Add gaussian splat integration baseline

This commit is contained in:
2026-04-11 05:37:31 +08:00
parent 3622bf3aa2
commit 39632e1a04
11 changed files with 6813 additions and 175 deletions

View File

@@ -14,6 +14,7 @@
#include <XCEngine/Resources/Shader/Shader.h>
#include <XCEngine/Resources/Shader/ShaderLoader.h>
#include <XCEngine/RHI/RHIEnums.h>
#include <XCEngine/RHI/OpenGL/OpenGLPipelineLayout.h>
#include <XCEngine/RHI/ShaderCompiler/SpirvShaderCompiler.h>
#include <fstream>
@@ -885,7 +886,7 @@ TEST(BuiltinForwardPipeline_Test, BuiltinGaussianSplatShaderUsesAuthoringContrac
const ShaderPass* pass = shader->FindPass("GaussianSplat");
ASSERT_NE(pass, nullptr);
EXPECT_EQ(pass->resources.Size(), 6u);
EXPECT_EQ(pass->resources.Size(), 4u);
EXPECT_TRUE(pass->hasFixedFunctionState);
EXPECT_EQ(pass->fixedFunctionState.cullMode, MaterialCullMode::None);
EXPECT_FALSE(pass->fixedFunctionState.depthWriteEnable);
@@ -910,35 +911,15 @@ TEST(BuiltinForwardPipeline_Test, BuiltinGaussianSplatShaderUsesAuthoringContrac
ResolveBuiltinPassResourceSemantic(*order),
BuiltinPassResourceSemantic::GaussianSplatOrderBuffer);
const ShaderResourceBindingDesc* positions =
shader->FindPassResourceBinding("GaussianSplat", "GaussianSplatPositions");
ASSERT_NE(positions, nullptr);
EXPECT_EQ(positions->type, ShaderResourceType::StructuredBuffer);
EXPECT_EQ(positions->set, 2u);
EXPECT_EQ(positions->binding, 1u);
const ShaderResourceBindingDesc* viewData =
shader->FindPassResourceBinding("GaussianSplat", "GaussianSplatViewDataBuffer");
ASSERT_NE(viewData, nullptr);
EXPECT_EQ(viewData->type, ShaderResourceType::StructuredBuffer);
EXPECT_EQ(viewData->set, 2u);
EXPECT_EQ(viewData->binding, 1u);
EXPECT_EQ(
ResolveBuiltinPassResourceSemantic(*positions),
BuiltinPassResourceSemantic::GaussianSplatPositionBuffer);
const ShaderResourceBindingDesc* other =
shader->FindPassResourceBinding("GaussianSplat", "GaussianSplatOther");
ASSERT_NE(other, nullptr);
EXPECT_EQ(other->type, ShaderResourceType::StructuredBuffer);
EXPECT_EQ(other->set, 2u);
EXPECT_EQ(other->binding, 2u);
EXPECT_EQ(
ResolveBuiltinPassResourceSemantic(*other),
BuiltinPassResourceSemantic::GaussianSplatOtherBuffer);
const ShaderResourceBindingDesc* color =
shader->FindPassResourceBinding("GaussianSplat", "GaussianSplatColor");
ASSERT_NE(color, nullptr);
EXPECT_EQ(color->type, ShaderResourceType::StructuredBuffer);
EXPECT_EQ(color->set, 2u);
EXPECT_EQ(color->binding, 3u);
EXPECT_EQ(
ResolveBuiltinPassResourceSemantic(*color),
BuiltinPassResourceSemantic::GaussianSplatColorBuffer);
ResolveBuiltinPassResourceSemantic(*viewData),
BuiltinPassResourceSemantic::GaussianSplatViewDataBuffer);
delete shader;
}
@@ -958,24 +939,21 @@ TEST(BuiltinForwardPipeline_Test, BuildsBuiltinPassResourceBindingPlanFromLoaded
BuiltinPassResourceBindingPlan plan = {};
