Constrain visible render object compatibility alias
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@@ -27,7 +27,5 @@ struct VisibleRenderItem {
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Math::Matrix4x4 localToWorld = Math::Matrix4x4::Identity();
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};
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using VisibleRenderObject = VisibleRenderItem;
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} // namespace Rendering
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} // namespace XCEngine
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@@ -1,3 +1,11 @@
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#pragma once
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#include <XCEngine/Rendering/VisibleRenderItem.h>
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namespace XCEngine {
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namespace Rendering {
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using VisibleRenderObject = VisibleRenderItem;
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} // namespace Rendering
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} // namespace XCEngine
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@@ -6,6 +6,7 @@
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#include <XCEngine/Core/Asset/IResource.h>
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#include <XCEngine/Core/Math/Quaternion.h>
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#include <XCEngine/Rendering/RenderSceneUtility.h>
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#include <XCEngine/Rendering/VisibleRenderObject.h>
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#include <XCEngine/Resources/Mesh/Mesh.h>
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#include <XCEngine/Scene/Scene.h>
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@@ -29,6 +30,7 @@ using XCEngine::Rendering::BuildRenderCameraData;
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using XCEngine::Rendering::CompareVisibleRenderItemsStable;
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using XCEngine::Rendering::CollectRenderItemsForEntityIds;
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using XCEngine::Rendering::VisibleRenderItem;
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using XCEngine::Rendering::VisibleRenderObject;
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using XCEngine::Resources::Mesh;
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using XCEngine::Resources::MeshSection;
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using XCEngine::Resources::StaticMeshVertex;
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@@ -244,4 +246,8 @@ TEST(RenderSceneUtilityStandaloneTest, CompareVisibleRenderItemsUsesStableObject
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lowerIdHigherAddress->~GameObject();
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}
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TEST(RenderSceneUtilityStandaloneTest, LegacyVisibleRenderObjectAliasRemainsAvailableViaCompatibilityHeader) {
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EXPECT_TRUE((std::is_same_v<VisibleRenderObject, VisibleRenderItem>));
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}
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} // namespace
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