feat: 修复RHI渲染循环问题
- 修复RootSignature参数数量与HelloEarth一致 - 修复StaticMeshComponent中device为nullptr的问题 - 修复CommandList::Reset类型转换问题 - 修复RTV创建使用nullptr而不是rtvDesc - 添加SwapChain的GetCurrentRenderTarget方法 - 修复DepthStencil创建问题(暂时跳过) - 渲染循环基本可运行
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@@ -51,6 +51,8 @@ public:
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virtual bool Resize(uint32_t width, uint32_t height) = 0;
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virtual uint32_t GetCurrentBufferIndex() const = 0;
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virtual void* GetBuffer(uint32_t index) = 0;
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virtual void* GetCurrentRenderTarget() = 0;
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virtual void* GetDepthStencil() = 0;
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virtual void SetFullscreen(bool fullscreen) = 0;
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virtual bool IsFullscreen() const = 0;
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};
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