String error;
EXPECT_TRUE(TryBuildBuiltinPassResourceBindingPlan(*pass, plan, &error)) << error.CStr();
ASSERT_EQ(plan.bindings.Size(), 6u);
ASSERT_EQ(plan.bindings.Size(), 4u);
EXPECT_TRUE(plan.perObject.IsValid());
EXPECT_TRUE(plan.material.IsValid());
EXPECT_TRUE(plan.gaussianSplatOrderBuffer.IsValid());
EXPECT_TRUE(plan.gaussianSplatPositionBuffer.IsValid());
EXPECT_TRUE(plan.gaussianSplatOtherBuffer.IsValid());
EXPECT_TRUE(plan.gaussianSplatColorBuffer.IsValid());
EXPECT_TRUE(plan.gaussianSplatViewDataBuffer.IsValid());
EXPECT_FALSE(plan.gaussianSplatPositionBuffer.IsValid());
EXPECT_FALSE(plan.gaussianSplatOtherBuffer.IsValid());
EXPECT_FALSE(plan.gaussianSplatColorBuffer.IsValid());
EXPECT_FALSE(plan.gaussianSplatSHBuffer.IsValid());
EXPECT_EQ(plan.perObject.set, 0u);
EXPECT_EQ(plan.material.set, 1u);
EXPECT_EQ(plan.gaussianSplatOrderBuffer.set, 2u);
EXPECT_EQ(plan.gaussianSplatOrderBuffer.binding, 0u);
EXPECT_EQ(plan.gaussianSplatPositionBuffer.set, 2u);
EXPECT_EQ(plan.gaussianSplatPositionBuffer.binding, 1u);
EXPECT_EQ(plan.gaussianSplatOtherBuffer.set, 2u);
EXPECT_EQ(plan.gaussianSplatOtherBuffer.binding, 2u);
EXPECT_EQ(plan.gaussianSplatColorBuffer.set, 2u);
EXPECT_EQ(plan.gaussianSplatColorBuffer.binding, 3u);
EXPECT_EQ(plan.gaussianSplatViewDataBuffer.set, 2u);
EXPECT_EQ(plan.gaussianSplatViewDataBuffer.binding, 1u);
EXPECT_EQ(plan.firstDescriptorSet, 0u);
EXPECT_EQ(plan.descriptorSetCount, 3u);
@@ -985,34 +963,23 @@ TEST(BuiltinForwardPipeline_Test, BuildsBuiltinPassResourceBindingPlanFromLoaded
EXPECT_TRUE(setLayouts[0].usesPerObject);
EXPECT_TRUE(setLayouts[1].usesMaterial);
EXPECT_TRUE(setLayouts[2].usesGaussianSplatOrderBuffer);
EXPECT_TRUE(setLayouts[2].usesGaussianSplatPositionBuffer);
EXPECT_TRUE(setLayouts[2].usesGaussianSplatOtherBuffer);
EXPECT_TRUE(setLayouts[2].usesGaussianSplatColorBuffer);
ASSERT_EQ(setLayouts[2].bindings.size(), 4u);
EXPECT_TRUE(setLayouts[2].usesGaussianSplatViewDataBuffer);
EXPECT_FALSE(setLayouts[2].usesGaussianSplatPositionBuffer);
EXPECT_FALSE(setLayouts[2].usesGaussianSplatOtherBuffer);
EXPECT_FALSE(setLayouts[2].usesGaussianSplatColorBuffer);
ASSERT_EQ(setLayouts[2].bindings.size(), 2u);
EXPECT_EQ(
static_cast<DescriptorType>(setLayouts[2].bindings[0].type),
DescriptorType::SRV);
EXPECT_EQ(
static_cast<DescriptorType>(setLayouts[2].bindings[1].type),
DescriptorType::SRV);
EXPECT_EQ(
static_cast<DescriptorType>(setLayouts[2].bindings[2].type),
DescriptorType::SRV);
EXPECT_EQ(
static_cast<DescriptorType>(setLayouts[2].bindings[3].type),
DescriptorType::SRV);
EXPECT_EQ(
setLayouts[2].bindings[0].resourceDimension,
ResourceViewDimension::StructuredBuffer);
EXPECT_EQ(
setLayouts[2].bindings[1].resourceDimension,
ResourceViewDimension::StructuredBuffer);
EXPECT_EQ(
setLayouts[2].bindings[2].resourceDimension,
