Align renderers to pipeline asset selection
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@@ -36,9 +36,11 @@ void ConfigureTopLevelToolingPasses(RenderPipeline& pipeline) {
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#if XCENGINE_ENABLE_RENDERING_EDITOR_SUPPORT
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// Object-id is a tooling/editor request. It should live on the
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// top-level pipeline used by CameraRenderer, not on a scene backend.
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pipeline.SetCameraFrameStandalonePass(
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CameraFrameStage::ObjectId,
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std::make_unique<Passes::BuiltinObjectIdPass>());
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if (pipeline.GetCameraFrameStandalonePass(CameraFrameStage::ObjectId) == nullptr) {
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pipeline.SetCameraFrameStandalonePass(
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CameraFrameStage::ObjectId,
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std::make_unique<Passes::BuiltinObjectIdPass>());
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}
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#else
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(void)pipeline;
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#endif
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@@ -60,12 +62,6 @@ CameraRenderer::CameraRenderer()
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SetPipelineAsset(nullptr);
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}
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CameraRenderer::CameraRenderer(std::unique_ptr<RenderPipeline> pipeline)
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: m_pipelineAsset(nullptr)
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, m_directionalShadowRuntime(std::make_unique<DirectionalShadowRuntime>()) {
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ResetPipeline(std::move(pipeline));
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}
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CameraRenderer::CameraRenderer(std::shared_ptr<const RenderPipelineAsset> pipelineAsset)
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: m_directionalShadowRuntime(std::make_unique<DirectionalShadowRuntime>()) {
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SetPipelineAsset(std::move(pipelineAsset));
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@@ -77,13 +73,6 @@ CameraRenderer::~CameraRenderer() {
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}
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}
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void CameraRenderer::SetPipeline(std::unique_ptr<RenderPipeline> pipeline) {
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m_pipelineAsset.reset();
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m_usesDefaultPipelineAssetSelection = false;
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m_managedPipelineEnvironmentGeneration = 0u;
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ResetPipeline(std::move(pipeline));
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}
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void CameraRenderer::SetPipelineAsset(std::shared_ptr<const RenderPipelineAsset> pipelineAsset) {
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m_usesDefaultPipelineAssetSelection = pipelineAsset == nullptr;
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ResetPipeline(
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@@ -22,11 +22,6 @@ RenderPipelineHost::RenderPipelineHost()
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: m_framePlanBuilder(std::make_unique<CameraFramePlanBuilder>()) {
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}
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RenderPipelineHost::RenderPipelineHost(std::unique_ptr<RenderPipeline> pipeline)
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: m_cameraRenderer(std::move(pipeline))
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, m_framePlanBuilder(std::make_unique<CameraFramePlanBuilder>()) {
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}
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RenderPipelineHost::RenderPipelineHost(std::shared_ptr<const RenderPipelineAsset> pipelineAsset)
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: m_cameraRenderer(std::move(pipelineAsset))
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, m_framePlanBuilder(std::make_unique<CameraFramePlanBuilder>()) {
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@@ -34,10 +29,6 @@ RenderPipelineHost::RenderPipelineHost(std::shared_ptr<const RenderPipelineAsset
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RenderPipelineHost::~RenderPipelineHost() = default;
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void RenderPipelineHost::SetPipeline(std::unique_ptr<RenderPipeline> pipeline) {
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m_cameraRenderer.SetPipeline(std::move(pipeline));
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}
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void RenderPipelineHost::SetPipelineAsset(std::shared_ptr<const RenderPipelineAsset> pipelineAsset) {
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m_cameraRenderer.SetPipelineAsset(std::move(pipelineAsset));
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}
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@@ -9,20 +9,12 @@ namespace Rendering {
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SceneRenderer::SceneRenderer() {
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}
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SceneRenderer::SceneRenderer(std::unique_ptr<RenderPipeline> pipeline)
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: m_pipelineHost(std::move(pipeline)) {
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}
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SceneRenderer::SceneRenderer(std::shared_ptr<const RenderPipelineAsset> pipelineAsset)
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: m_pipelineHost(std::move(pipelineAsset)) {
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}
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SceneRenderer::~SceneRenderer() = default;
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void SceneRenderer::SetPipeline(std::unique_ptr<RenderPipeline> pipeline) {
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m_pipelineHost.SetPipeline(std::move(pipeline));
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}
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void SceneRenderer::SetPipelineAsset(std::shared_ptr<const RenderPipelineAsset> pipelineAsset) {
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m_pipelineHost.SetPipelineAsset(std::move(pipelineAsset));
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}
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@@ -48,7 +48,12 @@ std::unique_ptr<RenderPipeline> TryCreateRenderPipelineFromAsset(
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return nullptr;
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}
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return asset->CreatePipeline();
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std::unique_ptr<RenderPipeline> pipeline =
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asset->CreatePipeline();
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if (pipeline != nullptr) {
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asset->ConfigurePipeline(*pipeline);
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}
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return pipeline;
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}
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std::unique_ptr<RenderPipelineBackend> TryCreatePipelineBackendFromAsset(
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@@ -57,7 +62,12 @@ std::unique_ptr<RenderPipelineBackend> TryCreatePipelineBackendFromAsset(
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return nullptr;
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}
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return asset->CreatePipeline();
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std::unique_ptr<RenderPipeline> pipeline =
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asset->CreatePipeline();
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if (pipeline != nullptr) {
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asset->ConfigurePipeline(*pipeline);
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}
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return pipeline;
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}
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std::unique_ptr<SceneDrawBackend> TryCreateSceneDrawBackendFromAsset(
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@@ -128,10 +138,24 @@ std::unique_ptr<RenderPipeline> CreateRenderPipelineOrDefault(
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return pipeline;
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}
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const std::shared_ptr<const RenderPipelineAsset> defaultAsset =
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ResolveRenderPipelineAssetOrDefault(nullptr);
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if (defaultAsset != nullptr &&
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defaultAsset != resolvedAsset) {
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if (std::unique_ptr<RenderPipeline> pipeline =
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TryCreateRenderPipelineFromAsset(defaultAsset)) {
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if (outResolvedAsset != nullptr) {
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*outResolvedAsset = defaultAsset;
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}
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return pipeline;
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}
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}
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const std::shared_ptr<const RenderPipelineAsset> fallbackAsset =
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CreateFallbackRenderPipelineAsset();
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if (fallbackAsset != nullptr &&
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fallbackAsset != resolvedAsset) {
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fallbackAsset != resolvedAsset &&
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fallbackAsset != defaultAsset) {
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if (std::unique_ptr<RenderPipeline> pipeline =
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TryCreateRenderPipelineFromAsset(fallbackAsset)) {
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if (outResolvedAsset != nullptr) {
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@@ -142,9 +166,10 @@ std::unique_ptr<RenderPipeline> CreateRenderPipelineOrDefault(
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}
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if (outResolvedAsset != nullptr) {
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*outResolvedAsset =
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fallbackAsset != nullptr
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? fallbackAsset
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*outResolvedAsset = fallbackAsset != nullptr
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? fallbackAsset
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: defaultAsset != nullptr
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? defaultAsset
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: resolvedAsset;
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}
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return Pipelines::Internal::CreateConfiguredBuiltinForwardPipeline();
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