feat(scripting): add transform orientation overloads
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@@ -101,9 +101,15 @@ namespace XCEngine
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Transform_Rotate(ulong gameObjectUUID, ref Vector3 eulers, int relativeTo);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Transform_RotateAxisAngle(ulong gameObjectUUID, ref Vector3 axis, float angle, int relativeTo);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Transform_LookAt(ulong gameObjectUUID, ref Vector3 target);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Transform_LookAtWithUp(ulong gameObjectUUID, ref Vector3 target, ref Vector3 up);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Transform_TransformPoint(ulong gameObjectUUID, ref Vector3 point, out Vector3 transformedPoint);
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