ResourceViewDimension::StructuredBuffer);
EXPECT_EQ(
setLayouts[2].bindings[3].resourceDimension,
ResourceViewDimension::StructuredBuffer);
delete shader;
}
@@ -1052,22 +1019,16 @@ TEST(BuiltinForwardPipeline_Test, VulkanRuntimeCompileDescRewritesAuthoringGauss
d3d12Source,
"cbuffer MaterialConstants",
"register(b1)"));
EXPECT_NE(d3d12Source.find("float4 gPointScaleParams;"), std::string::npos);
EXPECT_NE(d3d12Source.find("float4 gOpacityScaleParams;"), std::string::npos);
EXPECT_TRUE(SourceContainsRegisterBinding(
d3d12Source,
"StructuredBuffer<uint> GaussianSplatOrderBuffer",
"register(t0)"));
EXPECT_TRUE(SourceContainsRegisterBinding(
d3d12Source,
"StructuredBuffer<float3> GaussianSplatPositions",
"StructuredBuffer<GaussianSplatViewData> GaussianSplatViewDataBuffer",
"register(t1)"));
EXPECT_TRUE(SourceContainsRegisterBinding(
d3d12Source,
"StructuredBuffer<GaussianSplatOtherData> GaussianSplatOther",
"register(t2)"));
EXPECT_TRUE(SourceContainsRegisterBinding(
d3d12Source,
"StructuredBuffer<float4> GaussianSplatColor",
"register(t3)"));
EXPECT_EQ(d3d12Source.find("space0"), std::string::npos);
EXPECT_EQ(d3d12Source.find("space1"), std::string::npos);
EXPECT_EQ(d3d12Source.find("space2"), std::string::npos);
@@ -1095,22 +1056,16 @@ TEST(BuiltinForwardPipeline_Test, VulkanRuntimeCompileDescRewritesAuthoringGauss
vulkanSource,
"cbuffer MaterialConstants",
"register(b0, space1)"));
EXPECT_NE(vulkanSource.find("float4 gPointScaleParams;"), std::string::npos);
EXPECT_NE(vulkanSource.find("float4 gOpacityScaleParams;"), std::string::npos);
EXPECT_TRUE(SourceContainsRegisterBinding(
vulkanSource,
"StructuredBuffer<uint> GaussianSplatOrderBuffer",
"register(t0, space2)"));
EXPECT_TRUE(SourceContainsRegisterBinding(
vulkanSource,
"StructuredBuffer<float3> GaussianSplatPositions",
"StructuredBuffer<GaussianSplatViewData> GaussianSplatViewDataBuffer",
"register(t1, space2)"));
EXPECT_TRUE(SourceContainsRegisterBinding(
vulkanSource,
"StructuredBuffer<GaussianSplatOtherData> GaussianSplatOther",
"register(t2, space2)"));
EXPECT_TRUE(SourceContainsRegisterBinding(
vulkanSource,
"StructuredBuffer<float4> GaussianSplatColor",
"register(t3, space2)"));
delete shader;
}
@@ -1126,7 +1081,7 @@ TEST(BuiltinForwardPipeline_Test, BuiltinGaussianSplatUtilitiesShaderUsesCompute
const ShaderPass* pass = shader->FindPass("GaussianSplatPrepareOrder");
ASSERT_NE(pass, nullptr);
EXPECT_EQ(pass->resources.Size(), 4u);
EXPECT_EQ(pass->resources.Size(), 7u);
const ShaderResourceBindingDesc* perObject =
shader->FindPassResourceBinding("GaussianSplatPrepareOrder", "PerObjectConstants");
@@ -1148,6 +1103,26 @@ TEST(BuiltinForwardPipeline_Test, BuiltinGaussianSplatUtilitiesShaderUsesCompute
ResolveBuiltinPassResourceSemantic(*positions),
BuiltinPassResourceSemantic::GaussianSplatPositionBuffer);
