feat: 修复RHI渲染循环问题
- 修复RootSignature参数数量与HelloEarth一致 - 修复StaticMeshComponent中device为nullptr的问题 - 修复CommandList::Reset类型转换问题 - 修复RTV创建使用nullptr而不是rtvDesc - 添加SwapChain的GetCurrentRenderTarget方法 - 修复DepthStencil创建问题(暂时跳过) - 渲染循环基本可运行
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@@ -1,4 +1,5 @@
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#include <Rendering\StaticMeshComponent.h>
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#include <RHI\D3D12\D3D12RHI.h>
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#include <RHI\D3D12\D3D12Resources.h>
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#include <cstdio>
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@@ -18,6 +19,9 @@ StaticMeshComponent::~StaticMeshComponent() {
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}
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bool StaticMeshComponent::Initialize(ICommandList* commandList, const char* filePath) {
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D3D12CommandList* d3d12CmdList = static_cast<D3D12CommandList*>(commandList);
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D3D12Device* device = d3d12CmdList->GetDevice();
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FILE* file = nullptr;
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if (fopen_s(&file, filePath, "rb") != 0) {
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return false;
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@@ -30,8 +34,6 @@ bool StaticMeshComponent::Initialize(ICommandList* commandList, const char* file
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MeshVertex* vertices = new MeshVertex[vertexCount];
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fread(vertices, sizeof(MeshVertex), vertexCount, file);
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D3D12Device* device = nullptr;
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CreateVertexBuffer(device, commandList, vertices, sizeof(MeshVertex) * vertexCount, sizeof(MeshVertex), &m_vertexBuffer);
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delete[] vertices;
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