feat(srp): bridge project-defined pipeline assets

This commit is contained in:
2026-04-20 15:07:38 +08:00
parent 3f2c0fc9bd
commit 3bdd45b590
2 changed files with 166 additions and 0 deletions

View File

@@ -165,6 +165,15 @@ TEST_F(ProjectScriptAssemblyTest, DiscoversProjectAssetRenderPipelineAssetClasse
"ProjectScripts",
"ProjectUniversalFeaturePipelineAsset"}),
classes.end());
EXPECT_NE(
std::find(
classes.begin(),
classes.end(),
ScriptClassDescriptor{
"GameScripts",
"ProjectScripts",
"ProjectCustomRendererPipelineAsset"}),
classes.end());
}
TEST_F(
@@ -259,4 +268,96 @@ TEST_F(
recorder->Shutdown();
}
TEST_F(
ProjectScriptAssemblyTest,
CreatesProjectCustomRendererPipelineAssetThroughManagedBridge) {
const auto bridge =
XCEngine::Rendering::Pipelines::GetManagedRenderPipelineBridge();
ASSERT_NE(bridge, nullptr);
const XCEngine::Rendering::Pipelines::ManagedRenderPipelineAssetDescriptor descriptor = {
"GameScripts",
"ProjectScripts",
"ProjectCustomRendererPipelineAsset"
};
std::shared_ptr<const XCEngine::Rendering::Pipelines::ManagedRenderPipelineAssetRuntime>
assetRuntime = bridge->CreateAssetRuntime(descriptor);
ASSERT_NE(assetRuntime, nullptr);
EXPECT_NE(assetRuntime->GetPipelineRendererAsset(), nullptr);
std::unique_ptr<XCEngine::Rendering::RenderPipelineStageRecorder> recorder =
assetRuntime->CreateStageRecorder();
ASSERT_NE(recorder, nullptr);
const XCEngine::Rendering::RenderContext renderContext = {};
ASSERT_TRUE(recorder->Initialize(renderContext));
EXPECT_TRUE(
recorder->SupportsStageRenderGraph(
XCEngine::Rendering::CameraFrameStage::MainScene));
EXPECT_FALSE(
recorder->SupportsStageRenderGraph(
XCEngine::Rendering::CameraFrameStage::PostProcess));
XCEngine::Rendering::RenderGraph graph;
XCEngine::Rendering::RenderGraphBuilder graphBuilder(graph);
XCEngine::Rendering::RenderGraphTextureDesc colorDesc = {};
colorDesc.width = 64u;
colorDesc.height = 64u;
colorDesc.format =
static_cast<XCEngine::Core::uint32>(
XCEngine::RHI::Format::R8G8B8A8_UNorm);
XCEngine::Rendering::RenderGraphTextureDesc depthDesc = colorDesc;
depthDesc.format =
static_cast<XCEngine::Core::uint32>(
XCEngine::RHI::Format::D32_Float);
const XCEngine::Rendering::RenderGraphTextureHandle colorTarget =
graphBuilder.CreateTransientTexture(
"ProjectCustomMainSceneColor",
colorDesc);
const XCEngine::Rendering::RenderGraphTextureHandle depthTarget =
graphBuilder.CreateTransientTexture(
"ProjectCustomMainSceneDepth",
depthDesc);
const XCEngine::Rendering::RenderSceneData sceneData = {};
const XCEngine::Rendering::RenderSurface surface(64u, 64u);
bool executionSucceeded = true;
XCEngine::Rendering::RenderGraphBlackboard blackboard = {};
const XCEngine::Rendering::RenderPipelineStageRenderGraphContext graphContext = {
graphBuilder,
"ProjectCustomMainScene",
XCEngine::Rendering::CameraFrameStage::MainScene,
renderContext,
sceneData,
surface,
nullptr,
nullptr,
XCEngine::RHI::ResourceStates::Common,
{},
{ colorTarget },
depthTarget,
{},
&executionSucceeded,
&blackboard
};
EXPECT_TRUE(recorder->RecordStageRenderGraph(graphContext));
XCEngine::Rendering::CompiledRenderGraph compiledGraph = {};
XCEngine::Containers::String errorMessage;
ASSERT_TRUE(
XCEngine::Rendering::RenderGraphCompiler::Compile(
graph,
compiledGraph,
&errorMessage))
<< errorMessage.CStr();
ASSERT_EQ(compiledGraph.GetPassCount(), 1u);
EXPECT_STREQ(
compiledGraph.GetPassName(0).CStr(),
"ProjectCustomMainScene.Opaque");
recorder->Shutdown();
}
} // namespace