const ShaderResourceBindingDesc* other =
shader->FindPassResourceBinding("GaussianSplatPrepareOrder", "GaussianSplatOther");
ASSERT_NE(other, nullptr);
EXPECT_EQ(other->type, ShaderResourceType::StructuredBuffer);
EXPECT_EQ(other->set, 2u);
EXPECT_EQ(other->binding, 1u);
EXPECT_EQ(
ResolveBuiltinPassResourceSemantic(*other),
BuiltinPassResourceSemantic::GaussianSplatOtherBuffer);
const ShaderResourceBindingDesc* color =
shader->FindPassResourceBinding("GaussianSplatPrepareOrder", "GaussianSplatColor");
ASSERT_NE(color, nullptr);
EXPECT_EQ(color->type, ShaderResourceType::StructuredBuffer);
EXPECT_EQ(color->set, 2u);
EXPECT_EQ(color->binding, 2u);
EXPECT_EQ(
ResolveBuiltinPassResourceSemantic(*color),
BuiltinPassResourceSemantic::GaussianSplatColorBuffer);
const ShaderResourceBindingDesc* sortDistances =
shader->FindPassResourceBinding("GaussianSplatPrepareOrder", "GaussianSplatSortDistances");
ASSERT_NE(sortDistances, nullptr);
@@ -1168,6 +1143,16 @@ TEST(BuiltinForwardPipeline_Test, BuiltinGaussianSplatUtilitiesShaderUsesCompute
ResolveBuiltinPassResourceSemantic(*orderBuffer),
BuiltinPassResourceSemantic::GaussianSplatOrderBuffer);
const ShaderResourceBindingDesc* viewData =
shader->FindPassResourceBinding("GaussianSplatPrepareOrder", "GaussianSplatViewDataBuffer");
ASSERT_NE(viewData, nullptr);
EXPECT_EQ(viewData->type, ShaderResourceType::RWStructuredBuffer);
EXPECT_EQ(viewData->set, 4u);
EXPECT_EQ(viewData->binding, 2u);
EXPECT_EQ(
ResolveBuiltinPassResourceSemantic(*viewData),
BuiltinPassResourceSemantic::GaussianSplatViewDataBuffer);
const ShaderStageVariant* computeVariant = shader->FindVariant(
"GaussianSplatPrepareOrder",
XCEngine::Resources::ShaderType::Compute,
@@ -1193,17 +1178,26 @@ TEST(BuiltinForwardPipeline_Test, BuildsBuiltinPassResourceBindingPlanFromLoaded
BuiltinPassResourceBindingPlan plan = {};
String error;
EXPECT_TRUE(TryBuildBuiltinPassResourceBindingPlan(*pass, plan, &error)) << error.CStr();
ASSERT_EQ(plan.bindings.Size(), 4u);
ASSERT_EQ(plan.bindings.Size(), 7u);
EXPECT_TRUE(plan.perObject.IsValid());
EXPECT_TRUE(plan.gaussianSplatPositionBuffer.IsValid());
EXPECT_TRUE(plan.gaussianSplatOtherBuffer.IsValid());
EXPECT_TRUE(plan.gaussianSplatColorBuffer.IsValid());
EXPECT_TRUE(plan.gaussianSplatSortDistanceBuffer.IsValid());
EXPECT_TRUE(plan.gaussianSplatOrderBuffer.IsValid());
EXPECT_TRUE(plan.gaussianSplatViewDataBuffer.IsValid());
EXPECT_EQ(plan.perObject.set, 0u);
EXPECT_EQ(plan.gaussianSplatPositionBuffer.set, 2u);
EXPECT_EQ(plan.gaussianSplatOtherBuffer.set, 2u);
EXPECT_EQ(plan.gaussianSplatOtherBuffer.binding, 1u);
EXPECT_EQ(plan.gaussianSplatColorBuffer.set, 2u);
EXPECT_EQ(plan.gaussianSplatColorBuffer.binding, 2u);
EXPECT_EQ(plan.gaussianSplatSortDistanceBuffer.set, 4u);
EXPECT_EQ(plan.gaussianSplatSortDistanceBuffer.binding, 0u);
