT_NE(observationScript, nullptr);
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engine->OnRuntimeStart(runtimeScene);
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engine->OnUpdate(0.016f);
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const XCEngine::Rendering::Pipelines::ManagedRenderPipelineAssetDescriptor
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descriptor =
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XCEngine::Rendering::Pipelines::
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GetConfiguredManagedRenderPipelineAssetDescriptor();
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ASSERT_TRUE(descriptor.IsValid());
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ASSERT_NE(descriptor.managedAssetHandle, 0u);
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EXPECT_EQ(descriptor.assemblyName, "GameScripts");
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EXPECT_EQ(descriptor.namespaceName, "ProjectScripts");
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EXPECT_EQ(
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descriptor.className,
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"ProjectAssetInvalidationProbeAsset");
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const auto bridge =
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XCEngine::Rendering::Pipelines::GetManagedRenderPipelineBridge();
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ASSERT_NE(bridge, nullptr);
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std::shared_ptr<const XCEngine::Rendering::Pipelines::ManagedRenderPipelineAssetRuntime>
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assetRuntime = bridge->CreateAssetRuntime(descriptor);
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ASSERT_NE(assetRuntime, nullptr);
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std::unique_ptr<XCEngine::Rendering::RenderPipelineStageRecorder>
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recorder = assetRuntime->CreateStageRecorder();
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ASSERT_NE(recorder, nullptr);
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const XCEngine::Rendering::RenderContext context = {};
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ASSERT_TRUE(recorder->Initialize(context));
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ASSERT_TRUE(
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recorder->SupportsStageRenderGraph(
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XCEngine::Rendering::CameraFrameStage::MainScene));
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ASSERT_FALSE(
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recorder->SupportsStageRenderGraph(
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XCEngine::Rendering::CameraFrameStage::PostProcess));
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engine->OnUpdate(0.016f);
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ASSERT_FALSE(
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recorder->SupportsStageRenderGraph(
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XCEngine::Rendering::CameraFrameStage::MainScene));
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ASSERT_TRUE(
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recorder->SupportsStageRenderGraph(
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XCEngine::Rendering::CameraFrameStage::PostProcess));
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engine->OnUpdate(0.016f);
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EXPECT_TRUE(runtime->GetLastError().empty()) << runtime->GetLastError();
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int observedCreatePipelineCallCount = 0;
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int observedDisposePipelineCallCount = 0;
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int observedInvalidateAssetCallCount = 0;
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int observedLastCreatedSupportedStage = 0;
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EXPECT_TRUE(runtime->TryGetFieldValue(
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observationScript,
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"ObservedCreatePipelineCallCount",
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observedCreatePipelineCallCount));
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EXPECT_TRUE(runtime->TryGetFieldValue(
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observationScript,
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"ObservedDisposePipelineCallCount",
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observedDisposePipelineCallCount));
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EXPECT_TRUE(runtime->TryGetFieldValue(
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observationScript,
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"ObservedInvalidateAssetCallCount",
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observedInvalidateAssetCallCount));
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EXPECT_TRUE(runtime->TryGetFieldValue(
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observationScript,
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"ObservedLastCreatedSupportedStage",
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observedLastCreatedSupportedStage));
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EXPECT_EQ(observedCreatePipelineCallCount, 2);
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EXPECT_EQ(observedDisposePipelineCallCount, 1);
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EXPECT_EQ(observedInvalidateAssetCallCount, 1);
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EXPECT_EQ(
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observedLastCreatedSupportedStage,
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static_cast<int>(
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XCEngine::Rendering::CameraFrameStage::PostProcess));
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recorder->Shutdown();
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}
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} // namespace
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