Align managed raster RenderGraph authoring with URP
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@@ -170,7 +170,7 @@ namespace XCEngine.Rendering.Universal
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rhs) < 0;
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}
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protected bool RecordColorScaleFullscreenPass(
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internal static bool RecordInternalColorScaleFullscreenPass(
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ScriptableRenderContext context,
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Vector4 colorScale)
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{
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@@ -180,14 +180,14 @@ namespace XCEngine.Rendering.Universal
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context,
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out sourceColor,
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out outputColor) &&
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RecordColorScaleFullscreenPass(
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RecordInternalColorScaleFullscreenPass(
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context,
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sourceColor,
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outputColor,
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colorScale);
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}
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protected bool RecordColorScaleFullscreenPass(
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internal static bool RecordInternalColorScaleFullscreenPass(
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ScriptableRenderContext context,
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RenderGraphTextureHandle sourceColor,
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RenderGraphTextureHandle outputColor,
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@@ -216,7 +216,7 @@ namespace XCEngine.Rendering.Universal
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.Commit();
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}
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protected bool RecordShaderVectorFullscreenPass(
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internal static bool RecordInternalShaderVectorFullscreenPass(
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ScriptableRenderContext context,
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string shaderPath,
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Vector4 vectorPayload,
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@@ -235,7 +235,7 @@ namespace XCEngine.Rendering.Universal
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context,
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out sourceColor,
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out outputColor) &&
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RecordShaderVectorFullscreenPass(
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RecordInternalShaderVectorFullscreenPass(
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context,
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sourceColor,
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outputColor,
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@@ -244,7 +244,7 @@ namespace XCEngine.Rendering.Universal
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passName: passName);
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}
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protected bool RecordShaderVectorFullscreenPass(
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internal static bool RecordInternalShaderVectorFullscreenPass(
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ScriptableRenderContext context,
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RenderGraphTextureHandle sourceColor,
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RenderGraphTextureHandle outputColor,
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@@ -285,7 +285,7 @@ namespace XCEngine.Rendering.Universal
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.Commit();
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}
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protected bool RecordFinalColorFullscreenPass(
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internal static bool RecordInternalFinalColorFullscreenPass(
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ScriptableRenderContext context,
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FinalColorSettings settings,
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string passName = null)
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@@ -296,7 +296,7 @@ namespace XCEngine.Rendering.Universal
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context,
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out sourceColor,
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out outputColor) &&
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RecordFinalColorFullscreenPass(
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RecordInternalFinalColorFullscreenPass(
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context,
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sourceColor,
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outputColor,
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@@ -304,7 +304,7 @@ namespace XCEngine.Rendering.Universal
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passName);
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}
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protected bool RecordFinalColorFullscreenPass(
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internal static bool RecordInternalFinalColorFullscreenPass(
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ScriptableRenderContext context,
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RenderGraphTextureHandle sourceColor,
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RenderGraphTextureHandle outputColor,
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