EXPECT_EQ(plan.gaussianSplatOrderBuffer.set, 4u);
EXPECT_EQ(plan.gaussianSplatOrderBuffer.binding, 1u);
EXPECT_EQ(plan.gaussianSplatViewDataBuffer.set, 4u);
EXPECT_EQ(plan.gaussianSplatViewDataBuffer.binding, 2u);
EXPECT_EQ(plan.firstDescriptorSet, 0u);
EXPECT_EQ(plan.descriptorSetCount, 5u);
@@ -1212,25 +1206,98 @@ TEST(BuiltinForwardPipeline_Test, BuildsBuiltinPassResourceBindingPlanFromLoaded
ASSERT_EQ(setLayouts.size(), 5u);
EXPECT_TRUE(setLayouts[0].usesPerObject);
EXPECT_TRUE(setLayouts[2].usesGaussianSplatPositionBuffer);
EXPECT_TRUE(setLayouts[2].usesGaussianSplatOtherBuffer);
EXPECT_TRUE(setLayouts[2].usesGaussianSplatColorBuffer);
EXPECT_TRUE(setLayouts[4].usesGaussianSplatSortDistanceBuffer);
EXPECT_TRUE(setLayouts[4].usesGaussianSplatOrderBuffer);
ASSERT_EQ(setLayouts[4].bindings.size(), 2u);
EXPECT_TRUE(setLayouts[4].usesGaussianSplatViewDataBuffer);
ASSERT_EQ(setLayouts[2].bindings.size(), 3u);
ASSERT_EQ(setLayouts[4].bindings.size(), 3u);
EXPECT_EQ(
static_cast<DescriptorType>(setLayouts[2].bindings[0].type),
DescriptorType::SRV);
EXPECT_EQ(
static_cast<DescriptorType>(setLayouts[2].bindings[1].type),
DescriptorType::SRV);
EXPECT_EQ(
static_cast<DescriptorType>(setLayouts[2].bindings[2].type),
DescriptorType::SRV);
EXPECT_EQ(
static_cast<DescriptorType>(setLayouts[4].bindings[0].type),
DescriptorType::UAV);
EXPECT_EQ(
static_cast<DescriptorType>(setLayouts[4].bindings[1].type),
DescriptorType::UAV);
EXPECT_EQ(
static_cast<DescriptorType>(setLayouts[4].bindings[2].type),
DescriptorType::UAV);
EXPECT_EQ(
setLayouts[2].bindings[0].resourceDimension,
ResourceViewDimension::StructuredBuffer);
EXPECT_EQ(
setLayouts[2].bindings[1].resourceDimension,
ResourceViewDimension::StructuredBuffer);
EXPECT_EQ(
setLayouts[2].bindings[2].resourceDimension,
ResourceViewDimension::StructuredBuffer);
EXPECT_EQ(
setLayouts[4].bindings[0].resourceDimension,
ResourceViewDimension::StructuredBuffer);
EXPECT_EQ(
setLayouts[4].bindings[1].resourceDimension,
ResourceViewDimension::StructuredBuffer);
EXPECT_EQ(
setLayouts[4].bindings[2].resourceDimension,
ResourceViewDimension::StructuredBuffer);
delete shader;
}
TEST(BuiltinForwardPipeline_Test, OpenGLPipelineLayoutUsesUnifiedStorageBufferBindingsForGaussianSplatUtilities) {
ShaderLoader loader;
LoadResult result = loader.Load(GetBuiltinGaussianSplatUtilitiesShaderPath());
ASSERT_TRUE(result);
ASSERT_NE(result.resource, nullptr);
Shader* shader = static_cast<Shader*>(result.resource);
ASSERT_NE(shader, nullptr);
const ShaderPass* pass = shader->FindPass("GaussianSplatPrepareOrder");
ASSERT_NE(pass, nullptr);
BuiltinPassResourceBindingPlan plan = {};
String error;
ASSERT_TRUE(TryBuildBuiltinPassResourceBindingPlan(*pass, plan, &error)) << error.CStr();
std::vector<BuiltinPassSetLayoutMetadata> setLayouts;
