feat(srp): formalize scene recording and draw entrypoints
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@@ -581,11 +581,6 @@ namespace XCEngine
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Rendering_ScriptableRenderContext_GetMainDirectionalShadowDepthBiasUnits(
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ulong nativeHandle);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern bool
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Rendering_ScriptableRenderContext_RecordScene(
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ulong nativeHandle);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void
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Rendering_ScriptableRenderContext_GetCameraView(
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@@ -781,6 +776,13 @@ namespace XCEngine
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ulong nativeHandle,
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int scenePhase);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern bool
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Rendering_ScriptableRenderContext_DrawRenderers(
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ulong nativeHandle,
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int scenePhase,
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int rendererListType);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern bool
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Rendering_ScriptableRenderContext_RecordSceneInjectionPoint(
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