Support camera-config color-scale pass stacks
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@@ -1770,7 +1770,7 @@ TEST(SceneRenderer_Test, PreservesExistingSurfaceRenderAreaForFullViewportCamera
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EXPECT_EQ(renderArea.height, 240);
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}
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TEST(SceneRenderer_Test, BuildsCameraColorScalePostProcessRequestFromCameraSettings) {
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TEST(SceneRenderer_Test, BuildsCameraColorScalePostProcessRequestFromCameraPassStack) {
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Scene scene("SceneRendererCameraPostProcessScene");
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GameObject* cameraObject = scene.CreateGameObject("Camera");
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@@ -1778,8 +1778,10 @@ TEST(SceneRenderer_Test, BuildsCameraColorScalePostProcessRequestFromCameraSetti
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camera->SetPrimary(true);
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camera->SetDepth(2.0f);
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camera->SetViewportRect(XCEngine::Math::Rect(0.25f, 0.125f, 0.5f, 0.625f));
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camera->SetColorScalePostProcessEnabled(true);
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camera->SetColorScalePostProcessScale(XCEngine::Math::Vector4(0.55f, 0.8f, 1.1f, 1.0f));
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camera->SetColorScalePostProcessPasses({
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XCEngine::Math::Vector4(1.0f, 0.75f, 0.75f, 1.0f),
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XCEngine::Math::Vector4(0.55f, 0.95f, 1.1f, 1.0f)
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});
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auto allocationState = std::make_shared<MockShadowAllocationState>();
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MockShadowDevice device(allocationState);
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@@ -1811,7 +1813,7 @@ TEST(SceneRenderer_Test, BuildsCameraColorScalePostProcessRequestFromCameraSetti
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EXPECT_TRUE(request.postProcess.IsRequested());
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EXPECT_TRUE(request.postProcess.IsValid());
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EXPECT_NE(request.postProcess.passes, nullptr);
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ASSERT_EQ(request.postProcess.passes->GetPassCount(), 1u);
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ASSERT_EQ(request.postProcess.passes->GetPassCount(), 2u);
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EXPECT_EQ(request.postProcess.destinationSurface.GetColorAttachments()[0], backBufferColorView);
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EXPECT_EQ(request.postProcess.destinationSurface.GetDepthAttachment(), depthView);
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EXPECT_EQ(request.postProcess.sourceSurface.GetDepthAttachment(), depthView);
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