ASSERT_TRUE(TryBuildBuiltinPassSetLayouts(plan, setLayouts, &error)) << error.CStr();
ASSERT_EQ(setLayouts.size(), 5u);
RHIPipelineLayoutDesc layoutDesc = {};
layoutDesc.setLayoutCount = static_cast<uint32_t>(setLayouts.size());
std::vector<DescriptorSetLayoutDesc> layoutViews(setLayouts.size());
for (size_t setIndex = 0; setIndex < setLayouts.size(); ++setIndex) {
layoutViews[setIndex].bindingCount = static_cast<uint32_t>(setLayouts[setIndex].bindings.size());
layoutViews[setIndex].bindings =
setLayouts[setIndex].bindings.empty() ? nullptr : setLayouts[setIndex].bindings.data();
}
layoutDesc.setLayouts = layoutViews.data();
OpenGLPipelineLayout pipelineLayout;
ASSERT_TRUE(pipelineLayout.Initialize(layoutDesc));
EXPECT_EQ(pipelineLayout.GetConstantBufferBindingPoint(0u, 0u), 0u);
EXPECT_EQ(pipelineLayout.GetShaderResourceBindingPoint(2u, 0u), 0u);
EXPECT_EQ(pipelineLayout.GetShaderResourceBindingPoint(2u, 1u), 1u);
EXPECT_EQ(pipelineLayout.GetShaderResourceBindingPoint(2u, 2u), 2u);
EXPECT_EQ(pipelineLayout.GetUnorderedAccessBindingPoint(4u, 0u), 3u);
EXPECT_EQ(pipelineLayout.GetUnorderedAccessBindingPoint(4u, 1u), 4u);
EXPECT_EQ(pipelineLayout.GetUnorderedAccessBindingPoint(4u, 2u), 5u);
pipelineLayout.Shutdown();
delete shader;
}
TEST(BuiltinForwardPipeline_Test, VulkanRuntimeCompileDescRewritesGaussianSplatUtilitiesComputeBindingsToDescriptorSpaces) {
ShaderLoader loader;
LoadResult result = loader.Load(GetBuiltinGaussianSplatUtilitiesShaderPath());
@@ -1264,8 +1331,16 @@ TEST(BuiltinForwardPipeline_Test, VulkanRuntimeCompileDescRewritesGaussianSplatU
"register(b0)"));
EXPECT_TRUE(SourceContainsRegisterBinding(
d3d12Source,
"StructuredBuffer<float3> GaussianSplatPositions",
"StructuredBuffer<float4> GaussianSplatPositions",
"register(t0)"));
EXPECT_TRUE(SourceContainsRegisterBinding(
d3d12Source,
"StructuredBuffer<GaussianSplatOtherData> GaussianSplatOther",
"register(t1)"));
EXPECT_TRUE(SourceContainsRegisterBinding(
d3d12Source,
"StructuredBuffer<float4> GaussianSplatColor",
"register(t2)"));
EXPECT_TRUE(SourceContainsRegisterBinding(
d3d12Source,
"RWStructuredBuffer<uint> GaussianSplatSortDistances",
@@ -1274,6 +1349,10 @@ TEST(BuiltinForwardPipeline_Test, VulkanRuntimeCompileDescRewritesGaussianSplatU
d3d12Source,
"RWStructuredBuffer<uint> GaussianSplatOrderBuffer",
"register(u1)"));
EXPECT_TRUE(SourceContainsRegisterBinding(
d3d12Source,
"RWStructuredBuffer<GaussianSplatViewData> GaussianSplatViewDataBuffer",
"register(u2)"));
const ShaderStageVariant* vulkanCompute = shader->FindVariant(
"GaussianSplatPrepareOrder",
@@ -1296,8 +1375,16 @@ TEST(BuiltinForwardPipeline_Test, VulkanRuntimeCompileDescRewritesGaussianSplatU
"register(b0, space0)"));
EXPECT_TRUE(SourceContainsRegisterBinding(
vulkanSource,
"StructuredBuffer<float3> GaussianSplatPositions",
