Constrain visible render object compatibility alias

This commit is contained in:
2026-04-05 19:37:20 +08:00
parent cb40da83ff
commit 3c5529c4bc
3 changed files with 14 additions and 2 deletions

View File

@@ -27,7 +27,5 @@ struct VisibleRenderItem {
Math::Matrix4x4 localToWorld = Math::Matrix4x4::Identity(); Math::Matrix4x4 localToWorld = Math::Matrix4x4::Identity();
}; };
using VisibleRenderObject = VisibleRenderItem;
} // namespace Rendering } // namespace Rendering
} // namespace XCEngine } // namespace XCEngine

View File

@@ -1,3 +1,11 @@
#pragma once #pragma once
#include <XCEngine/Rendering/VisibleRenderItem.h> #include <XCEngine/Rendering/VisibleRenderItem.h>
namespace XCEngine {
namespace Rendering {
using VisibleRenderObject = VisibleRenderItem;
} // namespace Rendering
} // namespace XCEngine

View File

@@ -6,6 +6,7 @@
#include <XCEngine/Core/Asset/IResource.h> #include <XCEngine/Core/Asset/IResource.h>
#include <XCEngine/Core/Math/Quaternion.h> #include <XCEngine/Core/Math/Quaternion.h>
#include <XCEngine/Rendering/RenderSceneUtility.h> #include <XCEngine/Rendering/RenderSceneUtility.h>
#include <XCEngine/Rendering/VisibleRenderObject.h>
#include <XCEngine/Resources/Mesh/Mesh.h> #include <XCEngine/Resources/Mesh/Mesh.h>
#include <XCEngine/Scene/Scene.h> #include <XCEngine/Scene/Scene.h>
@@ -29,6 +30,7 @@ using XCEngine::Rendering::BuildRenderCameraData;
using XCEngine::Rendering::CompareVisibleRenderItemsStable; using XCEngine::Rendering::CompareVisibleRenderItemsStable;
using XCEngine::Rendering::CollectRenderItemsForEntityIds; using XCEngine::Rendering::CollectRenderItemsForEntityIds;
using XCEngine::Rendering::VisibleRenderItem; using XCEngine::Rendering::VisibleRenderItem;
using XCEngine::Rendering::VisibleRenderObject;
using XCEngine::Resources::Mesh; using XCEngine::Resources::Mesh;
using XCEngine::Resources::MeshSection; using XCEngine::Resources::MeshSection;
using XCEngine::Resources::StaticMeshVertex; using XCEngine::Resources::StaticMeshVertex;
@@ -244,4 +246,8 @@ TEST(RenderSceneUtilityStandaloneTest, CompareVisibleRenderItemsUsesStableObject
lowerIdHigherAddress->~GameObject(); lowerIdHigherAddress->~GameObject();
} }
TEST(RenderSceneUtilityStandaloneTest, LegacyVisibleRenderObjectAliasRemainsAvailableViaCompatibilityHeader) {
EXPECT_TRUE((std::is_same_v<VisibleRenderObject, VisibleRenderItem>));
}
} // namespace } // namespace