diff --git a/Res/Shader/volume.hlsl b/Res/Shader/volume.hlsl index 1bd1e975..51c92d40 100644 --- a/Res/Shader/volume.hlsl +++ b/Res/Shader/volume.hlsl @@ -151,8 +151,8 @@ float4 MainPS(PSInput input) : SV_TARGET if (skip > 0) { tmin -= skip * 0.8; - worldPos = _CameraPos + rayDir * tmin; skip = 0; + continue; } float3 S = density * float3(1, 1, 1);