feat(srp): bridge project-defined pipeline assets
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@@ -165,6 +165,15 @@ TEST_F(ProjectScriptAssemblyTest, DiscoversProjectAssetRenderPipelineAssetClasse
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"ProjectScripts",
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"ProjectUniversalFeaturePipelineAsset"}),
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classes.end());
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EXPECT_NE(
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std::find(
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classes.begin(),
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classes.end(),
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ScriptClassDescriptor{
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"GameScripts",
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"ProjectScripts",
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"ProjectCustomRendererPipelineAsset"}),
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classes.end());
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}
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TEST_F(
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@@ -259,4 +268,96 @@ TEST_F(
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recorder->Shutdown();
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}
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TEST_F(
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ProjectScriptAssemblyTest,
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CreatesProjectCustomRendererPipelineAssetThroughManagedBridge) {
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const auto bridge =
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XCEngine::Rendering::Pipelines::GetManagedRenderPipelineBridge();
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ASSERT_NE(bridge, nullptr);
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const XCEngine::Rendering::Pipelines::ManagedRenderPipelineAssetDescriptor descriptor = {
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"GameScripts",
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"ProjectScripts",
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"ProjectCustomRendererPipelineAsset"
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};
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std::shared_ptr<const XCEngine::Rendering::Pipelines::ManagedRenderPipelineAssetRuntime>
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assetRuntime = bridge->CreateAssetRuntime(descriptor);
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ASSERT_NE(assetRuntime, nullptr);
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EXPECT_NE(assetRuntime->GetPipelineRendererAsset(), nullptr);
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std::unique_ptr<XCEngine::Rendering::RenderPipelineStageRecorder> recorder =
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assetRuntime->CreateStageRecorder();
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ASSERT_NE(recorder, nullptr);
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const XCEngine::Rendering::RenderContext renderContext = {};
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ASSERT_TRUE(recorder->Initialize(renderContext));
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EXPECT_TRUE(
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recorder->SupportsStageRenderGraph(
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XCEngine::Rendering::CameraFrameStage::MainScene));
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EXPECT_FALSE(
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recorder->SupportsStageRenderGraph(
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XCEngine::Rendering::CameraFrameStage::PostProcess));
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XCEngine::Rendering::RenderGraph graph;
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XCEngine::Rendering::RenderGraphBuilder graphBuilder(graph);
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XCEngine::Rendering::RenderGraphTextureDesc colorDesc = {};
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colorDesc.width = 64u;
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colorDesc.height = 64u;
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colorDesc.format =
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static_cast<XCEngine::Core::uint32>(
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XCEngine::RHI::Format::R8G8B8A8_UNorm);
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XCEngine::Rendering::RenderGraphTextureDesc depthDesc = colorDesc;
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depthDesc.format =
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static_cast<XCEngine::Core::uint32>(
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XCEngine::RHI::Format::D32_Float);
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const XCEngine::Rendering::RenderGraphTextureHandle colorTarget =
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graphBuilder.CreateTransientTexture(
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"ProjectCustomMainSceneColor",
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colorDesc);
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const XCEngine::Rendering::RenderGraphTextureHandle depthTarget =
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graphBuilder.CreateTransientTexture(
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"ProjectCustomMainSceneDepth",
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depthDesc);
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const XCEngine::Rendering::RenderSceneData sceneData = {};
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const XCEngine::Rendering::RenderSurface surface(64u, 64u);
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bool executionSucceeded = true;
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XCEngine::Rendering::RenderGraphBlackboard blackboard = {};
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const XCEngine::Rendering::RenderPipelineStageRenderGraphContext graphContext = {
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graphBuilder,
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"ProjectCustomMainScene",
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XCEngine::Rendering::CameraFrameStage::MainScene,
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renderContext,
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sceneData,
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surface,
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nullptr,
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nullptr,
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XCEngine::RHI::ResourceStates::Common,
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{},
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{ colorTarget },
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depthTarget,
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{},
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&executionSucceeded,
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&blackboard
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};
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EXPECT_TRUE(recorder->RecordStageRenderGraph(graphContext));
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XCEngine::Rendering::CompiledRenderGraph compiledGraph = {};
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XCEngine::Containers::String errorMessage;
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ASSERT_TRUE(
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XCEngine::Rendering::RenderGraphCompiler::Compile(
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graph,
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compiledGraph,
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&errorMessage))
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<< errorMessage.CStr();
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ASSERT_EQ(compiledGraph.GetPassCount(), 1u);
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EXPECT_STREQ(
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compiledGraph.GetPassName(0).CStr(),
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"ProjectCustomMainScene.Opaque");
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recorder->Shutdown();
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}
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} // namespace
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