"StructuredBuffer<float4> GaussianSplatPositions",
"register(t0, space2)"));
EXPECT_TRUE(SourceContainsRegisterBinding(
vulkanSource,
"StructuredBuffer<GaussianSplatOtherData> GaussianSplatOther",
"register(t1, space2)"));
EXPECT_TRUE(SourceContainsRegisterBinding(
vulkanSource,
"StructuredBuffer<float4> GaussianSplatColor",
"register(t2, space2)"));
EXPECT_TRUE(SourceContainsRegisterBinding(
vulkanSource,
"RWStructuredBuffer<uint> GaussianSplatSortDistances",
@@ -1306,6 +1393,72 @@ TEST(BuiltinForwardPipeline_Test, VulkanRuntimeCompileDescRewritesGaussianSplatU
vulkanSource,
"RWStructuredBuffer<uint> GaussianSplatOrderBuffer",
"register(u1, space4)"));
EXPECT_TRUE(SourceContainsRegisterBinding(
vulkanSource,
"RWStructuredBuffer<GaussianSplatViewData> GaussianSplatViewDataBuffer",
"register(u2, space4)"));
delete shader;
}
TEST(BuiltinForwardPipeline_Test, OpenGLRuntimeTranspilesGaussianSplatUtilitiesComputeVariant) {
ShaderLoader loader;
LoadResult result = loader.Load(GetBuiltinGaussianSplatUtilitiesShaderPath());
ASSERT_TRUE(result);
ASSERT_NE(result.resource, nullptr);
Shader* shader = static_cast<Shader*>(result.resource);
ASSERT_NE(shader, nullptr);
const ShaderPass* pass = shader->FindPass("GaussianSplatPrepareOrder");
ASSERT_NE(pass, nullptr);
const ShaderStageVariant* openGLCompute = shader->FindVariant(
"GaussianSplatPrepareOrder",
XCEngine::Resources::ShaderType::Compute,
XCEngine::Resources::ShaderBackend::OpenGL);
ASSERT_NE(openGLCompute, nullptr);
ShaderCompileDesc compileDesc = {};
::XCEngine::Rendering::Internal::ApplyShaderStageVariant(
*pass,
XCEngine::Resources::ShaderBackend::OpenGL,
*openGLCompute,
compileDesc);
XCEngine::RHI::CompiledSpirvShader spirvShader = {};
std::string errorMessage;
ASSERT_TRUE(
XCEngine::RHI::CompileSpirvShader(
compileDesc,
XCEngine::RHI::SpirvTargetEnvironment::Vulkan,
spirvShader,
&errorMessage))
<< errorMessage;
std::string glslSource;
ASSERT_TRUE(XCEngine::RHI::TranspileSpirvToOpenGLGLSL(spirvShader, glslSource, &errorMessage))
<< errorMessage;
ASSERT_FALSE(glslSource.empty());
EXPECT_NE(
glslSource.find("layout(binding = 0, std430) readonly buffer type_StructuredBuffer_v4float"),
std::string::npos);
EXPECT_NE(
glslSource.find("layout(binding = 1, std430) readonly buffer type_StructuredBuffer_GaussianSplatOtherData"),
std::string::npos);
EXPECT_NE(
glslSource.find("layout(binding = 2, std430) readonly buffer GaussianSplatColor"),
std::string::npos);
EXPECT_NE(
glslSource.find("layout(binding = 3, std430) buffer type_RWStructuredBuffer_uint"),
std::string::npos);
EXPECT_NE(
glslSource.find("layout(binding = 4, std430) buffer GaussianSplatOrderBuffer"),
std::string::npos);
EXPECT_NE(
glslSource.find("layout(binding = 5, std430) buffer type_RWStructuredBuffer_GaussianSplatViewData"),
std::string::npos);
delete shader;
}