Support camera-config color-scale pass stacks
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@@ -243,8 +243,10 @@ void CameraPostProcessSceneTest::BuildScene() {
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mCamera->SetNearClipPlane(0.1f);
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mCamera->SetFarClipPlane(20.0f);
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mCamera->SetClearColor(XCEngine::Math::Color(0.06f, 0.08f, 0.12f, 1.0f));
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mCamera->SetColorScalePostProcessEnabled(true);
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mCamera->SetColorScalePostProcessScale(Vector4(0.55f, 0.7125f, 0.75f, 1.0f));
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mCamera->SetColorScalePostProcessPasses({
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Vector4(1.0f, 0.75f, 0.75f, 1.0f),
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Vector4(0.55f, 0.95f, 1.0f, 1.0f)
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});
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GameObject* quadObject = mScene->CreateGameObject("Quad");
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quadObject->GetTransform()->SetLocalPosition(Vector3(0.0f, 0.0f, 3.0f));
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